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NURFARHANAH BINTI MOHD SULONG (E20141009545

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NURFARHANAH BINTI MOHD SULONG (E20141009545

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Permainan serius ini memberi kesan sangat penting dalam proses pengajaran, psikologi dan juga sains komputer. Permainan serius ini dapat membantu meningkatkan taraf pengajaran guru-guru di sekolah, tidak kira sekolah tadika, sekolah rendah, mahupun sekolah menengah. Bukan itu sahaja, permainan serius juga membantu bagi sains komputer. Permainan serius ini bagi saya mungkin boleh menaikkan ekonomi negara kita dan juga membantu dalam memajukan negara kita serta meletakkan negara kita sebagai sebuah negara yang dikenali oleh seluruh dunia.

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SITI RUHAIDA BINTI MOHAMED RADHI (E20141010180)

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SITI RUHAIDA BINTI MOHAMED RADHI (E20141010180)

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Sebagai seorang pelajar, aspek yang perlu dititikberatkan selain daripada aspek aspek diatas ialah aspek dari segi sahsiah diri yang membawa kepada akhlak peribadi kita. Setiap permainan yang dilancarkan haruslah mempunyai unsur positif kerana zaman sekarang remaja lebih mudah terpengaruh dengan persekitaran. Oleh sebab itu, pentingnya sesebuah permainan menitikberatkan soal kesan positif ataupun negatif kepada pemain.

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Mohd Syamil Iman Bin Shah Raini ( E20141009531 )

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Mohd Syamil Iman Bin Shah Raini ( E20141009531 )

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Pada pendapat saya, aspek lain yang perlu dititik beratkan selain dariapda aspek diatas ialah aspek moral dan akhlak. contohnya permainan sekarang mempunyai grafik ganas , lucah dan tidak sesuai untuk perkembangkan minda dan perlakuan remaja kerana apa sahaja yang di lihat dan di gunakan remaja akan dicontohi dan dipelajari jadi mencagahan dan had perlu dibuat untuk kebaikan anak remaja kita dan untuk masa hadapan kerana untuk melihat masa depan dunia adalah dengan melihat kecenderungan remaja sekarang.

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Mohammad Afiff Danial Bin Md Azhar E20141009547

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Mohammad Afiff Danial Bin Md Azhar E20141009547

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pada pandangan saya selain daripada aspek pendidikan , psikologi dan komputer sains Permainan serius juga sangat penting dari segi aspek kesihatan dimana pencipta permainan digital perlu mengambil kira beberapa aspek dalam permainan yang mereka cipta seperti tidak semua pemain akan dapat membiasakan diri dengan permainan digital genre "FPS" (First Person Shooter) dimana mereka akan mengalami simtom pening kepala kerana paparan antara muka.

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In my opinion, the important aspects to Serious Games besides educational, psychology and Computer science is the simplicity and fun. Well, serious games are mainly for entertainment purposes. For example, in our previous task, we are ordered to form a group consist of two people and make a board game or a card game. For what i can conclude from it is it is not how our end product looks like but how functional it was. The simple the product, the better. So, people can easily understand and get the hang of how our games are operating and

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Pada pandangan saya, selain pendidikan, psikologi dan sains komputer, perspektif reka bentuk dan seni juga penting dalam permainan serius ini. Reka bentuk interface sesuatu permainan akan menarik minat dan perhatian pemain. Sebagai contoh, kebanyakan pemain akan memilih permainan yang mempunyai grafik yang cantik, warna-warni dan sebagainya daripada permainan yang hanya menggunakan hitam putih dan karakter yang kurang menarik. Sekiranya permainan itu hanya menggunakan grafik yang kurang menarik, maka pemain kemungkinan besar akan cepat bosan. Selain itu,reka bentuk yang cantik dalam permainan akan menjadikan permainan itu lagi menarik dan menghidupkan permainan tersebut. Pemain juga akan lebih memberi fokus kepada permainan tersebut.Konklusinya, reka bentuk dan seni penting dalam permainan serius ini. Sekian, terima kasih :)

