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Dr. Christian Stein studied German language and literature and computer science, earned a doctorate in literary studies and has since been working in the border area between the humanities and technical sciences. He is employed at the Cluster of Excellence Matters of Activity and heads the Object Space Agency project. In the Cluster of Excellence Image Knowledge Design, which was completed in 2019, he served as head of the research area Architectures of Knowledge with six research projects and is co-founder of gamelab.berlin, which deals with play as a cultural technique. In this context he has focused on the development of game prototypes in the field of museums and medicine. This includes the development of innovative museum games (e.g. game+ultra and Mein Objekt in Humboldt Forum ) and VR applications (e.g. Neurosurgery 360 and Kenya VR). In addition to his focus on games, he works on artificial and natural languages (semantic web and modeling) as well as an interdisciplinary theory of the interface, on which he is currently completing his habilitation project.

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Affiliation: The Manchester Metropolitan University

Keywords: Serious Games, Games for Health, Gamification, Internet of Things, Sensor Games, Wearables

Research Interests:

I am a Senior Lecturer in Games at the Manchester Metropolitan University. I am researching the use of sensors in games applications, the effectiveness of utilising games for mental and physical rehabilitation, and the effectiveness of gamification in higher education. I am the Lead for the Games Science Lab at the Department of Computing and Mathematics. The research lab brings together a group of computer scientists with a specialism or keen interest in research on games technologies and human computer interaction related to games applications. I am also the Theme Leader for Serious Games in Health at the Manchester Game Centre.

LinkedIn: https://www.linkedin.com/in/drjohnhenry/

Games Science Lab: https://games-science-lab-mmu.notion.site/

Manchester Game Centre: https://manchestergamecentre.org/

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Affiliation: Modellschool Marille Founding; APEGO-School; Berlin

Keywords: Start-Up, Game-based-learning-practice, Educational revolution, didactics, pedagogy, mathematics

Description: I am a Primaryschool Teacher. With a great team I am founding the Modellschool Marille which will be a Modell for sustainable education in our future.

Let's stay in touch:

Linked-In

friederike.manzer@gmx.de

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About me

I am currently a tenure-track assistant professor in Game-Based Learning at the Faculty of Education and Culture. I hold the title of a Docent in Multimodal Methods in Learning Sciences. I mainly apply experimental research designs in technology-enhanced learning contexts. My current research focuses on the utilization of multimodal data (e.g., electrodermal activity, heart rate, facial expressions, and video data) for understanding social cognition and social contagion in game-based and collaborative learning environments.

Research topics

Emotional contagion; physiological synchrony; leader-follower dynamics in collaborative learning; metacognition and metacognitive experiences in game-based learning; online measures of learning

Research unit

Games for Learning - GFL

Research fields

Technology-enhanced learning; game-based learning; computer-supported collaborative learning; technology integration in education.

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Affiliation: ErasmusX - Erasmus University Rotterdam, The Netherlands

Keywords: Research, Education innovation, Leadership, Research management, Mobile learning, Game-based learning, Virtual Reality, 21st century skills, Social inequalities.

Research: I am the Research Manager at EramusX, a unit that works on innovating education for students at Erasmus University Rotterdam. I work with researchers and research assistants on multiple cutting-edge projects which include mobile learning, game-based learning, virtual reality, 21st century skills, among others. My interests are research methods, leadership, diversity, education, innovation, public health and social inequalities.

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Rajiv Vaid Basaiawmoit, Head of Sci-Tech Innovation & Entrepreneurship, Aarhus University, Denmark

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Rajiv Vaid Basaiawmoit, Head of Sci-Tech Innovation & Entrepreneurship, Aarhus University, Denmark

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Hello, I work with #Entrepreneurship Education, #Gamification, #OpenInnovation as topics. The most important of them all for me is gamification as it is cross-cutting in all that I do. I am a big believer in Game Based Learning but also to allow for complexity scaling and tackling complex tasks/learning via games. I am also an advocate for Citizen Science Games in solving problems for society in general. My approach to Entrepreneurship is also impact and mission-driven and thus games become a vehicle to achieve this as well. I do teach, advocacy, and admin and some research when time permits :)

Twitter: @rajivvb

LinkedIN: www.linkedin.com/in/rvbasaiawmoit

Use my E-mail: rvb@au.dk to connect with me on LI or directly

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I'm a PhD student on the Universitat de València. Researching about Arts Education, Visual Culture, Videogames and Aesthetics. Furthermore, I teach workshops in public schools in which I create spaces for cultural mediation between videogames and young students.

