# data[].attributes.attachment_link.authors[].name
The Singing Walrus - English Songs For Kids

# data[].attributes.attachment_link.title
Months of the Year Song | Song for Kids | The Singing Walrus

# data[].attributes.attachment_link.title
The Counting by Fives Song | Counting Songs | Scratch Garden

# data[].attributes.attachment_link.title
The Counting by Tens Song | Counting Songs | Scratch Garden

# data[].attributes.attachment_link.authors[].name
MISTER B’s Learning Hive Kids Songs Nursery Rhymes

# data[].attributes.attachment_link.title
ABC song | Learn abcs | Watch the Letters phonics | music and movement |Letter Recognition

# data[].attributes.attachment_link.description
Alphabats - Rhyming Words is a fun word game that helps students practice phonemic awareness. Kids click on the bats’ bellies to hear the words, then match the words with rhyming sounds. After matching 6 words correctly, players get to help the bats collect fireflies.

# data[].attributes.attachment_link.title
Short Vowels Mix - aeiou (five videos) - Phonics songs

# data[].attributes.attachment_link.readable_text
This is a game for practicing simple vocabulary words in English. You listen to the audio and then click on the correct word or image.

The aim of the game is to practice interacting with English words for simple everyday use. The images used in the game convey meaning and context. Through the interactions, this meaning is paired with text and audio to facilitate learning and reinforcement.

Before the game starts, you are presented with the 10 items that will be used in the game. On this screen you can review and familiarize yourself with the target language and then when ready, then you can click on start to begin. There are three parts to the game. In the first part, you simply listen or read the words and then click on the matching image. In the second part, you drag the images to match the target words. Then in the third part, you have to look and the image and click on the matching word. If you make a mistake at any time, the game ends and you are shown the error. From this screen, you can click on 'retry' to have another go, or you can click on the arrow button to return to the preview screen and once again review the items. Once you complete all three parts without making any mistakes, the game ends and you are shown a summary.

There are 31 different sets of content that can be used in this game. A set of content is automatically selected for you, but if you would like to pick a set to use, then you can click 'choose' at the first screen. Each set of content has between 10 and 35 different items, but only 10 are used at one time. These 10 are chosen at random and if you replay the same set of content, you will likely get different items. The reason for only using 10 items is that students may be unfamiliar with a lot of the vocabulary. Showing more than 10 potentially new words to students would be too many to pick up at once.

You can give feedback or suggestions through the contact form or by leaving a comment below.

# data[].attributes.attachment_link.description
Practice simple English vocab in a fun way. Read and listen to the words and then click and move the images. You can use this to learn English online for free.

# data[].attributes.attachment_link.readable_text
You can set this page as a homework task for a group of students; doing so will give you a record of who has completed the task. Visit the teacher's section for more information.

You can share this page by using the link below.

This is a mini game for practising prepositions in English. It is suitable for English as a second language students rather than native speakers. The prepositions are generally basic and the vocal is quite low level.

A preposition is a word or phrase that shows a relationship between 2 things in a sentence. For example the sentence "The book is on the shelf" contains 2 objects (book and shelf) and the preposition 'on' denotes a relationship between them. Other examples of preposition include 'under', 'by', 'with', 'without', 'because of'. In this game, all the preposition used are prepositions of place which means that they describe where objects are in relation to other objects.

The aim of this game is to give students an opportunity to practise prepositions in a way that has a clear visual context. And in a way that is interactive with immediate feedback. Students can actively move objects and see them positioned according to a preposition; it is hoped that through this, students can get a more concrete understanding of prepositions and their meaning. Each time a student reads and understands a preposition and then moves the object accordingly, they are re-enforcing the meaning in a realistic context.