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Perspektif yang lain dari pendidikan, psikologi dan sains komputer yang saya fikir adalah penting untuk Permainan serius adalah didalam perangkaan masa dan perancangan pergerakan dalam setap tujuan. Kerana apa yang saya ingin sampaikan adalah antara contonya didalam perminan kita akan mempunyai tempoh permainan itu sendiri, jadi kita perlu mengikut pergerakan masa agar perjalanan permainan kita berjalan dengan lancar. Permainan yang melibatkan penggunaan masa ini juga akan memberi impak secara tidak langsung untuk kita merancang pergerakan kita didalam permainan. Ini juga akan memberi peluang kepada pemain untuk berfikir secara keretif

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mohamad azharie bin ihjahar E20141009529

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mohamad azharie bin ihjahar E20141009529

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Assalamualaikum. bagi pendapat saya, selain dari perspektif pendidikan, psikologi dan sains komputer, bidang penerokaan juga tidak salah jika kita lihat dari sudut yang berbeza. ia merupakan konsep yang berbeza kerana ia memberikan lagi simulasi yang mendalam bagi individu yang menggemarkan penerokaan. contohnya penerokaan dari segi negara-negara, tumbuh-tumbuhan, haiwan dan banyak lagi sebenarnya yang dapat kita cuba dan terokai dalam permainan serius ini dari sudut penerokaan demi masa hadapan yang lebih daya saing dan maju.

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Siti Husna Najihah bt Abd. Rahim | E20141009583

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Siti Husna Najihah bt Abd. Rahim | E20141009583

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Selain daripada perspektif dari pendidikan, psikologi dan sains komputer dalam permainan serius adalah kreativiti dalam permainan. Dengan kreativiti yang menarik yang ada pada permainan dapat menarik pemain untuk bermain permainan tersebut dengan gembira.

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selain daripada psikologi pendidikan dan sain komputer permainan serius juga boleh dikategorikan sebagai seni kerana dapat mewarnai minda kanak-kanak serta mampu menaiktarafkan prestasi perkembangan kanak-kanak pada masa kini .

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I think the other perspective beside educational, psychology and computer science that it is important to serious game is in designing. This is because design can attract the audience and provide a strong visual hierarchy for messages. Next, design is also where function meets form and there is an opportunity to make it look good.

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Besides educational, psychology and Computer science i think serious games nowadays have something called strategy. For example, nowadays games are different compared to the games last time. For example, old games like Mario, Pac-man and Donkey Kong they have a kind of pattern that can help the players to win the game. But the games nowadays they play it online, which means they play with fellow humans and there is no any exact pattern for the game.

MOBA games like DOTA and LOL needs some strategies to win the game. Platformer games like Clash of Clans and Clash of Kings needs strategies too. Moreover, even racing games like Need For Speed have a certain strategy to escape from Police.

In a nutshell, Strategy is a new perspective in these days games. and maybe it will be in the future too.

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Besides educational, psychology and Computer science i think serious games nowadays have something called strategy. For example, nowadays games are different compared to the games last time. For example, old games like Mario, Pac-man and Donkey Kong they have a kind of pattern that can help the players to win the game. But the games nowadays they play it online, which means they play with fellow humans and there is no any exact pattern for the game.

MOBA games like DOTA and LOL needs some strategies to win the game. Platformer games like Clash of Clans and Clash of Kings needs strategies too. Moreover, even racing games like Need For Speed have a certain strategy to escape from Police.

In a nutshell, Strategy is a new perspective in these days games. and maybe it will be in the future too.

