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Phase 1 (Research Problems) Introduction to the course Understanding the epistemology, ontology, and axiology of research

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Phase 1 (Research Problems) Introduction to the course Understanding the epistemology, ontology, and axiology of research

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Phase 3                                     (Research Methodology)             Basic understanding on Quantitative VS Qualitative         

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Phase 3                                     (Research Methodology)             Basic understanding on Quantitative VS Qualitative         

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Short workshop on Quantitative using SPSS

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Short workshop on Quantitative using SPSS

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Short workshop on Qualitative using ATLAS.ti 22

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Short workshop on Qualitative using ATLAS.ti 22

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1、What triggers you to start this research?
As the United Nations' 2030 Agenda for Sustainable Development recognizes in its Goal 11, humanity must face the challenge of making the world environmentally, socially and economically sustainable. As well as ending hunger, achieving food security and promoting sustainable agriculture as mentioned in Goal 2, establishing agricultural methods that can progressively improve land and soil quality and help maintain ecosystems, urban agricultural landscapes may be a good way to do this to some extent these questions. Urban agriculture is a complex activity currently associated with multifunctional concepts, emphasizing the various ecosystem services it produces. However, urban agriculture still lacks adequate consideration in urban planning and management.
55% of the world's population lives in cities. It is expected to increase to 68% by 2050, and then continue to increase. In the course of development, cities have been transforming to meet the growing and often unreasonable demands of the contemporary generation, away from the SDGs. Urban areas have become key points of degradation.

2、Who are the stakeholders that benefits from this research?
As envisaged, the urban agricultural landscape solves the environmental problems in the city, restores or improves the ecological environment of the city, and the ultimate beneficiaries of some positive effects are the residents.

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Topic (provisional): Establishing low carbon design thinking for built environment consumer in ChangSha city.
I studied industrial design during my graduate studies. Green and low carbon design has always been an important part of the industrial design field. After graduation, I stayed at home office for a while because of the epidemic. I realized that waste of resources in the home was also a serious part. My mother often complained about the electricity bill at home. Through my research, there were also many problems around my peers. And according to government policy, China is also promoting carbon neutrality (reducing carbon emissions). This is a potential market for a designer in the coming decades. These factors have reinforced my idea of researching for low carbon living.
My target group is the young people in Changsha. I finally chose Changsha City as my target area because of its great potential for urban development in the first place. Compared with other developed cities to see Changsha's housing prices are very stable and cheap, so that residents have a greater chance of settling in Changsha. The population is relatively more stable. And Changsha population reported more than 80% of the new population in 2021 are young people. This is a much simpler demographic composition than other cities.Secondly, I live in Changsha, which is more convenient for my observation and research.Secondly, I live in Changsha, which is more convenient for my observation and research.

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1、What triggers you to start this research?The concepts of "metaverse" and "Avatar" were proposed in Neal stephenson's science fiction novel Snow Crash in 1992, and the two were linked together for the first time, establishing the space-time scalability and the fusion of man and machine in the metaverse. In 2021, the movie "Out of Control Player" will let the robots in the virtual world have human consciousness, and vividly show the possibility of human-computer interaction in the metaverse. At present, many researchers are still exploring how to develop excellent traditional culture, but most of the research is still on the establishment of databases and IP creation. Such methods enhance cultural confidence to a certain extent, and also make some people feel good about excellent new understanding of traditional culture. But when a big trend like "metaverse" really comes and information technology is highly integrated, how will the excellent traditional culture handle itself? How to use technology to reach a peak? And can it be separated from the existing inheritance methods to achieve a dialogue between culture and people to a greater extent? This is what I'm thinking about and interested in. There are two reasons why the dyeing and weaving landscape pattern is chosen as the research object: First, there is room for research. Every country has a decorative pattern of dyeing and weaving as an important part of the art of dyeing and weaving, but because it is attached to the fabric and is not easy to preserve, it is basically not well known to the public except for the study of it by professional disciplines. Landscape patterns (referring to the pictures and texts of landscape objects in a certain space represented by the combination of natural rocks, trees, water, clouds, buildings and other elements in graphics.) As an integral part of traditional Chinese patterns, a separate study on it , it is only a rough overview of the pattern of a certain era, and it is not clearly divided. However, the landscape patterns can reflect the working people's perception of life and feedback on real life in a specific historical period, and it is the mark of the times. Second, according to the three major attributes of the metaverse: human-machine fusion, economic value-added, and space-time expansion, it is found that the elements such as rocks, trees, plants, and buildings contained in the landscape patterns have certain commonalities with the reconstructed virtual space.                                                                                                 2、Who are the stakeholders that benefits from this research?The main beneficiaries of this research are the Bureau of Culture and Tourism and the relevant staff engaged in the protection of cultural relics. At present, in addition to the official archaeological discovery of fabric cultural relics and the written records on related books, there are also some ancient fabric patterns that have been circulated among the people or have not been excavated, and this research also provides new thinking and perspectives for inheriting and developing excellent culture. The secondary beneficiaries are the people. The meanings expressed by the precious fabric cultural relics and their patterns reflect the working people's perception of life in a specific historical period. Modern people can also study the literature and painting of the society at that time through the modeling characteristics of the patterns. The degree of development, looking to the past in the future.

