# data[].attributes.body
For each event AND each behavior... decide if THAT behavior is a SOMETIMES, ALWAYS, OR NEVER

# data[].attributes.body
sometimes

# data[].attributes.body
never

# data[].attributes.body
always

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
always

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
never

# data[].attributes.body
never

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
always

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
always

# data[].attributes.body
sometimes

# data[].attributes.body
never

# data[].attributes.body
never

# data[].attributes.body
never

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
never

# data[].attributes.body
sometimes

# data[].attributes.body
sometimes

# data[].attributes.body
never