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selain pendidikan, psikologi dan sains komputer, perspektif lain ialah  bidang penyiasatan. Hal ini kerana, mengajar seseorang untuk berfikir luar kotak dan terbuka. selain itu juga, bidang penyiasatan di dalam permainan serius, mengajarkan seseorang untuk tekun mencuba lagi dan lagi meskipun berulang kali gagal. Ini sangat bermanfaat untuk bekalan di dalam kehidupan nyata. Sikap positif dalam menghadapi kegagalan akan tertanam dalam kepribadian seseorang itu, untuk terus mencuba dengan ketekunan dan dedikasi tanpa kehilangan keyakinan dan harapan tentang masa depan yang lebih baik.<br>

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Selain dari perspektif pendidikan, psikologi, dan sains komputer, serius game juga penting dalam bidang simulasi pengangkutan. Ini kerana permainan serius seperti ini dapat membantu dalam memudahkan pengguna bagi mengasah kemahiran mereka dalam mengawal kenderaan pada peringkat awal. Sebagai contoh, kos bagi melakukan latihan praktikal bagi mengendali sebuah pesawat sudah pastinya tinggi dan akan menjadi sebuah pembaziran jika dilakukan selalu. tetapi dengan adanya permainan serius simulasi pengangkutan, kos bahan api dapat dikurangkan, malahan jika kemahiran pelatih masih belum cukup, sebarang kemalangan bukan lagi satu risiko besar kerana ianya hanyalah simulasi digital dengan teknologi yang hampir menyerupai keadaan sebenar.

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Muhammad Azri bin Ab. Malek (E20141009555) 

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Muhammad Azri bin Ab. Malek (E20141009555) 

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Pada pendapat saya, selain dari perspektif pendidikan, psikologi, dan sains komputer, terdapat perspektif lain yang perlu diambil kira di dalam Permainan Serius ini iaitu sebagai mesej penyampai sesuatu isu/berita. Seperti yang kita lihat, terdapat syarikat permainan yang menghasilkan permainan berdasarkan sesuatu isu/ perkara yang pernah berlaku dan mengadaptasikan ia di dalam permainan. Sebagai contoh, permainan popular " Call of Duty : World at War " yang menceritakan kisah sebenar penaklukan tentera Jepun ke atas beberapa negara Asia Tenggara. Apa yang dilihat penting di sini adalah, sesuatu permainan yang kita hasilkan bukanlah bertujuan hiburan semata mata tetapi perlu meletakkan mesej penting di samping dapat meningkatkan lagi pengetahuan pemain tentang sesuatu perkara yang pernah berlaku suatu ketika dahulu.

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Muhammad Azri Bin Mohd Amin (E20141009537) - GROUP A

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Muhammad Azri Bin Mohd Amin (E20141009537) - GROUP A

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Pada pendapat saya, perspektif lain yang mampu melibatkan permainan serius ialah melatih kemahiran membuat strategi sewaktu perang ataupun dalam mana-mana aktiviti yang melibatkan institusi yang besar. Contohnya permainan 'Kriegsspiel' yang digunakan oleh pegawai tentera Jerman dan Prussian bagi mengasah bakat membuat strategi mereka. Walaupun tidak terlibat dengan peperangan pada waktu itu, mereka telah membuat persediaan bagi menghadapi perkara yang akan datang.

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perspektif yang lain dari pendidikan, psikologi dan sains komputer permainan serius juga boleh dijadikan sebagai bahan penjualan dan juga pemasaran.Ini bagi memudahkan pekerja menjalankan tugas mereka dan menjimatkan masa serta memudahkan pembeli untuk memilih dan juga membeli barangan tersebut.Hal ini memberi manfaat kepada kedua-dua belah pihak pembeli dan juga penjual.

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In my opinion, besides educational, physcology and computer science, i think that business is another perspectives which is important to serious games. This is because serious game now in market is selling well such as dota2, nba2k16. It also can be sell in Google play or App store.Serious game also can make interest for the student so that can use the mobile phone to buy the game at Google Play or App store.

