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Mind Map

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Practical Skills: Blender Donut Tutorial Series (YouTube)​

Humanoid Modeling Tutorial (YouTube)​

Pierrick Picaut Courses (YouTube)​

2d VFX Tutorial (YouTube)​
Character Design: Limbus Company (2023)​

Devil May Cry 5 (2019)​

Chainsaw Man (2018)​

Nier Automata (2017)
Animation: Spider-Man: Into The Spider-Verse (2018)​

Puss in Boots: The Last Wish (2023)​

Guilty Gear Xrd Art Style GDC Panel (2015)

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These are mods I created in an attempt to emulate ArcSystemWorks' cel-shading style

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These are mods I created in an attempt to emulate ArcSystemWorks' cel-shading style

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These are mods I created in an attempt to emulate ArcSystemWorks' cel-shading style

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These are mods I created in an attempt to emulate ArcSystemWorks' cel-shading style

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Old devil hunter, hair tied up, receding hairline with a scar over the patched eye. Standard business shirt and tie.​

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Eyepatch design (Symbol in the middle means "Heart")​

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1. Arrives at the building, disheveled with cracked windows.​

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2. Walking through corridors until reaching a clearing.​

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3. Eyes peering from the darkness.​

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4. Monsters jump out and attack the hunter. Hunter attempts to unsheathe katana​

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5. Hunter is knocked to the ground, drops katana.​

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6. Hunter gets up and kicks away monster into the crowd.​

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7. Hunter prepares for a final, decisive attack.​

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8. Curved slashes quickly cover the screen, appears as though time freezes.​

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9. Straight slashes cover the entire screen before vanishing with a shattering effect, the monsters disintegrate (using the effect I learned in blender).​

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Protagonists katana

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Initial Model Creation: Weaponry (Texturing)

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Initial Model Creation: Weaponry (Texturing)

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Disintegration effect intended to be used for when the monsters disappear.

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Due to technical difficulties with blender crashing and losing a lot of progress with my own personal rig I've had to resort to using a pre-made rig I've been using previously for animation testing purposes. It will act as essentially a placeholder as I will not be able to use my own model in the time given.

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Due to time constraints, I decided I would only be able to animate the final attack of the animation, so I decided to focus on creating a w.i.p animation from that point onwards. Using the animation practice model from my computer I started posing the model in preparation for the animation. The final attack would be directly inspired by "Judgement Cut End" from the Devil May Cry series of games. With the starting pose being a direct reference to the one Vergil makes before initiating the attack.

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I created some 2d slash effects to go along with my animation, partly in an attempt to make up for the choppy looking motions, I am quite happy with how it came out. I think the effects look quite pleasing.​

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