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This might be the coolest projection mapping since Box. MrBeam, a projection mapping team out of the Netherlands, dropped us a line about their newest work done for the 75th anniversary of HP.

25 projectors, 7 sets, a robotic camera and some awesome content.

The entire thing is shot in one shot, a single long take. It takes the viewer through the entire history of Hewlett and Packard. It seamlessly transitions between sets of the original HP garage in Palo Alto, a 3D globe, a miniature city, a floating 'cloud' of cubes, a rotating text display, an entire living room and ends with a cutout of the HP logo.

Check out the behind the scenes video.

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Projection Mapping Long Shot - HP's 75th Anniversary - Projection...

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This might be the coolest projection mapping since Box. MrBeam, a projection mapping team out of the Netherlands, dropped us a line about their newest work done for the 75th anniversary of HP. 25 projectors, 7 sets, a robotic camera and some awesome content. The entire thing is...

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Once in a while it is nice to not work on a commercial project and have the freedom of doing whatever you want. Fortunately the people at Büro Hirzberger http://www.hirzbergerevents.com were totally open to whatever we presented them to decorate parts of their office space in Vienna.

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Interactive ads on Youtube are great, but they are still an underused way of creating awesome and catchy commercials.

Many businesses are already experimenting with interactive video, and some have got considerable success. That inspired me to pick out the best 15 must-see interactive Youtube ads. Some of them have a huge production budget, others nothing at all.

Interactive video adoption will soar from 1 in 5 marketers currently, to almost 1 in 3 - Wyzowl video marketing statistics 2018

Click "Play" and interact! Fun and inspiration guaranteed!

Short and Simple

1. A hunter shoots a bear
Results:

For the time of writing this post, the video had 17 million views on Youtube, and the 1st million came during the first 36 hours.

Purchase intent in Europe went up 100%. Sales 30%!

How to Make a Cool Animated Video for Free
Step by Step Guide Showing you How to Make an Animated Promo Video in 1hour. We will do this by remaking a popular, Master Card Commercial. You know the ones, "Hotdog $5, 2 Seats near the dugout $150, Spending an afternoon with your son, Priceless". With Over 2,700 Students and 4.5 Star Rating this is one of the Best Courses on Making Animated Promo Videos!

2. Boursin VR Campaign

The Boursin Sensorium VR experience takes you on a magical ride through a food lovers fridge, packed with the fresh ingredients. Immerse yourself in these ingredients as you soar through herb forests, skip over cranberries, and get up close to the bursting peppercorns.

3. How to promote a tongue cleaner?

Fun, cool. Who said that marketing boring products has to be boring?

Orabrush CEO said in September 2010 that Youtube had raised their sales by over a million USD and the biggest pharmacy chain wants their product on their shelves.

4. Insane human curling by BIC

Do you think curling is boring? Time to try human curling.

5. Audi campaign in Germany

The video is in German, but it's cool nevertheless, and I recommend to watch it. Involved are some of the most famous German soccer players, Google Maps, special forces and F1 service team. Awesome!

6. Simple musician promotes himself interactively

7. For inspiration

It's possible to get good results with very little effort and money.

Youtube Adventures

Commercial where you're a part of script writing.

8. Choose a different ending

Well done social campaign. Like a short movie.

9. Hostage drama promotes an electronics e-store

10. Make your campaign playful

This video doesn't promote anything, but it's a good source of inspiration. Why not create your interactive campaign on a proven and well-known model like the Millionaire game is?

11. Make a game on Youtube

Let your customers play a cool and compelling game that is branded by your company.

12. How to make science cool to children?

13. Hell Pizza and zombies

FABULOUS! Without any doubts, this is my favorite. Turn the volume up and go through the video. It's going to be one of the best or even THE best Youtube experience in your life. Was it like that?

14. ZPump 2.0 Speed Cam

Fun fast and get a pair of trainers! For us, running is about more than treadmills and racetracks. It's a vital part of life. So what better place to launch the ZPump 2.0, than right in the middle of the busiest street in Stockholm?

PS. I do not recommend it to children and slightly nervous people.

Almost 10 million views

Sales raised sharply and 43% of the growth was from new customers.

Do you know any awesome interactive Youtube ads that we haven't talked about? Share yours!

______________________
Photo via VisualHunt.com

Social Media Marketing 2018, PPC on 10+ Platforms.
Learn how to market via Twitter, Pinterest, Instagram, YouTube, Facebook, Google and more advertising platforms! This must have course has a 4.7 rating out of 1,226 ratings with more than 12 thousand students enrolled.

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Send this post to your friend on: Turn content into leads & sales! content marketing that converts tips and tricks cases and examples Sign up and get the latest information Interactive ads on Youtube are great, but they are still an underused way of creating awesome and catchy commercials.

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http://www.learnitin5.com/YouTube-interactive-videos

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Like a 21st century version of the choose-your-own-adventure books, interactive YouTube videos can up the engagement factor by letting the viewer decide the course of the action, or just play around with the content.

With Tippex seeing success with its A Hunter Shoots a Bear campaign, and Samsung(opens in a new tab) and Rogers(opens in a new tab) also testing the interactive video waters lately, we expect to see more creative campaigns from companies in 2011.

Meanwhile, we've found 10 top interactive YouTube experiences, from both businesses and individuals, that incorporate gameplay, quizzes and just plain old fashioned entertainment for your viewing pleasure.

So, prepare to engage with the gallery below and let us know your thoughts on this potentially exciting medium.

[nggallery id=713]

More Video Resources from Mashable:

- 10 Captivating Time-Lapse Design Videos

- 10 Excellent Examples of Guerrilla Marketing Campaigns [VIDEOS]

- 10 Stories Beautifully Told with Animated Typography [VIDEOS]

- 10 Incredibly Inspirational Moments on YouTube [VIDEOS]

- 10 Super Social Media Songs [VIDEOS]

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10 Incredible Interactive YouTube Videos

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Like a 21st century version of the choose-your-own-adventure books, interactive YouTube videos can up the engagement factor by letting the viewer decide the course of the action, or just play around with the content.

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Today we bring you some useful resources for web developers: Online or web-based Integrated Development Environments (IDE). With these applications - freely available online - you can develop virtually any type of web work working in a simple and comfortable way with hypertext and style languages ??like HTML, CSS, Script, JavaScript, PHP, and frameworks like Motools or jQuery, which allow users to execute code. In addition, many let you sign in to store and manage your own files in a history, and some offer interesting forms of collaborative coding.

Web IDEs for Web Development:

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10 HTML & CSS Online Code Editors for Web Developers

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Today we bring you some useful resources for web developers: Online or web-based Integrated Development Environments (IDE). With these applications - freely available online - you can develop virtually any type of web work working in a simple and comfortable way with hypertext and style languages ??like HTML, CSS, Script, JavaScript, PHP, and frameworks like Motools or jQuery, which allow users to execute code.

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Easily keep your software licenses and downloads up to date with our customer login area where you will have access to all your GSG Purchases. And, when you add new products or upgrade, your downloads will be instantly be added to your account.

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Greyscalegorilla | Tools and Training for Motion Designers

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Easily keep your software licenses and downloads up to date with our customer login area where you will have access to all your GSG Purchases. And, when you add new products or upgrade, your downloads will be instantly be added to your account.

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http://www.instructables.com/id/How-to-loop-an-animation-in-After-Effects-CS5/

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BEEPLE | the work of mike winkelmann (vj loops, cinema4d, everydays)

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BEEPLE | the work of mike winkelmann (vj loops, cinema4d, everydays)

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BEEPLE is Mike Winkelmann. A graphic designer from Charleston, SC, USA who does a variety of digital artwork including short films, Creative Commons VJ loops, everydays and VR / AR work. He's working on making it suck less every day

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Transfer

This dialog lists your downloads on the top and currently ongoing uploads on the bottom.

