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The Ancient civilization and their descendants held their memories as something valuable, using pearls to archive them, those type being memory construct pearls. The concept of memories is closely tied to qualia: A personal experience, something that can’t be comprehended by another person completely other than the individual itself. They are sensations that are hard to convey through written language.

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The Difference between the Ancients and their descendants.

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The Difference between the Ancients and their descendants.

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The ancient civilization mentioned in pre/early void fluid revolution is different from the civilization that specialized in bioengineering, thus leading to the creation of purposed organisms and the iterators. This is stated by Moon, Pebbles and Two Sprouts, Twelve Brackets.

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From Pebbles Survivor/Hunter dialogue without the neuron:

“[…] The old path. Go to the west past the Farm Arrays, and then down into the earth where the land fissures, as deep as you can reach, where the ancients built their temples and danced their silly rituals.

Further proof of that would be the Farm Arrays red pearl and Subterranean teal pearl:

Farm Arrays red pearl:

“It’s a Small Plate, a little text of spiritual guidance. It's written by a monk called Four Cabinets, Eleven Hatchets. It's old, several ages before the Void Fluid revolution.”

Subterranean teal pearl:

“My creators, or rather my creators' ancestors, figured out a way to use Void Fluid.”

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Moon also comments on “ancient times” the original meaning of bone masks were to “abate the self”, but then the meaning would be changed by the ancient descendants.

Industrial Complex pearl:

" In ancient times the masks were actually about showing spiritual persuasion - covering the face as a way to symbolically abate the self. Then of course, that was quite subverted as excessively ornate and lavish masks became an expression of identity. Some public persons did have problems with narrow doorways."

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Moon uses the word “ancient” again in one the texts that can be found in the white pearls, when reading a verse written by Pel, an ancient farmer-poet. I personally interpret this as the ancients having less “ornate and lavish” names than their descendants, due to them having a different manner of expressing identity and the influence of qualia and their own ego.

White Pearl Dialogue:

"...through the mists of memory, your image dances, like the motes of dust, in a ray of sunlight, that pierces a dark room." A line of verse from the ancient farmer-poet Pel. Very dreary if you ask me.

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And then there’s the dialogue of Two Sprouts, Twelve Brackets dialogue about forgotten civilizations. This is a major theme in Rain World as whole of civilizations layering on top of each other, as stated by James Primate. With the descendants of the ancients building the base of their civilization of their ancestors and subsequently after the final public ascension, scavengers using what was left behind by the previous civilization for the foundation of their own.

Two Sprouts, Twelve Brackets dialogue:

A little beast!

But not as dim as the rest, perhaps?

So down into the depths you go as many others before you, drawn to the void again and again, an endless drip drip drip.

Much like these tunnels and caves that amuse me so. The bones of forgotten civilizations, heaped like so many sticks.

Did they dig too deep, or not deep enough?

Fools. We were right to drill straight through them!

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Five Pebble’s Pearl dialogue:

It's qualia, or a moment - a very short one. Someone is holding a black stone and twisting it slightly as they drag their finger across the rough surface. The entire sequence is shorter than a heartbeat, but the resolution is extraordinary.

A memory... but not really visual, or even concrete, in its character. It reminds of the feeling of a warm wind, but not the physical feeling but the... inner feeling. I don't think it has much utility unless you are doing some very fringe Regeneraist research.

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With the advancement of bioengineering, they would take a step further and preserve raw memories and qualia of an individual in cabinet beasts at the memory crypts.

Shaded Citadel pearl:

“The assorted memories and qualia include:

Watching dust suspended in a ray of sun (Old age). Eating a very tasty meal (Young child). Defeating an opponent in a debate contest and being applauded by fellow team members (Late childhood/Early adulthood).”

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Survivor and Monk’s campaign begin with memories of their time reunited with their family. Memories can also be seen in dreams. And their journey consist of moving on from the past and those memories that hold them in the carnal plane and to enter into new mode of existence, as the many others who left their memories to be cherished by the carnal plane did, drawn to the void again and again, an endless drip drip drip

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In Rain World, the previous civilization studied thoroughly the nature of the void, but for a time that was just restricted to only theory, and they only could understand the nature of transcendence after experiencing it themselves. To grasp the boundless infinite of the cosmic void.

Qualia also heavily influenced the naming convention of the descendants of the ancients and the iterators. With the benefactors names being more "ornate and lavish" due to their ego, great ambition and various titles. That being true to most of public figures

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As seen in 5P pearl dialogue, the iterators themselves share the concept of qualia, with Moon commenting on the Garbage Wastes pearl being hard to translate to you due to it being his personal experience.

Garbage Wastes pearl:

“It’s written in internal language, or thoughts, so it is hard for me to translate so you would understand. It's a methodology for global ascension of course - quite good, although the Peripherists or the Slab Mongers certainly wouldn't agree!”.

It’s also seen in one Five Pebbles pearls that he tries to “experience” what is it being like a lower creature, to research the solution of the Great Problem, ascending the world itself. But even as an Iterator, he struggles to do so as he is godlike comparison, with his experience being different from the average creature. The Iterators know a lot, but they’re restrained due the taboo and their somewhat limited worldview.

Five Pebbles pearl dialogue:

“It is the impression of being a small creature, like a wall climbing lizard, and looking up into the branches of a big tree. The last third is partly overwritten with a number series I vaguely recognize, but without my memory…”

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Moon Survivor/Monk dialogue:

“He's sick, you know. Being corrupted from the inside by his own experiments. Maybe they all are by now, who knows. We weren't designed to transcend, and it drives us mad.”

Moon receiving her first neuron:

We were supposed to help everyone, you know. Everything. That was our purpose: a great gift to the lesser beings of the world. When facing our inability to do so, we all reacted differently. Many with madness.

Outskirts Pearl:

This is true for all living things, but some actually break the cycle. That doesn't apply to you or me though, you are too entangled in your animal struggles, and for me not breaking that cycle is an integral part of the design. Our mantras keep repeating.

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The best Five Pebbles can do is granting you the gift of communication and lead you to the old path, as a definitive solution hasn't been found, and it is uncertain if SOS actually ever found one.

The bad news is that no definitive solution has been found. And every moment the equipment erodes to a new state of decay. I can't help you collectively, or individually. I can't even help myself.

Everyone had a theory. Some said that she did have a solution, but that the solution itself was somehow dangerous. These later became known as the Triangulators, who think that a solution should be inferred without being directly discovered.

Some said she never had a solution, she just died. And when the systems broke down an erroneous signal was sent.

One camp claimed that dying was the solution.

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And that frustration of trying to comprehend the individual experience of everything that composes the World and solve the puzzle of The Great Problem leads him into trying to find a way out himself, not caring about others around him. Posing risk into himself and others.

FP: I'm tired of trying and trying. And angry that they left us here. The anger makes me even less inclined to solve their puzzle for them. Why do we do this?

EP: It is not a new idea, but it needs to be vented occasionally. What if there is no universal solution? What if perception is in fact existence, and when Sliver of Straw sent the triple positive it was not a mistake? What if crossing oneself out, or even just death, is the way? We need to consider the possibility.