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After leading the Water Tribe, most of the Chiefs settle down and stay as a Chief's Advisor. Highly respected in the Water Tribe.

Requirements-
Be a former Water Chief or a highly respected former Tribe high ranked official

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Most honored and highest rank to get in the Water Tribe. Leader of the whole Tribe and oversees all of it's aspects.

Requirements-
Be handpicked by the Water Chief before you

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Highly respected Water Tribe officials who take care of most of the Tribe. Normally the next Chief(s) in line.

Requirements-
Promoted from Water Lieutenant by the Water Chief. Normally the next Chief(s) in line

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High Ranking officials in the Water Tribe. They normally host events and also work a lot in management whenever they can.

Requirements-
Passing applications or being hand picked by the Water Chief

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Retired Veteran+ who mains snow

Requirements-
Retire from Grandmaster Sage, Waterbending Master, Healing Master, Or Water Lieutenant while maining the sub-element of Snow

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Retired Veteran+ who mains plant

Requirements-
Retire from Grandmaster Sage, Waterbending Master, Healing Master, Or Water Lieutenant while maining the sub-element of Plant

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Retired Veteran+ who mains healing

Requirements-
Retire from Grandmaster Sage, Waterbending Master, Healing Master, Or Water Lieutenant while maining the sub-element of Healing

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Leaders of the Warrior Branch, they help the members of the Warrior Branch with hosting various events

Requirements-
Pass applications or be handpicked

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Leaders of the Healing Branch, they help the members of the Healing Branch with hosting various events

Requirements-
Pass applications or be handpicked

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Leaders of the Lore Branch, they help the members of the Lore Branch with hosting various events

Requirements-
Pass applications or be handpicked

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You've become committed to the Lore Branch and the Water Tribe. You will help newcomers of the Lore Branch and the members.

Requirements-
- Demonstrate discipline
- Show collaboration skills
- Display leadership skills
Tester: Water Lieutenant+ will handpick members who meet the requirements. Percent: 25% 1/1

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Knowledgeable members of the Water Tribe. They will help people learn the lore about the Avatar Universe

Requirements-
Get a Grandmaster Sage+ to 55% 2/3 times

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Shown to excel in lore you've become a full member of the Lore Branch

Requirements-
Get a Grandmaster Sage+ to 60% 2/3 times

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The newcomers of the Lore branch. They are individuals who seek to learn more about the Avatar Universe

Requirements-
Get a Grandmaster Sage+ to 70% 2/3 times

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You've become committed to the Healing Branch and the Water Tribe. You will help Initiates of the Healing Branch and the members.

Requirements-
- Demonstrate discipline
- Show collaboration skills
- Display leadership skills
Tester: Water Lieutenant+ will handpick members who meet the requirements. Percent: 25% 1/1

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Skilled members of the Water Tribe. They will help people learn the healing aspect of LOK

Requirements-
Get a Healing Master+ to 55% 2/3 times

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Shown to excel in combat & healing you've become a full member of the Healing Branch

Requirements-
Get a Healing Master+ to 60% 2/3 times

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The initiates of the Healing branch. They are individuals who seek to learn more about the healing aspect of LOK

Requirements-
Get a Healing Master+ to 70% 2/3 times

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You've become committed to the Warrior and the Water Tribe. You will help Enlistees of the Warrior branch and the members.

Requirements-
- Demonstrate discipline
- Show collaboration skills
- Display leadership skills
Tester: Water Lieutenant+ will handpick members who meet the requirements. Percent: 25% 1/1

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Skilled members of the Water Tribe. They will help people learn the combat of LOK

Requirements-
Get a Waterbending Master+ to 55% 2/3 times

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Shown to excel in combat you've become a full member of the Warrior Branch

Requirements-
Get a Waterbending Master+ to 60% 2/3 times

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The Enlistees of the Warrior branch. They are individuals who seek to learn more about the combat aspect of LOK.

Requirements-
Get a Waterbending Master+ to 70% 2/3 times

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This branch is focused on the main combatants of the Tribe, members of this branch mainly use the Snow and Plant subs.

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This branch focuses on Waterbenders that primarily use the Healing sub to support others, the members of this branch fight without using a sub.

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This branch is focused on the scholars of the Tribe, members of this branch may use any sub they want to.

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There are 3 paths within the Water Tribe. Once becoming a Tribe Enlistee you are eligible to chose one.
-Healing Branch
-Lore Branch
-Warrior Branch

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Water Tribe Roblox Group- The Water Tribes [ALoK] - Roblox
Water Tribe Side Discord Link: The Water Tribe #ONETRIBE

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Water Chieftess- ImNatalieDuh

Water Royalty- jedmonds9173

Water Lieutenants- cooljow568, Hillbilly1218, Azad7896, SERBIAAAAAAAAA1, Robloxian207321158

Water Veterans- Renofied, 1outish

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The Water Tribe is a close-knit community where individuals of different backgrounds come to unite as one. We value the differences of each member of the tribe, and that is what creates a sense of unity from person to person. The Tribe has learned to set differences aside in order to achieve and maintain the position we stand in.

We have zero tolerance for individuals that attempt to create an imbalance in our well connected and structured community. Each situation is handled on a case-by-case basis. Such activities are reported to a high-ranking member of the Tribe and will be relayed directly to me. Further decisions will be made by me, the Water Chief, with the help of my peers.

The Tribe branches into three divisions: The Special Ops Division, The Healing Division, and The Warrior Division.

It is easy to make an assumption and think that one sub-division is superior to another; however, we would like to stress the fact that they are merely rank categories. Therefore, **no branch is inferior/superior to another**.

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- No Gliding
- No Healing (Includes all of the healing sub moves)
- No Trap Hitting (Hitting Someone when they can't move/fight back)
- No Spamming (Using Moves as soon as they come off cooldown back to back)

Move Limits ** For water vs. water tests
- Whirlpool  (Limited usage)
- Icy Air (Limited usage; do not mix with whirlpool)
- Leaf knives/Ice shards combo (equip only ONE)
- NO Iceberg Line
- NO Vine Crush
- NO Bloodbending

Test Cooldowns
Pass Test: 48 hours
Fail Test: 24 hours