Kademlia

This dialogs provides mostly status information for the interested user, about the Kad part of eMule. This is a serverless search method, based on the Kademlia system ( paper).

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eMule-Project.net - Official eMule Homepage. Downloads, Help, Docu, News...

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Transfer This dialog lists your downloads on the top and currently ongoing uploads on the bottom. Kademlia This dialogs provides mostly status information for the interested user, about the Kad part of eMule. This is a serverless search method, based on the Kademlia system ( paper).

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1. Get your image source into different part.

2. Import them into flash library, name them.

3. Put these parts into a movieclip.

4.In the movie clip, create keyframe in 5th and 10th frame.

5.Chnage the motion in 5th frame.

6.Later apply classic tween.

-------------------------------------------

To make them much more interesting, go to the part *symbol.

Just add another frame and change a bit.

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A couple weeks ago, our friends from Cubicle Ninjas debuted a 6-part series on the latest trends in design. Today is the last day of the series, and it's all about presentation design! Working on a presentation for a client? Take a look at the latest presentation design trends for 2014. Your client will thank you.

What's Hot
Content as Imagery and Graphics
Using content as imagery creates an eye-catching display of information without clutter. With this trend, keep the background simple and use a striking font.
Full Slide Imagery
Full slide imagery can provoke emotion. Use high-quality images that relate to your content. And don't be afraid to add some type, but don't overdo it.
Print Aesthetic
Using print design elements found in print publications, such as magazines, help create slide decks that are professional and modern looking.

What's Not
Ribbons
A ribbon design in a presentation is unoriginal and overused. Try to avoid this trend with any design project.
Content Overload
With too much text and content, the presenter will lose the audience's attention. They'll be too busy trying to understand the slides, that they'll lose touch to what the presenter is saying.

The Next Fad
Interactive Infographics
The newest trend in presentation design! With new technology, it now is possible to develop interactive infographics as your presentation.

To view more inspiring images, please visit the full version on the Cubicle Ninjas' blog.

Have you ever designed a presentation for a client? What are some your presentation design tips? Be sure to share your thoughts by leaving a comment below.

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Presentation design trends of 2014 * Inspired Magazine

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A couple weeks ago, our friends from Cubicle Ninjas debuted a 6-part series on the latest trends in design. Today is the last day of the series, and it's all about presentation design! Working on a presentation for a client? Take a look at the latest presentation design trends for 2014.

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In the first part of this series, learn how to define a Dreamweaver site to set a local file and folder location.

Dreamweaver is a great program for building and designing websites visually. But it can be daunting when you first open it. It has so many features-what are they all for?

This eight-part tutorial series is designed to help you guide you through building a simple, yet elegant website in Dreamweaver 2015. It will guide you through the process of defining the site, building the structure with HTML (Hypertext Markup Language), adding text and images, and styling the pages with CSS (Cascading Style Sheets).

To keep the tutorial series to a reasonable length, you'll build only two web pages; but once you have done so, you should have sufficient knowledge to create more pages on your own.

Note:You don't need any previous experience with Dreamweaver. However, a general knowledge of Hypertext Markup Language (HTML) and Cascading Style Sheets (CSS), will help to provide context to many of the topics in this series. HTML and CSS are both open web standards and there are a lot of resources available to learn these technologies. Define page structure with HTML, Lay out and style web pages with CSS, and HTML & CSS provide a great foundation.

Let's get started by downloading the sample files, and taking a look at the finished project.

1. Download the sample files from the link at the top of this page.

2. The files are compressed as a single ZIP file. Extract the files to a convenient location, such as your Desktop.

On Mac OS X, click the downloaded ZIP file in the Mac Finder to automatically extract the files.

On Windows, right-click the downloaded ZIP file, and select Extract All from the context menu. Browse to the desired location to save the files, and then click Extract.

3. Inside the extracted files is a folder called bayside. It should contain nine subfolders, as shown in Figure 1.

The content folder contains the text content for the web pages, and the js folder contains a JavaScript file that will be used to control the navigation menu on small screen resolutions. The other folders contain a complete version of the project as it looks at the end of each part of this series. You can use these to check against your own code. There's no folder for part 8 because the final part is dedicated to showing you how to upload the finished project to a web server.

1. Open the part7 folder, and drag index.html into a browser to view it. The home page of the finished project looks like Figure 2.

Resize the browser by dragging one of the sides inwards. When the viewport is narrower than 700px, the layout changes from two columns to a single column. The navigation bar is replaced by MENU against a black background. The white text in the box over the image of the Golden Gate Bridge, has turned deep pink, and is now positioned below the image, as shown in Figure 3.

Click MENU. The navigation menu slides down smoothly on a semi-transparent black background (see Figure 4).

Open the navigation menu again, and click SIGHTS to view the second page (the other menu items are dummy links).

So that's what you'll be building with Dreamweaver 2015 throughout this series. In the process, you'll learn how to do the following:

Define a site in Dreamweaver

Build the structure of a web page with HTML5 elements

Use the DOM panel to find your way around the page and add new elements

Add text and images to the page

Download and resample images from a Creative Cloud Library

Style the page using Dreamweaver's CSS Designer

Create a second web page that's styled the same way

Control different layouts using the Visual Media Queries bar

Upload the finished pages to an online web server

Along the way, you'll also get to know the most important parts of the Dreamweaver user interface.

This is an in-depth tutorial, so give yourself plenty of time. Each part has been divided into short sections that explain not only what to do, but also why. Take a break between sections to make sure you understand the various techniques introduced.

Note: This tutorial series has been written for Dreamweaver 2015.2, and it uses features that are not available in older versions of the program. Although older versions of Dreamweaver are capable of building the same website, it's recommended that you use Dreamweaver 2015.2 for this tutorial. If you don't have a subscription to the Creative Cloud, you can use the free trial.

Before you start work, switch to the Design workspace. This will give you access to all the main panels you need for this tutorial. On Windows, the quick way to do this is to use the Workspace Switcher at the top right of the screen (see Figure 5).

On Mac OS X, by default the Workspace Switcher is in the same location, but if you have turned off the Application Frame, it's on the left. If you've also turned off the Application Bar, it's hidden. The alternative way to select a workspace is Window > Workspace Layout > Design.

A common beginner mistake is to start working on web pages in Dreamweaver without defining a site. This results in links to assets, such as images and style sheets, pointing to a location on your local computer. Everything works fine until you come to upload the site to your remote server. Then you discover all your links are broken and need to be fixed. Avoid this heartache by always defining a site. It's a quick and easy task.

In Dreamweaver, a site organizes all the documents on your local computer associated with your website and lets you track and maintain links, manage files, and transfer your site files to a web server. A typical Dreamweaver site has at least two parts:

Remote Folder: This is where you store your files on the computer that's running your web server. The web server is often (but not always) the computer that makes your site publicly available on the web.

Tip: If you plan to work on several sites, it's a good idea to create a folder on your local hard drive to store them. On Mac OS X, your home folder already includes a folder called Sites. On Windows, set up a folder called Sites at the top level of your C drive. Although the screenshots for this series were taken on Windows, the instructions are identical for Mac OS X, apart from keyboard shortcuts and the labels on some buttons (both are given).

All you need to start working is to give your site a name, and tell Dreamweaver where you want to store the files on your local computer. You don't need to define the remote folder until you're ready to upload your site to a live web server on the internet.

1. In the Site Name field, enter Bayside Responsive as the name of the site. The name is used internally by Dreamweaver to identify the site. It doesn't matter if it contains spaces.

