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Fórum de discussão oficial da Rede Brasileira de Aprendizagem Criativa

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blog em portugues com várias ideias para a sala de aula

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Provavelmente, você já esbarrou com a sigla DIY na internet, certo? Seja no YouTube, no Facebook ou em fóruns de discussão, o fato é que o movimento chamado de "faça você mesmo" tem ganhado cada vez mais força. Mas, afinal, você sabe o que é DIY? Bom, a sigla significa, em inglês, Do it Yourself (ou faça você...

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Fazedores - Tudo sobre o Movimento Maker no Brasil

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Provavelmente, você já esbarrou com a sigla DIY na internet, certo? Seja no YouTube, no Facebook ou em fóruns de discussão, o fato é que o movimento chamado de "faça você mesmo" tem ganhado cada vez mais força. Mas, afinal, você sabe o que é DIY?

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algumas ideias low-tech para fazer em sala de aula

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7 IDEIAS para INICIAR impressao 3d em sala de aula

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7 IDEIAS para INICIAR impressao 3d em sala de aula

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Are you ready to take on a learning journey that keeps students motivated and engaged from start to finish? The MakerBot Learning Team's got a great collection of 3D printing lesson plans to help get you started. You'll reinforce complex STEAM concepts with Thingiverse projects that encourage experimentation and innovation. You'll give your students the freedom to explore, design, and create new things, all in one lesson.

Many Thingiverse lesson plans come with step by step instructions, downloadable activity sheets, photos, and more. You'll keep them engaged with interactive activities like building bridges, designing artifacts, making 3D-printed games, and more. Read on to check out some lesson plans that are sure to excite the innovators in your classroom.

Science
With the Cutaway Earth Model project, your class can expand on Earth Science concepts by exploring the various layers of the Earth. Elementary school students can reinforce their comprehension of the Earth's layers by printing and coloring individual 3D printed pieces. They'll enjoy piecing together its layers to make their own world.

Explore meteorology in the Hurricane Patricia lesson. Grades 3 through 5 will learn to analyze the atmospheric conditions of a storm from the perspective of space. In just seven steps, they'll use embossify to create physical models of storms from satellite images, and then use those models to order them by their intensity.

Technology

There's a rewarding sense of pride that students feel after they've created a complex 3D print. One such project is the K-12 Design Project: Freight Car & Train lesson. All it takes is five classroom sessions for students to create their very own freight cars and trains. They'll learn to identify and model basic CAD designs, duplicate them, and assemble those designs into larger recognizable structures. Complete with Prezi presentations, worksheets, and step by step guides for each learning session, this lesson plan can be easily integrated into a larger curriculum. The lesson could also be adapted for other grade levels and class sizes by modifying the design or the project complexity. The Freight Car & Train lesson shows students that their ideas are just 3D models and structures waiting to happen.
Engineering
Empower students by giving them the freedom to engineer and build their own structures. In the Bridge Building lesson, students have the chance to design, create, and build bridges. In this lesson, each student must design and print structures that can fit together to make a 25 cm long bridge capable of holding at least 5 kg of mass. Once the 3D pieces are printed, they'll assemble the pieces and prepare their bridges for weight testing.

As Thingiverse designer 2teacher4u suggests, you might want to ask student to complete a quick report that analyzes and compares their bridge to others in the class. This report will help students look back on the engineering process and talk about what they've learned. The Bridge Building Lesson, originally created for third graders, is a simple engineering adventure that can be easily adapted for younger or older students.

Your students have wild, vivid imaginations. With the Snowflake Machine project, your students can create their own unique 3D printed snowflakes. Using Thingiverse's Customizer app, the snowflake machine uses random numbers, mathematical algorithms, computer code, and more to mirror the way that snowflakes structures are created in real life. This lesson plan comes complete with tips and tricks and demo models to help you get started.

In the Aztec and Mayan Structures lesson, sixth graders design and print an artifact or structure based on Mayan or Aztec aesthetics. To prepare for this lesson, students research the two cultures, and use what they learn to create a design that's historically accurate. To finish the lesson, students present the function or cultural significance of their print to the class.
Math
The best teaching moments happen when you blur the lines between learning and fun. In the Beast Belly: Fraction Game, grades K through 8 are challenged to fill a 3D printed beast's belly up with tokens to make a whole number. They've got to see how many different fraction combinations they can use to fill the beast's belly. The game helps students add and subtract fractions, express whole numbers, and recognize fractions that are equal to whole numbers.

