# data[].attributes.body
https://prezi.com/view/ourPiBNwvux1sic01eBf/

# data[].attributes.body
We provide information about the future, please come and visit us!

# data[].attributes.body
Take a journey through time to see what things have led us to this current point in XR development.

# data[].attributes.body
The technology is intended to combine or mirror the physical world with a 'digital twin world' able to interact with it.

# data[].attributes.headline
The XR (Extended Reality) industry demands a mix of technical and non-technical skills. 

# data[].attributes.subject
The XR (Extended Reality) industry demands a mix of technical and non-technical skills. 

# data[].attributes.body
Technical skills encompass programming languages, game engines, 3D modeling, computer graphics, and more.

Non-technical skills include communication, problem-solving, and teamwork.

Professionals can gain expertise through networking and market awareness. A blend of technical, business, and creative skills is crucial, along with adaptability and ethical awareness.

# data[].attributes.body
Welcome to learn with us!
Very square in the board game contains relevant information about the global movements that has been and are influencing the XR industry. In the document you find pictures of the board game and links to a miro board and the video playing in the background as we play the game. In the boardgame we start by presenting a background of how XR and VR started and through the game you get to follow present and future aspects as well.  We also added fun things, such as homemade play characters, tasks and QR-codes to scan. Hope you have fun!
Miro board of the game to make it easier to read-> https://miro.com/app/board/uXjVMp6B6Ec=/?share_link_id=33698221534
https://drive.google.com/file/d/1h_bkFM4oFGBcDayCw4hrgzKzMnIb12FJ/view

# data[].attributes.body
Read the first issue of The Virtual View to check out the major players in the XR industry. Read to the end to solve our crossword puzzle!