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 An assessment of the elderly-friendly facilities available in Harbin's parks.

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 An assessment of the elderly-friendly facilities available in Harbin's parks.

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1、What is the problem?

An assessment of the elderly-friendly facilities available in Harbin's parks.

2.What triggers you to start this research?

The main reason I am interested in this subject is that I am already forty years old, and in 20 years, I will be an elderly person. As a result, I began to pay attention to their psychological needs and living environment.

Furthermore, I reside in Harbin, a city in northern China. According to 2020 statistics from Harbin, by the end of 2009, the population of the city was 9 million people. The number of elderlies over the age of 60 accounted for more than 22.6% of the city's residents. The number of children is declining. Adults spend most of their time at work. They don't have the energy to spend time with the elderly or live apart from their children. In this way, the elderly are unable to feel loved and belong.

In addition, many of Harbin's parks were constructed before the elderly population became a serious problem. Therefore, the parks weren't designed and constructed specifically with the elderly in mind. This study aims to address such a problem.

3.What is the government's opinion?

The current urbanization plan in China proposes the creation of park communities and liveable cities. An additional part of the study focuses on optimizing the facilities in parks to cater to older people.

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My title is How to use digital technology to design derivative products for Chengjiang ancient creatures.

1. What triggers you to start this research?

First of all, Fossils of ancient creatures from Chengjiang Known as "rare in the world's modern paleontological research history" and "one of the most amazing scientific discoveries in the 20th century", it is a national treasure, a precious treasure of Yunnan and even the whole country, and a golden key to reveal the mystery of the Cambrian "big Explosion of life".

Second, public awareness of paleontological groups is low. Even as a native of Yunnan, I only knew of their existence in recent years. Although local governments and researchers are doing their best to promote paleontological communities, they are not optimistic. For many years, I have been studying how to use my professional ability to transform the visual arts of human cultural heritage or world natural heritage. From 2017 to 2019, I tried to conduct interactive art creation and research on "Ancient biological fossils", which was finally presented in the form of metal installation artworks and AR products and won various domestic awards and praise.

2、Who are the stakeholders that benefit from this research?
I think it is the museum of ancient creatures that benefit directly. I have been to the museum for research, and their products about ancient creatures are not beautiful and have no sense of design, which can hardly keep up with the aesthetics of The Times, so people are reluctant to buy and collect them. The indirect beneficiaries are the designers who create world heritage through digital technology. Because I will study and publish a complete set of the design processes and design thinking. This includes the analysis and transformation of design techniques and visual art elements.

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What triggers you to start this research?
Who are the stakeholders that benefits from this research?

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Topic:Public art intervention and urban neighborhood space construction

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Topic:Public art intervention and urban neighborhood space construction

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XuXiaoping(GS62440)

1.What triggers you to start this research?

At present, the world is facing the important development stage of urban transformation. Urban structure, spatial form, ecological environment, urban renewal and historical and cultural inheritance are all urgent problems to be solved.In 2004, the findings of a Harvard University study pointed out that "the focus of the world's economic development is shifting to the cultural accumulation of heavy cities" and that culture will become the core value of urban construction in the future.The development of the city records the civilization of the human being, and influences the development of the whole culture of the society continuously, in turn, the development of the culture will also counter-act the city's development idea.China's unprecedented high-speed urban construction has strangled the city's uniqueness, which is closely related to the city's unique culture.Art is an important part of city culture, as well as the soul and temperament of a city.The development of the city has entered into the "aesthetic age", and human's demand for "beautiful city" and artistic living style will promote the development of "art city".

2. Who are the stakeholders that benefit from this research?

Government, enterprises, experts, and citizens.Public art plays an important part in contemporary

urban culture. As a diversified art form and carrier of creative aesthetics that transmits place value, it demonstrates the attitude and spirit of people amidst urban life.

