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Background information about the characters(1)

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Background information about the characters(1)

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Taoist

*Gender: Male

•Age: around 20 years old

• Clothing: Wearing climbing clothes, a small bag of charms and other artifacts tied around the waist, and a headlamp.

• Prop: Hold a sword as an exorcist.

Personality: nerve,timid

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This is the animation shadow part created using Toon Boom Harmony.

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1. Portal to another dimension. 2. My antisocial cat. 3. The Magnet - attractive superhero. 4. A declaration of love. 5. Nervous at the dentist. 6. Argument with a neighbour. 7. Alien communication. 8. A race against time. 9. Monkey magic. 10. I think it’s dead.

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stroy thinking

I came up with some ideas

that I thought could be produced from the perspective of a scary night in the wild and add some Chinese horror elements (ghosts) to my animation.

Story 1 One quiet night, the man was frightened by ghost that was chasing him.

When the ghost comes, the young taoist uses the magic to attack.

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A Taoist priest is a religious figure in Taoism, similar to a monk or priest. They perform rituals to bless, exorcise evil spirits, and drive away ghosts to help people seek peace.

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Keywords ：Lantern Chinese element forest night

Style reference, I want to show a Chinese horror environment

picture from craiyon ai

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I will try to retain some elements in the picture to add my animation, such as the lantern night forest

I will combining the picture of the first week, such as keeping the lanterns and combining the lanterns with the forest to reflect the Chinese elements

picture from craiyon ai

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This is the one I'm most satisfied with. It's not too complicated.

When I check ica, I prefer to show the movement of people, such as the state of people running away after being frightened

picture from craiyon ai

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Chinese ink painting style

This style is difficult to keep the animation flowing, and I intend to use this style in the background

When making character movements, I plan to use special brushes to draw them

picture from craiyon ai

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Blackground information about the character（2）

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Blackground information about the character（2）

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The Ghost Design

• Body: In the initial state, the ghost's body is translucent and can absorb light, gradually turning the body black, as if absorbing the surrounding light.

• Face: Its face has no features, only two deep hollow eye sockets.

• Weapon: The ghost's hair, which appears silky at first, grows longer and thicker as he attacks, rippling through the air.

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He walk through this forest, and when he was halfway there, he accidentally tripped over a rope(the rope is tied between two trees) and he fell down.

Then the lanterns in the forest began to light up with the sound of a bell.

As he got up, he felt something grab his feet. He saw a ghost turn from transparent to a black ghost and the ghost lying on the ground with its head down and holding the man's ankles with it 's hand.

When the ghost slowly raised its head, the man saw that its face had no features, only empty eye sockets.

The man backed away in horror, only to find that he could not move.

At this moment, the surrounding lanterns emitting a bright red light.

With the sound of the bell, the ghost's hair grew longer and longer, and its long hair surrounding the man

Then the man was scared to death

The ghost use hair to touch him hair and said I think it's dead

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For this character design, I used the idea of a mountaineer. The story is set in a forest. I thought this outfit would fit the main character for exploring. I looked at some reference pictures of hats and jackets for the design.

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reference

I liked the posture of the bird in this picture. I might use bird-like features as references for my drawing.

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The slender limbs in this picture match the eerie atmosphere well. I might consider adding them to my character design.

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For the ghost woman design, I used birds and slender ghostly figures as references. I spent a lot of time studying the face design. But I think making her face too detailed would make the animation harder. So, I will try to simplify the head design.

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I tried many different drawing styles for my animation. In the end, I chose the styles of the two characters above.

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This is a rough draft for the test animation. I drew three different movement styles and decided to choose walking for the next test animation.

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This shows the color for all the characters.

For the mountaineer design, I chose colors that match the environment, focusing on low-saturation blues. To avoid the overall look being too dark, I added bright yellow to the inner layer. This creates a complementary contrast between blue and yello.

For the ghost design, I used traditional Chinese clothing combined with a bird-like beak and slender bones. I chose red to make the character stand out against the predominantly blue, dark-toned environment.