Social networks:

Instagram - @esteticas_olvidadas

Twitter - @FredericTorres

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PhD Ricard Huerta. Artist and Full Professor of Art Education in the University of Valencia (Spain). Regular member at the Institute of Creativity and Educational Innovation, and member of InSEA and ICOM. Head director of the Research Journal EARI Educación Artística Revista de Investigación. Director of the master “Art Education and Museums” (University of Valencia). Director of Museari www.museari.com Graduate in Fine Arts, in Music, and Communication. Head of the international project Women Teacher. Invited researcher in universities of France, Italy, Spain, United Kingdom, Cuba, Uruguay, Colombia, Peru, Ecuador, Argentina, Portugal, Paraguay and Chile. He has coordinated several publications and activities inside the areas of  Visual Arts, Education, ICT and Museums. Head of the project “Dechados Inclusive creativity in secondary school”. Member of the Seminar on Gender and Sexual Diversity of the Museums of Catalonia. He has published books and articles in specialized journals, having coordinated numerous publications within the field of art, education, educator training, heritage and museums. Letters and alphabets are a relevant aspect of his work both at an educational level and artistic creation. He has presented exhibitions with themes heavily impregnated by typography and calligraphy in different countries. He has directed twelve international seminars on research in art education and six international congress.

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Academia https://uv.academia.edu/ricardhuerta

ORCID https://orcid.org/0000-0002-1430-3198

Email ricard.huerta@uv.es

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Dr. Fotis Liarokapis is currently an Associate Professor (MRG Leader) of Extended Experiences (EX) at CYENS - Centre of Excellence, Nicosia, Cyprus and a Senior Researcher B (Associate Professor level) with the Cyprus University of Technology, Limassol, Cyprus. He is also a visiting Professor at Birmingham City University, Birmingham, UK.

Dr. Liarokapis holds a BEng in ‘Computer Systems Engineering’ from the University of Sussex, an MSc in ‘Computer Graphics and Virtual Environments’ from the University of Hull, and a DPhil with title ‘Augmented Reality Interfaces-Architectures for Visualising and Interacting with Virtual Information’ from the University of Sussex.

Before moving to Cyprus, he was an Associate Professor and the Director of the HCI Lab at Masaryk University, Czech Republic. Prior to this, he was employed as a Senior Lecturer by the department of Computing, Faculty of Engineering and Computing at Coventry University. He was also a research fellow at the ‘Serious Games Institute’ (SGI), Coventry University. Previously, he worked as a research fellow at City University and before that as a research officer at the University of Sussex.

Dr. Liarokapis (IEEE member) has contributed to more than 160 refereed publications with more than 6631 citations (h-index: 39 and i10-index: 99) in the broad areas of virtual and augmented reality, serious games, computer graphics and brain computer interfaces. In the h-index for Greek origin Computer Scientists & Engineers he is ranked in the 249th position (all over the world), whereas in the Cyprus Scientist and University Rankings 2023 he is ranked in the 46th position (across all disciplines). Also, included into the top 2% cited scientists according to Stanford University.

He has organised multiple conferences and workshops and he is the co-founder of the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Recently, he was the program-chair of IEEE CoG 2020 and IEEE CoG 2021 as well as the general chair of IMET 2022. He co-organized the 'Mixing Realities: Cross-reality Visualization, Interaction, and Collaboration' workshop at IEEE VR 2023. Currently, he is the general co-chair of IMET 2023, the publications chair of Mobile HCI 2023, and the general co-chair of Eurographics 2024.

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Affiliation: Chemnitz

University of Technology, Psychology of Learning with Digital Media - CRC "Hybrid Societies"

Cognitive Psychology, Human Computer Interaction,

gamification, game-based learning, instructional design

Research interests: My PhD focuses on human-computer interaction and embodiment effects to support learning process motivational and cognitive. And to use gamification aspects in these interactions to enhance the learning process, e.g. in serious games or parasocial interactions.