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Yan Xuning （GS61675）
1、What triggers you to start this research?
At present, a large amount of research focuses on the curatorial and interior design of museums, often ignoring the final effect of museum learning. Although the concept of gamification is used in corporate training and in-class teaching because of its educational nature, there are few studies on gamification in museum learning. However, due to the lack of accurate and efficient event design and exhibit design, there is less in-depth interaction between visitors and exhibits, and it is difficult to promote the development of their higher-order thinking abilities. In addition, due to the impact of COVID-19, there are still a large number of museums that are at risk of closing despite many attempts to provide online museum education. As such, this research topic involves the expansion of gamification and immersive technologies, with a particular focus on innovations in learning experiences.

2 、Who are the stakeholders that benefits from this research?
Since this paper focuses on the effect of learning efficiency. So the ultimate beneficiary is the mass audience. It also provides advice on the construction and transformation of the museum.

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Topic: urban (cultural) identity of colonial cities in Asia cases (Macao or Singapore or Malacca ...)

1. what triggers you to start this resarch?
First of all, I am interested in colonial architecture and urban cultural heritage protection. Secondly, under the influence of globalization, the uniqueness of a city has been constantly eliminated, and the protection of different cultures can continue the uniqueness of a city. Nowadays, the urban development should be more people-oriented, so it is very important to pay attention to the connection between people and the city. Thirdly, place identity or cultural identity are dynamic and complex concepts. I think the study of urban cultural identity of multi-ethnic groups can strengthen the protection of local regional culture.

2. who are the stakeholders that benefit from this research?
Local government, citizens, urban planners, architects and so on.

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Development of landscape planning and design framework through ecological restoration for desert tourism: A Case Study of Minqin County, China 

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Development of landscape planning and design framework through ecological restoration for desert tourism: A Case Study of Minqin County, China 

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Shi Xiaoyu GS61430
1.What triggers you to start this research?

My hometown is Minqin County, Gansu Province, China. I choose this topic because this place is my hometown, I want to do something for my hometown because I grew up in a desert environment, I care about desertification very much. Cities have a deeper understanding, most of Gansu is gobi desert and desert, there is no grass. People live in an environment of water shortage and drought, with frequent sandstorms. The city they live in is very unsuitable for living. I want to make some landscape designs to drive desert tourism to promote local economic development, promote personnel flow and improve people's living environment.

At present, foreign countries hold a neutral, objective, and more pragmatic attitude toward desert tourism, and pay attention to the negative effects of desert tourism. In China, there are many types of research on the economic effects of desert tourism, focusing on the development measures and plans of desert tourism, but there are few types of research on the environmental impacts of desert tourism.

I think the perfect desert landscape environment is the precondition for attracting tourists, desert survival environments, are not suitable for human habitation, continued into the modern ecological environment deterioration has become a threat to the survival of mankind, of the impact of long-term human activities, change the extent of the desert oasis landscape diversity and integrity, while the environmental protection consciousness of human ascension can effectively protect desert region landscape features, The ecological deterioration has been stopped, but the effects of desertification leftover from history are still threatening the achievements of desert landscape management by human beings, and the landscape environment in Minqin area is a great threat to the normal life of residents and the future agricultural development. On this basis, it makes some good planning and design of the local desert tourism landscape, analyzes and compares the domestic and foreign desert landscape planning and design cases, and compares the changes in the desert spatial pattern caused by the production of desert tourism landscape space under the guidance of administration, and the influence on the desert landscape planning. It embodies the value significance of sustainable development of the Minqin desert tourism landscape.

2. Who are the stakeholders that benefit from this research?

1. Turning deserts into new tourist destinations can maintain the ecological balance of desert areas and reduce the pace of desertification.

The utilization of desert tourism resources is of great significance in the development of western China. Along the Gobi desert and desert westbound ancient silk screen road, has become a modern tourism hotline at home and abroad. In the upsurge of desert tourism economic development benefits, many desert scenic spots with different development patterns and characteristics have emerged. It is of great practical significance to maintain the ecological balance in desert areas and promote the sustainable development of the tourism economy and social undertakings through the in-depth study on the evaluation and development of desert tourism resources. If desert tourism development is integrated into the construction of the ecological environment, the desert resources can be actively protected. For example, the sand control engineering system of Crescent Spring and Mogao Grottoes can effectively prevent desertification in Dunhuang. Desert tourism can also carry out education on ecological environment protection, which can be incorporated into tourism. For example, sand-control tourism in Shapotou Scenic spot can allow tourists to accept the education of ecological environment protection in their personal experience of the miracle of sand control.

