# data[].attributes.body
4525

4225

2000.

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We have 11 STolen Lands horses. they are every bit as hardy as legend tells. They will make fine travel horses and good enough battle horses. They are not fast ,they are not strong but they ride and they ride. WE need to train them for combat and sell them as warhorses and soon we may sell them as Stolen Landed breed horses.

We have mapped much of what we were asked. Enclosed is a copy of our map. WE need to move people in quickly. there are extraplanar fey moving in. We have learned a bigger threat that a mirror plane will take over the lands. It is a battle of perception. WE need material creatures to perceive the stolen lands and not fey so that it becomes more difficult to bottle the stolen lands into the First World. WE are not mad. This is from our investigation and our summoners knowledge of extraplanary activity. On that, we have lost our party member. It seems they have warped to the Maelstrom. Please find someone who can retrieve our companion. WE know the maelstrom is a horror where to be lost.

We hope to claim the land marked on the map. Vronsky must know of our claim if he is to begin patriating.

# data[].attributes.body
Luxury Armor

+1 Hide Armor=1,020gp______+1 Leather Armor (2)=1,010gp_____Studded Mwk Breastplate Large=1,000gp

standard armor

studded leather=25gp_______Studded Leather Large=50gp________

Luxury Arms

+1 Bastard Sword Large=1,370 gp______mwk longbow (2)=375gp_____mwk longbow Large=450gp_____mwk sickle=306gp_____mwk greataxe=320gp_____mwk greataxe Lge =340gp _____mwk rapier=320gp_____mwk rapier lge=340gp_____+1 heavy crossbow=1,050gp

Standard Arms

shortbow______shortbow large_____dagger(2)______dagger large (2)

Ammunition

arrows (38)______sling bullets (10)_____arrows large (18)_____crossbow polts (30)

Trade goods

furs (17)=10gp_____Rostlander Rye (12)=20gp_____

1,076 for faire purchases of arms and armor

938 for faire commissions of local tents + Rostlander rye purchases

# data[].attributes.body
16 Heavy horses

composite longbow +3 str

Falchion

COld iron longspear

studded leather armor

25 cold iron arrows

dagger (2)

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Cloak or resistance

# data[].attributes.body
Mithral shirt

cloak of resistance

# data[].attributes.body
Short sword (2)

Mithral shirt

# data[].attributes.body
Mwk Greataxe

Composite Longbow +5

Cold iron Longspear

Cold iron arrows (20)

Arrows (14)

Ring of Protection +1

Bracers of Armor -no stack with armor

# data[].attributes.body
Ugh. I have sappy daddy syndrome. Every baby looks like Harper to me.

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Send a full map.

Map was to our ability without cartography tools.

There are 18 miles of forest that could have a road through it to get to the clearing. The river to the East and the Lake to the south make for plenty of fresh water.

Two very large areas for grazing. Many wild horses. 500 square miles.

Safe to roam. Werewolves roam at midnight during full moon.

Bandit info?

Thawn/Drovack info?

Fey info?

Pitaxian travelers (Cattanei)?

Bestiary?

Kobold?

Mite?

# data[].attributes.body
http://www.tiki-toki.com/timeline/entry/495008/The-Stolen-Steppes/

# data[].attributes.body
mithral shirt: 1100

Spyglass: 1000

Oleg's first month: 1000

masterwork composite: 600

total: 3700

For party's total gold I only have calculated:

1. loot from Cattanei and crew: 444

2. Loot from enlarged cattanei crew 3,552

3. Reward for bandit tattoos:

400

total: 4396-3700

-1800

Party's current gold: 696 + each individual's leftover purse and other gold I haven't accounted for.

Bandit hunters' loot:

potion of cure moderate wounds; Gear +1 temple sword, bracers of armor +1, ring
of protection +1, wooden holy symbol, belt pouch, 385 gp Combat Gear wand of cure light wounds (39 charges); Other Gear +1 leather armor, mwk
sickle, sling with 10 bullets, druid’s vestments, belt pouch, mistletoe, rations (2), spell
component pouch, sunrods (2), collection of special de-barked sticks, 122 gp

Combat Gear potion of cure moderatre wounds, antitoxin, smokestick, tanglefoot bag; Other
Gear +1 leather armor, mwk greataxe, +1 heavy crossbow with 30 bolts, cloak of resistance +1,
potion of pass without trace (2), backpack, rations (4), signal whistle, teapot, 525 gp

Combat Gear potion of cure moderate wounds (2); Gear +1 hide armor, +1 Large bastard sword,
mwk longbow with 20 arrows, javelins (2), spiked gauntlet, throwing axe, cloak of resistance, spyglass
+1, 325 gp

