# data[].attributes.body
Mysterious

# data[].attributes.body
Underwater

# data[].attributes.body
Prickly

# data[].attributes.body
Worried

# data[].attributes.body
juicy

# data[].attributes.body
Big

# data[].attributes.body
Music

# data[].attributes.body
Slice

# data[].attributes.body
Star

# data[].attributes.body
Big

# data[].attributes.body
Hungry

# data[].attributes.body
Gift

# data[].attributes.body
Tranquil

# data[].attributes.body
Crooked

# data[].attributes.body
Creepy

# data[].attributes.body
Slice

# data[].attributes.body
Poisonous

# data[].attributes.body
exhausted

# data[].attributes.body
Friend

# data[].attributes.body
Underwater

# data[].attributes.body
Guarded

# data[].attributes.body
Portrait

# data[].attributes.body
Expensive

# data[].attributes.body
Hidden

# data[].attributes.body
Bears, beets, (battle)star galactica

# data[].attributes.body
Slice

# data[].attributes.body
Fall

# data[].attributes.body
Precious

# data[].attributes.body
Small

# data[].attributes.body
Wet

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fast

# data[].attributes.body
(The previous one was for the week before i think, but honestly I am not that sure)

# data[].attributes.body
Gift

# data[].attributes.body
Tree

# data[].attributes.body
Expensive

# data[].attributes.body
Big

# data[].attributes.body
hungry

# data[].attributes.body
Muddy

# data[].attributes.body
“Broken”

# data[].attributes.body
clock

# data[].attributes.body
Fierce

# data[].attributes.body
Fat

# data[].attributes.body
Big

# data[].attributes.body
Relax

# data[].attributes.body
poisonous

# data[].attributes.body
Mask

# data[].attributes.body
Fall

# data[].attributes.body
Witch

# data[].attributes.body
Swift

# data[].attributes.body
Hungry

# data[].attributes.body
Sad

# data[].attributes.body
Broken

# data[].attributes.body
Hungry

# data[].attributes.body
Gigantic

# data[].attributes.body
“Squeeze”

# data[].attributes.body
Bottle

# data[].attributes.body
climb

# data[].attributes.body
Bird

# data[].attributes.body
Expensive

# data[].attributes.body
Hungry

# data[].attributes.body
one dozen

# data[].attributes.body
found

# data[].attributes.body
Prompt- Guarded

# data[].attributes.body
Star

# data[].attributes.body
Friend

# data[].attributes.body
Prompt- precious