2. Desert tourism can bring great economic benefits through the design of the ecological landscape.

The western region is rich in tourism resources but weak in the economic foundation. Desert tourism can bring huge economic benefits into play. The development of desert tourism resources is of positive significance to the economic prosperity of the whole western region. Tourism also plays a driving role in the whole sand industry. Desert tourism plays an important role in regional economic development by closely combining with the sand industry and taking the tourism industry as the leader. The sand industry can also raise and absorb funds for other sand industries through tourism, at the same time, to do special landscape planning and design of the desert, can drive the development of the desert industry, desert tourism is the leading, rich desert tourism content, make up for the desert tourist attractions scattered, single scenery defects.

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Liu Yun GS62255--1.What triggers you to start this research?I have been teaching subjects such as ergonomics and CMF in university for more than 5 years,  and have accumulated certain teaching experience and cutting-edge knowledge of the subject.  I want to continue to research deeply in this field  and in order to  promote teaching ability. On the one hand,  I have a high interest in human perception, and on the other hand,  I am committed to improving the working and living space of the elderly people. It is known to all that the global aging problem is becoming more and more serious and the aging population will account for one quarter of the total population by 2050 in China. How to enable the elderly to live and seek medical treatment with dignity in their old age?  I hope this study can start from the real needs of the elderly,  developing a series of innovative methods to guide designers to design humanized and emotional products  to improve their  quality of life.2.Who are the stakeholders that benefits from this reseach?The elderly aged between 60 and 80 who can act independently and people who have specail needs.

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Liu Yun GS62255--1.What triggers you to start this research?I have been teaching subjects such as ergonomics and CMF in university for more than 5 years,  and have accumulated certain teaching experience and cutting-edge knowledge of the subject.  I want to continue to research deeply in this field  and in order to  promote teaching ability. On the one hand,  I have a high interest in human perception, and on the other hand,  I am committed to improving the working and living space of the elderly people. It is known to all that the global aging problem is becoming more and more serious and the aging population will account for one quarter of the total population by 2050 in China. How to enable the elderly to live and seek medical treatment with dignity in their old age?  I hope this study can start from the real needs of the elderly,  developing a series of innovative methods to guide designers to design humanized and emotional products  to improve their  quality of life.2.Who are the stakeholders that benefits from this reseach?The elderly aged between 60 and 80 who can act independently and people who have specail needs.

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Improve the Self-care Ability of Autistic Children through visual and tactile design of books

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LIU YUN-GS62255-The global trend of increasing longevity has brought an enormous challenge in developing smart technologies to preserve independence and quality of life among the elderly in their own residences. Nevertheless, previous research on user interfaces targeted all adults; thus, they have proposed general usability criteria, methods, tools and procedures, without considering the special conditions of the elderly. In addition, technologies and systems proposed for the elderly have emphasized the hardware aspects of the systems rather than interaction design of the user interfaces.Hence, this study will especially comprehensive consideration of the design of digital graphical interface and physical interface.

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LIU YUN-GS62255-The global trend of increasing longevity has brought an enormous challenge in developing smart technologies to preserve independence and quality of life among the elderly in their own residences. Nevertheless, previous research on user interfaces targeted all adults; thus, they have proposed general usability criteria, methods, tools and procedures, without considering the special conditions of the elderly. In addition, technologies and systems proposed for the elderly have emphasized the hardware aspects of the systems rather than interaction design of the user interfaces.Hence, this study will especially comprehensive consideration of the design of digital graphical interface and physical interface.

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Identify motivational problems VS Research Problems               Formulate Research Objective(s) Formulate Research Question(s)  

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Identify motivational problems VS Research Problems               Formulate Research Objective(s) Formulate Research Question(s)  

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1.what trigger you to do this research?
I come from Hunan, China. And I am a researcher of traditional costume culture, so I am doing a research on hunan traditional costume. Because modernization has great impact on traditional culture, this is a very common problem in the development of contemporary society. Hunan traditional costume culture is also facing such problems. So How to effectively protect and inherit traditional national culture is a problem that every country must consider. Huxiang clothing has its own unique cultural system, it has become an important field of hunan culture research. However, compared with the clothing research of other provinces, the research on Huxiang traditional clothing lags behind, so I want to try to do in-depth research to clarify the core vitality of Huxiang traditional clothing culture, and explore the inheritance and development path of Huxiang traditional clothing and even Chinese national clothing in contemporary times.
2.who’s your stakeholders?
According to the characteristics of traditional clothing culture, the inheritance of plant motif in traditional clothing is extended from traditional clothing products to modern clothing product design. I think the beneficiaries of this study are clothing designers, tourism product designers, clothing professional educators and the government.