2. Click the folder icon next to the Local Site Folder field to browse to and select the bayside folder from the sample files you downloaded. The Site Setup dialog box should now look like Figure 6, although the file path for Local Site Folder will depend on where you copied the bayside folder on your hard drive.

1. Expand Advanced Settings in the column on the left of the Site Setup dialog box, and select Local Info.

2. Click the folder icon to the right of the Default Images folder field to open the Choose Image Folder dialog box.

3. Click New Folder (in Windows, it's at the top of the dialog box; on a Mac, it's at the bottom). Name the new folder images, select it, and click Select Folder (Windows) or Choose (Mac). The Site Setup dialog box should look similar to Figure 7.

1. Leave the other options at their default values. There's no need to insert a value for Web URL because we're using links relative to Document.

2. Click Save.

The Files panel in Dreamweaver now shows the new local root folder for your current site (see Figure 8). The file list in the Files panel acts as a file manager, allowing you to copy paste, delete, move, and open files just as you would on a desktop.

You've now defined a local site folder for the Bayside Beat site. This is where you keep the working copies of web pages on your local computer. You've also specified the default folder to store images. This tells Dreamweaver to automatically copy images to that folder when you import images from outside the site root folder.

A typical website contains a large number of files and folders. For ease of maintenance, it's important to organize them logically. Create separate, appropriately named folders for images, videos, style sheets, and external JavaScript files. Also bear the following points in mind:

File and folder names in websites should never contain spaces or any of the following characters: /\?%*:|"<>.

Although other special characters are permitted, it's generally a good idea to confine yourself to alphanumeric characters, hyphens, and underscores.

Most file and folder names end up as part of a web page's URL, so keep them short, but meaningful. Long URLs are difficult for users to remember and type into browsers on a mobile device.

The vast majority of websites are hosted on Linux servers, which are case-sensitive. Using all lowercase letters for file and folder names avoids problems with files not being found.

The images and color scheme for this project are stored online in a shared Creative Cloud Library. CC Libraries make your visual assets available to you everywhere, and are particularly useful when collaborating with other people. For example, one person might be responsible for creating visual assets, while you're responsible for building the actual site. Check out the online documentation to learn more about using CC Libraries in Dreamweaver.

You need to save the assets in the shared library to a library of your own.

1. Use the assets in the Bayside Beat Libary.

2. Select the Bayside library in the Dreamweaver Libraries panel. You should see four images and six color swatches as shown in Figure 9.

You're going to create the Bayside Beat website from scratch. The sample files that you downloaded contain the text content in Microsoft Word and rich text format files, a JavaScript file, and copies of the project at each stage for you to compare against your own working files.

Let's begin by creating two HTML pages for the site.

If the Dreamweaver Welcome Screen is visible, click HTML in the Create New section. Alternatively, select File > New from the main menu. In either case, this opens the New Document dialog box, as shown in Figure 10.

1. Make sure that New Document is selected in the column on the left, that Document Type is set to HTML, and Framework to None.

2. Type Bayside Beat: Cable Cars in the Title field.

3. Make sure that Doc Type is at the default HTML5, and that there is nothing listed in the Attach CSS field. If anything is listed in Attach CSS, select it, and click the trash can icon to the right of the field.

4. If necessary, select the Split button (see Figure 11) at the top left of Document window to reveal the underlying HTML markup.

The Document window (or Live View) is completely blank, but the basic HTML structure is revealed in Code View, as Figure 12 shows.

Line 1 is the document type ( doctype) declaration that tells the browser this is an HTML file.

HTML is a tag-based language. Tags are surrounded by angle brackets. Most tags come in pairs, with the closing tag indicated by a forward slash after the opening angle bracket.

The whole page is nested inside a pair of <html> tags (on lines 2 and 10). The <head> section on lines 2-6 contains information for the browser. All the content for the page goes between the opening and closing <body> tags.

Most of the time, Dreamweaver creates all the necessary code for you as you work with its visual interface and dialog boxes. But you need to be careful if you copy and paste code from elsewhere. Like human beings, an HTML page can have only one head and only one body. If content doesn't show up in Live View or a browser, the most likely reason is that you've pasted it outside the body.

1. In the Save As dialog box, make sure you are in the bayside local site folder, name the file index.html, and click Save.

The file is now listed in the Files panel, and the tab at the top left of the Document window displays the filename.

Tip: You can always get to the current website's local site folder by clicking the Site Root button at the bottom of the Save As dialog box.

2. Select the same options as in step 2 previously, but this time leave the Title field blank, and then click Create.

3. Save the file in the site root folder as sights.html.

4. In Split View, the value between the <title> tags on line 5 is "Untitled Document".

This is what will be displayed in the browser tab or title bar. It will also be picked up by search engines. Leaving this value unchanged is a common beginner mistake.

There are two ways to change it:

Go into the code, and change it manually, making sure you leave the opening and closing HTML tags intact.

Use Dreamweaver's Property inspector. Let's use that technique.

5. The Property inspector is the large horizontal panel at the bottom of the Document window in the Design workspace. If necessary, click the Properties tab to bring it to the front (initially, it's hidden behind the Output panel).

Replace Untitled Document in the Document Title field with Bayside Beat: Sightseeing. Notice that nothing changes in the underlying HTML while you're typing.

6. To confirm the change, press the Tab key or Enter/Return. The value in the Document Title field replaces Untitled Document in the HTML code on line 5 (see Figure 13).

Save sights.html.

Although Dreamweaver creates the HTML markup for you, it's a good idea to keep Split View open much of the time when working with a web page. It lets you verify that the changes you made have been implemented correctly. That doesn't mean that Dreamweaver is unreliable. Except in unusual circumstances, it will do exactly what you ask. But it's important to know where you are in the document. If the insertion point is in the wrong place, your new code will be added there. If you're not careful, you can end up with a tangled mess that can be difficult to unravel. The DOM panel, which we'll be using in the next part of the tutorial series, is also invaluable in keeping track of the page structure.

Tip: If you prefer to see the underlying code alongside the visual representation of the page, select View > Split Vertically. To revert to splitting the Document window horizontally, select the same option again. The View menu also lets you choose which side Live View should be on. Drag the bar separating Code and Live Views to adjust their relative sizes. Dreamweaver remembers your settings automatically.

Now that you have finished defining your site, and created two blank web pages, you can start adding content to them.

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In the first part of this series, learn how to define a Dreamweaver site to set a local file and folder location. Dreamweaver is a great program for building and designing websites visually. But it can be daunting when you first open it. It has so many features-what are they all for?

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Let me begin by saying that I love Windows 8. I have it on all of my computers and I find that is the best OS for productivity and awesomeness. OS X is good looking and polished, especially with the Mavericks update (A.K.A. fake leather killer), but I find that it is lacking some productivity detai

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How to Google Like a Boss... - qm stories & news.

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GoodUI ideas and A/B tested patterns for higher conversion rates and growth

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Improve your user interface for more signups, leads, and sales with 75 UI ideas. Learn from detailed guides, articles, and a/b tested patterns for even more growth potential.

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Flat and minimal design are my bread and butter. Since I started making work as a designer I have been simplifying dimension, minimizing design elements, and maximizing white space. Now that these two styles have merged together at the forefront of mobile design, I thought I'd share what I've learned.

Unlike fans of underground bands who cry Sellout! when their favorite group goes mainstream, I was happy to see Apple slowly bring minimalist aesthetic to the forefront of design fashion [ note: we'll get to the "fashion" part in a moment].

Minimal design on the left, still having multiple layers of dimension to differentiate elements. Minimal AND flat design on the right, eliminates dimensions and places all elements on a single plane.