This lesson plan comes with helpful print directions and worksheets. The game gives students a fun way to memorize fractions. You might even hear them challenging their friends, well after the lesson is over.

To get started in your classroom or for more lesson plans, explore the MakerBot Learning Collection!

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Are you ready to take on a learning journey that keeps students motivated and engaged from start to finish? The MakerBot Learning Team's got a great collection of 3D printing lesson plans to help get you started. You'll reinforce complex STEAM concepts with Thingiverse projects that encourage experimentation and innovation.

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Step-by-step

We make it easy to learn how to make anything, one step at a time. From the stovetop to the workshop, you are sure to be inspired by the awesome projects that are shared everyday.

Made By You

Instructables are created by you. No matter who you are, we all have secret skills to share. Come join our community of curious makers, innovators, teachers, and life long learners who love to share what they make.

A Happy Place

Making things makes people happy. We can't prove it, but we know it to be true. Find your happy place, and join one of the friendliest online communities anywhere.

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Instructables is a community for people who like to make things. Come explore, share, and make your next project with us!

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projetos maker low tech

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The Tinkering Studio is primarily an R&D laboratory on the floor of the Exploratorium, but whenever possible we try to share our projects, activities, and developing ideas following an "open source" model. Learn how you too can enjoy our activities in your kitchen, garage, classroom, and community.

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SÉRIE DE LINKS PARA ACESSO A BANCOS STEAM e MAKER

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SÉRIE DE LINKS PARA ACESSO A BANCOS STEAM e MAKER

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The Institute for Arts Integration and STEAM

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SUPPORT The Institute for Arts Integration & STEAM PO Box 2622 Westminster, MD 21158 Main: 443-821-1089 Sales: 443-293-5851 Help Center Email Us

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ebook com uma série de links e informações necessárias para maker

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Welcome to the Makerspace for Education Curriculum Guide! This document is meant to be your field guide to navigating this website. It is full of professional resources, tutorials, lessons and web links. You can follow it step by step, choose an area you are passionate about or want to learn more about, or use it to jump off in your own direction.

This is a community of practice, and so the guide will be a living document that will evolve and change as our community contributes and pages get added. You may download the document here to use in your own classroom or with your staff, however we recommend you check back often as the document gets updated!

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Welcome to the Makerspace for Education Curriculum Guide! This document is meant to be your field guide to navigating this website. It is full of professional resources, tutorials, lessons and web links. You can follow it step by step, choose an area you are passionate about or want to learn more about, or use it to jump off in your own direction.

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TUDO O QUE VOCÊ PRECISA SABER SOBRE MAKER

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TUDO O QUE VOCÊ PRECISA SABER SOBRE MAKER

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The Maker Movement: Standing on the Shoulders of Giants to Own the Future: To better make the case for making, learn about the maker movement's pedagogical roots. (Edutopia, 2014)

How the Maker Movement Is Moving Into Classrooms: Get familiar with maker terminology and trends: Maker Faires, fab labs, hackerspaces, makerspaces, and more. (Edutopia, 2014)

How the Maker Movement Connects Students to Engineering and Tech: Watch a video to see how one eighth grade student uses his passion for electronics to teach fellow students about 3D printing, Arduinos, and other hands-on lessons in STEM skills. (Edutopia, 2014)

Meaningful Making: Projects and Inspirations for Fab Labs and Makerspaces: In this free online book, the Stanford University FabLearn Fellows take you on a tour of making and digital fabrication in education; explore project ideas, articles, best practices, and assessment strategies. (FabLearn, 2016)

Dive Into the Maker Movement: Accompany an educator on a visit to the fab lab at New York City's Marymount School to learn more about how the maker movement is making its way into schools. (Edutopia, 2013)

Trees of Knowledge: Learn how one teacher creates learning landscapes with materials, tools, and projects to enable curiosity to take root and knowledge to grow. (Edutopia, 2014)