To play the game a student just has to read the sentence and then move the matching object to the correct position. The objects can be moved with their a mouse or by touch using a mobile device. A total of 9 scenes are used in this game: front room, bathroom, bedroom, fridge, park, cafe, classroom, TV and office. These were chosen in the hope that they provide real-life context and match situations in which students may actually hear and use prepositions in their daily life. The prepositions used in this game include the following: in, on, under, above, next to, right, left, behind, in front of and between. For each of the 9 scenes there are 12 objects that must be positioned correctly; once this has been done, the student proceeds to the next scene. The scenes get progressively more difficult both in terms of the language and the time allowed.

If you think this game is too fast or too difficult for your students' English level, then you can play in 'slow' mode. To play slowly, just click on 'slow' at the title screen, or change the settings by clicking on the button in the game.

This game is made in Javascript using the CreateJS framework. If you have any comments, questions or feedback, then please use the form below to post a message or send me an email using the contact form linked at the top of the page.

Audio by Jason Wright - Crazy Uncle with a Mic

Please leave any comments below.

# data[].attributes.attachment_link.description
This is a simple game for ESL students to practice prepositions in English. Listen to the audio and then move the correct item to the right positions.

# data[].attributes.body
Make a sentence to get clues to guess the animal.

# data[].attributes.attachment_link.readable_text
Updated November 2022 - let me know if there are any problems.

You can set this page as a homework task for a group of students; doing so will give you a record of who has completed the task. Visit the teacher's section for more information.

You can share this page by using the link below.

The aim of this game is to help students learn English - specifically ESL (English as a second language).

This game is useful for practicing animal related words and phrases. While it is good to know the words for animals, it is not really all that useful in everyday life. So I wanted to make a game with animals that was more constructive and actually practiced making phrases. At the same time, I wanted to make a game that could practice basic verbs question forms such as 'how many', 'is it', 'can it' and so on. Animals and animal guessing gives a context in which using these verb phrases can be meaningful. The general idea is that you have to guess the mystery animal. In order to do you must narrow down the possible choices by asking questions which, hopefully, provides context and meaning for the question phrases.

The object of the game is to guess the eight hidden animals that are presented, one at a time, behind a question mark. Possible animals are display above the mystery box and are eliminated as questions are asked. The user can guess which animal it could be at any time by making a "I guess .... " phrase.

Some of the items may seem a bit ambiguous or strange; it is quite hard to think of enough forms that can be used to describe a range of animals. This is why there are questions about dragons eating meat and other such things that may not be immediately obvious. At the same time, sorry if there are any answers that are wrong or probably wrong - dolphins eating fish and so on.

I hope that this game can be useful practice for forming questions with matching of question words and auxiliaries. At the same time, hopefully it will re-enforce the meanings of the forms through practising them in a contextual way. While vocabulary for animals may not be the most useful for everyday life, constructing basic question forms is a lot more applicable.

The background image was drawn on the basis of a photo I took in the mountains in the south of China, with a few other Chinese type elements added in to make it look more interesting. It was supposed to be quite China themed with the long wall and Chinese style roof; I really hope it looks appealing.

This game should work on mobiles and tablets but please leave a comment if it does not do so. And please leave any comments on what you think or if there is anything that could be improved

# data[].attributes.attachment_link.description
A game to practice making questions in English. Guess the animal by forming questions and looking the pictures. This game is free, online and specifically for ESL students.

# data[].attributes.attachment_link.readable_text
You can set this page as a homework task for a group of students; doing so will give you a record of who has completed the task. Visit the teacher's section for more information.

In the teacher's section you can also alter the sets of content, so that only some of the images appear. Additionally, you can get embed code to add this game to a blog or web page and you can create direct links to the game with content pre-selected. As an example, the link below will start the game with the jobs content automatically loaded.

Alternatively, this link will start the game with the food content automatically selected and loaded.

Use the teacher's section to create more links or embed code.

This is a game to learn basic English (ESL) vocab in a fun way. On the first screen you have to match the images to the words. On the second screen you have to click the button to reveal parts of the image and then click on the matching word.