Now it seems that Apple has also brought flat design to the mainstream audience-and they're loving it. As expected, the flat iOS 7 update is being hailed as "new" and "fresh," when really it's just new and fresh for Apple. It's been around for a long time.

Design aesthetics follow trends just like in fashion: things are cool for a while, then they're not, and then they are again-usually after a long period of time in between. Anyone who tells you otherwise is a silly gnome (without the tremendous pointy red hat, of course).

If you're one of those designers that just does his thing no matter the trend, then more power to you. That's awesome. And may I be so bold as to say that's the way it should be.

If you're one of those designers who surfs the latest trends, then listen up, because if you're going to start making flat design you better do it well. I don't want you to ruin it for the rest of us.

The primary challenge in moving from dimensional design to flat design is working on just one level. Before iOS 7 there were imaginary levels of dimension created by drop shadows, textures, and so on; now everything exists on a flat plane. Thus "flat" design.

Pre-iOS 7: Lots of gradients, drop shadows, bevels, and overall levels. Post-iOS 7: One level (or dimension), no drop shadows, subtle gradients, if any.

Since we're working with one less method of differentiation it's important that what is left is even more refined than before. Essentially, the fewer elements we have to work with the more each must effectively speak to the viewer.

There are three basic design concepts you need to keep in mind when designing in a flat environment: hierarchy, chunking, and eye line.

Hierarchy

In iOS 6 and below, design hierarchy included dimensional differentiation. You could apply a drop shadow to a menu bar, "lifting" it above the rest of the content and instantly communicating it's "higher" level in the hierarchy. This is no more-and it's about time.

The most important elements must be the most demanding of the user's attention.

Creating a visual hierarchy is essential to communicating successfully. The last thing you want to do is put strong emphasis on the least important parts of your design. To ensure you don't do this, make a list of what matters most to least and make sure you design accordingly using size, color, weight, placement, and so on. This leads right into the second concept...

Chunking

One of the first things they teach you in design school is to step back and squint at your work. Doing this blurs everything together, helping you see general forms and view elements in a less detail-centric light. Chunking is derived from this same method of self appraisal.

The best way to explain chunking is by describing it as a macro hierarchy. In other words, you take the absolute most general features of a design and apply a hierarchy to it. You may have a dozen or so individual elements, but at a macro level there may only be two or three separate areas. These are chunks.

A macro view of structure hierarchy. The individual elements comprise the micro view.

Once you figure out what your general chunks are you can then apply individual hierarchies to each, creating levels within levels, further eliminating the need for dated faux shadows and textures. This is achieved in much the same way as the general hierarchy described above: using size, color, weight, placement, etc. The final element in all of this-and the most important-is the viewer.

Eye Line

If an app launches in the middle of the woods and no one is around to see it, does it exist? The viewer is the litmus test for your hierarchy, an uncontrollable control group that we as designers have to do our best to estimate and plan for. In a nutshell, it's how the visuals are viewed-the perception- that we're working to optimize.

Eye Line is the trail by which hierarchy and chunking techniques lead the viewer's eyes. In general, the eyes naturally begin at the top left and work their way down to the bottom right, "reading" the picture in much the same way as if reading a book. Top to bottom, left to right.

Keep the viewers' tendencies in mind when designing. You don't have 100% control of the Eye Line, and it isn't as flexible as hierarchy.

Controlling the visual weight of elements allows designers to manipulate the eye line and blaze trails of our own. We become pioneers of the screen, flexing our hierarchical powers and wrangling with viewers' natural tendencies. Top to bottom, left to right eventually morphs into Hold my hand, I'll show you where to go.

By now it's probably clear that these concepts are all intertwined. Hierarchy and Chunking are micro and macro methods of manipulating Eye Line, and Eye Line is a semi-flexible rule of thumb that helps distribute the elements in your Hierarchy and Chunks.

It takes smart consideration of all three-including their techniques, limitations, and tendencies-to create design that communicates effectively. Good luck out there in flatland.

With love,
-A flat designer.

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Flat and minimal design are my bread and butter. Since I started making work as a designer I have been simplifying dimension, minimizing design elements, and maximizing white space. Now that these two styles have merged together at the forefront of mobile design, I thought I'd share what I've learned.

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FilmSound.org: dedicated to the Art of Film Sound Design & Film Sound Theory

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FilmSound.org serves as an essential learning space dedicated to aspects of film sound.

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Why It’s Important to Sketch Before You Wireframe

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Why It’s Important to Sketch Before You Wireframe

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Have you ever had an idea for a website or application? It's easy to come up with the idea, but the hard part is understanding how that idea will take shape in user interface form. This is where sketching is useful. Sketching happens in many professions that involve creativity and construction.

Even Leonardo Da Vinci had to sketch out his inventions before he started to build them. No matter how smart you are, It's impossible to go from a simple idea in your head to immediately building it out without hashing out the details in between. Sketching out your idea before you build it is necessary for every designer to do.

Every Idea Needs User Interface Translation

Designing the user interface is a process. It all begins with an idea, but that idea needs user interface translation. It's not enough to say, "I want an app that does X, Y and Z". You need to know what the user will see on each screen of your app to do X, Y and Z.

Sketching takes your imaginative mind from the clouds to the user interface screen where you can start thinking about the user experience. You'll be able to figure out how your app will work to get the desired result. Sketching allows you to visualize the screen-to-screen interaction so that your idea is something that's visible and clear in user interface form.

A Sketch is Not a Wireframe

Many designers mistakenly think a sketch is a wireframe. They are similar but they are not the same thing. Both are useful for illustrating an interface concept, but a wireframe and a sketch are done in different mediums and produce different results.

When you sketch, you are trying to get a basic concept of how the app will work in user interface form. There are many ways you could craft an interface concept. But here you are trying to figure out what those ways are and which way works best. There is a lot of quick and dirty thinking that happens from pen to paper. The specifics of the user interface aren't important here. What matters most is understanding what the user will see on each screen that will lead them to the desired result.

When you wireframe, you are trying to refine the concept of how the app will work using pixelated grayscale widgets. The medium you're working in forces you to think in higher detail, where sizing, placement and order of elements are all figured out.

You're also forced to think more thoroughly about all the elements on the page from top to bottom, not just the basics. When you work in pixels, you can get more precise about how the user interface will work. As you finish wireframing, the interface concept should look more clear and refined.

Sketching Always Comes Before Wireframing

Many designers have different processes for how they work. Some might skip sketching and jump straight to wireframes. Some might skip wireframing and jump straight to mockups. But when you skip one or the either, you lose a lot of conceptual detail and refinement. The interface suffers because it enters into a stage prematurely and isn't thoroughly refined.

What happens is you either end up creating the basic concept of the interface during the wireframing stage, or you end up refining the concept during the mockup stage. This is counter-productive because sketching is where concepting is best done. Wireframing is where refining the concept is done. And mockups is where the visual graphics and content placement is done.

When you skip the sketching and wireframing stage, you end up thinking about too many things during a stage. This not only makes it hard on the designer, but it takes a lot away from the interface because the concept doesn't get the full attention it needs to develop.

Sketching Helps You Brainstorm Ideas with Clients

One of the biggest advantages to sketching is that it allows you to express your ideas quickly and involve others in creating the user experience. Whether you're sketching on a whiteboard or paper, it's important that your clients and team members understand the basic concept of the user experience so that they can provide you with the necessary content.

It's also important to include any feedback or ideas they have in your sketches so that they can see how it'll look. You could even ask clients to sketch their ideas out. This puts everyone on the same page so that the team can move forward with togetherness and mutual understanding.