Research Roundup, Some Studies on Making and Learning: Explore the research supporting the case for making in education. (Makerspace)

Getting Started With Making in Schools

Make the Most of the Maker Movement: Take a look at five suggestions for early adopters of maker approaches in schools. (Edutopia, 2014)

Middle School Maker Journey: Top 20 Technologies and Tools: Examine a list of 20 great tools that can help facilitate great projects and experiences in your makerspace. This post is fifth in a series describing one middle school educator's year-long journey with making -- read all the other posts to learn more about his journey. (Edutopia, 2015)

Supporting Maker Education District-Wide: Review critical components to consider in order to effectively implement maker education within a school district. (Edutopia, 2015)

Maker Education Resources: Explore lesson plans, tools, and tips on integrating maker education in the classroom. (Sonoma County Office of Education)

MakerEd's Resource Library: Browse a library full of resources on everything maker: project ideas, assessment tools, makerspace design tips, and professional development tools. (Maker Ed)

A Blueprint: Maker Programs for Youth: Download a PDF guide on how to design and implement a maker program in your school, community, or just about anywhere. (New York Hall of Science)

What's Next for Maker Education: Find information, resources, and professional-development opportunities in this online guide, including Edsurge's recent coverage on funding and building a makerspace, creating more equitable maker communities, expert tips, Maker Faire, and more. An earlier guide on "How to Build a Maker Community" is also worth a view. (Edsurge, 2016)

Launching School Makerspaces

Building Maker Mindsets and Culture

Designing Classroom Makerspaces for Transformative Learning: Discover how integrating maker culture into curriculum can transform how learning happens in schools. (Edutopia, 2013)

Capture the Learning: Crafting the Maker Mindset: Review a few simple steps for incorporating a maker mindset into how you plan classroom activities. (Edutopia, 2014)

Creating an Authentic Maker Education Rubric: Download a three-part rubric to guide students through process, understanding, and product. An editable version is also available. (Edutopia, 2015)

Design Thinking, Making, and Learning From the Heart: To better understand how to incorporate design thinking into maker education, learn how students engaged their senses and empathy through a WWI memorial project. (Edutopia, 2015)

How Maker Culture Builds Stronger Learning Communities: Learn about an innovative youth leadership program called Public Workshop and how they partnered with high school students to remake their environment. (Edutopia, 2015)

Selecting Maker Tools and Projects

Reaching All Makers

'Diversity Does Not Happen By Accident' and Other Lessons About Equity in the Maker Movement: Explore takeaways from a panel of researchers and practitioners on equity and making, organized by the Stanford School of Education. (Edsurge, 2016)

The New Face of STEAM: See how one school implements culturally responsive instruction in their STEAM Lab, a space that is part makerspace, part artists' studio, and part fabrication laboratory. (Edutopia, 2016)

Encouraging Neurodiversity in Your Makerspace or Classroom: Learn how students with neurological differences bring unique qualities of focus, nonlinear thinking, recall, and brainstorming enthusiasm to a makerspace or classroom. (Edutopia, 2016)

Design Challenge: DIY Assistive Game Controllers: Consider using tools like Makey Makey to transform game controllers into devices that students of any ability can enjoy. (Edutopia, 2014)

Makerspaces for Students With Special Needs: Discover how students with special needs and neurological differences can benefit from the hands-on process, experimental nature, and visible results of maker education. (Edutopia, 2014)

Maker Movement: Bridging the Gap Between Girls and STEM: Find out how girls at the Ellis School are empowered to identify for themselves what personal and community challenges they want to address through making. (ISTE, 2014)

Examples From Schools That Work

Edutopia's flagship series highlights practices and case studies from K-12 schools and districts that are improving the way students learn. Below, dive into real-world examples of maker education in practice.

At Albemarle County Public Schools, maker education fosters student autonomy, ignites student interest, and empowers students to embrace their own learning.

A Student Maker and the Birth of a Startup: Read one student's account of how he responded to a summer maker challenge and ended up demonstrating his sports training product prototype at a White House tech innovation fair.

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Resources for Maker Education | Edutopia

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The Maker Movement: Standing on the Shoulders of Giants to Own the Future: To better make the case for making, learn about the maker movement's pedagogical roots. (Edutopia, 2014) How the Maker Movement Is Moving Into Classrooms: Get familiar with maker terminology and trends: Maker Faires, fab labs, hackerspaces, makerspaces, and more.

