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Gothic Features rough diagram   (Royal Albert Memorial Museum)

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Gothic Features rough diagram   (Royal Albert Memorial Museum)

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Extract on the architecture of the Royal Albert Memorial Museum 

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Extract on the architecture of the Royal Albert Memorial Museum 

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As a lot of things happen on the internet nowadays, there would be the possibility to have a digitized version where the picture of your interlocuter and their voice could be heard and seen during your conversation.

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For schools: idea for final evaluation after reading the book

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For schools: idea for final evaluation after reading the book

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Still with the idea of less conventional ways of teaching in mind, the test following the reading of the book could be in the form of an article, as if the student was still the journalist.

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Example picture from Pugin, Contrasts, 1836

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Example picture from Pugin, Contrasts, 1836

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Extract Ruskin, On The Nature of Gothic, 1853

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Extract Ruskin, On The Nature of Gothic, 1853

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Extract Pugin, The True Principles of Pointed Or Christian Architecture, 1841

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Extract Pugin, The True Principles of Pointed Or Christian Architecture, 1841

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http://online.fliphtml5.com/hsrx/idlu/

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Welcome to the working version of a Gothic Revival gamebook by HDW editions. The book explores the work of Victorian thinkers like Augustus Pugin, John Ruskin and William Morris through the eyes of a journalist. Whether you are a student, a history enthusiast, or simply an avid reader, pre-order the gamebook today and place yourself in the heart of a nineteenth-century adventure!

Defintion of a Gamebook:
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Gamebooks are sometimes called choose your own adventure books.
(Wikipedia)