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STEAM resources for making, learning, and engaging in music.

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All materials Copyright © 2017 NYU Music Experience Design Lab.

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Free makerspace for GT students, which would make an excellent field trip for K-12 scholars. Some of the engineers develop products and bring them to schools for workshops and demonstrations.

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Clamp, cut, and sand your way to your next big woodworking project!

From larger tools like table saw, a planer, and a jointer to remove a lot of material, to smaller tools like a router or hand plane to complete the finishing touches, we have all the tools you need to complete your next project!

We even have a wood lathe if the idea of turning your own custom pen sounds like the sort of statement you want to make.
Read more here!

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Clamp, cut, and sand your way to your next big woodworking project! From larger tools like table saw, a planer, and a jointer to remove a lot of material, to smaller tools like a router or hand plane to complete the finishing touches, we have all the tools you need to complete your next project!

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Here is a fun way to STEAM up any class with music, technology, engineering, and collaboration. They have 3 certification levels and sample lesson plans that provide other resources, as well.

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This course will cover technical skills as well as curriculum connections. You will learn how to implement Soundtrap in a way that truly maximizes engagement and learning.

The Level 1 certification covers the essential functions of Soundtrap and starts the conversation about integrating music and podcast creation into your curriculum.

In the course, you will learn:

Account setup & administration

How to create and share assignments

Recording 101

Podcasting skills

Music creation skills

Expect to spend about 2 hours to finish this course and try out some of the skills in Soundtrap.

Join us in the Level 2 and 3 Certification Courses to dive deeper into the studio tools and take a closer look at how you can bring meaningful projects into your classroom with Project-based learning strategies and pedagogy.

Tens of thousands of teachers around the world are already using Soundtrap to empower students to create music and podcasts, find their voice, and make learning engaging AND meaningful. Join us and help accelerate the creative renaissance!

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Soundtrap Certified Educator Course - Level 1

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This course will cover technical skills as well as curriculum connections. You will learn how to implement Soundtrap in a way that truly maximizes engagement and learning. The Level 1 certification covers the essential functions of Soundtrap and starts the conversation about integrating music and podcast creation into your curriculum.

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https://www.mathsciencemusic.org/

Excellent resource for connecting music, math, and science. My favorite resource is Groove Pizza. They learn about note values, tempos, and time signatures, as well as a few genres/styles of music.

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MathScienceMusic.org is a free toolkit for teachers, bringing together the best resources in math, science and music.

Designed for students, kindergarten through college.

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project.tagline}} MathScienceMusic.org is a free toolkit for teachers, bringing together the best resources in math, science and music. Designed for students, kindergarten through college.

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Kennesaw State's resource hub full of articles, blogs, podcasts, and videos for instructional technology.

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Dear Literacy Lull,

What if you could teach a literacy unit while also incorporating STEM and engineering design principles? If this sounds interesting to you, I would like to introduce you to one of my new favorite activities, Novel Engineering.

Novel Engineering is the concept of using existing classroom literature - stories, novels, and expository texts - as the basis for engineering design challenges. These challenges help students identify problems, design realistic solutions, and engage in the Engineering Design Process, all while reinforcing their literacy skills. And as an added bonus, Novel Engineering is a great way to reach struggling readers. As one teacher observed, "the students who typically struggle in reading were often the ones who used evidence and inferences grounded in the text to evaluate their design decisions" ( Powers, 2020).

There are so many reasons to love Novel Engineering but I am going to highlight a few of the reasons why I think it is so great:

Novel Engineering can be done with any grade level and any text. In fact, the more complex the text, the more problems to solve!

You can make the project as simple or as complicated as you want. Supplies can range anywhere from simple recyclable materials all the way to 3D modeling software and printers.

The basic supplies are inexpensive, and many teachers may already have them on hand.

The focus is on the literature, but the engineering design process plays a huge role while students iterate their design prototypes

It's easy to make cross-curricular connections by simply adding in additional required components. (ie. calculations, budget, limited supplies, written explanation, and Science or Social Studies content)

Ready to get started? Follow the steps below, and don't miss our iTeach Guide to Novel Engineering.

Select the Text

First you need to choose your book. No matter which grade level you teach, I recommend starting with a picture book. This makes it easy for students to learn the concept and process of Novel Engineering without getting stuck in the complexity of the book. (Check out NovelEngineering.org for great book suggestions!)

Read to Find the Problem

Then, you can either read the book aloud or play a video recording. Storyline Online is my favorite place to find great read-alouds.

Stop to Solve the Problem

The next step is the most important, STOP reading once the problem/s has been introduced and BEFORE the resolution. This will allow your class to identify and discuss possible "problems" and be creative with their solutions without being swayed by the outcome in the book.

