# data[].attributes.body
red gems, send you on your way plot hook for people from before.

you know you guys kind of remind me of some visitors i had the other day they were almost as lost as you lot seem i sent them on their way with a bit of rations, they purchased my copy of the journal entry and they purchased the last one of my red jems that are for sale. it only cost them a little bit of blood and 3 years off of each of their lives respectively.

# data[].attributes.body
red gems, send you on your way plot hook for people from before.

you know you guys kind of remind me of some visitors i had the other day they were almost as lost as you lot seem i sent them on their way with a bit of rations, they purchased my copy of the journal entry and they purchased the last one of my red jems that are for sale. it only cost them a little bit of blood and 3 years off of each of their lives respectively.

# data[].attributes.body
meet the group of monks and a representative from vanish cargo.

Ryan Delverson: please HELP US PLEASE. OH GREAT ______'s Ghost Adventurers Please Help us. Help, Kael'thar, Rhen, Zephyr, Soren. I see adventurers they can probably help us...

# data[].attributes.body
everyone gets well acquainted with their new friend Lynx.

# data[].attributes.body
walking, dc 10 find the way home; before entering, dc 14 to see the lights, upon any investigation you will be prompted to immediatly visit the mayor, the people throught the town are moving much slower than usual if at all, the all look quite rocky.

# data[].attributes.body
The mayor is seen later on in the night pouring the blood into the fountain and the towns people gather around the fountain in cloaks and they do the macarena if interrupted they will drink the blood and rock soup and appear to get unpetrified. and healed. if less interrupted they will speak about their patron a very strong and abnormally large forest giant that helped them break the curse of the vanish.

# data[].attributes.attachment_link.readable_text
Forest golems are diverse in their appearance, though all are characterized by the presence of trees, shrubbery, and stone across the surface of their bodies to varying degrees. Forest golems, on average, stand a considerable average of 13 feet (4 meters) tall, though have been known to be nearly 16 feet tall at their largest and only a bit over 10 feet at their smallest. Forest golems are known for their ability to shrink from their natural form to a smaller size which is less daunting to smaller races, a form which they are able to maintain for tremendous lengths of time.

Forest golems have just as broad a variety of statures as they do sizes, with some bulky and broad-shouldered while others are far more slender and even thin largely depending on the growth of the flora that lives on their bodies.

As forest golems grow elderly and pass on, they are reborn anew with their old memories shattered to give way for a new life.

The forest golems are a mysterious race, none are known to have knowledge of the precise origins of the Forest Golems, what purpose these Golems were created with or even whether they were created artificially or by natural workings of the world. Even the Forest Golems themselves know little of their ancestries, typically referring to such things with indifference.

The Forest Golems' elusive tendencies have prevented them from being broadly documented, and due to this fact, as well as their indifference towards any knowledge of their past, the history of the Forest Golems is shrouded in mystery.

Forest golems tend to live alone or in small, tight-knit groups (at most these 'tribes' of forest golems are known to be comparable to the smallest human families of three). There have only been roughly one hundred recorded forest golem encounters throughout the land to date. In general people of the land tend to look at these creatures as venerable, ancient beings from a lost time and treat them with curiosity and wonder. Many forest golems are neutral in state and often greatly enjoy themselves hibernating and watch over the world's progress, but some have been recorded to adventure to outskirts looking for treasure and excitement.

Forest golems are gender neutral and their names tend to be greatly inclusive of nature, with some examples being: Thunderock, Splintertree, Smoothstone, or Pinegranite. Whether these names are given to them or chosen of their own will is not well known.

A race of stone and earth constructs, in which many plants take root.
Ability Score Increase. Your Strength score increases by 1, and your Constitution score increases by 2.
Age. Every time a forest golem dies it is reborn as a new construct. They live up to 1,000 years before they are reborn.
Alignment. Most forest golems are true neutral, though many favor a good alignment.
Size. Forest golems stand between 11 and 15 feet tall. Your size is Large. When shrunken they stand between 5 and 8 feet tall. While shrunken as per your Shrink trait, your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Elder Knowledge. Due to your attunement to nature and longevity, you gain proficiency in the History and Nature skills.
Golem Nature. Your creature type is construct and plant. You do not need to eat or breathe. However, you require twice as much water as other characters. You also still benefit from healing spells and potions.
Natural Armour. You cannot wear armor due to your unusual frame and attunement to metal. While unarmored your Armor Class is equal to 12 + your Constitution modifier.
Natures Camouflage. While standing still, you have the ability to blend in with the boulders, trees and plants of the forest. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Oaken Strength. While your size category is Medium, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Shrink. Over the course of an hour, you can alter your composition to shrink to half your size, your size becoming Medium. You can return to your normal size the same way.
Languages. You can speak and understand Common, and one other language of your choice.