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Affiliation: Erasmus University Rotterdam, Department of Psychology, Education and Child Studies

Keywords: expert-novice interaction, eye-tracking, visual expertise, instructional design, cognitive load

Research interests: my PhD research focuses on the interactions between experts and novices when learning how to interpret complex visuals. Imagine a radiologist teaching a resident how to diagnose an x-ray, or a forensic researcher teaching an apprentice how to reconstruct a car crash using 3D software. My research uses wearable eye-tracking glasses to identify what experts and novices look at during their learning interactions.

and on a personal note - I work with commercial AR outside my research work, including AR gamification for marketing purposes :)

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Affiliations

Lecturer at the Universidad de Castilla-La Mancha (UCLM) and at Isabel 1 (Spain). Department of Physical Education, Art and Music Didactics at Universidad de Castilla-La Mancha.

Keywords

Video game, Art, Plastic and Visual Education, Aesthetics, Videoludic Aesthetics, History, Serious Games, Gamification.

Research and professional interests

I´m mainly interest is videoludic aesthetics and the video game as an art and expressive medium and how is its learning and teaching (including game-based learning and playful learning, both formally and informally). My secondary interest is video games and history.

Both interests fall within the area of didactics of visual and plastic expression.

Social:

Twitter: @rutxigarcia

BlueSkye: @rutxigarcia.bsky.social

Web: https://www.arsludica.es/

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Affiliation: University of Graz, Digital Psyhology Lab

Keywords: Video game research, NLP, Mental health benefits, Hype in Science

Research Interests: About a month ago I started my PhD under the supervision of Ass.-Prof Manuel Ninaus in Graz. My dissertation will be about the potential mental health benefits of video games. We plan to investigate the reviews of players of different platforms (Steam, Youtube, Reddit) using Natural Language Processing techniques to gain better insights into the mental health implications of different video games and follow that up with a study in the lab. My other interest is hype in science, which was the topic of my master thesis in which we investigated the use of positive words in PubMed abstracts. That is also my only publication to date.

Link: https://online.uni-graz.at/kfu_online/wbForschungsportal.cbShowPortal?pFpFospNr=&pOrgNr=&pPersonNr=129590&pMode=E&pLevel=PERS&pCallType=PUB

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Kokoro Kids (cognitive and learning app for kids)

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Kokoro Kids (cognitive and learning app for kids)

Keywords

Game Development, educational app, inclusive design

Kokoro Kids is an educational games application where children learn while having fun with hundreds of games, activities, stories and songs.

Created by experts in early education and neuropsychology to help in the emotional and cognitive development of the little ones, based on game-based learning and the theory of multiple intelligences.

The application has hundreds of activities and games that offer a personalized experience at each child's level. With Kokoro's content, they can play instruments, solve challenges, learn to count, learn vocabulary or express their creativity

Each child learns at his or her own pace, so the games are suitable for all ages, but especially for children in kindergarten and primary school.

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Affiliation: Chemnitz University of Technology, Psychology of Learning with Digital Media

Keywords: social psychology, psychology of individual differences, gamification, game-based learning, instructional design

Research interests: being a social psychologist originally, I'm interested in all kinds of social interaction. Therefore, I'm especially interested in social aspects of games and how these can help people learn and grow. Lately, I've been focusing on the fostering of creativity through GBL, and also would like to investigate how games can help neurodivergent learners unlock their full potential. Also, I'm a voluntary member of the EU-FairPlay organization team. :)

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Keywords: Organization transformation, Culture Change, Leadership Development, Executive Coaching, and Diversity, Equity & Inclusion.

About me: I work with leaders and organizations to create meaningful shifts in ways that are holistic, collaborative and equitable. I partner with executive leaders as a strategic advisor and a leadership coach to support them and their organizations manage change and develop team and organizational cultures that are diverse, inclusive and equitable. I come with over 20 years of practical experience as a global executive and consultant in the areas of DE&I, transformation, leadership development, new ways of working and culture.