325+525+122+385= 1357 gp

"> leather armor, masterwork dagger,
hag’s shabble, symbol of Gyronna, 36 gp

Big ass eye

For Sale at Oleg's:

+1 hide armor, +1 Large bastard sword, mwk longbow, javelins (2), throwing axe, +1 leather armor (2), MWK sickle, sling, smokestick(4), smokestick large (3), mwk greataxe, +1 heavy crossbow, potion of pass without trace (2), Masterwork Rapier, MWK Rapier (Large), Mwk Longbow, mwk Longbow Large, Studded LEather, Studded Leather (Large), compass, compass (large), short bow, short bow (large), dagger (2), dagger Large (2), mwk greataxe LARGE

ON Party:

# data[].attributes.body
To the member of clergy

I address this to Oleg's Trading Post. I believe this will not be a safe address in the future. If you would like further correspondence, I would require a more safe address.

The Liacenzas, for whom we conduct our affairs have acted very quickly. They have raided all along the boundary that separates the Cattanei from the Liacenza turf. They did so very suddenly and with obvious external assistance in muscle.

We here have been asked to keep our ears perked for anything. We have heard a lot of information from the Cattaneis who visit us, but we have little reason to share with the Liacenzas though they are our employers.

Svrim, your contact has disappeared suddenly. We have investigated and the only thing we have found was that one, the bed he disappeared from was covered in flower petals. He was sharing the room with two others who were in their beds with throats cut. The possibilities are an assassin from the Liacenzas or the farmers that stayed here. They were quiet, unassuming, and did not seem to arise any suspicion except that we almost never see farmers patronize our high end services. Pitax farmers are famous for having some sort of mysterious ability which has given them the ability to remain as farmers without an army to protect them in the River Kingdoms where warlords raid and raze regularly. We may even assume Cattaneis conducted the assassination as they are connected with a Church that provides very apt bodyguards and assassin clerics, but these clerics are rare and only used for very high stakes assassinations.

Let us know how we can be of service. Please do not include Oleg's as a return address. We are quite willing to help the mission of a Calistrian cleric.

Sealed with a kiss,

The Happy Plum,

Humanoid Resource Manager

# data[].attributes.body
Sightglass: 1k GP

Mapmaker kit: 10GP, needed to make a real map at all. This is not needed for party's use, but needed for official use to the Council.

Astrolabe: 100GP, needed to measure distance for a +2 to check. Needed for when the maps are made official to the Council. (There is a sextant for sale in Path rules, but I will not allow it.)

# data[].attributes.body
http://www.vendian.org/mncharity/dir3/bodyruler_angle/

The link above is how to measure distance and angles with your body. Anyone with Knowledge Geography at 5 ranks could start doing this and your maps will be accurate for distance. Right now your map is not quite accurate for distance. When Khlit gets to level 5, she can have 5 ranks...or is it level 4? She only levels up with the party when she's present for the action. Forzho gets to level up with the party. Then, Khlit will get DC 20s to make your maps. ASsistance and Luck and Guidance all will help make a perfect map. I will start cutting pieces out of the "objective map" upon successful checks. +2s come from using an Astrolabe.

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Here is a table that could work for how far away you can see stuff. The problem is the size and light levels will be major factors. This table is just how far you could see across the earth's horizon before the earth curves out of sight. High places of course increase your ability to see over that curvature. Now that the party has a sightglass, I will say you can see anything. With the naked eye spotting a rider on the horizon will be more difficult to determine. There is a formula in Pathfinder for seeing in forests however under the "Perception" page so we can use that to random ize how far away you could spot an approaching enemy. But the real challenge, was seeing across the flat plains with a sightglass. Now we have a table.

So stand on a 100 foot cliff, for example, and you can see for about 12 miles! Now you can make a more detailed map...just find the high points. The sightglass will not help you see farther, but see more objects within that distance. The sightglass does not get to see past the earth's curvature. Duh, you guys.

# data[].attributes.body
Wand of mage armor: 14 charges (now own 2)

40 potions cure moderate wounds

oil of bless weapon x8

potion of owls wisdom x8

potion of mage armor x8

potion of owl's wisdom x8

smokesticks x3

Spellbook: scrolls of:

glitterdust

invisibility

magic weapon

mirror imageX2

scorching ray

compass (large)

signet ring (large)

444x8 gold: 3,552

# data[].attributes.body
i. The new moon at Oleg's: Oleg does not trust we few to hold the fort safe, but he says only 3 or 4 may come on this night. more mercenaries to arrive soon.

ii. 4 came this morning. They hang from Oleg's gruesomely. The cleric has given them a kiss of Calistria. More will come. We kill a rabbit for prayer before bandit arrival. We hunt for boar, elk.

iii. Forzho arrives. The party follows bandit word south and west "where the water meets the trees." Forzho returns the night with word that rabbit came to attack. larger size but same as one we may have killed. Forzho returns the night to report party has found Thornberry camp and party awaits me. Forzho has with him: bandit captive, werewolf captive in form of handsome man, Rostland Rye, grain, furs. I take saddlebags to party per request.  I will leave my horse, take bandit horse I am training for combat.