Back to Main Page → 5e Homebrew → Races

# data[].attributes.attachment_link.description
Forest golems are diverse in their appearance, though all are characterized by the presence of trees, shrubbery, and stone across the surface of their bodies to varying degrees. Forest golems, on average, stand a considerable average of 13 feet (4 meters) tall, though have been known to be nearly 16 feet tall at their largest and only a bit over 10 feet at their smallest.

# data[].attributes.body
they meet up with the mayor again, she agrees to give them the journal the following day allowing them to have one final uninterrupted day/night.

# data[].attributes.body
The mayor talks about her daughter who was supposed to try to follow the writings and never returned until years later, she'll also mention the plothook of the other people from the safe.

# data[].attributes.body
drip slinks away.

# data[].attributes.body
jacks monk enters the party.

# data[].attributes.body
Given directions to ~Point B~, a ~Logpose~,a newly lit fire under their asses, and a lead, these average everyday guys continue on their journey to escape the curse before it takes hold.

# data[].attributes.body
the party watches as the canopy grows taller and they lose most of their ability to see clearly.

# data[].attributes.body
the party finds the people that they were running from dead on the side of the road, while they inspect the bodies and suffer an ambush.

# data[].attributes.headline
4. A Vision Left Its Seeds While I Was Sleeping

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4. A Vision Left Its Seeds While I Was Sleeping

# data[].attributes.body
they read the note of one of the guys saying they had turned back because of something they kept dreaming, plagues of insomnia and a hastily scribbled i never imagined this is what the lava monsters would be like.

# data[].attributes.body
First sightings of the feddlekish possibly dangerous encounter. small glowing floating lights, if touched spray, if not they appear to be a much smaller version of what the lava monsters look like.

# data[].attributes.body
5-15 Marjorie

# data[].attributes.body
two very dead bodies clearly killed with poison of some kind. the words lava monster are scratched into the ground with blood. no further evidence, push on

# data[].attributes.body
5-15 Marjorie

# data[].attributes.body
1-10 morning

11-20 afternoon

enter ~~

# data[].attributes.body
as your walking in the woods you see a spot of sunlight paint the forest floor at the very bottom of a spire winding up into the cannopy.

# data[].attributes.body
your town was destroyed so you headed to a nearby town you used to sell your stolen goods to they directed you to the innkeeper who would tell you where you could stay.

# data[].attributes.body
gave you a mission to go steal her diadem from a safe kept in the home of herself and her soon to be ex husband.

# data[].attributes.body
you travel to the house and on the way run into many giant chickens that had eaten growing mushroom, you guys managed to get a hold of many growing and shrinking mushrooms

# data[].attributes.body
while investigating the safe you found another party and promptly found where they dissapeared to as soon as you found them.

# data[].attributes.body
you escaped the funny room and found your way into the vanish a place known to have no way out. you walked your way to the nearest town and met the mayor who told you to just call her the mayor and shortly met the owners of the nearby shop willow and juniper.

# data[].attributes.body
For her in light of providing a way out of the vanish possibly. everybody went to bed and had terrible nightmares of great betrayal that doesn't make any sense the focal point of it all being drip, and a lava monster how weird those dreams were... or i guess not because nobody said a word about them.

# data[].attributes.body
travel montage, welcome to arachne's cottage inside a very large and obvious fairy circle.

# data[].attributes.body
you made many sketchy trades with her and she gladly accepted them all except for one the red gems ...weird. she set the sun to prevent you from leaving for the night.

# data[].attributes.body
meet the group of monks and a representative from vanish cargo.

Ryan Delverson: please HELP US PLEASE. OH GREAT sussuri's Ghost Adventurers Please Help us. Help, Kael'thar, Rhen, Zephyr, Soren. I see adventurers they can probably help us...

# data[].attributes.custom_properties.9Vky4c5I
possibly like 30 minuites maybe just 5 who knows

# data[].attributes.body
walking, dc 10 find the way home; before entering, dc 14 to see the lights, upon any investigation you will be prompted to immediatly visit the mayor.

# data[].attributes.body
the people throughout the town are moving much slower than usual if at all, the all look quite rocky the even the mayor does, she says she will see upon giving you the payment as soon as possible but she has extremely pressing matters to attend to first. and that you all definitely need some rest.

# data[].attributes.body
The mayor is seen later on in the night pouring the blood into the fountain and the towns people gather around the fountain in cloaks and they do the macarena if interrupted they will drink the blood and rock soup and appear to get unpetrified. and healed. if less interrupted they will speak about their patron a very strong and abnormally large forest giant that helped them break the curse of the vanish. you learn about the curse that falls upon this specific area of land. "people frozen in time, petrification, vague hints at greater lore."

