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Humm? Art thou amongst the living? if so, this is not a place for thee.

[And what of you?]

Me? I don't think that should concern a stranger in the least.

{ You can now choose to allow him to accompany you. }

Freindly

5 HP

Flail

Pointed Armour

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It feels oddly light in your hands. As its name suggests, It creates an odd whistling sound as you swing it. engraved on its hilt is a carved ivory skull.

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A syrupy and viscous brownish red liquid contained inside a heart shape vial. The vial is mildly sticky.

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You begin, after selecting a class, in the saint halkirk chapel, lying on the ground.

the floor is slightly dewy, yet comfortable, and the large wooden doors to the chapel are open, revealing a misty outdoors.

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health vial

crossbow

dagger

flail

bastard sword

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they move when you arent looking

unkillable

instant death upon contact

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As you exit the catacombs, a freindly figure emerges from the mist.

"Ho, Friend!"

"There is a curse placed on the swamp beyond, Witchcraft, i assume."

"You may rest here with me, if you like, close enough to enjoy the bait, and too far to get caught."

[if you opt to rest, all health and stamina are regained.]

{Know that you may rest here all you like, but your journey must eventually continue.}

Continuing the journey ends the demo.

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After exiting the deadman's garden, you come across a crypt. it smells dewy, and reeks of death. you hear something shifting inside.