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16 projetos para tornar a sua sala maker

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16 projetos para tornar a sua sala maker

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(This post was edited on 6/30/2015 to add a 17th project previously omitted. Be sure to scroll down to see that project!)
New York City, The Big Apple, a global hub for innovation and invention from the Otis elevator through the MakerBot 3D printer... The perfect location for teachers to flex their own innovation and invention muscles at Design, Do, Discover 2015.

In June 2014, I attended the second Design Do Discover conference at Castilleja School in Palo Alto, CA. This June, the third DDD was held at Marymount School in New York City. Both times, the amazing Angi Chau from Castilleja and Jaymes Dec from Marymount were the fantastic organizers, and both times I was honored to have been asked to participate as a coach to support teams of participant teachers.

The first year was a wonderful learning experience for everyone - coaches and participants alike. But this year blew it out of the water. Hit it out of the park. Nailed it on the head.

The premise is simple: start with a quick tour of the facility and very brief show-and-tell of the tools (less than 30 minutes!), follow with a group brainstorming session around project ideas (less than 30 minutes!), then form groups to jump into projects. Even before lunch on the first day, groups were already sketching and tinkering with Hummingbird Robotics kits, MaKeyMaKeys, cardboard and MakeDo's, and more. For two days, I jumped in to help groups, learned new tools myself ( LittleBits!), fetched tools and supplies as needed ( copper tape! wire strippers!), recommended resources and suppliers ( Sparkfun! DigiKey!), and acted as cheerleader for teachers pushing themselves to learn incredible new skills and create amazing artifacts of their learning.

The final projects blew ALL of us coaches away! The absolute best part, from my perspective, is that every single project was immediately applicable back in the participant's classroom. Most of them are generally applicable in any learning environment! Serious high school science content, literature and history, elementary grades, even social/emotional learning... This was absolutely the most excellent collection of practical and academically-oriented maker projects I've seen!

1. The MopBot

This project was created by a team from my own school in Seattle... They were pursuing an idea of presenting the whole school with the same project prompt: solve a problem related to water. Our kindergarten teacher on the team identified a classic kindergarten water problem - water spills on the floor at the sink and water fountain! The group decided to build a Lego Mindstorms robot to automatically clean up those spills. The robot included a motion sensor to activate, and incorporated laser cutting for the adorable turtle form and 3D printing for the optional handle for manual clean-up.

Lego MindStorms, Laser cutting (Adobe Illustrator), 3D printing (Tinkercad).

2. The Salmon Story Puzzle

Because my colleagues are overachievers, they also completed a second project! They wanted another opportunity to play with laser cutting, plus an opportunity to learn MaKeyMaKey and Scratch, so over dinner Thursday night we brainstormed a big new idea: a puzzle-like manipulative that alerts the player when they have the correct solution. Since our 5th graders study the salmon lifecycle extensively, we decided to make a salmon lifecycle puzzle. When the stages of the lifecycle are in order, the MaKeyMaKey circuit is complete and the quick Scratch program declares "Congratulations! You have completed the salmon lifecycle!"

Laser cutting (Adobe Illustrator), MaKeyMaKey, Scratch programming, (some might say "excessive") ambition.

3. The DDD group-interactive kinetic sculpture

This group went all-out to try to use every single tool available. They also endeavored to create a sculpture that would encourage collaboration - in order to activate all of the "D"s, multiple people must work together to activate all of the sensors!

Vinyl cutter, 3D printer, laser cutter, MaKeyMaKey, Hummingbird Robotics kit, LittleBits, mechanical gears!

4. The "Midsummer Night's Dream" Donkey Head

This group had an interesting brainstorming process that ended up far from their original plans... they were interested in incorporating learning about animals and habitats, they really wanted to incorporate Hummingbird Robotics kits, they wanted something immediately applicable back at their schools, AND they were interested in wearables. Although I was present for their brainstorming session, I'm still not sure how they got to "Nick Bottom's Donkey Head," but the final product was amazing and left me nearly in tears laughing!