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I redrew some key frames that required special adjustments and added black, white, and gray relationships. I decided to focus more on improving the animatic, so I reduced the amount of work on the storyboard.

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In this test animation, I made two objects move: the lantern and the human.

I think the lantern plays an important role in creating the atmosphere, so I used wind to make it sway.

The human’s movements are designed to show fear and terror. I tried to make each step look scared.

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i used ai to create some picture.

From Leonardo ai

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This is my animatic. I want to create a terrifying atmosphere, so in the next steps, I’ll consider how to make the background scarier and more eerie. I might try using certain styles to achieve this effect.

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change the glow

This TB Harmony is really helpful. When I was thinking about how to make the lantern glow, I didn’t realize that it could automatically adjust the light’s brightness. I might consider using this feature in my final animation.

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I also found that this software can automatically add shadows, which will make the process easier for my final animation. Above are the process images.

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This is the final version of the test animation. In the coming days, I will focus more on drawing the background.

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I created two different versions of the upward walking perspective and found this angle very difficult to draw. To better understand the movement principles, I even tried using some models to help me.

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Human Walking

Test 2

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I am exploring how to make the lantern glow and using the color features of this software.

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I am considering using color changes and frequency to enhance the lantern’s role in creating the atmosphere.

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I might use this frequency and color change in the environment to convey a tense atmosphere when the ghost appears.

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color plant

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This is not the final version of the animation. I plan to try other methods to make the lantern glow, because I think without a light source, the lantern shouldn’t emit such a soft glow. I may explore different ways to light the lantern.

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1080x1920

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I decided to use black-and-white lines for the main part of the picture. This makes it easy to guide the viewer’s eyes and shows the structure clearly. I also made the shadows darker to give a simple but scary and mysterious feeling.

To show the volume of leaves, I used big blocks of color. This makes the picture simple and helps save time for animation work. It also makes the whole picture look more balanced.

For the colors, I first tried gray with red lanterns to make the picture more exciting. But I found this made the environment less interesting. In the end, I chose blue-gray as the main color. This keeps the mood dark and cold but less boring than just black and white.

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I tried using AE to create the effect of leaves and the lantern swaying. I will also try using TB Harmony to make some glow effects for the lantern.

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In this scene, the character will walk through the forest.

I plan to use two different animation to express this.

First, I’ll keep the scene still while the character moves across it.

Second, I’ll keep the character stationary and make the scene move as they step in place. To do this, I have split the scene into multiple layers for the 2.5D animation.

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I chose this version because it better highlights the character’s long journey while walking.

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This version I first used in the animatic, but I think the protagonist’s movement is too fast this way.

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I decided to change the color of the character’s hat. I felt that using a highly saturated, dark blue for the hat might not stand out clearly in the environment. So, I decided to match the hat and clothes with a similar color.

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（character walking）

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（character walking）02

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I have now compiled all the remaining animation together, except for the first shot and a few of the last shots.

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I tried using Toon Boom Harmony to learn how to use the camera to achieve a 2.5D effect.

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01

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I have started working on the voiceover for my animation.

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animation

I’m almost done, with only the last scene of the animation remaining. I have already finished recording all the other parts.

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final111222 - Compressed with FlexClip - Compressed with FlexClip

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For the ghost design, I used three different poses in this shot to depict the ghost crawling. In the end, I decided to combine the second and third poses.

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AE

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This is just some brainstorming about how to present the ghost’s appearance in the next scene. I want to use known as Dolly Zoom to convey the tension in this scene.

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I redesigned the first scene because I think the first shot is very important. It needs to catch people’s attention quickly. Since my scene is set in a forest, I plan to use a 2.5D style to show the environment. Therefore, I reconsidered the composition.

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In the environment designs, I will include some process images to show how I create my drawings.

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I started by using black, white, and gray to create sketch relationships. This helps me clearly show the environment, perspective, and composition.

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I have separated this image into three different layers: foreground, middle ground, and background. This will make camera movements much easier.

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Although I don’t think this camera technique effectively creates tension in this scene, I still chose to use it. It’s a new experiment and a way for me to challenge my creative approach.