# data[].attributes.attachment_link.readable_text
Forest golems are diverse in their appearance, though all are characterized by the presence of trees, shrubbery, and stone across the surface of their bodies to varying degrees. Forest golems, on average, stand a considerable average of 13 feet (4 meters) tall, though have been known to be nearly 16 feet tall at their largest and only a bit over 10 feet at their smallest. Forest golems are known for their ability to shrink from their natural form to a smaller size which is less daunting to smaller races, a form which they are able to maintain for tremendous lengths of time.

Forest golems have just as broad a variety of statures as they do sizes, with some bulky and broad-shouldered while others are far more slender and even thin largely depending on the growth of the flora that lives on their bodies.

As forest golems grow elderly and pass on, they are reborn anew with their old memories shattered to give way for a new life.

The forest golems are a mysterious race, none are known to have knowledge of the precise origins of the Forest Golems, what purpose these Golems were created with or even whether they were created artificially or by natural workings of the world. Even the Forest Golems themselves know little of their ancestries, typically referring to such things with indifference.

The Forest Golems' elusive tendencies have prevented them from being broadly documented, and due to this fact, as well as their indifference towards any knowledge of their past, the history of the Forest Golems is shrouded in mystery.

Forest golems tend to live alone or in small, tight-knit groups (at most these 'tribes' of forest golems are known to be comparable to the smallest human families of three). There have only been roughly one hundred recorded forest golem encounters throughout the land to date. In general people of the land tend to look at these creatures as venerable, ancient beings from a lost time and treat them with curiosity and wonder. Many forest golems are neutral in state and often greatly enjoy themselves hibernating and watch over the world's progress, but some have been recorded to adventure to outskirts looking for treasure and excitement.

Forest golems are gender neutral and their names tend to be greatly inclusive of nature, with some examples being: Thunderock, Splintertree, Smoothstone, or Pinegranite. Whether these names are given to them or chosen of their own will is not well known.

A race of stone and earth constructs, in which many plants take root.
Ability Score Increase. Your Strength score increases by 1, and your Constitution score increases by 2.
Age. Every time a forest golem dies it is reborn as a new construct. They live up to 1,000 years before they are reborn.
Alignment. Most forest golems are true neutral, though many favor a good alignment.
Size. Forest golems stand between 11 and 15 feet tall. Your size is Large. When shrunken they stand between 5 and 8 feet tall. While shrunken as per your Shrink trait, your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Elder Knowledge. Due to your attunement to nature and longevity, you gain proficiency in the History and Nature skills.
Golem Nature. Your creature type is construct and plant. You do not need to eat or breathe. However, you require twice as much water as other characters. You also still benefit from healing spells and potions.
Natural Armour. You cannot wear armor due to your unusual frame and attunement to metal. While unarmored your Armor Class is equal to 12 + your Constitution modifier.
Natures Camouflage. While standing still, you have the ability to blend in with the boulders, trees and plants of the forest. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Oaken Strength. While your size category is Medium, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Shrink. Over the course of an hour, you can alter your composition to shrink to half your size, your size becoming Medium. You can return to your normal size the same way.
Languages. You can speak and understand Common, and one other language of your choice.

Back to Main Page → 5e Homebrew → Races

# data[].attributes.attachment_link.description
Forest golems are diverse in their appearance, though all are characterized by the presence of trees, shrubbery, and stone across the surface of their bodies to varying degrees. Forest golems, on average, stand a considerable average of 13 feet (4 meters) tall, though have been known to be nearly 16 feet tall at their largest and only a bit over 10 feet at their smallest.

# data[].attributes.body
The mayor talks about her daughter who was supposed to try to follow the writings and never returned until years later, she'll also mention the plothook of the other people from the safe.

# data[].attributes.body
The party prepares to leave and given directions to ~Point B~, a ~Logpose~,a newly lit fire under their asses, and a lead, these average everyday guys continue on their journey to escape the curse before it takes hold.

# data[].attributes.headline
list of short pieces that make no difference in plot soly just filler episodes

# data[].attributes.subject
list of short pieces that make no difference in plot soly just filler episodes

# data[].attributes.body
In the morning, you find giant frogs rummaging through your stuff, searching for food. They're not hostile, for now. How do you deal with them?

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Amphibious. The frog can breathe air and water.

Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

# data[].attributes.attachment_link.description
Amphibious. The frog can breathe air and water. Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet,...

# data[].attributes.body
the red gems are an ancient power source created by a devil, the one that revived drip for the entire purpose of using them to take over the world. a regular person turned archfey has been using them to control the fuddlekish. and after drip leaves the party she successfully murders her and steals the power of the gems, we find out that that former archfey was only really a sicentist that could predict the future that was useing the fuddlekish to protect a specific area from her, and in her absence after we killed the fuddlekish drip finds the area and begins the tedious process of trying to summon a devil.