The aim of this game is to present words, image and audio in a way that is engaging. Students can see the pictures and use them to infer meaning. Then they match this to text and audio. In doing this, it is hoped that learners can associate the images (and meaning) with the words and sounds. In order to progress with the game, it is necessary to move or click on the words that match the images. So, to a certain extent, it is necessary to learn/know the vocabulary to progress. While it is possible to progress simply by guessing or by luck, I think that playing in that way would be meaningless and not very interesting. In general, I think it is necessary to have some familiarity with the vocabulary being used - perhaps to know at least a few of the items. I do not think that students will benefit much if they come at the vocab cold and do not know any at all. Rather, I think it is best if students are at least somewhat familiar with the content. In that way, the vocab items that they already know can be reinforced, while a few items that they do not know can be introduced. Or even better, if the students already know all the vocabulary, then they can review or reinforce the content

This is game is really 2 mini games. In the first you are presented with 8 images and 8 words. You have to re-arrange these to that the words match the images. When you match a pair, a tick will appear and the audio for that word will play. Once you have matched all the items, you proceed to the next game. The second mini game involves a big image that is hidden behind 16 squares. You can reveal these squares individually by clicking on the lightening button. Doing this repeatedly will slowly reveal the image. Once you have an idea about what the image might be, you can click on one of the buttons at the bottom to take a guess at the matching word. If you guess correctly, then your score will increase, while an incorrect guess will lose points. Importantly, your score increases more when you have revealed fewer squares. So in general, it is a good idea to reveal a smaller number of squares before you guess. There are also bonuses that you can use to help guess the image. The bonuses do different things, but include one that reveals the whole image for a split second and another that reveals a horizontal bar of squares. You only get one of each bonus per round so it is a good idea to use them wisely

The content used in this game is selected on the second screen. There are about 30 sets of content that cover a lot of the basic language vocabulary - things like food, clothes, jobs, colors, etc. Each set has 10-35 items; however, not all items may be used for any set you choose. A list of this content is available on request.

This game should work on mobile or tablet devices - contact me if it doesn't

You can message me by sending an email using the contact page that is linked at the bottom or by using the comment form on this page. Please feel free to leave any comments or feedback.

# data[].attributes.attachment_link.description
You can set this page as a homework task for a group of students; doing so will give you a record of who has completed the task. Visit the teacher's section for more information. In the teacher's section you can also alter the sets of content, so that only some of the images appear.

# data[].attributes.attachment_link.readable_text
Your browser does not support the audio element. Your browser does not support the audio element. Your browser does not support the audio element. Your browser does not support the audio element. Your browser does not support the audio element. Your browser does not support the audio element.

# data[].attributes.attachment_link.description
Your browser does not support the audio element. Your browser does not support the audio element. Your browser does not support the audio element. Your browser does not support the audio element. Your browser does not support the audio element. Your browser does not support the audio element.

# data[].attributes.body
Watch the video, complete activities, and take the quiz.

# data[].attributes.attachment_link.title
Days Of The Week | ESL Kids Songs | Pop Education

# data[].attributes.attachment_link.readable_text
You can set this page as a homework task for a group of students; doing so will give you a record of who has completed the task. Visit the teacher's section for more information.

You can share this page by using the link below.

This is a game for practicing weather language in English. The target audience is ESL learner; although, young native speaking children may also find it useful. The main aim is to practice weather vocabulary and phrases, specifically to expose students to weather vocab such as "Sunny", weather phrases such as "In England, it will rain" and weather actions such as "When it is hot, she eats and ice cream". The hope is that by exposing students to this language, it will reinforce the language and increase their familiarity with it. A secondary aim for this game is to show students different countries and expose them to simple country name vocabulary. While country vocab is not a primary focus for this game, it is still beneficial for students to see and practice country language in English. ESL students usually have specific modules or chapters in a textbook that covers countries and customs, so I think the country names are worth of study. In terms of this specific game, weather language and countries are quite complimentary and the way the game works really requires country language to be used. Also, I really think that countries on a map of the world is something that students will find somewhat interesting and so I think it will be good for holding their attention.

