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Bouncy Balls is a fun classroom management tool that monitors noise levels. This digital tool connects to the computer microphone and the bouncy balls move the louder it gets in the classroom. If noise levels get too high, teachers can set a customized warning.

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Edpuzzle is a digital tool where teachers can create and share interactive videos lessons with their students. Students can work at their own pace on content to ensure understanding. Edpuzzle also has pre-made lessons that align to specific content standards for teachers to use. Edpuzzle provides educators with meaningful data to guide instruction.

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Implementation Idea: Teachers create lesson summary interactive videos for new concepts on Google Classroom for students to use if they need additional help or explanation on the topic. These can also be used for families to access at home through Google Classroom, Class Dojo, or on Newsletters. Families can better understand the classroom instruction and student homework assignments by reviewing the summary videos with their child.

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Easily create beautiful interactive video lessons for your students you can integrate right into your LMS. Track students' progress with hassle-free analytics as you flip your classroom!

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Kahoot! is a game-based learning application that can be used for review games to reinforce or assess skills. Students can be placed in teams or work as individuals to answer multiple choice questions. Kahoot promotes healthy social skills, good sportsmanship, and reinforces the need for the presence of effort in the classroom.

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Implementation Idea: Kahoot! can be used in classrooms in a variety of ways. It can be used as an incentive for students to work towards at the end of a lesson. However, a great way is for students to showcase their understanding of a topic by creating their own Kahoot or questions to contribute to the review game. This gives students a sense of ownership and allows teachers to see what they think is the most important information they learned throughout the unit.

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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Class Dojo is an online communication platform for teachers, students and families to build a positive classroom community. Teachers, students, and parents are able to share updates safely within the app. Teachers can promote successful classroom management and behavior by giving students feedback for choices made throughout the school day.

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Implementation Idea:  Adopting Class Dojo school-wide. Students, parents, and teachers will have a strong sense of community by collaborating and contributing to school-wide information and updates. Teachers who implement this into their classroom can personalize feedback points for individuals for the entire class. Students can personalize their Class Dojo avatar to make them unique or represent themselves.

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ClassDojo helps teachers, parents, and students build amazing classroom communities.

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Implementation Idea: Adding Prodigy to student choice boards during independent or guided math centers. Students have the option to work through Prodigy by answering math questions. When connected to the teacher, they can be working on specific skills currently being practiced in the classroom or individual instructional levels. Prodigy increases student collaboration and social skills when they "meet up" within the game to challenge each other on math skills.

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Here's how nearly one million teachers use Prodigy in the classroom at no cost!

Help students master math standards with a fun and engaging gameplay experience

Adjust and align Prodigy's in-game math content with your lesson plans

Track student development to decide where to best spend your time

No trial period, no hidden costs for educators. Our optional parent memberships ensure Prodigy stays free for all teachers.

Prodigy for Teachers

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Here's how nearly one million teachers use Prodigy in the classroom at no cost! Help students master math standards with a fun and engaging gameplay experience Adjust and align Prodigy's in-game math content with your lesson plans Track student development to decide where to best spend your time No trial period, no hidden costs for educators.

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Loom provides collaborative work spaces by sharing videos. Teachers and students can record videos and screen recordings for assessments, lessons, or professional development.

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Xtra-Math is a digital tool that works to improve math fact fluency. Teachers can assign students to work through all four basic single digit operations so they can efficiently solve math equations. Students may move through each operation as they show mastery.

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Classcraft quests modules helps gamify a classroom by adding game and incentive components to the current curriculum. Students participating will learn valuable social emotional learning and collaboration skills along the way.

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Khan Academy is a nonprofit program that provides self-paced, individualized, and differentiated lessons and videos to meet the needs of all students. Khan Academy can even sync with students MAPs benchmarking scores to provide lessons and content at their exact learning level to help bridge the learning gap.

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Google Classroom is a platform where teachers can post assignments, ask discussion questions, share resources, and have meaningful communication with classes. Google Classroom can be accessed on any device where there is internet connection allowing content to be accessible 24/7.

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Implementation Idea: Regardless of being an in-person or virtual classroom, setting up Google Classroom for your students will be beneficial for increasing collaboration, communication, and engagement. When introducing Google Classroom in the first few days of school, it is important to outline expectations and appropriate behavior within Google Classroom. Practicing expectations will allow the tool to be a safe space for all learners.

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Implementation Idea: Using Loom Videos in place of weekly newsletters to give a more personalized update to the happenings in your classroom. Another idea would be include an option for students to record a video or screen recording of a project or presentation during student choice boards. This will allow students to become engaged because they have a voice in their learning path.

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Free screen recorder for Mac and PC | Loom

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Best free online screen recording tool with advanced video editing and video storage trusted by over 21 million people and easy sharing from Loom.com.

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Implementation Idea: Using X-tra Math as a morning warm up. As students arrive and gather their belongings and breakfast to start their day, they can complete a round of math fact practice as "bell work" on Xtra-Math. One round should take around 5 minutes if students are fully engaged.

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View the research behind our ESSA Tier IV evidence

XtraMath worked with LeanLab Education to document the connections between using XtraMath and improving outcomes for students primarily in grades K-6.

Download our Logic Model to discover the research and evidence that demonstrates how using XtraMath enhances students' learning and performance, leading to better outcomes for both students and teachers.XtraMath worked with LeanLab Education to document the connections between using XtraMath and improving outcomes for students primarily in grades K-6.
Download our Logic Model

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XtraMath - 10 minutes a day for math fact fluency

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XtraMath is a free program that helps students master addition, subtraction, multiplication, and division facts.

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Implementation Idea: In my classroom, homework is always a struggle. I have found through the use of game-based programs that student engagement and excitement over using the program is so high, that if all students had appropriate internet access at home, this is a great homework option. Teachers could assign a set amount of time per day or week that a student would be required to be "playing" Classcraft, which in turn is skill practice, SEL learning, or collaboration skills.

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Classcraft - Personalized Learning Quests

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Use Classcraft Quests to enhance lesson plans and behavioral initiatives with story-driven personalized learning adventures for your students.

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Implementation Idea: Using a noise level monitor like Bouncy Balls during transitions, arrival, dismissal, or independent quiet time is a great use of this tool. Students can engage in the healthy competition of keeping the bouncing balls still (by staying quiet) and they can choose what style of ball they want (plastic, bubbles, numbers, eyeballs or emojis). This can be an incentive for meeting voice levels successfully.

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Bouncy Balls – Manage classroom noise with bouncing balls!

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A free classroom noise level meter, monitor and management tool. Perfect if your school kids are too noisy! Bouncing balls react to sounds from the microphone.

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Implementation Idea: Khan Academy is a great tool to use to supplement curriculum, especially in learning centers and independent intervention time. Teachers can assign activities, lessons, and informational videos that align with standards or students MAPs benchmarking scores. This allows students to become more engaged because they can be working on content at their level. Students can be front loaded information and lessons prior to the start of the new topic to feel successful.

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Prodigy Game is an online learning platform where teachers can align lessons, standards, and test prep with an adventure game. Prodigy covers both math and certain English skills in their games. By connecting to Google Classroom and assigning placement tests, it helps teachers determine what individual instructional level students are at.