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Digital strategies coming up in the respective organisations?

Jamtli - strategy connected to the hardware - level of computer/network etc. An internal strategy more. Not on learning/outreach work. The hardware is needed in order to be able to create digital programs etc, so maybe the outreach strategy is the next phase now that the hardware is in place (good network, studio etc).

The economic side of digital development - licenses, hardware.
How does the digital presence influence the level of physical visitors? No studies showing that digital presence makes people not wanting to come, rather the other way around.
Not many museums have the funding to make experimental work as in this project.

KLM - have or are working on a digital strategy - more focused on the "soft" side rather than hard ware, but the person who worked on it has left. Might still be in work.
Collection sections are very keen on digitising collections etc in databases. Availability is a key word. Huge work! But educators has not been involved in the process or don't have the understanding of how to use the collections. This will probably change a lot in the coming years!

More need of collaboration between educational/learning departments and collection departments!

In the Estonian context - digital trash is a topic as part of getting a Green label - how do we handle digital information such as your e-mail inboxes etc? Do you take responsibility for the whole process?

How is the long term thinking organised within the organisation? Is it a single person, or the museum leadership, or in a specific department? Who's in charge?

WHY is an important part of a digital strategy! What's the purpose of finding digital solutions?

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The importance of choosing wisely - when to use physical and digital tools - not being digital for the sake of being digital for example.

During the project we have been forced to get out of our comfort zones - focusing on digital alternatives but now the boundaries are loosened between the physical and digital solutions. Now we have the choice to pick the raisins out of the cookie :). Give more opportunities in developing learning programs etc.

In the post-pandemic situation - now we can choose when the digital solutions should be used and not.

What tools do the students have? Is it only the teacher who has a computer, how good are the computers? Can the computer handle what we are giving them. Important to adapt the erbjudande to the technical level that exist in the schools - and to be aware that it might look very different.

A lot of students are tired of the digital as well. Is this a part of the post-pandemic situation right now where we are super tired of digital solutions - how will this change in the future? The digital is here to stay, we need to adapt to that.

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Co-creativity as a term - can sound very big! What do we put in the term? And what do we mean with digital tools?

Co-creativity within the museum or with the target group? Target groups specifically.

How to be co-creative in a digital process with students? You want to be able to show something and then you have worked a lot on the final digital product. Huge project if you want to involve students from the start.  Ex. the 360 films.
Involve students in setting the foundation? Then it's the same process as in an analogue production.

Can digital tools be used in order to enhance co-creativity? Co-creativity as a goal in itself.

Easier to co-create with teachers? Then you can discuss on a meta level  before you have a finished result. ENM/Audentes have had Zoom meetings with teachers to give input.
You need to have limits to the co-creative process - not starting with a blank paper.

Time consuming - worrying for teachers

Using students as reference group - asking them about their feelings, understandings etc and letting that influence your choices - Jamtli preparedness examples.

What is a digital tool? A Zoom meeting or a digital copy of an archive source? WHY do we use digital tools? Are they just a gimmick? Digital tools in order to create a safe and comfortable space - tools which the students are used to.

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Introducing the chapter and the concepts

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Introducing the chapter and the concepts

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Setting priorities tied to the goals of the museum

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Setting priorities tied to the goals of the museum

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Establishing a standing team with digital responsibility

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Establishing a standing team with digital responsibility

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Make room for long-term thinking and anticipation

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Make room for long-term thinking and anticipation

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Finding sustainable structures for piloting and experimenting

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Finding sustainable structures for piloting and experimenting

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Introducing the chapter and the concepts

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Introducing the chapter and the concepts

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Introducing the chapter and the concepts

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Introducing the chapter and the concepts

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Introducing the chapter and the concepts

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Introducing the chapter and the concepts

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Hybrid may become the new normal in a post-digital world

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Hybrid may become the new normal in a post-digital world