The content in this game is divided into 4 sets. Each set includes 6 weather vocabulary items, 12 countries and 6 weather related actions. The first set covers the basic weather vocab - "Sunny", "Windy" and etc. Then the remaining sets increase in difficulty to the point where the fourth set includes more obscure weather vocab such as "Forest fire" and Hurricane". Below is a list of the language used.

Set 1 - Europe Sunny, Cloudy, Windy, Snow, Lightning, Rain England, France, Spain, Germany, Italy, Poland, Greece, Holland, Portugal, Ireland, Czechia, Denmark (Lightning is prefered to thunder as the image is visual rather than auditory. Also, Czechia is prefered to The Czech Republic as it is shorter and so fits in the box.)

Set 2 - Asia Hot, Mild, Cold, Boiling, Freezing, Wet China, Japan, India, Vietnam, Korea, Malaysia, The Philippines, Mongolia, Taiwan, Singapore, Hong Kong, Thailand

Set 3 - North America Drizzle, Hail, Storm, Overcast, Rainbow, Tornado the North, the North-East, the East, the South, the West, the middle, Canada, Mexico, California, Texas, Florida, New York

Set 4 - World Volcano, Blizzard, Flood, Forest fire, Air pollution, Hurricane Russia, Turkey, Brazil, Argentina, Australia, Nigeria, South Africa, Colombia, Egypt, Pakistan, Indonesia, The United States

Sentences

When it is sunny he relaxes on the beach. When it is cloudy they play football. When it is raining she takes an umbrella. When it is snowing they have a snow ball fight. When there is lightning the dog hides under the bed. When it is windy she sails a boat.

When it is hot she eats ice cream. When it is mild he goes for a bike ride. When it is cold she drinks tea. When it is boiling hot she turns on the AC. When it is freezing cold she stays in bed. When it is wet she wears a raincoat.

When there is a drizzle of rain she goes jogging. When it hails he takes care of his dog. When there is a storm he relaxes on the sofa. When it is overcast they play badminton. When there is a rainbow he takes a photo. When there is a tornado he closes the window.

When a volcano erupts he films a video. When there is a blizzard she takes a bath. When there is flood he rows a boat. When there is a forest fire she drives away. When there is air pollution she wears a face mask. When there is a hurricane he flies away.

There are 3 parts to the game. In the first part, you have to drag the vocabulary items to match the images. In the second part, you are show a map and have to drag the weather images to the appropriate country according to the text and audio. Finally, the last part shows a big image and you have to form a sentence to describe what you see.

I hope your students enjoy the game and can practice and improve their English. Leave any comments you like below.

# data[].attributes.attachment_link.description
A simple online game for practicing weather language in English. You can review weather and country vocab for ESL.

# data[].attributes.attachment_link.title
Shapes at the Fair | ESL Songs | English For Kids | Planet Pop #PlanetPop #learnenglish

# data[].attributes.attachment_link.readable_text
Updated February 2022 - let me know if there are any problems.

You can set this page as a homework task for a group of students; doing so will give you a record of who has completed the task. Visit the teacher's section for more information.

You can share this page by using the link below.

This is a mini-game to learn and practice telling the time in English. Students can interact with a clock to change the time and there is also a mini-game which involves matching a time phrase to a clock.

The first screen shows an analog clock displaying a time - initially 9 o'clock - and a pane below showing the matching time phrase. You can change the time on the clock by moving the clock hands or by clicking on the arrows at the bottom. As you change the time on the clock, the time phrase below gets updated. Moving the hour hand changes the time really quickly, but the minute hand is slower. It is only possible to display times at intervals of 5 minutes, and so the clock hands will align to the nearest 5 minutes.