Party reports: boar return from dead larger like rabbit. killed. Party found bandits at Thornberry. Killed 2, released 2. One bandit returned from dead large. only 1 (why only 1?). Elk did not return from dead (why?). Party also
visited by ghoulish outsiders night before. Called thawns, from maelstrom plane.
Party leaves thornberry in morning before I arrive. Eidelon sent to spy on camp to find Staglord and his small pack. Later, I arrive after party leaves.

iv. morning of staglord arrival to thornberry, party's departure of thornberry, afternoon of my arrival to thornberry. I find not the party. Staglord: 8 to 9 feet high mounted on Elk 8-9 feet high at the shoulder. Rides with another, human sized woman mounted on elk sized elk. Another man, thin, wealthy appearance mounted on city bred horse. They give chase. Staglord fires well from bow with magic effect that seemed to die after loosing enough arrows. Staglord finishes me with a blow of greatsword to the back. I am patched but after long questioning. I identify each party member. I reveal that I am to protect Oleg's and come to Thornberry camp to find remaining bandits. Staglord send me north as message not to enter Stolen Lands but offers truce not to invade Oleg's if no one for Oleg enters Stolen Land. I am tattooed with Erastil symbol on chest. I return to camp and am treated by cleric of Erastil from Galt.

Party reports: The noon after morning leaving thornberry, the party is lost leaving the camp. Tries to follow route north to Oleg's. No guide. Travels north until finds the road far east of Oleg's. Stay with Rostlander family. Returns to Oleg's next morning.

Must be a waxing crescent moon in the sky. We see no sky. Heavy clouds.

v. Party reports: Party regathers at Oleg's in morning.
Forzho discusses learning from bandit captive and released him. werewolf also has useful information. Party chooses to follow lead southwest of camp to woods. I am still being questioned at this time in Thornberry with Staglord. Party then finds "Radish Patch" and "old sycamore." More return from dead. All four.

Party returns to Oleg's. K sick and weak with fever. Recovers. strong constitution. I found this day still recovering from injuries and now cured. Forzho leaves to fkpy maps, send information, request supplies from Eulalie. Werewolf goes with Forzho.

vi. I leave with party. with us, Cleric of Erastil from Galt. Half elf sends message to contact in Pitax. In two days will come the waxing half moon. will we see it? We may return to Oleg's in time to observe.

VII: Kesten Garess disappears...left behind flower petals.

VIII: receive message from pitax. Very quickly does Oleg offer sale of Trading Post for 5k: 1k immediately followed by 1k after every 6th day following new moon. we agree.

IX: Dwarves arrive:

X: leave for Grotto

XI: off to kobold cave

XII: Off to Sycamore

Xiii; Return to Kobold Cave

XIV: The fort

XV: Return to Oleg's

XVI: Letter to Vronsky

XVII: Bokken's for cure, Keols to Oleg's talk of weapons. to receive in 7 days. Rye tasting for 5 days.

XVIII: Return to Grotto

XIX: The cave

XX: Oleg's

XXI: To find Cult of Gyronna

XXII:

XXIII:

XXIV: Weapons arrive, tasting schedule

xxv: Off to fort

five days on the trail

stock

2 dqays wait for Khlit and katya Khlit's family requested to come to train captured horses for combat, maybe break wild horses.

XXvII: To forbidden cit/y

XXVIII: Off to lake

XXVIV: goblin attack

XXV: night at the fort
XXVI: off to lake
XXViI: shambling mound attack, will o the wisp attack
XXVIII: Night by the sycamore
XXIV: home by night time

# data[].attributes.body
113

48

30

253 (nobleman)=

444 GP

# data[].attributes.body
Oil of bless weapon

potion of cure moderate wounds

potion of spider climb

masterwork breastplate

masterwork longsword

noble's outfit

signet ring

dagger

253gp

He is enemy of the Liacenza family. Liacenzas benefit from the trade from staglord and help from bandits as enforcers. The Liacenza family runs the Honeydew Hive.
https://kingmaker-chronicles.obsidianportal.com/wikis/the-bandit-houses