The mouth and ears are controlled by Hummingbird servos, the eyes are Hummingbird LEDs, and they used the Snap programming system to direct the motion sensor to activate the whole system. Other than that, the whole head is cardboard, felt, and MakeDo connectors!

Hummingbird Robotics, MakeDo, cardboard and killer craftsmanship.

5. The History/Geography Map (Cradle of Civilization, Seattle Immigration)

I worked quite a bit with this group of humanities teachers, most of whom felt very non-techy. They killed it! They used the laser cutter to etch their maps, but then really didn't know what they wanted to do next... With some brainstorming, they decided to use LEDs to illuminate different critical locations on their maps, and ALSO to use the MaKeyMaKey to give viewers of their maps more information about each of those locations. When a viewer presses one of the buttons, the corresponding location is illuminated and an informational screen pops up via Scratch to teach about that location!

Laser cutting, basic circuitry, MaKeyMaKey and Scratch programming, bravery and perseverance.

6. The 3 Little Bears

This group was interested in the intersection between technology and storytelling. They developed an digital interactive Snap version of Goldilocks and the Three Little Bears, and a hilarious physical interactive display of the bears themselves. Using the Hummingbird Robotics kit and three light sensors (one for each bear's bowl of porridge), a viewer can activate each bear to move in a different way.

Hummingbird Robotics, extensive Snap programming, Laser cutting, hot glue!

7. The Compliment Bot

This was a deceptively simple little project with some very complex innards... These two teachers programmed an Arduino to take input from two sonar-based distance sensors to send a random compliment (from a set of text strings the group developed) to offer viewers a compliment when they approached the box. The participants who made the Compliment Bot were pretty funny... they kept insisting that the distance sensors actually conducted a retinal scan, the Arduino analyzed the viewers personality, and then the screen printed a compliment specially selected for that viewer. I was almost convinced when the Compliment Bot praised my strength in The Force.

Arduino, Laser cutting, a hilarious sense of humor.

8. Dancing Aliens interactive

I didn't get to chat much with this group, so don't know many of the details of the project. However, what's not to love about two aliens who dance with you when you approach?

Lego Mindstorms, Laser cutting.

9. Structures for Literary Structures

I also didn't get to chat much with this group, nor did I get many pictures of their projects. The concept was brilliant - the language arts teachers challenged themselves to create physical structures that demonstrate literary structures. The project in the photo is low-tech but brilliant - it uses a lever and fulcrum (Hello, I'm a science teacher...) to demonstrate the balance between two sides of a quote. At the end of Rev. Martin Luther King Jr's "Letter From a Birmingham Jail," he says:
If I have said anything in this letter that overstates the truth and indicates an unreasonable impatience, I beg you to forgive me. If I have said anything that understates the truth and indicates my having a patience that allows me to settle for anything less than brotherhood, I beg God to forgive me.
When placed on the two sides of the scale, the viewer can see the heavier weight of the second sentence of the quote, demonstrating the heavier weight of its meaning. A truly beautiful metaphor.

Sticks and paperclips, creativity and craftsmanship.

10. Monster Stamps

This primary art teacher does a class monster-drawing activity with her students regularly, in which each student receives a piece of paper folded into thirds. The student draws the head of a monster on the first third, then passes it to a second student. The second student draws the body of a monster on the second third without seeing the head drawn by the first student! (See where this is going?) The third student draws the legs, then everyone opens the folded paper to see the hilarious mixed-up monsters at the end.

She scanned in several of her students' drawings and converted them to laser-cuttable files with the intent of making the segments even more reconfigurable as stamps! In the picture, you can see the acrylic, heavy cardstock, and MDF trial cuts she ran. Ultimately, she found that etching produced better stamp-ability than cutting.

Laser cutting.

11. Lucky

This teacher produced a beautiful and simple work of art using laser cutting and an LED string from a LittleBits kit.

Laser cutting, LittleBits.

12. Bacterial Plasmid Transformation

If you've wondered how to incorporate "making" into high school biology, this teacher had a brilliant idea. She used the laser cutter to created a hinged bacteria chromosome and set it to represent primer sequences to open the chromosome and insert a new gene. Since her classes do transformation with green flourescent protein (GFP), she used copper tape, an LED, and a coin cell battery to illuminate the gene when properly inserted into the plasmid!