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Affiliation
STARK Learning

Keywords
Digital learning solutions, empowering frontline workers, instructional design, education innovation, procedural training.

Interests
We support companies with their training needs and challenges, mostly companies that are part of the energy transition. We do so by applying educational science and game-based learning. In my role, I am in search of training solutions that fit the needs and goals of the customer. Herein, I get to combine educational science with innovative technologies and methods into training solutions.

LinkedIn
www.linkedin.com/in/geoffreyvandesteeg

Website
www.starklearning.eu

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Affiliation: Tallinn University Digital Learning Games & Human Computer Interactions.

Keywords: game-based learning, game development (Unity & Unreal), web development.

Research Interests: Speech Therapy Gamification (Gamifying the treatment process), political serious games for increasing empathy towards other social groups.

Eager to work on new engaging projects to transform specialized content into innovative games and web products.

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Affiliation:
University of Graz, Department of Neuropsychology

Keywords: Virtual Reality, Neurofeedback learning, Unity & Unreal Engine

Research interest:
I'm a PhD student using VR for neuropsychological purposes, gamification of neurofeedback

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Affiliations:
University of Tallinn

Keywords: Cybersecurity, wargame, narrative game design, History of games, Learning game design.

Research interest:
The design and applications of games specifically for cybersecurity education.

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Affiliation: Centre for Postdigital Cultures (CPC), Institute for Creative Cultures, Coventry University, UK

Keyword (5): game-based learning, playful learning, co-creation, design thinking

Description: I co-founded the multi-award winning GameChangers initiative (https://gchangers.org) that explores empathic and holistic means for developing engaging meaningful experiences through game design practices. As lead of the Ludic Design theme within the CPC, I am interested in the values of play through analogue, digital, and hybrid means for addressing the UN's SDGs.

Websites:
https://gchangers.org
https://sylvesterarnab.com
https://pureportal.coventry.ac.uk/en/persons/sylvester-arnab

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Affiliations(s)
Projects Beyond Borders Ltd | International Education Consultancy, UK
Businet Vzw | Global Higher Education Network, BE
Corporate Fellow, Woodard Corporation, UK

Key Words: Foreign languages, curriculum design, social entrepreneurship, intercultural communication, networking, travel broadens the mind, sustainability.

Professional Interests:
I am currently the General Manager of the Businet Higher Education Network , a Not For Profit Network based in Belgium.  I am also a Director of International Education Consultancy Projects Beyond Borders based in the UK.  I am interested in Intercultural Communication, Game Based-Learning; Language teaching and learning; the development of innovative teaching and learning methods and development of niche and bespoke learning materials; Social Enterprise; Mental Health and Wellbeing; Project development that challenges traditional education from primary through to Higher education; Sustainability.

LinkedIn : https://www.linkedin.com/in/yvonnefarrand/

Websites:
https://projectsbeyondborders.com/
https://www.businet.org.uk/
https://padlet.com/d_taylor247/businet_vs122020-etxdfbt1vf06

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Contact: allan@projectsbeyondborders.com

Affiliations:
Director -  Projects Beyond Borders Ltd, Huddersfield/ UK
Chair of the Trustees - The Enterprise Centre, Manchester/ UK
Chair of Board, DYEAP, Kampala/ Uganda
Lecturer and Tutor -  Organisational Learning Centre (OLC) Europe, Manchester/ UK
External Assessor -  EACEA, European Commission, Brussels/ BE

Keywords: Social Enterprise, health and social policy, entrepreneurship, pedagogic tools for innovation, and creative and critical thinking.

Research and professional interests: Current research interests include social enterprise and consortium working. Currently, I work with PBB Ltd and Businet developing projects and writing bids for Erasmus+ funding. I also have an obsessive interest in jazz music!

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Affiliation(s):

Hector Institute for Education Sciences & Psychology, Tübingen, Germany.

LEAD Graduate School & Research Network.

Key words (5): game-based learning, history, archaeology, storytelling, serious games.