Sketching Makes You Think and Work Faster

Wireframing from scratch with no basic concept is hard because you can't push pixels on software as fast as you can draw them on paper. When you're concepting the interface, you'll think about all the ways you can craft the user experience. There are a lot of ideas that could pop into your head that you won't be able to illustrate on a pixel canvas as fast due to the lack of flexibility.

Sketching lets you explore different options quickly so that you can figure out the best design direction. Getting a basic concept of the user interface through sketching will make the wireframing process faster and easier.

Sketching Makes Your Wireframes More Detailed

Wireframing with a sketched out concept means you don't have to figure out as much on your wireframes. When you've done the sketching already, you don't have to brainstorm all the various design directions you could go.

This leads to a more detailed wireframe because you're spending more time refining the sketched out concept you already have. The more detailed and refined your wireframes are, the easier it'll be when you get to the visual mockups stage.

Sketches Can Look Bad and Still Work Wonderfully

You don't need to have the skills of Leonardo Da Vinci to sketch. A sketch can look bad and still work wonderfully. What matters isn't your artistic ability, but your ability to explain different interface concepts.

Sketches offer others a peek into your thinking. When you get new ideas, it's easy to show them on your sketches. Unlike mockups, sketches don't need to look pretty. You don't need to have any technical design skill to do them. This makes collaborating with clients and team members a breeze.

A Tool for Better Sketching

Most designers sketch on a whiteboard or blank sheet of paper. But the problem with this is that there aren't device imprints for them to sketch on. This leads designers to forget about certain device dimensions and limitations. Another problem with sketching on a blank canvas is that it's hard to draw straight lines without a grid to guide you.

Wireframe Sheets are printable sketch sheets with device-sized imprints that solve these problems. They include imprints for iPhone, iPad, desktop browser and iOS icons.

The Power of Sketching

Sketching sets the tone for the rest of the design process. It's key in crafting the user experience and communicating it to others. You may think you don't need to sketch because you already know how you want the interface to look. But when you actually start sketching, you'll realize that the path that you were so set on might not work the best. Sketching allows you to entertain all the possibilities of what your interface could become. Where you go from there is completely up to you.

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Why It's Important to Sketch Before You Wireframe

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Have you ever had an idea for a website or application? It's easy to come up with the idea, but the hard part is understanding how that idea will take shape in user interface form. This is where sketching is useful. Sketching happens in many professions that involve creativity and construction.

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ABOUT COLORFUL 2023

The One Club for Creativity - in partnership with first-generation Filipinx designer and Young Guns 8 winner Rich Tu - is ecstatic to open a third exciting season of COLORFUL, the worldwide portfolio competition aimed at putting BIPOC creative professionals in the spotlight en route to even further acclaim in the globally renowned Young Guns 21.

COLORFUL is free to enter for BIPOC creatives who meet the qualifications of entering Young Guns - 30 years of age and under with at least two years of professional experience under their belts - but haven't yet won Young Guns.

But COLORFUL doesn't just prepare creative professionals for a chance at Young Guns glory; top winners also receive cash grants to put towards their own personal passion projects. Use it for post-production on a short film, to upgrade your hardware, or even to help cover rent while you pursue your creative dreams. It's all up to you!

Young Guns has long been a goal for countless young creatives worldwide to aspire to. With COLORFUL, we hope to put more Black, Latinx, Asian, and Indigenous talent onto that stage.

COLORFUL is made possible by donations from Russell's Reserve and Sunday Afternoon, as well as personal contributions by past Young Guns winners, Rich Tu (YG8), Menno Kluin (YG6), and Tré Seals (YG17). Branding for COLORFUL was created by Sunday Afternoon, with a custom typeface by Tré Seals.
ENTRY DEADLINE: FRIDAY, MAY 12, 2023 | 11:59PM PT

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The One Club for Creativity - in partnership with first-generation Filipinx designer and Young Guns 8 winner Rich Tu - is ecstatic to open a third exciting season of COLORFUL, the worldwide portfolio competition aimed at putting BIPOC creative professionals in the spotlight en route to even further acclaim in the globally renowned Young Guns 21.

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Most designers wireframe their designs in one way or another, even if it just involves them making quick sketches on the back of some scratch paper. Wireframing is an important part of the web design process, especially for more complex projects. Wireframes can come in handy when you're communicating with clients, as it allows them to visualize your ideas more easily than when you just describe them verbally.

Marketing is no longer just direct mail and billboards, it's much more than that. You must be able to impress your clients by showing care and dedication to their marketing efforts, or they will just go to another agency. This is why wireframing is so important.

This guide covers everything you need to know about website wireframes to get started.

Why You Should Wireframe Your Web Designs

Wireframing is really the first step in the design process. Unless the site you're designing is incredibly minimal and simple, wireframing helps clarify exactly what needs to be on the different page types of your website and assures to the client that they are getting their money's worth with their online marketing effort. By taking the time to create at least a basic wireframe, you can make sure that your designs will take into account all the different page elements that need to go into the design, and that they're positioned in the best possible way.

Wireframes are also cost-effective by saving you potential time lost due to revising a high-fidelity comp. Wireframes can easily be revised or discarded. Wireframes give your page layouts a great starting point and a solid foundation.

Wireframe vs. Mockup vs. Prototype

Wireframes, mockups, and prototypes are sometimes used interchangeably, but they are three different things (though there is sometimes some overlap between them). Each one has a slightly different purpose that it gives to the design process.

Wireframes are basic illustrations of the structure and components of a web page. This is generally the first step in the design process.

Mockups generally focus on the visual design elements of the site.

These are often very close or identical to the actual final site design and include all the graphics, typography, and other page elements. Mockups are generally just image files.

Prototypes are semi-functional webpage layouts of a mockup/comp that serves to give a higher-fidelity preview of the actual site being built. Prototypes will have the user interface and are usually constructed using HTML/CSS (and even JavaScript for showcasing how the front-end interface works).

This stage precedes programming the business logic of the site. While they might not have full functionality, they generally give clients the ability to click around and simulate the way the site will eventually work. Prototypes may or may not also include finalized design elements.

Rough sketch of user interface flow on a mobile app. Image by Fernando Guillen.

Wireframes come first. What follows - either prototypes or mockup models - is largely going to be dependent on the type of site you are building.

If it's a web app rather than a simple static website, it's likely going to benefit from prototyping.

How to Create a Wireframe

Creating a wireframe can be as simple or as complicated as you want. In its most basic form, your wireframe might be nothing more than a sketch on some graph paper. Other "wireframes" are created digitally and are really more like prototypes, with clickable objects and limited functionality.

Usually, it's pretty simple for a site with just a few pages such as a local restaurants website, but more diverse sites, such as one for a college, will have a more complex wireframe. The type of wireframe you create will depend on what the individual project requires, as well as what your own workflow is like. More complicated projects will likely have more complicated wireframes, while simple sites might have simpler wireframes.

What to Include in a Wireframe

Your wireframes should include enough information to reflect what needs to appear on each page of your website.

Think about the general elements of most web pages: headers, footers, sidebars, and content areas. Then think of additional elements your specific project will have: dynamic widgets, basic site features such as search bars and navigation, graphics, and so forth. Once you have an idea of what your site will include, start creating your wireframes based on those elements.

How detailed you want to get will again depend on the project and the purpose of the wireframe. If your wireframe is just going to serve as a guiding document for your own reference, then you don't want to get too involved in the wireframing process. On the other hand, if it's going to be used by more than one designer or developer, or presented to your client, then it needs to be more formal.

Low-Fidelity vs. High-Fidelity Wireframes

You have a couple of options when it comes to the style of your wireframes. Some designers opt for low-fidelity (low-fi) wireframes that are basically just lines on a plain background with some labels. These include both hand-drawn and digital wireframes, and they're usually very simple.