On the second screen there is a mini-game. A text pane in the middle displays a time phrase eg. 3 o'clock. Then 3 clocks are shown above; each with a different time. To play the game, you have to click on the clock that matches the time phrase. This repeats about 20 times with increasingly precise times being shown. In order to complete the game, you have to choose the correct clock every time. If you make a mistake, then the game is lost and you have to start again from the beginning.

While playing the game, a cat is displayed in the bottom left of the screen, with a bridge infront of her. As you guess the clocks, the cat progresses across the bridge to the other side of the screen. But if you make a mistake, then the cat falls and returns to the beginning. There is nothing significant about the cat; it is just meant to be a visual progress aid. There is also a score box in the bottom right. Score is awarded based on how quickly you pick the correct clock. If you take too long, then no points are awarded at all.

The target language is time phrases, specifically:

Half past, quarter past, quarter to, five past/to, ten past/to, twenty past/to, twenty-five past/to.

These were chosen as they are the main phrases used to tell the time. I did not use more precise times, such as "2 minutes past", as this could have made the game overly complicated. Five minute intervals are really enough for most situations. Alternative wordings, such as "twelve thirty" or "eight forty-five" were avoided so as to keep things simple.

The aim of this game is to practice, or initally explore and learn, telling the time in English. The target audience is low level English learners. Telling the time, while important, is quite a straight forward skill and most elementary level learners should be able to tell the time quite easily. The first screen aims to present the target language, while the mini-game on the second screen is a means to practice and re-enforce the language.

This game is made with Javascript with the CreateJS framework. While primarily aimed at desktops, it should work on mobile phones and tablets. The reasons for remaking this game from the old 'clock' flash version are, firstly, that the old version was not very good - the appearance was not all that appealing, the game displayed in a small window and there was not much variance in the clocks being show. Secondly, the old version still seemed quite popular, despite being taken off the home page of the site and being buried with a bunch of other old games. Finally, telling the time is quite an essential skill for speaking english in everyday life and time phrases are really quite easy to represent visually. Learning to tell the time in English is something that anyone should be able to do by themselves. And so resources to do help with this, should be free and easily available online.

Leave any comments you like below.

# data[].attributes.attachment_link.description
Practice telling the time in English. An interactive clock and mini game for ESL students to learn and practice telling the time in English.

# data[].attributes.attachment_link.readable_text
For numbers 1 - 10, click on review and then click on 'play' from that screen.

This is a small game for learning numbers in English. Students listen or read and then click on the matching number.

The main aim of this game is to practice using numbers in English. This is done through the mini-game in which students listen to audio and then click on the matching number. The hope is that this will increase familiarity and give practice in listening to how numbers sound.

The second aim is to present or introduce numbers for any students who do not know them. While numbers as a topic is quite basic for ESL learners, it is possible that some of the higher numbers may be completely new to some students and so they need some guidance on how they sound.

There are 10 sets of numbers:
Easy mode
Set 1

Set 2

Set 3

Set 4
Hard Mode
Set 5

Set 6

Set 7

Set 8

Set 9

Set 10

In the mini-game you take control of a small monster and you have to help him survive by pointing and clicking to make jump him on blocks. Three blocks are shown and each has a number displayed in the middle. The audio of one of these numbers is then played and you have to move the monster to the matching block. If you pick the correct block, then the monster survives, but if you choose badly, then the monster falls off the bottom of the screen and the game is over.

It is hoped that learning can take place through the association of audio/text with the numerical digit. Students will see and hear the numbers and then have that paired with the digits displayed. It is hoped that repeatedly doing this will increase familiarity and practice number ability. I think that the 2 variations of receptive recognition are covered here: in the game, students listen to or read the number and then match that to a numerical digit; in the presentation screen, students can see the digits and then can click to hear how they are spoken or see how they are written.

Leave any comments below.

# data[].attributes.attachment_link.description
A simple game to practice basic English numbers. This can be used by ESL students or basic English learners to practice numbers. A free online game with audio and images.