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(Literature Review)                      Desk review through journals and any other sources relevant to a particular issue, area of research, or theory, and by so doing, provides a description, summary, and critical evaluation of these works in relation to the research problem being investigated. 

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(Literature Review)                      Desk review through journals and any other sources relevant to a particular issue, area of research, or theory, and by so doing, provides a description, summary, and critical evaluation of these works in relation to the research problem being investigated. 

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Fossils of ancient creatures from Chengjiang are Known as "one of the most amazing scientific discoveries in the 20th century", a precious treasure of Yunnan and even the whole country, and a key to revealing the mystery of the Cambrian "big Explosion of life". public awareness of paleontological groups is not enough. Although local governments and researchers are doing their best to promote the development and promotion of paleontological communities, attention to it is largely limited to scientific researchers and a small group of people interested in fossils. Therefore, this study will explore the public aesthetic needs and design thinking and methods.

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Research Background: Desert living environment is harsh and not suitable for human habitation, and the impact of ecological environment deterioration has become a threat to human survival. Statement of problem: Through the in-depth study on the evaluation and development of desert tourism resources, it is helpful for the rational development and sustainable utilization of desert tourism resources, and has very important practical significance for maintaining the ecological balance in desert areas and promoting the sustainable development of tourism economy and social cause. Gap: There are many researches on the economic effects of desert tourism in China, focusing on the development measures and plans of desert tourism, while there are few researches on the environmental impacts of desert tourism activities. Objective: To make special landscape planning and design of desert, can drive the development of desert industry, take desert tourism as the leading, enrich the content of desert tourism, make up the defect of desert tourism spots scattered and single scenery.

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Carbon neutrality has become an important development goal for China in the coming decades. Many Chinese companies and city governments have already implemented various policies to reduce carbon emissions. These policies and programs have indeed been able to reduce carbon production significantly in the short term. However, consumer participation in these policies and programs is very limited, and the carbon emissions from individual consumers' daily lives are not a small amount. Therefore, this study will explore and investigate how to reduce carbon emissions from consumers' lives.

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Good evening Dr.Zack😄My research field is industrial design. In the last class, you mentioned that my topic might be more towards landscape design. After class, I had a conversation with Dr. Khairul Manami, and she thought that this topic is ok. So may I try to continue researching this topic please?Thank you😄

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At present, museum learning environments such as museums and science and technology museums play an increasingly prominent role in social education. However,due to the impact of COVID-19, there are still a large number of museums that are at risk of closing despite many attempts to provide online museum education. And a large amount of research focuses on the curatorial and interior design of museums, often ignoring the final effect of museum learning.  As such, this research topic is to explore the impact of gamification and immersion technologies on learner experience and social education based on user-centered and participatory concepts.

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Link to submit Report 1 (Put your name_matric num)

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Link to submit Report 1 (Put your name_matric num)

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Digital technology has been widely used in the reconstruction of paleontological fossils. Digital technology can reveal structures situated inside a fossil slab without causing any damage.
Current digital fossil restoration techniques are costly and not suitable for all fossil types. However, the existing 3D fossil restoration system needs to be improved and the current reconstruction images are not authentic enough. Most of the current reconstructions are 2D and lack the flexibility of ancient life. Hence, this study aims to design a framework to develop an effective 3D fossil reconstruction system and get more realistic reconstructions.

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From a continuing care retirement From a continuing care retirement community to a total institution in the midst of the COVID-19 outbreak, the livelihood and mental health of the elderly have become the focus of attention. Especially the mental health caused by the independence. Nevertheless current research mainly concerning problem description and few about problem solving. Therefore, this study intend to put forward an inclusive community design that is more adaptable and humanized which can provide the elderly safety assurance and social communication demand at the same time during the quarantine time or any other catastrophic time.  

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From a continuing care retirement From a continuing care retirement community to a total institution in the midst of the COVID-19 outbreak, the livelihood and mental health of the elderly have become the focus of attention. Especially the mental health caused by the independence. Nevertheless current research mainly concerning problem description and few about problem solving. Therefore, this study intend to put forward an inclusive community design that is more adaptable and humanized which can provide the elderly safety assurance and social communication demand at the same time during the quarantine time or any other catastrophic time.  