An example of a low-fi wireframe for a web app. Image by Paul Downey.

High-fidelity (hi-fi) wireframes go one step further, using certain design elements within the wireframe. This might include the logo or some other basic graphics, as well as the color scheme and other visual design elements.

Wireframes like this start approaching the level of mockups, but they can be invaluable in conveying a sense of what the website will look like, especially to clients who might have a hard time visualizing what a website will look like based on a low-fi wireframe.

Wireframing Techniques

There are dozens of different ways to create wireframes, ranging from simple, pen-and-paper sketches to more complex diagrams that look almost as polished as production websites. There are also different approaches to the purpose and reasoning behind creating wireframes, depending on the needs of individual designers and projects. Here are some resources about different procedures for creating website wireframes.

Wireframing with InDesign and Illustrator UXmatters has a great article on how to wireframe using Adobe InDesign and Illustrator. They talk about what led the to the decision to use InDesign and Illustrator over other products, as well as how they go about using these two applications to create their wireframes. Grey Box Method Jason Santa Maria has a fantastic post about the "Grey Box Method" of creating wireframes.

He outlines his entire process for creating wireframes, from sketching on paper to creating a grayscale wireframe in Illustrator. He includes examples from a couple of different sites to illustrate his points. The Future of Wireframes While this post isn't dedicated entirely to the process or method of creating wireframes, it does include some valuable information on both, especially in terms of how to make the wireframing process better for designers, developers, and site owners.

20 Steps to Better Wireframing This post from Think Vitamin lays out in 20 steps exactly what you should be doing to create awesome wireframes. It's a fantastic post to check out whether you're completely new to wireframing or just unhappy with your current process.

The Wireframing Process

While it varies for everyone, there are a handful of fundamental steps to creating a wireframe. You'll likely start out with a list of things the site needs to include or a formal design specification document.

Some designers might dive right in from there, ticking things off their list as they add them to the wireframe, either in an app or by drawing on paper. Others like to start out with a "big picture" look at the overall design, adding details in once they've got the basic layout foundations pinned down. Whether you decide to sketch things out on paper or work with software initially, don't rule out either method.

Some designers make rough sketches on paper and then move over to software to create more polished wireframes. Others go straight for the software. Still, others stick purely to hand drawn paper wireframes.

Just remember that if you get stuck, changing formats can work wonders for your creativity. You'll probably want to try a few different ideas in your wireframes before you settle on one design. Wireframing is the best stage to do this, as you have the least amount of time and energy invested and can more easily make changes and try new/experimental things.

Once a basic wireframe is created, you may send it around to other team members for feedback or put it away for a day or two to review again. Once you're happy with it, it's time to either share it with the client for feedback or to start working on mockups based on the wireframe.

Tools for Wireframing

There are many great tools for wireframing available at your disposal.

Some are specifically made for wireframing, while others are more general-purposed but work particularly well for the task. The tools you decide to use will depend on personal preference and project requirements. There is no "best" tool for wireframing; it's whatever you're comfortable using and whatever works for you.

Pen and Paper

Pen (or pencil) and paper are the most basic tools you can use to create a wireframe.

Graph paper works particularly well, as it allows you to create relatively clean wireframes without having to break out a ruler. It's also useful to have grid lines to create elements in proportion.

A sketch on gridded notebook paper.

Image by John Manoogian III.

You might want to use a pencil for your initial sketches, so you can erase things without having to start over. Then, as you finalize different parts, you can trace over them with a pen to prevent erasing the wrong elements. You may even consider using colored pens and pencils to differentiate between elements or to add more meaning to your wireframes by color-coding things; for example, one color for a group of elements can be helpful, as it helps instantly identify items within your wireframe as they're moved around on different page layouts.

Using Post-it notes for quick prototyping. Image by Richard Dallaway.

Using Post-it notes/sticky notes in your paper wireframing process makes it easy to rearrange different design elements without having to re-sketch the whole thing.

Web-Based Tools

Web-based wireframing tools almost always include the ability to share wireframes with other team members or clients. They also have the added advantages of being accessible from anywhere and being cross-platform compatible.

Following are a few examples of browser-based wireframing tools. Mockingbird Mockingbird works in Safari, Firefox and Chrome and has a number of unique features. One of the better time-saving features is that it has automatic text resizing: If you change the size of a button or similar element, Mockingbird changes the text size to match.

It also lets you create multi-page wireframes with links. Lovely Charts Lovely Charts can be used for wireframes or a variety of other charts. It has an intuitive, drag-and-drop drawing interface, which makes it incredibly easy to use.

It also makes assumptions based on the type of chart you're creating, to help you create charts faster. Cacoo Cacoo is another free online wireframing tool that uses drag-and-drop elements to speed up the wireframing process. It includes publishing options for your wireframes that lets you share them publicly with anyone who knows the URL, though editing and managing of wireframes is all handled through an SSL connection for privacy.

Lumzy Lumzy can go beyond just wireframing and into a fully-featured prototyping tool that lets you add events to controls, put controls inside other containers and emulate the finished project with triggers caused by user actions. It also includes live chat, real-time collaboration and an image editor. Jumpchart Jumpchart works for both wireframing and prototyping, with plenty of tools for showing page hierarchy and relationships between pages.

There's a free plan that allows for up to two projects and two collaborators. Jumpchart also lets you export your finished prototype to WordPress (with the paid version). Balsamiq Mockups Balsamiq Mockups aims to reproduce the experience of sketching wireframes, and because the end results look more like sketches than formal designs, it maintains the metaphor of sketching out a wireframe on paper.

Balsamiq Mockups has plenty of collaboration and sharing tools as well. Google Drawings Google Drawings is just starting to gain some traction as a viable wireframing app. It's part of the Google Docs suite of software, and is completely free to use.

It works similarly to other online drawing apps, with predefined shapes and the ability to add text. What really makes it useful, though, is that there's a set of templates (from Danish UX designer, Morten Just) specifically for Google Drawings that you can use to create website wireframes. Drawings also lets you work collaboratively with multiple people, and even allows sharing your drawings publicly online.

JustProto JustProto is designed for prototyping of web and desktop apps, though it can also be used for wireframing websites. It includes over 200 icons and banners you can use in your wireframes and you can create master pages to use as a framework to avoid repetitious work. There's a free plan available that lets you manage one project, while paid plans start at $19/month.

Creately Creately is a diagramming app that includes a library of objects and shapes and a drag-and-drop drawing interface. It includes a variety of collaboration tools, including versioning and short URL publishing.

Desktop and Hybrid Apps

Most desktop wireframing apps have some way of sharing wireframes between team members, although it sometimes requires others to download special software, or wireframes are just shared as flat images, which makes team editing much more difficult. Hybrid apps, on the other hand, generally have both online and offline modes, offering the best of both worlds.

MockFlow MockFlow is an online/offline hybrid app that lets you create and collaborate on wireframes. It includes a large library of mockup components ready for you to use, as well as a variety of publishing options (including PDF and PowerPoint export). The free plan allows for one mockup with up to four pages and two collaborators.

iPlotz iPlotz is another online/offline hybrid that has a downloadable desktop client. It has both collaboration and project management features, making it a great choice for teams. The online version includes a free plan as well as paid plans; the desktop app is $75. Pencil Pencil is a Firefox plugin for creating wireframes and prototypes. It includes an on-screen text editor (with rich text format support), export to HTML, PNG and other file formats, built-in stencils, and more. Because it's a Firefox plugin, it's operating-system-independent.