Share Your Solutions

Next, you are going to release your students (individually or in groups) to design their solutions. For your younger students, allow them to be as creative as they like with their supplies. For your older students add constraints to make this a little more challenging. Consider giving students a budget with each material having an assigned cost. Grade with a rubric requiring calculations of area and volume along with a writing sample. Next, have students present their solutions to the class. This can be done in person or by posting a quick video to Flipgrid or Seesaw.

Finish the Text

Lastly, don't forget to finish reading the book. There is no "right" answer in these challenges but it's always nice to know the solution the author chose.

I hope these ideas inspire engagement and learning in your literacy classroom!

All the best,
Coach

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Novel Engineering - The iTeach Resource Hub

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Dear Literacy Lull, What if you could teach a literacy unit while also incorporating STEM and engineering design principles? If this sounds interesting to you, I would like to introduce you to one of my new favorite activities, Novel Engineering.

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Great resource for arts integration. This resource provides pointers for those seeking STEAM certifications.

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The Institute for Arts Integration and STEAM

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Interested in exploring the key components of STEAM education? In this area, you'll find ideas, STEAM resources and best practices for schools.

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If you cannot travel to Orlando, Panama City, or Myrtle Beach for a visit to the WonderWorks educational amusement park, then try their online platform that provides plenty of resources on various STEM phenomena. When we take our trip to Orlando, we complete their scavenger hunt.

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Natural Hazards Algal Blooms Droughts Dust Storms Earthquake Occurrences Earthquake Preparedness Earthquake Probabilities Earthquakes Fire Control Fires Floods Hazards Hurricanes Ice Storms Impact Cratering Lahars Landslides Liquefaction Magnetic Storms Storm Surge Tsunamis. Volcanic Activity Volcan…

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The STEM Teaching Tools site has tools that can help you teach science, technology, engineering and math (STEM). We are currently focused on supporting the teaching of the Next Generation Science Standards (NGSS). Each tool is focused on a specific issue and leverages the best knowledge from resea…

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Educators receive an introduction to the Science & Engineering Practices in the Next Generation Science Standards. In a professional development session, educators are introduced to the practices. They engage in activities designed with the NGSS in mind and reflect on their learning.

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Keep in Touch

Are you looking to get involved with iMAGINE in the Upstate, Rock Hill, or Greenwood? It takes a big team of people to make the program truly meaningful! If you are looking to stay informed, volunteer or learn more about partnering with iMAGINE, we will find a way to get YOU involved.

STEAM in the Streets

Resources for Exhibitors, Parents, and Educators

iMAGINE is a program of South Carolina's Coalition for Mathematics & Science (SCCMS) at Clemson University.

The College of Engineering, Computing and Applied Sciences

The College of Engineering, Computing and Applied Sciences is creating a rich environment for students to develop not only excellent technical skills but also a broad set of abilities that position them as the intellectual leaders of tomorrow.

Visit Website

SC's Coalition for Mathematics and Science

An alliance of partnering organizations and initiatives working together everywhere that STEM matters to address STEM education challenges in our State through partnerships, advocacy and public engagement.

Visit Website

Upstate SC STEM Collaborative

The central mission of the Upstate SC STEM Collaborative is to pursue opportunities and possibilities in STEM education to promote workforce development in the Upstate region of South Carolina.

Visit Website

This exciting event will take place on October 16, 2021, from 11 am - 3 pm in Uptown Greenwood from the Arts Center, along Oregon Avenue, to the Farmers' Market!

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Are you looking to get involved with iMAGINE in the Upstate, Rock Hill, or Greenwood? It takes a big team of people to make the program truly meaningful! If you are looking to stay informed, volunteer or learn more about partnering with iMAGINE, we will find a way to get YOU involved.

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It's hard to remember a time when STEM fields - that's science, technology, engineering, and math - weren't the top priority in education. But as STEM pedagogy and practices have evolved, STEAM is gathering momentum - that's STEM, but with an arts component (inclusive of the humanities, language arts, and fine arts) fully integrated. STEAM doesn't detract from traditional STEM subjects or lowering standards. Instead, it makes STEM education even more effective. STEAM education takes STEM learning and kicks it up a notch by applying creative thinking, imagination, and design skills - typically through project-based learning. As STEM education matures, and the prevalence of STEM professions continue to grow, there's a clear need for students to utilize skills that are derived from artistic experiences - benefitting their educational pursuits and future professional endeavors.

The inclusion of arts learning into STEM education has distinct benefits. STEAM encourages the development of creative problem-solving skills, inventive thinking, imaginative design capabilities, and obtaining a more well-rounded skillset to tackle challenges. These skills can correlate to greater success in STEM careers such as engineering and finance. Professional STEM fields have suffered from a persistent lack of diversity, but incorporating the arts empowers students who may have felt discouraged. The STEAM approach helps develop confident, competent learners by leveraging the topics where art and STEM naturally intersect - STEAM subject matter also has the added benefit of showcasing the value of the arts, by highlighting the inherent role they have in all areas of STEM. And finally, the inclusion of arts in STEM learning can help develop higher levels of subject knowledge for students who pursue artistic professions.