Research: I am PhD student at the Hector Institute, I have a Bachelor in Classical Archaeology and a Master in Digital Archaeology. I am interested in the application of digital technologies in education, with particular focus to history classes, due to my archaeological background. My current project is developing an historical videogame to be tested on 5th/6th grade German students. The scope of the videogame is to foster academic outcomes (achievement [knowledge test performance], motivation and engagement regarding history etc.).
In addition, the videogame will aim to also address and promote intercultural outcomes, such as sense of belonging and reduced prejudice cross-cultural friendships.

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Get connected via Research Gate. Visit my webpage at UR.

Affiliation
Department of Educational Science, Regensburg University, Germany

Keywords
Instructional design, Cognitive Load Theory, online learning, distance learning, digital game-based learning, technology acceptance, educational evaluation, teacher training

Research interests in the field of games
I am primarily interested in educational games and their motivational, affective, and cognitive outcomes when playing/learning with them, as well as learner characteristics that influence the success of gameplay and learning.

Publications and supervised master theses

Stiller, K. D., & Schworm, S. (2019). Game-based learning of the structure and functioning of body cells in a foreign language: Effects on motivation, cognitive load, and performance. Frontiers in Education, 4:18, 19 pages. https://doi.org/10.3389/feduc.2019.00018

Beume, N., Danielsiek, H., Eichhorn, C., Naujoks, B., Preuss, M., Stiller, K., & Wessing, S. (2008). Measuring flow as concept for detecting game fun in the Pac-Man game. In Z. Michalewicz & R. G. Reynolds (Eds.), Proceedings of the 2008 IEEE Congress on Evolutionary Computation (CEC 2008) (pp. 3448-3455). Piscataway, NJ, USA: IEEE Press.  https://doi.org/10.1109/CEC.2008.4631264

Bugl, E.-M. (2018). Auswirkungen von Spielexpertise und Motivation von Lernenden auf Spielerleben und Lernerfolg bei digitalen Lernspielen [Effects of game expertise and learner motivation on player experience and learning success in digital learning games]. Regensburg University, Department of Educational Science: Master thesis.

Forster, C. (2020). Erdkunde Lernen mit digitalen Lernspielen: Effekte von Vorwissen und Spielerfahrung auf den Lernerfolg [Geography learning with digital educational games: effects of prior knowledge and game experience on learning success]. Regensburg University, Department of Educational Science: Master thesis.

Gürtler, S. (2019). Lernen mit digitalen Lernspielen: Effekte von Vorwissen und Motivation auf Spielerleben und Lernerfolg [Learning with digital educational games: effects of prior knowledge and motivation on gaming experience and learning success ]. Regensburg University, Department of Educational Science: Master thesis.

Kornexl, J. (2019). Lernen mit digitalen Lernspielen bei Jugendlichen und Erwachsenen: Motivational-affektive und kognitive Effekte im Vergleich [Learning with digital educational games in adolescents and adults: motivational-affective and cognitive effects compared.]. Regensburg University, Department of Educational Science: Master thesis.

Maier, A. (2018). Lernen mit digitalen Lernspielen in einer Fremdsprache: Effekte von Spielerfahrung, Sprachbeherrschung, Vorwissen und Motivation von Lernenden auf Spielerleben und Lernerfolg [Learning with digital educational games in a foreign language: effects of game experience, language proficiency, prior knowledge, and learner motivation on game experience and learning success]. Regensburg University, Department of Educational Science: Master thesis.

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Affiliation(s):
- Department of Psychology, Education and Child Studies, Erasmus University Rotterdam, The Netherlands
- School of Education, University of Wollongong, Australia
- School of Education, University of New South Wales, Sydney, Australia

Key words:
Cognitive load theory
Mental effort measurement
Complex learning tasks
Embodied cognition

Research interest:
I am a professor of Educational Psychology. In my research I have been using the theoretical framework of cognitive load theory to investigate the instructional control of cognitive load in the training of complex cognitive tasks. I am also investigating the role of the physical environment in cognition and learning, evolutionary approaches to cognitive load and learning, and the effects of physical activities (e.g., gestures and physical activity) on cognition and learning.