Laser cutter, basic circuitry.

13. Hacking Furniture

This group was consistently very focused on design... Their intent was to design and prototype hacks that could be implemented on nearly any standard classroom furniture to improve the flexibility, storage, and usability in a "maker" context. In the pictures below, you can see the "open" and "closed" configurations of the different items: a locking table-extension that reveals tool storage when opened, benches that contain storage compartments, and (my favorite) a bench that opens to reveal project trays, so students can move and store their projects flat without needing to sweep everything into a bin.

Laser cutter, vinyl cutter, design thinking!

14. Tiny Classroom Spaces - Hacking Architecture

This group was very interested in the idea of creating spaces-within-a-space, or small architectural hacks to offer smaller experiences within the classroom. They brainstormed a wide variety of amazing implementations, like a small domed cave for making cave paintings. The two spaces pictured included the "emotional regulation cubby" (where students can retreat when overstimulated or in need of soothing) and the "private art-viewing booth" (where viewers can view art individually even within a crowded space).

MaKeyMaKey, cardboard and glue guns.

15. Personal Sound Booth

This teacher identified a problem in her school - iPad implementation was going well, but learning spaces were all too loud for students to make decent voice recordings for their range of video and audio projects! She prototyped a great personal sound booth that folds up neatly for storage, holds the user's iPad easily, includes a curtain to close off additional sound from behind the user and quiet fan to keep the inside from becoming stifling. The photo and video really do not do the piece justice.

Foam and ingenuity, LittleBits, basic circuitry.

16. Disaster Preparedness

This team from the Philippines was very interested in examining their school's disaster preparedness plan, as well as learning as many of the tools as they could. They designed and laser-cut the front facade of their school, and 3D designed and printed a side-building, then sought me out for help with their electronics idea: they wanted to create a feature that would illuminate the pathway to first aid and disaster stations when activated by a user walking by. With little time left, I didn't think we'd be able to achieve that with a Hummingbird Robotics kit or certainly not with Arduino! However, I'd *just* learned about LittleBits and was confident that system could be used to achieve their goal! As you can see in the picture, they were successful.

Laser cutting, 3D printing, LittleBits.

17. H2OMG!

This group's premise was to devise a project template that would incorporate multiple subject areas and focus on using sustainable materials with as few "consumables" as possible. With this in mind, they started by creating a blank template - which they're sharing here! - that could be used for any lesson/unit design.

The example project they built out was a unit around water conservation, demonstrating their proposed format for a fully-integrated unit. In each content area (they chose Math, Social Studies, Science, and English), lessons would be taught with the subject of water being a theme. Math would look at volume, English at poetry, Social Studies at the economics of water control, and Science at actual conservation. As students showed mastery in each subject, they would be asked to build a "button" using a metal bottle cap (water bottle) and other sustainable or recyclable materials. The button must to show the subject area they learned about (ie. Math has a 3D printed "V" for volume). Once the students had made their four buttons, their task in the maker space would be to create a video game around the theme of water conservation in Scratch and use a MaKey MaKey to create a controller for that video game using the buttons!

This team's goal was to create something that could continue to add meaning to making and help teachers to create lessons that would incorporate responsible making in their classrooms, teams, and schools - a goal thoroughly met!

MaKey MaKey, Scratch programming, 3D design and printing, with a little Lego and laser cutting for pizzazz.

This conference really shows just how innovative teachers can be when presented with challenges, tools, and a collaborative and supportive atmosphere. Participants ranged in their self-identified experience-levels with the tools from utter novices to experts, but all showed deep expertise in student learning needs and connections to their respective content. This is the sort of learning we should be consistently striving for, both for our students in our own schools but also in our professional development. The learning and growth experienced with this kind of critical thinking, tinkering, and connection-making is what is going to enable us and our students to solve the huge problems that our world is moving towards: poverty, climate change, lost habitat diversity, social injustice, and more. I'm sure it sounds hyperbolic, but the great resilience, collaboration, creativity, empathy, and other skills afforded by "maker education" are precisely the skills needed to change the world.