How can you start incorporating STEAM education? Adding an arts component to your students' STEM experience is easy for any age group or level, or starting point. Fun classroom activity ideas are plentiful. Curricula opportunities range from taking planned STEM lessons and adding in an arts component or perspective, to developing STEAM plans that fully integrate arts education from the very start. Both can be accomplished with varied student abilities, needs, and goals in mind. There is also incredible opportunity for professional development, such as advanced degree programs for STEAM educators. There are also many STEAM education resources to choose from - STEAM-focused conferences, online courses, and webinars to discover additional classroom ideas and hands-on projects.

STEM & STEAM

Emerging STEAM education takes STEM learning a step further, adding an integrated arts component. STEAM evolved from the need to drive better creative, innovative, and well-rounded problem-solving skills. STEAM education addresses gaps in STEM learning, creating connections between the disciplines and providing elements like cultural relevance and imaginative approaches to challenges.

STEAM Activities and Projects

STEAM classroom ideas and lessons can be found in surprising and fun places, from creating your own wintry weather to hands-on understanding of where our food comes from. Add intentional creative components to STEM activities, and turn projects into full-out STEAM learning opportunities. Start here for STEAM resources and materials, project ideas, and more.

STEAM Education for Special Needs Students

Special needs students benefit immensely from the hands-on, explorative learning with STEAM, but they often miss out on opportunities traditional students receive. By using STEM and STEAM classroom ideas and making simple tweaks to the physical space or lesson instructions, students can reap the rewards of engaging in STEAM learning.

Additional STEM + STEAM Articles

STEAM Education Grants

Dreaming of a STEAM idea, but lacking money? Private and governmental grants can help. Varying from mini-grants for classroom projects to larger, multi-year district initiatives, some focus on broad STEAM education and others provide for deeper learning in areas like robotics, space, or mathematics. Funds are also available for professional development for STEAM educators and teachers-to-be.

STEAM Professional Development

As STEAM education is constantly evolving, so are educator careers. There are extensive STEM and STEAM resources to keep your professional knowledge current, especially as STEM learning continues to progress toward STEAM. Opportunities range from enhancing your education with an advanced, STEAM-focused degree to bolstering your teaching toolkit with STEAM-related conferences and more.

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STEAM Teaching Resources for Educators | Resilient Educator

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STEAM education and teaching resources to help educators succeed. Conferences, online courses, webinars, hands-on projects, and additional classroom ideas.

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Here is a collection of articles that feature allies and activist that have created companies and products in the quest for promotion equity. These articles were from EarSketch's "Your Voice Is Power" Competition (2020-2022).

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Great resource for lessons and PBLs! Even music educators can find relevant phenomena.

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April 2024 Editor's Pick

Students reinforce their knowledge that DNA is the genetic material for all living things by modeling it using toothpicks and gumdrops that represent the four biochemicals (adenine, thiamine, guanine, and cytosine) that pair with each other in a specific pattern, making ...

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Ignite STEM learning in K-12 - TeachEngineering

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Free, K-12, NGSS standards-aligned STEM lessons and hands-on activities for teaching elementary, middle and high school science, engineering design and math. Search by concepts or specific Next Generation Science Standards (NGSS) to Ignite STEM learning in K-12.

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Make computer programming attainable by remixing songs. My scholars connect math concepts such as variables, simple equations, and learn to collaborate and produce music. Some enter their annual competitions.

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Excellent resource produced by Dr. Donna Barrett.

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Article about that discusses the idea of music integrating other disciplines (not as separate tools).

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This provides ideas for incorporating STEM into music and music in to STEM.