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Affiliation Junior researcher Tallinn University School of Digital technologies

Keywords Cyber security, wargames, training games, roleplaying, game design, Gamification, Narrative, Strategic Communication Games, Seminar games, Future projection games, Games for business. Game debriefing

Research interests
I am interested in the intersection between games and experiential learning. I work on how games can be used to teach complex topics like cybersecurity/environmental awareness and resource management. Currently working on narrative and scenario building for two large scale training games with persistent worlds. I teach in the Digital Learning Games master program in Tallinn University.

(I am also an old school pen and paper rpg nerd. AD&D as first system)

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Affiliation: Lecturer in the Tallinn University School of Digital Technologies, Estonia

Keywords: participatory culture, vernacular creativity, games for change, games education, game design, interactive storytelling, digital heritage, cultural studies

Research interests:
I'm mainly interested in the production and use of digital games beyond the institutionalized game industry: as vehicles for vernacular creativity, personal expression, and grassroots activism. A related interest of mine is the cultural histories of vernacular game production across the globe, as well as issues relating to games as digital heritage and their preservation. I am vice-chair of the Grassroots of Digital Europe COST Action: https://www.cost.eu/actions/CA21141/

I am also interested in the Games for Change movement, game-based learning, etc. At Tallinn University, I primarily teach subjects related to game design and game studies in the Digital Learning Games MSc.

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Affiliation: Coventry University. Research Assistant, Ludic Design, Centre for Postdigital Cultures.

Keywords: Game-based Learning, Gamification, Serious Games, Game Design, Research.

Research Interests: A former video game designer, my research centers around the design and creation of playful and gameful approaches in teaching and learning practices, including game-based learning, serious games, gamification, and playful learning.  I am particularly interested in the utilisation of simulated work environments and the possible impact of play upon human evolution.

LinkedIn: http://uk.linkedin.com/pub/mark-lewis/4/579/34a

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Affiliation: Coventry University
Associate Professor
Ludic Design, Centre for Postdigital Cultures

Keywords: Games, Play, Co-creativity, AI, Immersive Technologies, learning, teaching, skills, competencies, computational thinking

Research Interests: My research interests span the areas of games science research in general and within the research strand of investigating how learning and teaching in Science Technology, Engineering and Mathematics (STEM) may be enhanced with the use of games. Teaching and learning aspects in relation to measuring, visualising and analysing data (in-game learning analytics) on student’s deeper learning assessment; as well as exploring metrics and indicators of tracking and monitoring teacher’s ways of guiding learning and enhancing in-game assessment (teaching analytics) are perpetuated through applied-based research.

Social:
Twitter: @plameras
LinkedIn: https://www.linkedin.com/in/petros-lameras-7857a53/

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Networked learning; Inquiry-based learning; Technology-enhanced learning in science education; Open Educational Resources and digital repositories; E-learning policies and strategies in Higher Education; Affordances of technological tools and mediating artifacts; Serious games and teacher’s support…

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Affiliation: Coventry University
Director of Education Innovation and Technology, Office for Teaching and Learning
Centre for Postdigital Cultures

Hi, I am Professor of Photography and Media, Co-founder of Coventry University’s Disruptive Media Learning Lab (DMLL) and newly appointed Director of Educational Innovation and Technology, with university group wide responsibility for education innovation.

I advocate for and work within the creative and cultural industries as the Chair of Birmingham Open Media, a community interest company, where art, technology and science collide to drive purposeful creative innovation with social impact.

Keywords: open education, experimental publishing, education innovation, educational technology, photography, digital fluency

Twitter: @time_motion
LinkedIn: www.linkedin.com/in/shawjonathan

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Affiliation : University of Strasbourg - LISEC Laboratory 

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Keywords : Training assessment, learning content, assessment protocols, digital learning and teaching.

Research interests : my main focus of research is the design of training and learning modules on digital environments. How those modules are conceived and evaluated before, while and after the training session compared to the professional skills viewed on the work field.

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Affiliation:

·        St.Gallen University of Teacher Education, Institute for Educational Assessments, Unit ‘Educational technologies’

Key words (5): competence diagnostics, adaptive learning technologies, learning analytics, educational AI, educational data mining

Research interests: My research focus is pedagogical diagnostics, smart embedded competence assessment as well as serious games and embedded, game-based assessment and training. I am concentrating primarily on the K18 school context. I am specifically interested in theory-driven approaches to learning analytics and approaches to work with heterogeneous multi-modal and multi-source data. My goals are improving theoretical frameworks and technologies to better support the step from measurement and analytics to an individualized pedagogical support and also to tailor analytics solutions to the context conditions and constraints of real-world classrooms.

