# data[].attributes.body
spinning earth

# data[].attributes.body
Calculating the light in fragment shader

# data[].attributes.body
spinning globe

# data[].attributes.body
frag

# data[].attributes.body
Torus (frag-phong)

# data[].attributes.body
Torus (vertex-phong)

# data[].attributes.body
phong(frag)

# data[].attributes.body
sphere and teapot

# data[].attributes.body
Sphere & Teapot

# data[].attributes.body
Sphere&Teapot

# data[].attributes.body
Sphere - Teapot