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Did we achieve our aim ? From our final testing of the game, it was clear to us that we could introduce the concept of attraction and repulsion within magnets via the paddles and how they would only work using the correct magnet side.

What would we do different if given the chance ?
We all agree if we were to remake the game we would have had a more exact approach to assembly. We didn't really abide by the measure twice cut once saying, and estimated our measurements as seen by the lack of numbers and sizing in our design drawings.

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The children will be enabled to explore magnetic fields across materials and the varying strength of its force through a designing and making group activity and
carry out simple experiments fairly to test a magnet's attraction and repulsion of various metals.

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Our evaluation of the game we made centered on three main points
1.Would it be a meaningful support to curricular learning?
While we made this game we discussed opportunities where this game could aid our teaching and how to incorporate it.
2. Does it function as an interactive magnet game?
We admittedly took great pleasure in our beta testing of this game once the paint dried as seen in our video above. This was a clear indicator that it did indeed function as hoped.
3. Would it truly engage and delight children?
An import goal for us was to make something which we can actually use in a classroom that would entertain the students while actively learning about magnetism. To test out our theory we had a younger relative try out our game to see would it appeal to the age group. Thankfully it was thoroughly enjoyed and we were then satisfied with our project.

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How would we assess the child’s prior knowledge

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How would we assess the child’s prior knowledge

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First we would do a KWL chart to find the children’s experience with magnetism. As a class we can make an anchor chart to refer to during their investigating. We can decide what properties we may need to brush up on with help from the curriculum documents.

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Kellie owns an air hockey table at home and we were intrigued by the air pressure and how it interacted with the game. We then explored the possibility of applying this to magnetism.

The purpose of our task was to create a game using magnetism. After researching other interactive games on the internet, we decided we would revert to our fascination with air hockey... making our own magnet hockey.

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Hans Christian Oersted investigated the relationship between magnetism and electricity, 200 years later in 1820. He demonstrated his theories by placing a magnet next to an electrical wire which resulted in the compass’s accuracy being derailed.

Hans Christian Oersted

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William Gilbert was the first scientist to make a magnet. He was a physician during the 1600s. he discovered that the Earth was a magnet and also that magnets could be created from iron and their magnetic properties lost if they were heated.

William Gilbert

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The Chinese had their own version of a sailors’ compass that was similar to the Vikings but which has evidence of being in use from 800AD. The Chinese placed a splinter of lodestone into water to float, again directing them. Marco Polo and other explorers brought their findings of this new compass back to Italy which allowed the Europeans to navigate the world 500 years later than the Vikings.

Chinese Compass

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From 1,000 AD, Viking sailors used magnets in order to navigate. Due to a large amount of lodestone in Scandinavia and their dark winters, with little light to navigate ships by, they developed a sort of compass. The Viking sailors used a magnetised iron needle which the places on a piece of straw. They floated the needle in a bowl of water which indicated north and south.

Lodestone

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A naturalist and roman author known as Pliny the Elder conducted scientific research for Emperor Vespasian during the years of early A.D. He recorded a hill composed of stone which attracted iron to it. He declared it to be of supernatural or magic power which led to superstitions over the material he found. These included the idea that all of the ships lost at sea had been dragged to magnetic islands.

Pliny the Elder

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4,000 years ago in Magnesia in north Greece, Magnes, a Greek shepherd was minding his sheep when he noticed the metal end on the staff for herding the sheep and the nails holding his shoes together were stuck to the rock he was standing on. This was the first recorded lodestone, which became known as “magnetite”.

Magnes

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Aim: Two opposing players attempt to use their magnetic paddles to move their pieces that push a ball into the opposite goals.
The board game is hollow and allows the paddles to move underneath the board. The paddles have magnets inside them which move the game pieces on the board above which also have magnets inside.

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Context In which We Set the Investigation:

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Context In which We Set the Investigation:

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Strand:Energy and Forces
Strand Units:Magnetism and Electricity

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The magnetic field must travel through the cardboard.
The magnets must be arranged so that the magnets in the paddles and game pieces are attracted to one another so that they can be dragged along.

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- How many paper clips can be picked up?
- How strong is your magnet?
- Does the size of the magnet affect its strength?
- Does the red side of the magnet always stick to the blue side?
- When do magnets flip when they are put close to one another?
- Can more magnets hold more?
- What direction must magnets be for them to stick/push?
- How far does the magnetic field reach?
- How thick of a material can the magnetic field pass though?

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The children will be enabled to:
1. design and make an investigation to answer one of their questions about magnets

2. plan an investigation

3. interpret their results through observations so that they recognise that magnets can attract or repel each other and that magnets can be used to pick up objects

4. recognise characteristics of magnets when playing the board game

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This board game was created with the intention of it consolidating children's understanding of magnetic fields and how they can push and pull each other. The board game also further explores the ability of magnets to lift and hold objects.