# data[].attributes.body
Jason A. Engerman

# data[].attributes.body
This source talks about the rise of esports and how its going to impact the world in the future

# data[].attributes.headline
Engerman, J., & Hein, R. (2017). ESports Gaming and You. Educational Technology, 57(2), 62-64. Retrieved March 17, 2021, from http://www.jstor.org/stable/44430526

# data[].attributes.subject
Engerman, J., & Hein, R. (2017). ESports Gaming and You. Educational Technology, 57(2), 62-64. Retrieved March 17, 2021, from http://www.jstor.org/stable/44430526

# data[].attributes.headline
Gives a perspective from an esports player

# data[].attributes.subject
Gives a perspective from an esports player

# data[].attributes.body
He talks about his personal experience while playing

# data[].attributes.headline
The Culture of Deep Learning in eSports: An Insider's Perspective

# data[].attributes.subject
The Culture of Deep Learning in eSports: An Insider's Perspective

# data[].attributes.body
Steven Canning and Anthony Betrus

# data[].attributes.body
This source talks about the culture of esports and how it builds friendships

# data[].attributes.headline
Canning, S., & Betrus, A. (2017). The Culture of Deep Learning in eSports: An Insider's Perspective. Educational Technology, 57(2), 65-69. Retrieved March 17, 2021, from http://www.jstor.org/stable/44430527

# data[].attributes.subject
Canning, S., & Betrus, A. (2017). The Culture of Deep Learning in eSports: An Insider's Perspective. Educational Technology, 57(2), 65-69. Retrieved March 17, 2021, from http://www.jstor.org/stable/44430527

# data[].attributes.headline
What is eSports and why do people watch it?

# data[].attributes.subject
What is eSports and why do people watch it?

# data[].attributes.body
Juho Hamari, Max Sjöblom

# data[].attributes.headline
Hamari, J. and Sjöblom, M. (2017), "What is eSports and why do people watch it?", Internet Research, Vol. 27 No. 2, pp. 211-232. https://doi.org/10.1108/IntR-04-2016-0085

# data[].attributes.subject
Hamari, J. and Sjöblom, M. (2017), "What is eSports and why do people watch it?", Internet Research, Vol. 27 No. 2, pp. 211-232. https://doi.org/10.1108/IntR-04-2016-0085

# data[].attributes.headline
Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”

# data[].attributes.subject
Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”

# data[].attributes.body
Seth E. Jenny

# data[].attributes.headline
 wagner,V, Virtual (ly) athletes: where eSports fit within the definition of “Sport”. Quest, 69(1), 1-18.

# data[].attributes.subject
 wagner,V, Virtual (ly) athletes: where eSports fit within the definition of “Sport”. Quest, 69(1), 1-18.

# data[].attributes.body
Talks about the main ideas of esports and why people watch it

# data[].attributes.headline
eSports – Competitive sports or recreational activity?

# data[].attributes.subject
eSports – Competitive sports or recreational activity?

# data[].attributes.body
kirstin hallmann

# data[].attributes.headline
Gives a perspective from an esports coach

# data[].attributes.subject
Gives a perspective from an esports coach

# data[].attributes.body
the coach explains how esports works and what it looks like inside it

# data[].attributes.headline
gives a perspective from an esports fan 

# data[].attributes.subject
gives a perspective from an esports fan 

# data[].attributes.body
the fan talks about how much he likes esports and he also says why he likes to watch it

# data[].attributes.headline
gives 2 perspectives... 1 is an esports player and the other is the players parent 

# data[].attributes.subject
gives 2 perspectives... 1 is an esports player and the other is the players parent 

# data[].attributes.body
the player talks about what he has to do to continue to improve. The parent talks about how he didn"t like the idea at first

# data[].attributes.body
all of the perspectives are people who like or dislike esports and were asked to label it a competitive sport or a recreational activity

# data[].attributes.body
talks about an esports player who trains everyday to improve, but it also talks about how it impacts him mentally

# data[].attributes.body
talks about esports being competitive and people choosing a team

# data[].attributes.headline
Hallmann, K., & Giel, T. (2018). eSports–Competitive sports or recreational activity?. Sport management review, 21(1), 14-20.

# data[].attributes.subject
Hallmann, K., & Giel, T. (2018). eSports–Competitive sports or recreational activity?. Sport management review, 21(1), 14-20.

# data[].attributes.body
MG Wagner

# data[].attributes.headline
Wagner, M. G. (2006, June). On the Scientific Relevance of eSports. In International conference on internet computing (pp. 437-442).

# data[].attributes.subject
Wagner, M. G. (2006, June). On the Scientific Relevance of eSports. In International conference on internet computing (pp. 437-442).