For more blogs by Lindsey, check out:

Lindsey Own teaches science at The Evergreen School in Shoreline, WA. Follow Lindsey on Twitter, @LindseyOwn.

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Your Students can be "Makers": 16 Projects Invented by Teachers

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(This post was edited on 6/30/2015 to add a 17th project previously omitted. Be sure to scroll down to see that project!) New York City, The Big Apple, a global hub for innovation and invention from the Otis elevator through the MakerBot 3D printer...

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FREE PDF - 100+ Makerspace Materials and Supplies

Below is a growing collection of our favorite tweets that focus on makerspace ideas. These ideas range from how to get started to what maker project to do in your makerspace. Whenever we put something online or on Twitter, we want it to be actionable for the makerspace operator. We know you're busy and we want to help simplify the process of starting and running a makerspace. Hopefully these ideas help! As always, and share with us your own makerspace ideas.

Top Makerspace Ideas & Inspiration

- Forest Lake (@ForestLakeWsd) October 20, 2016

Paper Circuit Tutorial w/ Free Project Templates - https://t.co/vYLyujfom2 #makerspaces #makerED #makerspace pic.twitter.com/BYOvMMMXk9
- Makerspaces.com (@Makerspaces_com) September 14, 2016

- Makerspaces.com (@Makerspaces_com) March 14, 2016

- Makerspaces.com (@Makerspaces_com) May 19, 2016

Need a project for elementary makers? Have them "engineer" a house the wolf cant blow down. Thx @Bourne_iStudio pic.twitter.com/PtpJ5fnNtH

- Makerspaces.com (@Makerspaces_com) February 15, 2016

21st century students need 21st century teachers/librarians. Remember this during this new school year. Keep Learning pic.twitter.com/cKIrpgGKuO

- Makerspaces.com (@Makerspaces_com) August 26, 2015

9 #Maker Projects for Beginner #MakerEd Teachers http://t.co/Ovm9sNupeD #PBL #pblchat #STEM #makerspace #edtech #DIY pic.twitter.com/ufz5slI4tD

- Makerspaces.com (@Makerspaces_com) May 19, 2015

Ive had requests for info on this GIF. Its called "Elephants Toothpaste". Heres the link https://t.co/qIP2TUH0X2 pic.twitter.com/fMuwMMub3S

- Makerspaces.com (@Makerspaces_com) September 14, 2015

60 Amazing Resources From #Stem to #Steam via @edutopia http://t.co/daTfZEEiKY #makerED #istelib #makerspace #edtech pic.twitter.com/1FV844uH9v

- Makerspaces.com (@Makerspaces_com) July 10, 2015

This is great ! Never stop learning. #Makerspaces pic.twitter.com/2kuTnEs94R

- Makerspaces.com (@Makerspaces_com) June 24, 2015

How to Start Your Own #Makerspace https://t.co/dhEv4SCr8j #makerspaces #makerED #STEM #STEAM #edchat #edtech #PBL pic.twitter.com/41gOPO3Vl5

- Makerspaces.com (@Makerspaces_com) June 22, 2015

Create 45 cool #arduino projects w/ the @ArduinoHandbook http://t.co/GP4jWrfjZx
#makered #NationOfMakers #makerspace pic.twitter.com/QZlAnTZN2H

- Makerspaces.com (@Makerspaces_com) June 15, 2015

20 #STEM Activities For Kids This Summer. http://t.co/yGsY8cFy33 @TeachThought #robotics #STEAM #MakerED #Edchat #PBL pic.twitter.com/dLaNtCdWE9

- Makerspaces.com (@Makerspaces_com) June 8, 2015

- Makerspaces.com (@Makerspaces_com) June 2, 2015

Follow us on Twitter & NEVER stop learning.

Follow @Makerspaces_com

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60+ Makerspace Ideas for Maker Education | Maker space

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FREE PDF - 100+ Makerspace Materials and Supplies Below is a growing collection of our favorite tweets that focus on makerspace ideas. These ideas range from how to get started to what maker project to do in your makerspace. Whenever we put something online or on Twitter, we want it to be actionable for the makerspace operator.