# data[].attributes.body
Potion of cure light wounds x3

potion of mage armor

potion of magic weapon

potion of owl's wisdom

smokesticks x3

dagger

shuriken (20) (trog is proficient)

bracers of armor +1

30gp

# data[].attributes.body
The werewolf took them back to Oleg's?
Yep. Forgot about the werewolf again.

# data[].attributes.body
studded leather,

bottle of fine wine,

compass,

foothold trap, (now 7 with svrim's)

hunting knife

shortbow,

48 gp

# data[].attributes.body
Quiver: 18 arrows

Wand of Mage Armor: 14 charges

potion of cure moderate wounds

Spellbook: Scrolls of:

glitterdust

invisibility

magic weapon

mirror imagex2

scorching ray

113 GP

# data[].attributes.body
- I'd like to start by saying that we should keep the majority of this information confined to our party and carefully trickle information to our employers. I (Bijoux) am concerned that our party is considered expendable by our employers, and once too much information leaks, we may be "replaced". We should continue as planned, updating our employers with partial information, not lies.

- The Stag lord is a man and not half elk/half man. He rides a dire elk and uses a composite bow from horseback with a sneak attack (Matt rolled a 5d6 damage - I'm not sure if we were supposed to see this). He rides with a druid.

- Calistria coerced Erastil to follow her into the maelstrom where she has abandoned him, so Erastil's power is weakened dramatically on the material plane.

- Therefore, the Stag Lord cannot (should not) be receiving powers from Erastil. They must be receiving powers from elsewhere.

- The cottage that we found is part of a former occultist spot / orphanage for half demon children. They were brought there to be kept safe but were instead killed. Has possible ties to Keezy's history.

- These occultists at the cottage possibly worshiped Gyronna (sp?) - evidenced by the bloody eye beneath the rug.

- We've met a man at Oleg's who claims to be a priest of Erastil and wants us to travel with him to a cave in his dreams. The cave is guarded by a bear and is an Erastilian sanctuary from years long forgotten in the Stolen Lands. The priest claims that in his dreams he is seeing the world change around the sanctuary, indicating in the last 50ish (?) years the Stolen Lands have somehow been affected by the mirror plane.

- Bouche is currently in the maelstrom seeking information about a Fey that is pulling people from the maelstrom into the mirror plane. He is also seeking information about the maelstrom.

- While staying the night in the cottage, 5 Thawns (creatures from the maelstrom) attacked the cottage seeking Bijoux. Her past has returned to haunt her. When she was young she discovered a rift to the maelstrom in a tunnel beneath the Sellen River. Bijoux stepped into the portal and taken to the maelstrom. While in the maelstrom Bijoux's past memories were manifested and Bouche became a construct of her mind, living in the maelstrom, but able to be summoned for short intervals to the material plane. Through her obsession to understand the maelstrom and return to Bouche, she sent over 60 people through the portal by pretending to be a "healer" of the impoverished and diseased of Pitax (a large majority of the population). The Thawns have been pulled from the material plane by a Fey and sent to the mirror plane where they have become enlarged and are now seeking Bijoux in the material plane.

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Saving his life will prove to be quite useful if his claims are true. He is deserting the Stag lord's army as he sees it's days are coming... Like many bandits, he has some saving in Honeydew Hive whorehouse in Pitax. He will retreive his loot in the city once  free.

The Stag Lord

He can be find either in the fort (getting drunk and sleeping or riding his large elk), in Pitax, trading and dealing with an unknow citizen, or praying at a statue northwest of the Fort. Some other people are said to go there as well, druids and priests. From the fort, follow the skunk river upstream north until you find a stream that feeds the Skunk. Follow that stream also upstream and there will be a small waterfall. The statue is among it.

The bandit's fort

According to Jorga, most of the bandits will leave the surrondings of the fort a few days before the fullmoon comes. The lands will become very dangerous at that moment as foul creatures will invade the steppe.  Bandits will leave for Pitax for shelter and amusement.

Bandits will recognize each others by asking who they know. This may take a while. They may cite a poem if there is more trouble. We learn a new poem every new moon. Bandits have a secret poem that one must recite in order to enter the fort. Forhzo learned it.

The Stag lord should not have his mount in the night of the full moon he and should be drinking heavily. The next morning would be the best time to attack.

