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Final compilation (Angle 1) 3D ICA 1 - Copy

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Final compilation (Angle 2) 3D ICA 2 - Copy

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Final compilation (Angle 3) 3D ICA 3 - Copy

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-Tall pump bottle (lotion)

-spray bottle (serum)

-Medium Tube (cream)

-Tub of cream with clam on top

-One tall box

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My Initial ideas at first was either mermaid, fruits, or space themed as I thought the products and the outcome would be very pretty.

However I decided on mermaid/sea-life as it fits the theme of beauty and also thought it was the most feasible while being visually pleasing

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-Pebbles

-Sand

-Starfishes

-Pearl necklace

-Clams

-Bubbles

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Round and shaped like a water droplet, colours are nice and clear and labels are simple but readable

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shiny, can reference head pump

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Can be referenced for general shape and anatomy of tube product with potential fish tail design

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Visual Inspiration for either the layout of the products/ the way they could be displayed, or the look and feel of the final I want

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General funky shape could be referenced, very whimsical and magical looking

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I wanted to portray the "mermaid" theme directly through the tube product with making the end of the tube a fish tail

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Chosen considerations for tall pump bottle and Spray bottle

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Chosen considerations for tall pump bottle and Spray bottle

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I thought that the shape of a jellyfish would make for an interesting shape for a pump bottle! I had to work through many iterations to make it not look too strange, but was satisfied with my current goal

I couldn't think of any direct visuals to apply for the spray bottle, so I went with a less direct approach and made it have a fantasy potion-like body shape instead

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Naming: Named directly after mythical water spirits that resemble water faeries, I wanted to reference "mythical, mermaid" theme without being too direct with the wording

Font and Style: I wanted a simple, yet cute and fancy look for the fonts and colours

Logo: Resembles both a mermaid-tail and sea scallop silhouette

The simplicity and layout of the package were referenced from the "& Honey brand" image found below

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I had to do some shifting and experimentation with what looked good as I had two separate compositions that I wanted to do. This meant two ways of lighting for both the compositions.

I also had a lot of trouble with getting the lighting to look the way I wanted it to, as most of the time when I used HDR Sky and Global Illuminations it would just be incredibly overexposed, and so was any coloured light sources I'd have

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As I couldn't rely on global illumination at that moment, I experimented a lot with lights and ended up with lighting that resembled a beach-side cave at night.

However as I rushed the drafts, there were many things that I was still unsatisfied with and felt could be polished even further

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-Lighting for rest of angles came from here

-Water didn't feel like water, seemed too hard while not having water texture

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-flooring was very odd and peeved me as water looked very awkwardly placed and taking too much attention

-product placement looked awkward and stiff as well for some reason

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foreground of pearls seemed nice, but the actual focus (products) were too far away

-More shiny parts such as water and pearls took attention away

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Mostly experimenting how I could model my intended products

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I had do create all these to replicate the lighting I thought I wanted when i couldnt use Global Illumination render