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2 STARS and 1 WISH
1) Share your 2 takeaways/learning points from the sharing session
2) Share 1 question / concern / suggestions you might have.

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1) I have learnt about the possible signs of games addiction and how to engage parents when speaking with them.

2) How can we get our parents on board about understanding the seriousness of online addiction (games or social media) before the  situation worsen for the student? We may want to consider speaking to P1 parents about cyber addiction especially when children nowadays expose their kids to technology at very young age.

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1)Always have a conversation with the students first to find out more before we say its game addiction. 

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1)Always have a conversation with the students first to find out more before we say its game addiction. 

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I learnt that maybe sometimes the students are not having the freedom in the real world therefore they go into the virtual world.
2)How to engage the parents?

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1) Listening from the students' point of view to understand how students feel about their gaming habits.
2) Understanding the underlying reasons for students' interest in gaming and to bring about this awareness for the students.
3) Parents involvement. How parents can play a role in this.

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Star 1- Importance of being conversational and relational in approaching students (and perhaps even when working with parents)
Star 2 - The need to help raise the self awareness of students' "escapism" and help them see how their quality of life has been affected by excessive online activities as well as parents' awareness to be more accepting of their need to change their parenting style to collaborate and help their child(ren).

1 Wish - Will be good to have some notes on how to speak to and listen to both students and parents such that communication channels and teamwork will be present to solve the issue of cyber addiction or at least prevent it from happening.

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1) I learnt more about the various games and why the youth are motivated to play certain games, like the freedom to make their own choices.
2) My concern is the number of hours spent online by our youth. 5-6 hours min. If take away 6 hours of sleep and 6 hours of school. It means that about 50% of their productive time is spent online on gaming/social media. Are there effective ways to educate parents and youth on the consequences?

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1) I can understand the reasons and factors that lead to obsessive gaming especially the social needs part which is very different from my youth time.
I also learnt from case studies and experiences shared by the presenter and I am more aware of how to engage the students psyche and conversation if the need arises.
2) How can we use the info given by the presenter and make it available to our students to bring more awareness to gaming addiction?

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1) It is interesting to know how the tyoe of games they play tell us about their inner world

2) The art of talking to children through games

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1)I have learnt  the tell-tale signs of addictions.
2) How can we educate parents on the severity of gaming addictions?

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1) I learnt about how the game designer knows what engages the games. The gamers' motivation and background. Personality of the students can somehow lend themselves to one game or another - there always a game out there that suit each student.
2) How can we really engage our parents to help monitor their children and learn to strike a balance between gaming and focusing on tasks (learning).

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1a) We need to connect with them using language that they can relate with
1b) We can give students the control, achievement and connection in lessons too via games

2) More people are making a living on social media platforms through "entrepreneurship". The challenge here is shaping the mindset of what are good and bad examples that they can follow.

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1a) Different types of games the students play
1b) Signs of addiction to games
2) Other tips to help and convince chidlren (other than counselling) to move away from games.

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1a) I've learnt the possible signs that showed addiction to gaming and when to refer to counsellor and professional help
1b) I've learnt some ways to approach students with gaming problems
2) Can we organise some talks by these professional speakers to talk to our students at risk?

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1st Star: It is a good reminder to me that children yearn for affirmation and social connection. Hence as adults, if we can provide, lead or guide them to fulfill these needs and not be deceived by the illusions that games  or social media create.
2nd Star: It is important to allow children to feel that what they are doing may be wrong by they are still accepted as a person. Hence, the issue of game or internet addiction  has tobe view seperately from the identity of the child.

1 Wish: I hope to interact more with my students to build a stronger relationship with each of them so that they are unafraid to seek help from me whenever necessary.

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1) The introduction to the language they use and linking the games they played to their personality/emotional needs was informative.
2) How to further equip the teachers in this area.

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1a) Know your "enemy" well. So we have to learn and play the games or use the social media platforms our students are interested in to learn their lingo and connect with them
1b) Know when to call in the counselors when we have reached the limit of our influence.
2) Is it possible to speak to parents about cyber wellness as part of P1 orientation talks.  Many parents now give their children devices at a young age. Parents can better manage their children's usage if they decide to give them the device.

