# data[].attributes.body
Create two large circles on the classroom floor using rope or tape - one representing the ocean and one representing fresh water. Give each student a picture card of a different aquatic animal. Students take turns placing themselves in the correct habitat circle while explaining why their animal lives there. Examples: dolphins in ocean water, frogs in fresh water.

# data[].attributes.body
Students learn about how different water animals move by mimicking their actions. Call out different animals and have students move accordingly:
- Swim like a fish (wiggling motion)
- Waddle like a penguin
- Crawl like a crab (sideways)
- Leap like a dolphin
- Glide like a stingray
Make it fun by playing ocean sounds in the background!

# data[].attributes.body
Students create simple dioramas using shoe boxes. They can divide their box into two sections: fresh water and salt water. Using craft materials, they create different animals and their habitats. This helps them understand where different creatures live and the characteristics of each habitat.

# data[].attributes.body
Create a set of true/false statements about water animals. Students hold up a blue card for 'fact' or a red card for 'fiction'. Examples:
- Dolphins are fish (Fiction)
- Frogs start life in water (Fact)
- All fish live in the ocean (Fiction)
- Crabs can walk sideways (Fact)

# data[].attributes.body
Create bingo cards with different water animals. Call out interesting facts about each animal instead of their names. Students must figure out which animal is being described and mark it on their card. This helps reinforce animal characteristics and habitats.

# data[].attributes.body
Assign students different roles in an aquatic food chain (like plankton, small fish, bigger fish, sharks). Using simple props or name tags, students act out who eats whom, creating a living food chain in the classroom. This helps them understand ecological relationships.

# data[].attributes.body
Students design their own water animal by combining features of existing ones. They must explain:
- What water type it lives in (fresh/salt)
- How it moves
- What it eats
- Special features that help it survive
They can draw their creature and present it to the class.

# data[].attributes.body
Create matching cards with water animals and their habitats. Cards are placed face down and students take turns finding matches. For example, matching a sea horse with an ocean habitat card, or a beaver with a fresh water habitat card.

# data[].attributes.body
Set up 4-5 stations around the classroom with pictures and simple fact cards about different water animals. Students rotate through stations in small groups, recording one interesting fact about each animal in their 'Marine Scientist Notebook'.

# data[].attributes.body
Each student brings in (or is assigned) a water animal toy or picture. They prepare three facts about their animal: where it lives, what it eats, and one interesting feature. They present this information to the class in simple sentences appropriate for Grade 2.

# data[].attributes.body
Create a simple board game where students move along a path with different water habitats. When landing on a space, they must name an animal that lives in that habitat and one adaptation that helps it survive there. Include both fresh water and ocean spaces.