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You've likely heard the acronym STEM in recent years, probably in discussions about education policy and curriculum choices. It stands for 'Science, Technology, Engineering, Mathematics' and it has been gaining a lot of attention in the business and technology sectors. The ever-growing appetite for high-tech gadgets, smart devices and self-driving cars, the need for better cyber-security, and the push for medical advances have led to a constant search for employees who have the necessary skills to support these areas. The importance of STEM education is becoming critical because companies cannot find enough talent to fill all of the jobs.
STEAM - what does the A represent?
Clearly, STEM programs are important. Within groups advocating for STEM education, there are proponents who think that STEM should actually be STEAM, with the "A" representing Arts (including music education). A quick Google search will turn up dozens (if not hundreds!) of articles supporting strict STEM adherence, advocating for STEAM inclusion, and many arguments in between. But the overarching theme is that today's youth should be taught these in-demand skills earlier than ever - even starting in kindergarten.
The well-documented importance of music education
For those who advocate for the STEAM approach, it is helpful that the importance of music education has been well documented. The National Association for Music Education (NAfME), PBS Parents, VH1 Save the Music Foundation and many other organizations regularly publish articles and studies on the numerous benefits of listening to music and, even more favorable, learning to play a musical instrument. Cultivating better memory and language skills, increasing confidence and improving emotional and social development are just a few reasons that music advocates continue to push for music education programs in an era of education cuts. Now, with the increased focus on STEM education, many see these benefits of music education as fitting in perfectly with the STEM curriculum. One of the biggest reasons? Including arts and music education is seen as a pivotal way to close the gender and minority gaps in STEM fields, by incorporating elements early in curriculum that are inclusive and enjoyable for all students.
Where does music fit in with STEAM?
STEM/STEAM advocates highlight the interaction and interdependence of the elements. Science doesn't operate independently from math, technology isn't a separate aspect devoid of engineering, and so on. As a music educator, you may be thinking "Sure, STEAM sounds great, but I'm not a math teacher or a chemistry professor or an engineer." But you understand that the skills learned from music education permeate many aspects of your students' lives. You can incorporate elements of STEM into your music program (no matter what age group you instruct), and you could even work with the science and math educators at your school to incorporate music into their curriculum! Need some ideas?
Incorporate STEM into your music program

For high school or college music students, incorporate design and engineering principles with the Martin Build Your Own Guitar Kit. Form groups of 3-4 students, provide each team with a kit, and watch them blossom into beginner luthiers!

If you teach younger students, try the Make Your Own Cajon Kit from Nino Percussion. This kit is perfect for ages 5+ and will allow children to use basic building skills to create the cajon, arts skills to add visual design, and music skills to play the finished project.

Build music into a STEM curriculum

Work with a sciences teacher to incorporate the Korg littleBits Synth Kit to help kids in grades three and older explore the science of sound and make music with this award-winning synthesizer.

Let older kids discover what it feels like to be an audio engineer using the Teenage Engineering OP-1 Portable Synthesizer Workstation. Help them understand the cool things audio engineers do, like using innovative technology to produce sound for computer games, electronic products, film, and music.

Next Steps
If you're ready to turn STEM into STEAM at your school, or you want to approach your STEM educators about building music into their curriculum, you may be wondering where to find the budget. Woodwind & Brasswind is proud to work with educators to give you the best possible pricing. In addition, there are great music education grants available through many organizations, large and small. You can also create a project at DonorsChoose.org, which is an online charity dedicated to public school teachers in the US. STEAM curriculum encourages innovation, creativity, and industrious thinking - things that all educators have been doing for years.

If you need assistance with building or expanding your music program, call our Institutional Staff Advisors today at 800.346.4448 for educator discounts and product advice.

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STEM vs. STEAM: Making the Case for Music in Today's Curriculum : The Music Room

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You've likely heard the acronym STEM in recent years, probably in discussions about education policy and curriculum choices. It stands for 'Science, Technology, Engineering, Mathematics' and it has been gaining a lot of attention in the business and technology sectors.

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I use this resource to teach the "Circle of 5ths/4ths," which built on the Pythagorean Circle. This helps musicians understand their keys and key signatures.

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Music is for everyone. Play with simple experiments that let anyone, of any age, explore how music works.

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Here is a presentation that I created with a math teacher a few years ago. This was an initiative to help them incorporate basic music concepts into their content.

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My P.E. and Physical Science Collab Idea

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My P.E. and Physical Science Collab Idea

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I'm really trying to convince my school to do a skating unit in p.e.  My daughter's middle school did it a few years ago, and she really enjoyed.  It's way more affordable than going to the actual skating rink.  They provide the skates for a 1 to 2 week period.  I just think it's an awesome way to incorporate health and fitness, engineering, physical science, technology, math, visual arts, and music.

Here's the company that does provides the skates. https://vimeo.com/596746432

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I learned about this resource in the STEM Endorsement, cohort D. I can't wait to use it for PBLs or as a culminating exercise. In fact, I think we could create our own band yearbook with this.

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If your school or program can afford it, I would take advantage of the reimagined Disney Imagination Campus. They have school workshops related to every content. My band program has done performance workshops in the past, and recently did a theme park design workshop with them, which came in really handy when the incorporation of my STEM PBL. Besides, it's the most "magical" place on Earth.

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KAHOOT!

Our exciting, new collaboration with Kahoot! offers students an extra level of engagement through a series of compelling, imagination powered challenges. Now, they can activate their newfound knowledge and test their learning retention through game-based learning in select workshops and Disney Parks experiences.

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Our exciting, new collaboration with Kahoot! offers students an extra level of engagement through a series of compelling, imagination powered challenges. Now, they can activate their newfound knowledge and test their learning retention through game-based learning in select workshops and Disney Parks experiences.