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1) I learnt about the common trends among the games played by the students and why these games appeal to them.
2) How we can support children at risk and engage parents effectively in the communication and raising the awareness for both students and parents

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1) I learnt to identify possible reasons for why students are playing specific games. At the same time, I find the signs of addiction to be particularly useful so that we can be more mindful of the terms we use when talking to students and parents.

2) How can we get reluctant and passive parents on board?

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Stars
1. Learning about the different game genres and the corresponding needs that the players satisfy by playing them
2. Understanding the need to tactfully pick our words/terms when engaging with students about cyber wellness

Wish
1. The sharing on game genres could be adapted for primary school students perhaps. Being aware that we are turning to online games to satisfy certain needs could help us evaluate if there are offline alternatives that we can turn to. Maybe...

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1) I learnt about the various games our youth are into nowadays.
2) I also learnt 3 slangs that the youths nowadays used.

3) My concern is how much can we help with the youth game addiction with our little knowledge in these days internet and application "speed" booming.

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1)  Lack of emotional support - students turn to the internet to fill this need. Students who are addicted to social media and games are more likely to develop depression or other psychiatric problems than teens who are classified as normal.
2) Some smartphones have built-in settings you can adjust to block or limit your time on certain apps. If you’re spending six hours a day on Facebook, for example, set your timer to block use after a certain point in the day.

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Star
1. Getting to know the latest trend in gaming and social media platform helps to relate to students better when sharing with them about screen time and possible gaming addiction.
2. Understanding the reasons behind their motivation to play online games or needs to connect via social media helps to tackle their addiction.

Wish
1. To find out more on the ways to handle or approach both parents and students to help them manage the issues they face.

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1) I get to learn about the games student play.
2) Besides games addition, I am also concern about kids making friends in the Cyber world.

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1) I learnt about some of the contributing factors to game addiction and the games and apps that are trending amongst students.

2)My concern is how to engage parents and students effectively to help students cope with game addiction.

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Tracy Tseng                               1) Important to establish a positive relationship first before dealing with cyber addiction issues

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Tracy Tseng                               1) Important to establish a positive relationship first before dealing with cyber addiction issues

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2) Aim to create problem awareness first when addressing addiction

Concern:
A very challenging problem that is rampant among our young, esp so in this digital age.

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1) How students get addicted to playing games to meet their needs for control, achievement and connection
2) Concerned about how we must work with our students' parents to get them connected with us instead of with gaming.

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1) The motivation that kids achieve through gaming which they might not get in real life and how we must be conscious enough to fulfill their needs so that they do not depend on virtual affirmations.
2) Organise a CW parent engagement session.

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1) It is important to  know the lingo in the world of technology/games which is of utmost interest for our youngsters. It helps us to communicate better with them
2) The need to play games helps to meet personal needs and aspirations e.g. to desire to be in control of something in life.

Question:
1) Will it be possible to play games with good duration and discipline without allowing it to be too addictive?

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1 - Knowing the terminology used to define the game genres helps to understand the content and/or purpose of the game better

2 - What are the views of the masses towards games that promote good values such as selflessness and paying it forward? Because there are games that actively question or requires its players to do something like that

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As the students are digital citizens, we will need to teach them how to use the devices correctly and balance the timing spend on it.

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Stanley
Learnt about the lingo for social media. Also learnt about the trending games. This will be relevant in the current covid time as blended learning means students will be allowed acess to ict devices and in most cases unsupervised time to use the ict devices.

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1) Learn about the many games which children play ow
2) parents need to play an active role in monitoring what games their children play and who they are with online

Organize some talks to the students on how to manage online games

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1) I get to know more about the type of games the students enjoy playing.
2) The difficulty in stopping students from playing excessively when students need to have a HP for ease of contact by their parents. The students can play using their HP can working parents cannot effectively monitor their usage.

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1) I am now more aware of the games that students play and why students are hooked onto it
2) Parents will need to keep themselves updates on the different popular games online and to play an active role in their child’s cyber well-being