# data[].attributes.headline
esports is a rapid growing community and it will continue to grow in the future

# data[].attributes.subject
esports is a rapid growing community and it will continue to grow in the future

# data[].attributes.headline
esports is a rapid growing community and it will continue to grow in the future

# data[].attributes.subject
esports is a rapid growing community and it will continue to grow in the future

# data[].attributes.headline
esports are very complicated and it takes a lot of patience to understand

# data[].attributes.subject
esports are very complicated and it takes a lot of patience to understand

# data[].attributes.headline
esports gain fans faster than most sports, if a fan sees their favorite game being played they are gonna watch

# data[].attributes.subject
esports gain fans faster than most sports, if a fan sees their favorite game being played they are gonna watch

# data[].attributes.headline
esports should be considered a sport because as someone who competes in esports tournaments they are mentally draining. you have to put hours of work in each day to continue to be good

# data[].attributes.subject
esports should be considered a sport because as someone who competes in esports tournaments they are mentally draining. you have to put hours of work in each day to continue to be good

# data[].attributes.headline
esports can honestly be considered both, depending on what kind of tournament you partake in. You can compete in a competitive tournament for more money or a casual one for more fun 

# data[].attributes.subject
esports can honestly be considered both, depending on what kind of tournament you partake in. You can compete in a competitive tournament for more money or a casual one for more fun 

# data[].attributes.body
the perspective is a guy who has been around competitive gaming since the late 90s and hes seen a lot of tournaments.

# data[].attributes.headline
esports are very relevant, after reading this source I have found out that competitive gaming has been around since the 90s and started after the release of Doom in 1993 

# data[].attributes.subject
esports are very relevant, after reading this source I have found out that competitive gaming has been around since the 90s and started after the release of Doom in 1993 

# data[].attributes.body
talks about the history of esports and how its relevant

# data[].attributes.body
nyle sky kauweloa and jenifer sunrise winter

# data[].attributes.body
they talk about their experience and how they got their scholarships

# data[].attributes.headline
college esports should definitely be taken seriously, these players work super hard to play professionally and if they are able to get scholarships it will all pay off 

# data[].attributes.subject
college esports should definitely be taken seriously, these players work super hard to play professionally and if they are able to get scholarships it will all pay off 

# data[].attributes.body
it connects to source f because its main focus is college esports and how these players get free school to play games. It connects to source A because esports can give players a platform to speak and women can also play esports

# data[].attributes.headline
Kauweloa, N.  Winter, J. (2020). Taking College Esports Seriously. The Journal of the Canadian Studies Association Vol 12 (2020) Pg.35-50 

# data[].attributes.subject
Kauweloa, N.  Winter, J. (2020). Taking College Esports Seriously. The Journal of the Canadian Studies Association Vol 12 (2020) Pg.35-50 

# data[].attributes.headline
The Evolution of eSports: An Analysis of its origin and a look at its prospective future growth as enhanced by Information Technology Management tools

# data[].attributes.subject
The Evolution of eSports: An Analysis of its origin and a look at its prospective future growth as enhanced by Information Technology Management tools

# data[].attributes.body
AH Olsen

# data[].attributes.headline
 Watch Me Play: Twitch and the Rise of Game Live Streaming,

# data[].attributes.subject
 Watch Me Play: Twitch and the Rise of Game Live Streaming,

# data[].attributes.body
TL Taylor

# data[].attributes.headline
Esports Corruption: Gambling, Doping, and Global Governance

# data[].attributes.subject
Esports Corruption: Gambling, Doping, and Global Governance

# data[].attributes.body
JT Holden

# data[].attributes.headline
,Esports Broadcasting:Esports Broadcasting: DITCHING THE TV DREAM

# data[].attributes.subject
,Esports Broadcasting:Esports Broadcasting: DITCHING THE TV DREAM

# data[].attributes.body
TL Taylor

# data[].attributes.headline
 Esports matrix: Structuring the esports research agenda

# data[].attributes.subject
 Esports matrix: Structuring the esports research agenda

# data[].attributes.body
EE Cranmer

# data[].attributes.headline
The future is now: Esports policy considerations and potential litigation

# data[].attributes.subject
The future is now: Esports policy considerations and potential litigation

# data[].attributes.body
JT Holden

# data[].attributes.headline
The role of breakthrough technologies in the growth of esports,Sports have always been a global phenomenon

# data[].attributes.subject
The role of breakthrough technologies in the growth of esports,Sports have always been a global phenomenon

# data[].attributes.body
N Marques

# data[].attributes.headline
Will eSports ever become widely accepted as official sports and how will they affect the way we entertain ourselves if they do?

# data[].attributes.subject
Will eSports ever become widely accepted as official sports and how will they affect the way we entertain ourselves if they do?

# data[].attributes.body
Tobias M. Scholz