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Mohd Syamil Iman Bin Shah Raini - E20141009531 Group 

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Mohd Syamil Iman Bin Shah Raini - E20141009531 Group 

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Mohamad Ashraf bin Hamdan - E20141009559 - Group A

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Mohamad Ashraf bin Hamdan - E20141009559 - Group A

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Besides educational,psychology and computer science,other perspectives that important to Serious Games are :

1. Music and audio - It can make the serious games more attractive and joyful

2. Technology - It will be have a lot of high technologies / unique gadget that can be related to Serious Game

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Mohd Haris bin Atmoriyadi (E20141009527)

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Mohd Haris bin Atmoriyadi (E20141009527)

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Hillary Chendang Anak Bennet ( E20141009567 )

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Hillary Chendang Anak Bennet ( E20141009567 )

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Pada pendapat saya, Permainan Serius sekarang sejajar dengan perkembangan dunia semasa.Selain dari pendidikan,psikologi dan Sains Komputer, ada beberapa perspektif yang perlu dititikberatkan seperti dari segi kesihatan, sukan, kewangan dan banyak lagi. Contohnya, dari segi kesihatan pula boleh menyumbangkan munculnya permainan serius . Permainan seperti pembedahan,mengesan penyakit.

Bukan itu sahaja, sukan boleh menyumbang pada perkembangan permainan serius. Dengan hanya pencarian meggunakan GooglePlay.Store anda boleh mendapati terdapat

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MOHD MUSTAQIM BIN HASSAN CHEONG (E20141009584

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MOHD MUSTAQIM BIN HASSAN CHEONG (E20141009584

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Comparing the gaming scene nowadays and then, gaming has come a long way. Games are no longer played simply for fun, but is now a niche form of competition. With the internet, people are no longer competing to be the best on the block, they are competing to be the best in the world. Take MOBAs for example, they are blooming across the globe with tournaments and competitions. The conception of the term "e-sports" happened with this.

The first Defense Of The Ancients 2 (DOTA 2) "The International" tournament held in Cologne, Germany, offered a 1.6 million USD prize pool, with Danil "Dendi" Ishuutin from team "Navi Natus Vincere" as the champion. Serious games are starting a new scene in which people can compete, and sponsors can invest a fortune into.

After 2011, it felt like something big. Players from various countries around the globe flock to tournaments like these to make it big, a living legend amongst normal, casual players. Making a living out of gaming has become a more and more viable way of life. These gamers, or "e-athletes" as people in the community call it, are making a living by participating in competitions held throughout the world. Like other sports, e-sports players are being coached by a designated coach. However, compared to other athletes, if you lose in an e-sports event, you don't get anything (athletes get paid by their countries). Which is why making a living though this career option is a risky move.

In China, e-sports athletes are treated like superstars. People would approach them and ask for autographs on their shirts, and they have their own fanclub. In China, they are also recognized as an official type of sport under the Ministry Of Sports. The only thing it isn't there is an Olympic sport. With evidences like these, we can safely say that serious gaming is not an undeniable thing that's going on in the world.

Serious games are spawning an industry, a new revolution in the making.

And that is what I think about the impact that serious games are having on the world nowadays.

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SAIFUL ARIFFIN BIN MOHD. ZAHARI (E20131007859)

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SAIFUL ARIFFIN BIN MOHD. ZAHARI (E20131007859)

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Selain pendidikan, psikologi dan sains komputer yang membuatkan permainan serius ini penting pada perspektif hiburan kerana tujuan hiburan mengenal pasti reka bentuk yang baik dan menyediakan forum bagi para penyelidik serta pengamal untuk mengenal pasti, membincang dan berkongsi topik yang berkaitan dengan hiburan dalam permainan serius.

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Selain pelajaran , psikologi dan sains komputer, serius game dapat menarik perhatian orang ramai kepada sesuatu yang ingin ditonjolkan. Ia juga antara medium yang berkesan untuk teknik pemasaran. Dengan cara ini kita dapat menarik perhatian golongan remaja untuk membeli produk atau perkhidmatan. Keuntungan dapat ditingkatkan sehubungan remaja merupakan golongan yang paling banyak berbelanja.