There are also standalone builds of Pencil for Linux and Windows. Prototype Composer Prototype Composer is a web app prototyping program. It lets you build usable applications that closely mimic the experience your end-users will have, all with a graphical UI that doesn't require coding knowledge.

There are Professional and Community (free) editions available.

HTML Wireframes

The big advantage to using HTML and CSS for your wireframes is that you're giving yourself a head-start on coding your actual pages. The downside is that it's easy to get sucked into actually designing and coding the site, rather than just creating a quick wireframe. Your wireframe can very quickly become a mockup or full-fledged prototype much earlier than it should.

But again, wireframing with HTML does give you a head start on the design and coding process. If you can resist the urge to do too much, it's a fantastic option. To learn more about HTML-based wireframing, check out the following article: HTML Wireframes and Prototypes: All Gain and No Pain This article on Boxes and Arrows, a leading site on the subject of design, discusses the benefits of wireframing and prototyping using HTML.

Wireframing Templates

Using templates and stencils for your wireframes can greatly speed up the process, especially if you opt to use pen and paper for wireframing, or programs that weren't specifically created for wireframing (like Adobe Illustrator).

Below are more than a dozen templates and stencil kits, all free to use. OmniGraffle Wireframe Stencils This OmniGraffle stencil set from Konigi includes pretty much any UI element you might need, including browser chrome (borders around a web browser window), controls, basic shapes, tabs, video players, and more. Free Web UI Wireframe Kit Fuel Your Interface offers this free wireframe kit that includes a variety of UI elements, including buttons, breadcrumbs, dialog boxes, and more.

Yahoo! Developer Network Design Stencils This wireframe kit from Johnny Nines includes a variety of shapes and elements, like buttons, headings, lists, and tables, for creating wireframes in Adobe Illustrator. 6 Pages Template Here's a printable stencil for hand-drawing wireframes that includes six browser windows, plus space for notes. Free Sketching & Wireframing Kit Janko at Warp Speed offers up this set of sketched wireframing stencils, available in a number of file formats: Adobe Illustrator, SVG, PDF and EPS.

Grids for Sketching Ben Martineau has released this set of grids for sketching wireframes. Included are 16-column, 12-column, 10-column, 5-column, 4-column and 3-column grid structures. A4 Sketching Paper This sketching paper template includes a basic grid with browser chrome and an area on the side for your notes.

Sqetch Sqetch is an Adobe Illustrator toolkit that includes a number of templates and elements, including iPad and browser chrome, GUI elements, and form elements. Wireframe Template Here's a very basic wireframe template, with space for sketching, and title, and notes. Konigi Graph Paper Konigi offers a few different printable graph paper templates, including a storyboard (with and without notes), portrait and landscape wireframes, and a wireframe with notes.

Dragnet Website Wireframes Kit for Adobe Fireworks Dragnet offers this free wireframe stencil kit for Adobe Fireworks that includes a variety of UI elements like buttons, drop-downs, and tabs. Free Wireframe Stencils for Keynote Here's a great set of wireframe stencils for Apple's Keynote program. It includes all the basic UI elements you'd expect to find: buttons, modal windows, tabs, headings, dialog boxes, and more.

Using Wireframes to Think Through a Design

Sketching out wireframes can be a great way to think through the design of your website without spending hours working on mock-ups in Photoshop or coding preliminary designs.

Wireframing can let you work through a number of design and layout ideas quickly and at little cost but your time.

Wireframe sketched with pen on grid paper. Image by John Manoogian III.

Take a look at the design specification documents you have that tell you exactly what elements you need on the site. Then just dive in and start arranging them on the wireframe.

Don't be afraid to try non-traditional things at this stage. Remember, it's just a wireframe. A mistake or a failed attempt at this point isn't going to set you back drastically.

Crumple up the piece of paper, chuck it in the recycling bin, and then start over. Release your creative inhibitions at this stage.

Wireframes as a Project Deliverable

Presenting wireframes to your clients can be a valuable way to make sure everyone is on the same page prior to creating the actual design mockups. It's much easier to change around the position of elements on the page when you're working with wireframes than it is with Photoshop designs or coded pages.

Wireframes as a deliverable also display the craftsmanship you put in your work. Be sure to, however, bill appropriately for the additional time that wireframes tack onto your design process. Of course, if you're going to be using your wireframes as deliverables, you'll want to make sure they're professionally devised and not just scribbled on some plain paper or the back of an invoice (unless your client expects it to be that way).

The tools we already mentioned above can all work to create more professional-looking wireframes for showing your clients.

Polished vs. Sketchy

One of the biggest considerations when creating deliverable wireframes is how polished they should look. There are generally two schools of thought on this. One viewpoint of the "polished vs. sketchy" debate asserts that anything going to a client should be as polished and formalized as possible. The other viewpoint argues that offering the client a polished wireframe makes them less likely to request changes because things feel more "finalized." In other words, sketch-style wireframes feel less formal and are more likely to get honest feedback. There are pros and cons to either approach.

Polished wireframes can often help a client better visualize what the site's layout will eventually look like. Adding in things like color or minimal graphics can go even further toward this end. However, you run the risk that your client won't offer honest feedback because they feel the project is too finalized already.

Example of a polished wireframe. Image by Rodrigo Teixeira.

On the other hand, sketchy wireframes come across as more like "rough ideas" and seem more inviting to client feedback. The downside here is that clients who aren't particularly visually oriented or creative, or who lack familiarity with what website wireframes are, may have a hard time imagining what their site is going to look like or might be confused as to why their site looks like it was hand-sketched.

A sketchy-style wireframe that is good as a project deliverable. Image by Aaron T. Travis.

Combining both polished and sketchy wireframing styles may work best for some.

You could also use sketchy wireframes combined with a mood board that gives an idea of how the color scheme, textures, typography, and other visual elements will look.

Wireframing Resources

To conclude this guide, here are a handful of web resources dedicated to design wireframing for you to peruse. I Heart Wireframes Flickr Group I Heart Wireframes is a Flickr group that showcases a wide variety of wireframes from designers around the world. They currently include more than 780 wireframes and have over 1,800 members.

I Heart Wireframes Tumblr This Tumblr blog showcases outstanding wireframes from all over, and is also associated with the I Heart Wireframes Flickr group above. Wireframe Showcase Wireframe Showcase is a gallery site that features wireframes alongside the completed designs they represent. Wireframes Magazine Wireframes Magazine covers all things wireframe-related, including tons of stencils and wireframing templates, as well as examples and inspiration.

Web.Without.Words Web.without.words takes a sort of antipodal approach to wireframing, showing a different popular site each week and reverse-engineering a wireframe for it by blocking out the actual content.

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Looking to expand your knowledge? Check out this round-up of top lessons on graphic design theory and free graphic design courses online!

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I started Design Meltdown in late 2005 and it served me well over these many years. But it would seem that nothing will match my passion and momentum I found in those first few years. It is with a heavy heart that I shut the site down.

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I've taken a long sabbatical from the site because of an overdose of dealing with websites and people suffering from Dunning-Kruger Syndrome. Seriously, 20 years of looking at badly designed websites takes its toll, but like John Wick, I'm back. Bad websites: Prepare to get shot in the face a la John Wick. Click picture for my feelings on the matter.

