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looking at the problem statement and thinking about the problem at hand and how to solve it

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The Problem statement is what the consumer wishes and what his restraints will be

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TOXIC POPCORN: how can we create a device that can move one popcorn filled can to another without putting your hands over or ontop of the tile

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how can we transfer toxic popcorn from container to container without blowing up the city

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over ask questions about what you want your consumer to make for you all the way down to the color if need be the whole point of questions is to have a complete understanding of what you are asked to provide

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questions you ask to get a good understanding of what the buyer wants from you

"how can we make this more stable"

"when does it need to be made"

"how big"

"what material"

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Brainstorming starts when you have your problem statement, you have asked the necessary questions regarding the problem statement. in order to truly brainstorm you need to have visual ideas on paper and then use a decision matrix to either make a combo invention or use one that was already made.

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while I was brainstorming, I tried to think about what the buyer wanted and without creating anything how I could achieve that using my restricted resources

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Planning and designing is writing down the steps you will do and follow to make your invention using the materials your consumer asked for

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when designing my toy I made sure that I made it how I planned and just focused on the balance and weight with the paper clips, gator clips and the rope I found focusing on the weight and balance contributed a lot towards the speed and length it will slide

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Build and create is when you use the plan and design steps with the materials your consumer gave you and bring the invention to life

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When I was building my toy, I focused on the problem at hand which was how could I get it to balance well enough to slide without going airborne or falling over

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When you test and analyze you pay attention to what it's not doing right and figure out a solution without building it at that same moment

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An example of testing and analyzing is like when I thought my toy was not sliding well enough, so I changed the clips, slip it, marked it where it stopped. if the old way slides better than the new way I'll stick to the other one, it did not so I chose the new idea.

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when i was building my toy true to design i didnt like the weight ratio so i decided to flip the gator clips and then paper clips.

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Reflect and improve is when you physically fix and retest what is not going right on your invention

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reflecting and Improving is knowing what it is that you did wrong, fixing it and making it correct.

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What I improved was the balance between the back and from of my toy first I swapped the gator clips and then put the paper clips where the gator clips where I cut the rope in half and wrapped the rope around the front and end of the toy

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The last part of the notebook, the communicate. Make sure to tell them how felt before working on the the project and vs how you felt after, if your partners contributed or not

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for our final results we succeeded in making sure that duke was not able to stand on his toes at the start I thought it was gonna be extremely hard, Not knowing how i could do this or figure it out. But with my teammates and I it became alot more easier.