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SITTI KHODIJAH BINTI JISMANI (E20131007118

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SITTI KHODIJAH BINTI JISMANI (E20131007118

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In other perspectives is in DEMOGRAPHICS,The November 2005 Nielsen Active Gamer Study, taking a survey of 2,000 regular gamers, found that the U.S. games market is diversifying. The age group among male players has expanded significantly in the 25–40 age group. For casual online puzzle-style and simple mobile cell phone games, the gender divide is more or less equal between males and females. Females have also been found to show an attraction to online multi-player games where there is a communal experience. More recently there has been a growing segment of female players engaged with the aggressive style of games historically considered to fall within traditionally male genres. According to the ESRB almost 41% of PC gamers are women.

When comparing today's industry climate with that of 20 years ago, women and many adults are more inclined to be using products in the industry. While the market for teen and young adult men is still a strong market, it is the other demographics which are posting significant growth. The Entertainment Sofware Association (ESA) provides the following summary for 2011 based on a study of almost 1,200 American households carried out by Ipsos MediaCT.

A 2006 academic study, based on a survey answered by 10,000 gamers, identified the gaymers (gamers that identify as gay) as a demographic group. A follow-up survey in 2009 studied the purchase habits and content preferences of people in the group.

Based on the study by NPD group in 2011, approximately 91 percent of children aged 2–17 play games

Kesimpulannya, permainan serius game ini mampu mengubah struktur demografi kepada gender,ini akan melahirkan sebuah persaingan yang sengit dan baik bagi membuktikan kehebatan gender masing-masing dan seterusnya akan mewujudkan kolaborasi antara satu sama lain khususnya dalam perspektif KOMUNIKASI. Hampir keseluruhan game yang dihasilkan adalah menggunakan Bahasa Inggeris.Justeru,pada kebiasaanya individu yang selalu bermain permainan dapat menguasai bahasa Inggeris dengan baik dan sekali gus akan meningkatkan keupayaan individu untuk berkomunikasi menggunakan bahasa ini. Berkolaborasi dan berkomunikasi akan menambahkan sahabat dengan hanya bermain game.

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MUHAMAD SYUKRI BIN SAMSUDIN E20131007101

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MUHAMAD SYUKRI BIN SAMSUDIN E20131007101

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Pada pedapat saya perspektif lain selain pendidikan, psikologi dan sains komputer yang membuatkan permainan serius ini penting pada adalah dalam bidang pengucapan awam . Ini kerana permainan serius boleh digunakan untuk membuat simulasi dimana pengguna akan merasai pengalaman sebenar dalam komunikasi secara umum iaitu pengucapan awam . Pengguna dapat mengesan kelemahan dan seterusnya dapat memperbaiki kemahiran pengucapan awam yang seterusnya dapat digunakan dalam pelbagai bidang seperti menjadi jurujual , mendapatkan projek syarikat , menemuduga kerja dan lain-lain lagi.

Kesimpulannya , permainan serius boleh meningkatkan kemahiran pengucapan awan secara langsung dan dapat memberikan keseronokan kepada pengunaan dalam masa yang sama . Ini dapat meningkatkan mutu pekerja-pekerja yang berada di dalam negara dan mengurangkan kos untuk membuat kursus pemantapan kepimpinan dan pengucapan awam .

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In my view, the other perspective of serious games is in medical or surgical skills training. The application of digital games for training medical professionals is efficient. Serious games form training tools that provide a challenging simulated environment, ideal for future surgical training. Ultimately, serious games are directed at reducing medical error and subsequent healthcare costs. The aim was to review current serious games for training medical professionals and to evaluate the validity testing of such games. Serious games allow multiple professionals to train simultaneously on one case and allow one professional to train multiple cases simultaneously. Thus, blended and interactive learning by means of serious games may be applied to train both technical and non-technical skills relevant to the surgical field.