Web Pages That Suck Presents The 20 Worst Websites of 2014

This year there's less emphasis on using Over-The-Top websites-mostly because I've separated them into their own document The 12 Worst Over-The-Top Websites of 2014 -and started discussing mobile mistakes along with more serious design flaws. This shouldn't be a surprise as the world is seeing a quantifiable move from the desktop to mobile.
The 20 Worst Websites of 2014
The 12 Worst Over-The-Top Websites of 2014

Here are 2014's websites that make you ask questions like, "WTF is going on here?" Many of these sites cause me to exclaim, "You've got to be kidding me!" Well, those aren't my exact words <grin>.
The 12 Worst Over-The-Top Websites of 2014
We're in hell.
The 25 Worst Websites of 2013
The Worst Websites of 2013: The Contenders from July through December

A lot of these sites are going to end up on the Worst Websites of 2013, which should be out Monday, January 13.
Worst Websites of 2013: The Contenders from July through December
Worst Websites of 2013 Contenders: January through June

These sites run the gamut from just a few tragic mistakes to the worst kind of Over-The-Top websites you see featured here in The Daily Sucker.

My personal favorites are the WTF?-What The Heck?-sites that make you shake your head and ask the question, "Did anybody look at this site before it went live?" The answer to that question is usually, "Doesn't look like it."
Worst Websites of 2013: The Contenders from January through June
The Daily Sucker - Current Examples of Bad Web Design

You don't have to wait until the end of the year for our "Worst Websites of the Year" to feel good about your web design skills.

The Daily Sucker provides current examples of sucky web design techniques.

iQuim - An Example of Bad Web Design for March 16, 2016

Submitters' comments: Either familiarity with somewhat archaic Eighteenth Century English alerted me to this and no one with the institution caught it or "Iquim" is more appropriate for a soon-to-be-released Apple device and app likely to set unbelievable sales records.
Go to the Daily Sucker
The Biggest Mistakes in Web Design 1995-2015

I've gathered what I think are the biggest web design mistakes committed during the period 1995 to 2015. Yes, it is a little facetious to say these mistakes will be made in the year 2015, but it's human nature to repeat your mistakes over and over. But it's human nature to repeat your mistakes over and over.

If you could take away one thought from the article, I would like it to be "Visitors to your web site don't care about your problems. They want you to solve their problems now.
The Biggest Mistakes in Web Design 1995-2015
Web Design Checklists

Smashing Magazine put these lists under the category "Ultimate Web Design Checklists" and said:

This checklist from Web Pages That Suck is one of the most complete checklists out there.

My two web design checklists will help your website not suck.

You don't have to spend thousands of dollars on seminars or spend hundreds of dollars on books to find out what's wrong with your web site.

I'm giving you the tools to do the job yourself. Just compare your site against two easy-to-use checklists and find out what you need to fix.

Web Design Checklist 1 - 178 ways you're killing your site.
Web Design Checklist 2 - 83 ways you're maiming your site.

What do I do now to fix my site? - Hopefully, fix what's wrong.
What we clicked on in Checklist 1 - See mistakes others have made.
Top 30 Web Design Mistakes - See the most "popular" mistakes.

The Concept Behind Web Pages That Suck

In describing my first book, Amazon.com said, "Unless you're abnormally gifted, the best way to learn a craft thoroughly is to learn not only its central tenets but also its pitfalls."

Looking at bad web site design is valuable because it gives us the opportunity to learn from other people's mistakes without having to make them ourselves.

Winston Churchill once said, "All men make mistakes, but only wise men learn from their mistakes." If you go through this site and learn from all the mistakes you see, you will be a very, very wise web designer and be able to take a bad web site and change it into a good web site.

Of all the comments about WebPagesThatSuck, the one by "rocknbil" on one of the WebMasterWorld forums best describes the site's value:

If there is one thing I wish someone had banged into my head from the start, it is everything mentioned on this site (Web Pages That Suck). Read it, study it, beat your ego down into the box where he/she belongs and apply it to your own work. You will become stronger and better for it.

But alas, I probably wouldn't have listened. I have a BFA in Art and came from the print industry, so a large part of my directive was all about the design, all about "how it looks" and to heck with everything else. I'm just thankful I learned how wrong I was early on.

Great web design is an art and occurs when design and content are seamless and you don't notice its greatness. With great web design, it's easy to find the information you need. The content makes you want to return again and again and, most importantly, great design gives credibility to the company/organization.

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learn good web design by looking at bad web design

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Web Pages That Suck - learn good web design by looking at bad web design - Home Page

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I've taken a long sabbatical from the site because of an overdose of dealing with websites and people suffering from Dunning-Kruger Syndrome. Seriously, 20 years of looking at badly designed websites takes its toll, but like John Wick, I'm back. Bad websites: Prepare to get shot in the face a la John Wick.

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30 Inspiring Sites with Illustrated Backgrounds

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30 Inspiring Sites with Illustrated Backgrounds

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A well-selected background illustration can give a web design lacking a bit of color the right amount of pop, and it can convey a great deal of information about the site's purpose and values inexplicitly as well.

The background illustration is a handy tool that can convey a sense of playfulness with a colorful cartoon or imply the values of a particular setting with a high-resolution photograph. In this article, we look at 30 websites that use this tool to great effect.

Saratusar

Yes Insurance

TorisEye

BirdBox

Bowtie Periods

Arbel Designs

Creative Switch

Cute Little Factory

Cool Brush Design

Deborah Cavenaugh (Portfolio)

Dedoce

Dean Oakly (Portfolio)

DiO

Designzilla

IndoFolio

Forrst

Kinetic

LegWork Studio

Joystick Generals

Moshi Monsters

Mikimottes

Octonauts

Reservoir34

Natrashka

Somos La Pera Limonera

Studio7Designs

Morphix

Ffive

Happy Webbies

The Many Faces of Alan Rickman

What are your favorite illustrated web designs? Let us know in the comments!

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30 Inspiring Sites with Illustrated Backgrounds - SitePoint

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A well-selected background illustration can give a web design lacking a bit of color the right amount of pop, and it can convey a great deal of information about the site's purpose and values inexplicitly as well. The background illustration is a handy tool that can convey a sense of playfulness with a colorful cartoon ...

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SitePoint - Learn HTML, CSS, JavaScript, PHP, UX & Responsive Design

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Learn Web Design & Development with SitePoint tutorials, courses and books - HTML, CSS, JavaScript, PHP, Responsive Web Design

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Web Design Resources for designers. We include tutorials, plugins, and web development tools. Download free icons, and fonts for web and graphic designers.

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Designing Web Usability by Jakob Nielsen

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Designing Web Usability by Jakob Nielsen

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Daily inspiration for creative people. Fresh thinking, expert tips and tutorials to supercharge your creative muscles.

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What It’s Like To Work In The Creative Industry

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What It’s Like To Work In The Creative Industry

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Calvin Nicholls is a Canadian artist specialised in paper sculpture. He creates pieces mainly for advertising campaigns, private collectors, institutions, book publishers, corporate gift companies and galleries.

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Art-Spire, Source of artistic inspiration.

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Calvin Nicholls is a Canadian artist specialised in paper sculpture. He creates pieces mainly for advertising campaigns, private collectors, institutions, book publishers, corporate gift companies and galleries.

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A CSS gallery and showcase of the best web design inspiration, featuring over 2,500 websites searchable by type, subject, and style.

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4-5

Starlight Princess

Gates of Olympus

Aztec Gems

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3

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1-2

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Triple Panda

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DEWA89 > Situs Daftar Slot Gacor Dan Slot Demo Gratis Pragmatic Play

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Pragmatic Play menghadirkan banyak mesin slot online dengan live rtp tertinggi di Indonesia. Slot Gacor DEWA89 winrate tertinggi dapat dimainkan langsung dari smartphone atau desktop Anda. Tentunya judi slot online gacor yang dihadirkan paling menguntungkan jika dimainkan terus menerus. Hanya dengan modal 25.000 rupiah saja, pemain sudah bisa memainkan game slot gacor Pragmatic Play yang berpeluang besar untuk mendapatkan jackpot terbesar.