Webpage https://www.phsg.ch/en/research/institutes/institute-educational-assessment/computer-based-educational-technologies

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Affiliation: Tampere University, Faculty of Education and Culture

Keywords: Game-Based Learning, Game Design: instructional support mechanics,  Adaptation, Emotional design

Research interest: My research is to develop means to support students’ achieving of the learning objectives in game-based learning. Currently, I’m focusing on examining the role of adaptive game-based learning environments in this process. As a researcher focused on motivational outcomes (e.g., situational interest), I see learning objectives more widely than just improving learning outcomes. Thus, to me, one of the most exciting aspects of game-based learning is the possibility that learning games can be utilized to foster interest development and motivational factors related to self-concept (e.g., self-efficacy; academic self-concept), that can substantially affect general learning outcomes and school-related factors (e.g., school liking) also outside the games.

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Affiliation: Center for Open Digital Innovation (CODIP) at Technische Universität Dresden

Contact: richard.joos@tu-dresden.de

Keywords: games, memes, VR/AR/XR, art, design

Research interests: I am a research associate and currently working on game-based learning and VR-Projects. I'm also interested in research on extremism in game environments.

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Dr. Mathias Hofmann (Photo: Anna Struth)

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Contact: https://tu-dresden.de/codip/zentrum/team/mathias-hofmann

Affiliation: Center for Open Digital Innovation (CODIP) at Technische Universität Dresden

Keywords (5): citizen participation,  sustainability, evaluation, environmental psychology

Research questions: How do the things surrounding us (our environment, both natural and built, as well as the items/technology we use) affect our lives? How should they be designed so that they are beneficial for us (outcome variables including physical and mental wellbeing, but also our behaviors). How can digital tools facilitate the collaborative design of products and human environments? How can digital tools facilitate public participation in political decision-making? How can gamification improve inclusiveness and representativeness in public participation and co-creation processes?

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Affiliation(s):

Hector Institute for Education Sciences & Psychology, Tübingen, Germany.

Key words (5): Research on excellence and talent development,  creativity, motivation, cross-cultural research, innovative teaching & learning

Description: I am interested in the research and practice related to developing talents of any kind and creativity in particular. My prior work examines various motivational aspects of creativity, including stereotypes, self-concepts, social environments, and culture. Another line of work concerns research and practices on innovative teaching methods, such as Game-based Learning.

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Affiliation(s):

Hector Institute for Education Sciences & Psychology, Tübingen, Germany.

LEAD Graduate School & Research Network.

Key words (5): computing education research,  computational thinking, game-based learning, curriculum design, assessment development

Research interests: My core research area is computer science education. I work on the design, implementation, and evaluation of computer science curricula for primary school, that foster computational thinking. I develop and validate assessment instruments for measuring computational thinking and programming skills in pre-shoolers and primary school children. I am integrating game-based learning and emboddied learning in my curricular activities and have developed the games "Crabs & Turtles: A Series of Computational Adventures".

Webpage
Twitter @k_tsarava

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Affilliation(s):
- IU international university of applied sciences, Campus Dresden
- Center for Open Digital Innovation and Participation (CODIP) of Technische Universität Dresden

Key Words: organizational studie; educational management; game based learning; consumer behaviour; communication and media studies

Research interest:
I am professor in Business Administration at IU International University and senior research fellow at the University of Technology in Dresden as well I coordinated the research cluster for Digital Learning and Gaming Cultures. My main research areas are technology enhanced learning, game based learning, educational management, organisational design and digital leadership.

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Affiliation(s):
University of Technology Chemnitz
Psychology of learning with digital media

Key Words: game-based learning, language variation, cognitive neuroscience.

Research interests:
I am interested in game-based learning and and currently aiming to get a PhD in this domain. My previous experience is primarily in the field of cognitive neuroscience, where I did my master thesis regarding the connection between learning and neuroplasticity.