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Serious games are important in environmental maintenance.Mainly because Serious Game can be used to simulate what are the challenges the building will face such as will the materials used for construction are able to hold?Will global warming affect the building in anyway?We can also use serious game to plan the further development of our country at a controlled pace and this will not affect the environment in a negative way.There is also a way to stimulate the impact it has on animal habitat.For example,We can use serious games to stimulate what might happen if we build a damn.What are the pros and cons it will have on us and the environment.Serious games can also enforce ways to reduce energy consumption in ways that are fun and more enjoyable that boring talks or lectures.I believe that serious games can play a big role in environmental maintenance.

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In my opinion, i think art play an important role in serious game. Human are generally attracted to beautiful things. We cannot simply deny or take ourselves away from beautiful things. Same theory can be apply in explaining the role of art in serious game. Without the proper deliver of graphics, player can be bored easily and eventually stop doing their practice or playing the game as they should be.

Although some might said that art is not the issues whether a game or information are successfully deliver, yet, we should not look down on the power of visualize information and deliver our game beautifully even its for educational purpose or to deliver some important message.

If we put the two games in compare, one with the beautiful artwork, and another was in the black and white color, even if the way to play the game are same, I believe, most people will prefer to play the color version with great artwork. Preparing a serious game with great artwork, will help player to focus more during the game session. There are even few scientific research shows that good artwork or graphics can stimulate human brain to remember an information longer and stronger than reading or taking in information with word only.

As people having fun with the game which decorated beautifully, that can eventually help in expanding the usage or people that playing a game. When we feel good about a game or something great that we experience, we would like to share it with others. And this help to widen the market of a particular serious game and thus allow important message to be deliver to people all around the world.

Thus, art is important to serious game.

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The other perspective beside educational,psychology and Computer science is in business.Business is important in Serious game because some people can learn about business such as on how they selling their product,create product,how to manage all their products very well.This perspectives also help some newbies in business to manage their business all the way to success and know how to overcome profits diligently.If they start from small stall they can learn how to make their product from nothing to well-known product.Besides that,the serious game perspective make them know how to run from small company to big company that distribute more new products and how to attract customer to buy their products.The serious game make the people thinks critically and creatively to make their company become success.

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Beside educational, psychology and computer science, engineering is also another perspectives which i think it is important to Serious Games. For instants, an engineer of a pilot. By using the Serious Games in engineering, engineers can actually get and see the work in interactive 3D graphics, user interfaces, and visual s

imulation form. These virtual reality scenes might give them a better and wider view before they really get into the raw materials. Furthermore, through Serious Games the engineer can practice thousand a times for a task just to get use of it or to master the skills. Thus, the efficiency of an engineer would reflex a better outcome compare to those who did not apply the Serious Games concept because most of them will get motivated by the attractive teaching and learning process. Sooner, engineering field would grow faster and the workers can learn more things in short time.

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Syahidah Binti Shoid E20131007148 (Group )

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Syahidah Binti Shoid E20131007148 (Group )

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I think that Architecture is another perspective that important to Serious Games. Serious Games have potential develop in Architecture sector. It can make task more interesting because users can better understand the vision and context of an idea for the built environment. The process of turning a task into a game acts change the work and making it easier for engineer perform the task.

Lastly, engineer can be more creative in design patterns, analysis the model structure and architectural styles accurately. So Serious Games can bring a new software engineers with interest in the field with creative idea in development.

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I think that business is another perspective that important to Serious Games. This is because Serious Games have been widely developed and the market in now days is around $20 million. The market of Serious Games are also becoming ever more important in the global training market as it will grow over the next decade. There are a lot of business through a combination of major companies' projects or calls for tender and education initiatives by academic publishes developing games.

Through the business perspective, the Serious Game can definitely bring a lot of opportunity for those company to expand their business and enhance the economic.