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Game mechanics constructs of rules or methods designed for interaction with the game state. thus providing gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game.

Game dynamics define the game as a rule-based-system, specifying what there is, how everything behaves, and how the player can interact with the game world.

Game aesthetics: In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the consumption of games by breaking them down into three components.

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Game mechanics:
"Game mechanics are rule based systems/simulations that facilitate and encourage a user to explore and learn properties of their possibility space through the use of feedback mechanisms".

Feedback Loops: Feedback loops encourage learning.
1. Player does an action
2. The action causes an effecyt within the game.
3. Player receives feedback.
4. With new tools, the player does another action.

Linking game mechanics to create a system of systems:
"Interconnected networks of game mechanics make up the game as a whole". A game is a interlinked puzzle, solutions to one puzzle can be a clue to solve another one.

Milking: The transition from learning to tool use.
Milking is when a player continues to work a game mechanic long after they've reached the top, because the mechanics keep providing a value.

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Famous Game designers:
Hideo Kojima
Sid Meier

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https://www.digitaltrends.com/gaming/how-to-make-a-video-game/

Know the type of game you want to make (i.e. a platformed, shooter, RPG).

Know the budget. There are both free and premium options ripe for the taking.

Know the length. Keep it short or attempt something on the sprawling side?

Know the basic plot. It doesn’t have to be elaborate, just have a general idea of the game’s goal.

Know your skill level. Start with something simple and build from there.

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what famous game designers want to do?

1. make games realistic.
2. make a story.
3. how to start?
4. what is ending?

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Game Mechanics:

they are rules and methods designed for interaction with the game. All games use mechanics.

Game Dynamics:

They define the game as a rule based system. This controls what there is, how everything behaves and how the players can interact.

Principles of Game Design:

1. idea generation
2. story
3. character
4. user experience design
5. game world development
6. game mechanics
7. level design

Famous Game Designers:

Hideo Kojima
Sid Meier
Will Wright
Markus Persson
John Carmack
Roberta Williams

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the main principles of a game are: idea generation, level design, story, game world development and character.
What are game mechanics?

mechanics are the agents, objects, elements and their relationship in the game. They construct the rules and methods that are designed for interaction with the game state, thus providing a game play.
What are game dynamics?
Dynamics are the emergent behavior that arises from game play, when the mechanics are put into use.
Famous game designers:
Gabe Newell
John Carmack
Sid Meier

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Game mechanics are the objects and the elements ad what they are supposed to do.The game mechanics are for the rules and how everything behaves.
Game Dynamics is when what the players wants, goals and intention come in content of the game mechanics

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Game Mechanics:

Game Mechanics are methods invoked by creators, to interact with the game world.

Game mechanics are rule based systems / simulations that facilitate and encourage a user to explore and learn the properties of their possibility space through the commands of the designers.

Game Design:

The game design is all about placing an influence on the creation/ construction of the game as well as the behavior of the character.

How Different Game Designers think differently to influence their games:

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How to think like a game designer!
https://www.gamedesigning.org/gaming/famous-video-game-designers/