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At the movie theater, the 1980s was the age of the blockbuster. Movies like “E.T.: The Extra-Terrestrial,” “Return of the Jedi,” “Raiders of the Lost Ark” and “Beverly Hills Cop” appealed to moviegoers of all ages and made hundreds of millions of dollars at the box office.

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At home, people watched family sitcoms like “The Cosby Show,” “Family Ties,” “Roseanne” and “Married...with Children.” They also rented movies to watch on their new VCRs.

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The Eighties see the collapse of traditional communism and the ending of the Cold War. Microsoft, IBM, Intel and Apple begin to have an impact on all our lives as small Computers becomes cheaper and more wide spread.

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In 1962, Steve Russell at the Massachusetts Institute of Technology invented Spacewar!, a computer-based space combat video game for the PDP-1 (Programmed Data Processor-1), then a cutting-edge computer mostly found at universities. It was the first video game that could be played on multiple computer installations.

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In a time of extremes and uncertainties, Americans sought out spiritual direction, not only returning to mainstream churches but also exploring an array of spiritual alternatives.

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In 1967, developers at Sanders Associates, Inc., led by Ralph Baer, invented a prototype multiplayer, multi-program video game system that could be played on a television. It was known as “The Brown Box.”

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Allegory is a figure of speech in which abstract ideas and principles are described in terms of characters, figures, and events. It can be employed in prose and poetry to tell a story, with a purpose of teaching or explaining an idea or a principle. The objective of its use is to teach some kind of a moral lesson.

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This was a well known allegory written by Dr Seuss that recognized Dr Seuss's take on environmentalism and how humans are destroying nature.

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The Lion, the Witch, and the Wardrobe by C.S. Lewis is a religious allegory. In it, we find that Aslan the lion represents Christ or God, the White Witch represents evil, and Edmund represents Judas as the betrayer.

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In 1977, Atari released the Atari 2600 (also known as the Video Computer System), a home console that featured joysticks and interchangeable game cartridges that played multi-colored games, effectively kicking off the second generation of the video game consoles.

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Americans built bigger and more elaborate homes and drove more expensive automobiles, then worked longer hours to pay for them.

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Americans spent more, borrowed more, and went more deeply into debt.