Tax procedure

New moon comes and we ride at night North. We stay at Thornriver Camp. Then we divide into 3 small groups of 3 or 4. The next day, three more groups come who will travel farther into the Rostlands. Then another 3 groups. Then another. This will go on for I don't know how long, about half the time between the new moon and the full moon. The staglord needs days to send us to pitax.
Demons

It's been said that Fey, werewolves and demons will appear when the full moon shines. Weaker demons that were'nt chased off during the purge will roam the stolen land in such days and thus make it unsafe for anybody to stay outside walled camps or forts.
Kobolds

They have a radish patch in the woods that seem to be magical. Kobolds guard them. Bandits trade weapons to them for gold dust. The Kobolds steal also from the peasant Rostlanders. They like to grind gold and trade us with gold dust. We ask for coins. They never have them. They seem to always want dust or small nuggets. WE have someone that will speak with them in Kobold Draconic but I know little from her.
Svrim
Svrim will often go to the Northern woods during the day and set traps for game. He then, likes to wait the next day in the hilly steppes for the same trapped game to come after him. He catches raccoons, rabbits, sometimes wolves, squirrels. They will come back twice as big and he can pick them off from a small cliff as they always seem to approach from the West. he finds a spot on the cliff looking west and he can easily shoot arrows down onto these new larger, death crazed animals.

His trapping spot is not far from Oleg's, but he  does not know exactly where. The cliff where he waits the next day for returned animals from the dead is just north of the Old Sycamore.

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I am picking mushrooms. You are disturbing me.

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Happs: Bandit crew leader, hanging from Oleg's

Bidden: Killed early in the skirmish at Oleg's, hanging from Oleg's

Ichn: Hanging from Oleg's

Qual: Hanging from Oleg's

Kressle: Killed at Thornriver, killed again at Thornriver

Taat: Killed at Thornriver, hanging from tree

Jorga: captive at Oleg's

Turgan: Released at Thornriver

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http://tabletopaudio.com/

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Original, 10 minute ambiences and music for Tabletop Role Playing Games.

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http://www.presence-of-music.com/rpg_fantasy.html

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https://soundcloud.com/groups/music-for-d-d

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For many gamers, the music is sometimes just as important as the game. This is a group for collecting tracks that are suitable for RPG table-top games. They can be exciting and used during battles, or cheerful as market street music, or dark and mysterious for the depths of a dungeon!

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I recommend viewing the following padlet

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I recommend viewing the following padlet

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http://padlet.com/5evc_damocles/cf55ylag6s0j

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Your new stone cottage in the woods: where the treeline meets the water

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Your new stone cottage in the woods: where the treeline meets the water

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Sitting near it with weapons is 9/10 of the law in the anarchic Stolen Lands.

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It seems I posted a photo of a bandit earlier. The guy with the scar is not him. This is.

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Wants to be buried with antlers...Is it just a benign tradition or is that how animals come back to life?

A concern to come to the material plane is where my spirit would go were I to die on the material plane. I was told to serve Erastil and demonstrate worship. The more I do, I suppose, the safer I will be when I die. I was told to die within an area Erastil warded. He wards with totems. An antler, I figure, is a small totem.

Some Stag lord magic perhaps?

I don't serve the Stag Lord. I just leave him alone as promised. I often wonder how he would taste were he to come near me on a full moon when I cannot control my hunger.

# data[].attributes.body
Where is the church?

IN these woods. None of us have seen it. WE only hear of it from those who return from it.

Where is the portal?

There is no portal. There are no more demons. The people and creatures come from the church. I can say it is north of our fort, maybe more west of here.

Where is the stag lord?

you can follow this river South until you see the lake. Our fort is there. But there is nothing you can do. We are 100 strong and more. Some of use sleep in the fort, some of us sleep in yurts nearby. We are many and we are growing.

Have you seen the staglord?

I have seen him wave from high in our fort. I have seen him ride off on the back of a large elk. Biggest elk I ever saw even in the stolen lands.

What is this place?

Once, I don't know. It was perhaps a place for children. There were bassinets everywhere insidewhen the first of us arrived hear. The painting under the carpet looks like portal. I don't know. Yiou can see. we stay here to not be bothered by these trifling faeries or feyfolk. sometimes there are snakes. It is good palce to sleep. We built the archery place.

How do you worship Erastil when you follow no laws and steal from innocents?

People of law collect taxes. We collect taxes. Peasants choose to be peasants. It's a good life. I once lead it myself. Much drink and food and festivals. But then you are attacked by someone with less. You should share or be attacked. I choose not to be attacked and share. IF Erastil does not favor us, our cleric would have no power. but she does.

WE found three sets of prints besides you four. Where are they?

They rode by Oleg's and saw four hanging with a god symbol on their chests. They wanted to run back to camp with haste. She, Kressle, leads us and refused to leave. SHe is in love with Happs. She wanted to rest and then go for his body, so we stay. Those three, they wanted to wait for more to go get body. And she says here is closer to where Happs may come back.