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La Realidad Aumentada (RA) ofrece experiencias interactivas que mezclan el entorno real con el digital. En el ámbito educativo, esta tecnología permite a los estudiantes visualizar conceptos abstractos, realizar recorridos virtuales y participar en simulaciones que enriquecen el aprendizaje.

En febrero de 2021 en la UNAH se creo el CIRE (Centro de Innovación en Realidad Extendida) en colaboración con la empresa multinacional EON Reality, convirtiéndose en el primer centro de realidad virtual inmersiva y aumentada de la región, y tiene como propósito el facilitar los procesos de formación tecnopedagógica, en el uso y desarrollo de las tecnologías XR a estudiantes y profesionales. Así mismo, el centro brinda el servicio de asesoría y acompañamiento en los procesos de transformación digital a empresas que deseen incorporar tecnologías de realidad virtual, aumentada o mixta.

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EON Reality - AI Assisted XR-based knowledge transfer for education and industry

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IRVINE, CA, February 16th, 2016 - EON Reality Inc., the world leader in Virtual Reality based knowledge transfer for industry, education, and edutainment, announced the upcoming release of (Augmented Virtual Reality), a mobile based application that enables users to easily create, share, collaborate, and publish Augmented Reality (AR) and Virtual Reality (VR) knowledge content. Using EON Reality's patent pending Augmented Virtual Reality (EON-XR) technology, EON EON-XR combines both Augmented Reality and Virtual Reality with a large AR/VR component library and assessment database to create one of a kind learning experiences. EON EON-XR also leverages built in intelligence to help students and teachers quickly create highly interactive learning content directly on their tablets, smart phones, VR headsets, or AR glasses without requiring programming skills.

Today, creating content for Augmented Reality and Virtual Reality requires programming skills and the use of advanced authoring tools. The magic of EON EON-XR is that it allows anyone to create, upload, and share Augmented and Virtual Reality knowledge content in minutes with no programming. These apps can then be shared on EON Experience VR, a AR/VR based personalized learning library, for their students or classmates to experience or people around the world.

Teacher and students can participate in a multi-user learning environment powered by EON EON-XR.

With EON EON-XR's technology, multiple people can be immersed and collaborate inside the same application (AR or VR) as well as interact with the content and each other. Gamified learning elements further enhance the experience as learners can explore, play, work together, compete, and, ultimately, be rewarded. Built in assessment and coaching encourage and guide students to yield a higher level of retention and knowledge transfer.

"I cannot think of a better way to empower teachers and students than to provide them the means to make highly interactive Augmented and Virtual Reality lessons without programming knowledge," said Dan Lejerskar, Chairman of EON Reality. "EON EON-XR's intuitive and accessible lesson building together with proven power of AR and VR knowledge transfer is a crucial step to making knowledge available, affordable, and accessible for everybody on the planet."

EON EON-XR's drag and drop functionality allows users to quickly add interactions, different behaviors, and physics to over 8,000 AR/VR building blocks. These 3D models and 3D scenes are pulled from EON Reality's extensive Augmented and Virtual Reality library, the EON Experience Portal and EON Experience EON-XR. These building blocks can then be further enhanced with external media such as YouTube videos, Wikipedia entries, PowerPoint slides, and more.

Students can receive personalized instruction from teachers and mentors, in the same room or around the world.

The market for Augmented and Virtual Reality is set to reach $150 billion disrupting the mobile market by 2020. Access to AR/VR content is a significant challenge to this rapid growth. EON EON-XR has designed from the ground up to address this content shortfall, make user-generated Augmented and Virtual Reality content easy to create, and to be a completely accessible platform for users around the world.

"A teacher can now have his or her students create EON-XR reports that the whole class can experience," said Mats Johansson, CEO of EON Reality. "MRO and training applications can be created quickly by an instructor and then distributed to trainees. The possibilities are endless. By removing the high barrier to entry in AR and VR content creation, people from all walks of life can better communicate their ideas or quickly teach valuable skills."

Here are just a few examples of EON EON-XR's functionality:

Browse: Pre-existing 3D objects and 3D environments in the EON Experience VR Library

Populate: Place your 3D objects in the 3D scene

Scale: The size of the selected 3D objects

Configure, Build, and Plan: Combine different objects, and lay them out in the scene

Annotate: Add information to objects and scenes by attaching information such as name, description of the object, other Media, YouTube, Wikipedia, and PowerPoint presentations to the specific object or subcomponent.

Play Mode Level Template: Select and customize gamified features such as:

Intro: Enables Creator to design an intro to the specific gamified application, by voice, text, images, or video

Name, Locate, Build, and Quiz Interactions: automatically generate an Interaction request and associated functionality for the gamified mode

Levels: the template generates several gameplay levels with increasing difficulty

Other Features: physics on or off, and multiuser environments

The official launch of EON EON-XR will take place at the EON Experience Fest 2016 in Laval, France on March 16-17th. Access to EON EON-XR will be by annual or monthly subscriptions and will be available on the majority of VR headsets and mobile devices. EON EON-XR is now released to a limited number of selected users during the closed beta test phase and will be released to the public during the first quarter 2016. Detailed pricing information will be released shortly. Preferential pricing and discounting is available for developing communities and regions through the KnowledgeBit Initiative, part of the EON Learn for Life Program.

