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Frames are often used to keep one or more parts of a Web page static while another part of the page is scrolled or loaded

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Frames are often used to keep one or more parts of a Web page static while another part of the page is scrolled or loaded

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A keyframe in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition

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Frame-by-frame animation changes the contents of the Stage in every frame. It is best suited to complex animation in which an image changes in every frame instead of simply moving across the Stage

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Frame-by-frame animation changes the contents of the Stage in every frame. It is best suited to complex animation in which an image changes in every frame instead of simply moving across the Stage

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Inbetweening or tweening is a key process in all types of animation, including computer animation. It is the process of generating intermediate frames between two images, called key frames, to give the appearance that the first image evolves smoothly into the second image.

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Inbetweening or tweening is a key process in all types of animation, including computer animation. It is the process of generating intermediate frames between two images, called key frames, to give the appearance that the first image evolves smoothly into the second image.

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Frame-by-frame animation changes the contents of the Stage in every frame. It is best suited to complex animation in which an image changes in every frame instead of simply moving across the Stage

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Frame-by-frame animation changes the contents of the Stage in every frame. It is best suited to complex animation in which an image changes in every frame instead of simply moving across the Stage

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What is a tween?  Well, a tween in Adobe Flash is basically an animation command. It allows the animator to animate an object without drawing all of the individual frames of a traditional animation.  There are three types of tweens in Adobe Flash CS4- classic tween, shape tween, and motion tween.  Each tween creates a different effect. 

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What is a tween?  Well, a tween in Adobe Flash is basically an animation command. It allows the animator to animate an object without drawing all of the individual frames of a traditional animation.  There are three types of tweens in Adobe Flash CS4- classic tween, shape tween, and motion tween.  Each tween creates a different effect. 

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1. Click a layer name to make it the active layer, and select a frame in the layer where the animation is to start.

2. If the frame isn't already a keyframe, select Insert > Timeline > Keyframe.

3. Create the artwork for the first frame of the sequence.

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Layers in Animate (Previously Flash) are used to keep aspects of animation separate, making animating multiple characters easier, or allowing for the illusion of depth in a scene. They have to be used if for example an animator wanted one character to stand behind another.

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Preloaders are used to show the viewer that content is still loading and provides feedback to how close it is to finishing. They can be represented like a spinning circle or loading bar. They are generally used on large .swf files so that content doesn't appear broken.

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A symbol is a graphic, button, or movie clip that you create once in the Animate

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Scripts are code that is inserted into flash files to allow for interactivity, such as making flash games. Scripts are written in the ActionScript language, used by Animate (and Flash) and based on JavaScript. Benefits of using a script can allow for things as simple as easy playing/pausing or complex input for games or tutorials.

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1. Select a layer in the Timeline.

2. Select Window > Library.

3. Drag the symbol from the library to the Stage.

4. If you created an instance of a graphic symbol, to add the number of frames that will contain the graphic symbol, select Insert > Timeline > Frame

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A control is the skill in the use of tools.
the tools are found in the panel which has the most used tools used in flash.

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Graphic symbols add less to the FLA file size than buttons or movie clips because they have no timeline. Use button symbols to create interactive buttons that respond to mouse clicks, rollovers, or other actions.

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Hi guys I'm new here thanks for all the warm welcomes

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Hi guys I'm new here thanks for all the warm welcomes

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selection tool: selecting whole images and moving them around.

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selection tool: selecting whole images and moving them around.

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Brush tool: a free drawing tool
fill tool: change the color of the fill.

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The structure of a button can be as simple as a single frame containing a graphic, or as complex as an animation that plays within a button's timeline. Most commonly you'll see buttons in Flash use the metaphor of the four button states assigned to frames of a button symbol 

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The structure of a button can be as simple as a single frame containing a graphic, or as complex as an animation that plays within a button's timeline. Most commonly you'll see buttons in Flash use the metaphor of the four button states assigned to frames of a button symbol 