# data[].attributes.body
Watch the video, complete activites, and take a quiz.

# data[].attributes.attachment_link.description
BrainPOP Jr. - Animated Educational Site for Kids - Science, Social Studies, English, Math, Arts & Music, Health, and Technology

# data[].attributes.attachment_link.title
A Noun is a Person Place or Thing Schoolhouse Rock

# data[].attributes.attachment_link.description
Do you know your odd and even numbers? Slice your way to victory in this fun number game!

# data[].attributes.attachment_link.description
This free educational game lets kids review facts about coins and bills and practice sorting them. Players review the names of the coins, as well as the name of the person featured on and the value of each coin or bill. Once they complete five levels, players are presented with a fun brain break activity.

# data[].attributes.attachment_link.title
ABCya! * Geography Practice - USA Puzzle Map

# data[].attributes.attachment_link.description
Geography Practice - USA Puzzle Map - Put the map back together!

# data[].attributes.attachment_link.description
Let Spelly Pelican help you practice the Dolch Sight Words! First, make sure your sound is on, then choose one of the following word lists: Pre-primer, Primer, First, Second, or Third. Correctly spell all of the words that you hear, and have fun exploring the ocean depths!

# data[].attributes.attachment_link.description
Alphabats - Alliteration is a super fun way for kids to practice phonemic awareness. Click on the bats’ bellies to hear the words, then match the words with the same beginning sounds. Match 6 words correctly, then help the bats collect fireflies!

# data[].attributes.body
Read a book!

# data[].attributes.attachment_link.description
Unite for Literacy provides free digital access to picture books, narrated in many languages. Literacy is at the core of a healthy community, so we unite with partners to enable all families to read with their young children.

# data[].attributes.attachment_link.readable_text
Updated November 2022 - let me know if there are any problems.

You can set this page as a homework task for a group of students; doing so will give you a record of who has completed the task. Visit the teacher's section for more information.

You can share this page by using the link below.

The aim of this game is to help students learn English - specifically ESL (English as a second language).

This game is useful for practicing animal related words and phrases. While it is good to know the words for animals, it is not really all that useful in everyday life. So I wanted to make a game with animals that was more constructive and actually practiced making phrases. At the same time, I wanted to make a game that could practice basic verbs question forms such as 'how many', 'is it', 'can it' and so on. Animals and animal guessing gives a context in which using these verb phrases can be meaningful. The general idea is that you have to guess the mystery animal. In order to do you must narrow down the possible choices by asking questions which, hopefully, provides context and meaning for the question phrases.

The object of the game is to guess the eight hidden animals that are presented, one at a time, behind a question mark. Possible animals are display above the mystery box and are eliminated as questions are asked. The user can guess which animal it could be at any time by making a "I guess .... " phrase.

Some of the items may seem a bit ambiguous or strange; it is quite hard to think of enough forms that can be used to describe a range of animals. This is why there are questions about dragons eating meat and other such things that may not be immediately obvious. At the same time, sorry if there are any answers that are wrong or probably wrong - dolphins eating fish and so on.

I hope that this game can be useful practice for forming questions with matching of question words and auxiliaries. At the same time, hopefully it will re-enforce the meanings of the forms through practising them in a contextual way. While vocabulary for animals may not be the most useful for everyday life, constructing basic question forms is a lot more applicable.

The background image was drawn on the basis of a photo I took in the mountains in the south of China, with a few other Chinese type elements added in to make it look more interesting. It was supposed to be quite China themed with the long wall and Chinese style roof; I really hope it looks appealing.

This game should work on mobiles and tablets but please leave a comment if it does not do so. And please leave any comments on what you think or if there is anything that could be improved

# data[].attributes.attachment_link.description
A game to practice making questions in English. Guess the animal by forming questions and looking the pictures. This game is free, online and specifically for ESL students.