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It's a really exciting time in the world of DIY and design. The technology available to us has helped form the Maker Movement as it is today, and it couldn't be a better time to add some "maker time" into your classroom activities. One of the many great things about STEM education is how it emphasizes other educational trends like Design Thinking, creative problem solving, and "making". The world would be a fun place if we could make all class time "maker time" but unfortunately we need to keep a balance of structured lessons too. I've worked with so many teachers who have incorporated short bursts of "maker time" or even hack-a-thons into their regular classroom structure - and it was fantastic! These are some ways I've incorporated "maker time" into my day-to-day class routine - and some strategies that I've seen work well in other classrooms:

1. Incorporate Design Thinking or Engineering concepts into hands-on activities: Design Thinking and Engineering have always gone hand-in-hand in my teaching practice. I love how the Design and Engineering Processes can add a bit of structure to otherwise free and creative hands-on activities. Whether my class is building a bridge; creating a new way to help an endangered species; or finding a new way to design public space always know there's an opportunity to add a tool or piece from those processes. For more information and resources on Design Thinking and Engineering Education practices read these helpful articles from our blog.

2. Hold mini design challenges with your class: I've worked with some great educators who have used short design challenges or hack-a-thons to add a hands-on activity to a math, social studies or science lesson. Design challenges can be use to help students visualize specific problems. I've seen teachers provide props for students to count out groups, visualize word problems, space out perimeters and areas, and even build out patterns. Science teachers have used design challenges to incorporate into physics, engineering, environmental, and chemistry lessons, and the projects go beyond the classic "egg drop", volcano, and airplane activities. The resources provided in the articles listed above will help you create a design challenge that would meet your class's specific requirements and you can find inspiration for ideas here.

3. Encourage creative problem solving: I was interviewing third grade students for research and these students blew me away by telling me how they work through conflicts with friends on the playground or at home with siblings. For example, a pair of students wanted to play tag and the other wanted to play foursquare. They decided to put both of the games together and make a new game. I know this may not sound ground-breaking but this class was used to working in groups, brainstorming, building prototypes, and applauding failures and breakthroughs of their peers. This class was constantly encouraged to work together to creatively work through problems. They practiced and built these skills throughout math and science lessons - and brainstormed together to form the rules of their classroom. I know they aren't quite making, but they are thinking like a maker.

4. Hold a Maker Fair: I worked in this one school where they held an annual Maker Fair and each class would do their own project. A fellow of mine holds a Maker Fair for her class at the end of each year as a culminating project and it's amazing what her students can come up with. At the end of a simple and complex machines unit she even had her class build cars out of mousetraps and a choice of various materials.

5. Encourage students to try the Design Units in our Discovery and Technology sections: Our Content Team personally curated each skill, lesson, and unit from the best resources available on the internet. The Technology units are designed for beginners to learn the basics of technology and design, however our Design Discovery unit allow students to experience how their world is designed around them through games and hands on lessons and interactive experiences. While students learn while having fun, they can earn points as they pass through each level. We've had teachers and even libraries hold competitions where students follow the Design and Technology units to learn, practice, and create their own "Maker projects".

If you want to get your kids or students engaged with STEM education in a fun and effective way, please visit STEM Village to learn more and start a free trial today.

Our children deserve the power of knowledge and the confidence to learn. Join the conversation with STEM Village on Facebook and Twitter.

This article was written by Erin Carmody, an experienced educator, consultant, and Content Manager at STEM Village. Erin has been an educator for 8 years in the U.S. (Chaparral Elementary and Woodland Hills Private School) and Canada where Erin acted as an educational consultant and program developer for ACTUA Canada and I-Think Initiative and Design Works at Rotman School of Management, University of Toronto. Erin created and managed programs for many schools and organizations including Branksome Hall, Branksome Hall Asia, John Polanyi Collegiate Institute, University of Toronto Schools, The Leacock Foundation, TRFCA, Hackergal, STEM Village, and Ledbury Park Elementary.

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5 Fun Ideas to turn your Class into Makers | STEM Village

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It's a really exciting time in the world of DIY and design. The technology available to us has helped form the Maker Movement as it is today, and it couldn't be a better time to add some "maker time" into your classroom activities.

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3 workshops básicos para iniciar uma carreira maker

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Acquire and practice your skills as a maker with our hands-on workshops brought to you by the world's top makers in collaboration with Make: editors.