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In the digital information age, industry is transforming towards service and digitization. Together with digital technology, the main driving force of industry 4.0, service design can affect all aspects of product life cycle, to make production, delivery, consumption, and investment more sustainable.

In the process of service design, user research, interviews and other methods will be used to obtain and insight into user needs, to determine user portraits and formulate service blueprints. At present, big data analysis has also become one of the tools to study user behavior.

However, service design is co-created interdisciplinary. Most designers with design education background do not know how to use digital technologies such as big data. This study is to cross the field to understand and study the integration of information technology and service design, and summarize design methods.

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With rapid economic growth in the past decades, many Asian cities have witnessed huge changes especially on cities’ historic cores. Urban identity is often subdued by a global culture that may have impacted the people's perception and experience of the city because of a continuous transformation of urban centres. Lots of researches have been discussed on the significance of the physical elements and activities in urban design. However, the role of place identity as a component that gives places meaning(s) has not been adequately explored. Hence, this study will research on preserving place identity, and come up with strategies to protect urban culture and historic cores.

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The high development and integration of technology are presented in all walks of life in society, and the inheritance and development of excellent traditional culture is also in close progress. At present, most of the development of traditional culture is still in the construction of primary database and IP. The people have a certain enthusiasm but their participation is not high. However, there is currently no survival method for traditional culture in the metaverse.Hence, this research will formulate an effective way for traditional culture to survive and develop in the metaverse.

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Nowadays, the public's experience requirements for museums have transitioned from basic needs to  more emotional and spiritual needs. The singularity of traditional museums experience design can no longer adapt to the increasingly socialized and market-oriented operation mode of contemporary museums. Nevertheless, the previous literature on the museum experience design has not combined with affordance theory which which focuses on the interaction between human and object in a specific context. Therefore, this study will explore the application of affordance in user experience design, to combine affordance with experience design, and apply on the museum experience design output an experience system and space.

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Nowadays, the public's experience requirements for museums have transitioned from basic needs to  more emotional and spiritual needs. The singularity of traditional museums experience design can no longer adapt to the increasingly socialized and market-oriented operation mode of contemporary museums. Nevertheless, the previous literature on the museum experience design has not combined with affordance theory which which focuses on the interaction between human and object in a specific context. Therefore, this study will explore the application of affordance in user experience design, to combine affordance with experience design, and apply on the museum experience design output an experience system and space.

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With the development of new urbanization period in China. Business and capital hasoccupied the urban public

space, and some commercial public spaces have emerged that are not owned by the collective but play the role of

"public space". Under establishing urbanization and the new city's civilized lifestyle, the involvement of art in public

space has become the best choice for urban renewal and cultural diversity, and the pursuit of urban spirit. Public art is

an indispensable component of the space. For the particularity, Contemporary public art not only activates the opening

and sharing of commercial public space, but also reveals the social reexamination of public rights, thus producing the

"publicity" of space. This paper takes urban neighborhood space construction as the research object, to explore the

public art intervention in the place and how to balance the contradiction between business and publicity. The virtuous

Cycle model formed by it is worth exploring and learning.

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The number of vacant commercial buildings in Kuala Lumpur is accelerating, while the new commercial spaces are developed at a high pace. Commercial buildings in the inner city have been functionally obsolete, some of them were refurbished and converted to accommodate new functions. However, there is a lack of study on the adaptability of commercial buildings due to the urban degradation in Kuala Lumpur. Thus, this research is targeted to produce strategies to improve the commercial building’s adaptability in the Kuala Lumpur context.

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Wang 20Zhao 20Template 20research 20proposal

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Picture book, a commonly known tool of art therapy, was proven beneficial for pre-school education, and vision and touch are effective ways for autistic children to acquire information. There has been some research on visual elements in children with autism, but there has been no research on visual and tactile elements in picture book for children with autism.  The current literature is mainly limited to the study of visual elements on autistic children. Therefore，The purpose of this study is to produce a set of appropriate picture books for autistic children based on the theory of visual and tactile application, self-care ability and zone of proximal development.

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Literature Review GS62946 Wang Zhao

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liushan gs62685

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Lecture on Basic Understanding of Quantitative and Qualitative research

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Lecture on Basic Understanding of Quantitative and Qualitative research

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Basic understanding of Quanti vs Qualitative research

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Research Design: Choosing a Type of Research Design | Scribbr 🎓

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