About EON Reality
EON Reality is the world leader in Virtual Reality (VR) and Augmented Reality (AR) based knowledge transfer for industry, education, and edutainment. EON Reality's success is tied to its belief that knowledge is a human right and should be available, accessible, and affordable for every human on the planet. To carry this out, EON Reality, since 1999, has developed the de-facto standard for Augmented Reality and Virtual Reality based knowledge transfer software that supports devices from mobile phones to large immersive domes. EON Reality's global app development network, with twenty-two locations worldwide, has created the world's leading AR/VR library for knowledge transfer with over 7,000 applications. Over 36 million people worldwide have downloaded these applications. For further information, visit www.eonreality.com.

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EON Reality Launches EON EON-XR, A Do-It-Yourself Augmented And Virtual Reality Knowledge Content Creation Application For Teachers And Students - EON Reality - AI Assisted XR-based knowledge transfer for education and industry

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EON EON-XR empowers students and teachers to make engaging AR and VR knowledge transfer applications without programming skills. IRVINE, CA, February 16th, 2016 - EON Reality Inc., the world leader...

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Las plataformas educativas como Khan Academy, Coursera, y EdX permiten a los estudiantes acceder a una amplia gama de cursos en línea. Estas plataformas promueven el autoaprendizaje y brindan recursos valiosos para complementar la educación tradicional.

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Coursera | Degrees, Certificates, & Free Online Courses

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Learn new job skills in online courses from industry leaders like Google, IBM, & Meta. Advance your career with top degrees from Michigan, Penn, Imperial & more.

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La gamificación introduce elementos de juego en el proceso educativo para aumentar la motivación y el compromiso de los estudiantes. Herramientas como Kahoot! y Quizizz facilitan la creación de actividades interactivas y competitivas que estimulan el aprendizaje.

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Plataformas Educativas Online (Enlaces de Acceso)

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Plataformas Educativas Online (Enlaces de Acceso)

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Estos espacios ofrecen una variedad de recursos y funcionalidades para docentes y estudiantes. Algunas de Plataformas educativas más utilizadas:

1. Google Classroom https://classroom.google.com/

2. Doceo Doceo - Gestión de Formación del Profesorado (catedu.es)

3. Edpuzzle Edpuzzle

4. Canvas Inicio - Canva

5. Kahoot Ingresa el PIN de juego - Kahoot!

6. Prezi Entra | Prezi

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Realidad Aumentada (EON-XR Launch XR Education & Training)

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Realidad Aumentada (EON-XR Launch XR Education & Training)

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EON-XR Launch: The Next Evolution of XR Education & Training

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Herramientas colaborativas como Google Workspace for Education y Microsoft Teams for Education fomentan el trabajo en equipo y la colaboración entre estudiantes. Permiten compartir documentos, comunicarse en tiempo real y trabajar conjuntamente en proyectos.

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#PlanDigitalEduCLM: Mód. A - Otras herramientas colaborativas - CANVA I

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La educación a distancia se ha convertido en una modalidad esencial, y tecnologías como Zoom, Rec Didacticos, Google Meet y plataformas de gestión del aprendizaje (LMS) son fundamentales para su implementación. Estas herramientas permiten clases virtuales, interacción y monitoreo del aprendizaje a distancia.

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Herramientas Colaborativas (Enlaces de Acceso)

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Herramientas Colaborativas (Enlaces de Acceso)

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Al realizar un trabajo en grupo, es necesario que los alumnos se comuniquen entre ellos y con el profesor. Compartir y editar documentos o establecer y organizar tareas asignarlas a cada miembro del grupo son algunas de las funciones que más destacan en estos procesos gracias a las herramientas colaborativas. A continuación, presentamos algunas de las herramientas colaborativas más útiles para utilizar en el aula para fomentar el trabajo entre los alumnos. Siendo las siguientes:

1 Microsoft Teams

2 Google Plataforma Educativa

3 EDMODO tasks

4 Zoho

5 Google Hangouts

6 Wordpress

7 Remind

8 Padlet

9 Stormboard

10 Drive - Google

11 WeTransfer

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Infografía de Las TICs en la Educación  

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Infografía de Las TICs en la Educación  

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Impacto de las TIC en la educación: Retos y Perspectivas

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Impacto de las TIC en la educación: Retos y Perspectivas

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1. Jorge Garcia

2. Heber Reyes

3. Estefany García

4. Gabriela Alvare

5. Evelin Carranza

6. Glenda Romero

7. Heizel Gotay

8. Edgardo Velasquez