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Ai Weiwei, Chinese artist and activist, is one of my biggest inspirations. 

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Ai Weiwei, Chinese artist and activist, is one of my biggest inspirations. 

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He takes what’s real about culture and transforms it to show how corrupt things have become. Nothing, not even the government, who jailed him in 2011, can stop him from protesting about the situation of his country and around the globe.

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He also designed famous logos such as AT&T’s globe logo in 1983

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He also designed famous logos such as AT&T’s globe logo in 1983

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Saul Bass was an American graphic designer who along his career worked with prominent filmmakers such as Alfred Hitchcock, Otto Preminger and others. He’s known for his title sequences.

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The asymmetry ties really well with the minimalism. 

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The asymmetry ties really well with the minimalism. 

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Specially in the 70s, as it is very tied to the decade.

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The simplicity, yet sharp and very straight forward design is a favourite of mine. Specially the composition of this particular piece. 

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The simplicity, yet sharp and very straight forward design is a favourite of mine. Specially the composition of this particular piece. 

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Works he made for great movies I particularly love, the designs message is delivered perfectly. 

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Works he made for great movies I particularly love, the designs message is delivered perfectly. 

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I particularly love the bold colours and the way the posters message is delivered almost like a flash bang.

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I particularly love the bold colours and the way the posters message is delivered almost like a flash bang.

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He also focus on the refugee situation, promoting change and showing people with his art the shocking truth; no matter how horrible it can be

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He was recently released from the chinese goverment, And is now 61. He started protesting in his younger years after moving to New York. His parents worked on a labour camp in his childhood.

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Excessism is a genre of art that speaks to me personally, mainly because I like the cluttered feeling and the expressiveness it has.

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Simon's Cat is a youtube channel that revolves around short stories about a cat and his owner's life. It's entirely animated in 2D, though there are comics available.

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Simon's Cat is a youtube channel that revolves around short stories about a cat and his owner's life. It's entirely animated in 2D, though there are comics available.

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I find the animation style clean and very pleasant to look at, and most of all it delivers its message as clearly as it can get, requiring no voiceover or soundtrack. The stories are primarily visual.
The whole series is animated and drawn in Adobe Flash using a digital drawing tablet.
I take special inspiration in achieving the pace and clear story-telling Simon Tofield has in his animations.

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TED-ed is a channel on youtube that merges animation, education and humour together to create educational videos. It is a nonprofit organisation.

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TED-ed is a channel on youtube that merges animation, education and humour together to create educational videos. It is a nonprofit organisation.

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The presentation style along with the suttle humour is for me, an ideal way of captivating all audiences and keeping the viewer entertained. TED-ed hires various animators to contribute to their videos on youtube. I aspire to be one of them.

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The fascinating history of cemeteries - Keith Eggener

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Dopatwo is an animation channel and its main animator is Rafael Hatadani, who's brazilian. 

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Dopatwo is an animation channel and its main animator is Rafael Hatadani, who's brazilian. 

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The channel focus on funny animation involving big game franchises including Overwatch and DOTA, often poking fun at the game mechanics and its various characters. Even if most sounds used are from the game and samples of other games soundtracks, the whole animation feels complete and very humorous. The comedy Rafael uses is quite nonsensical, and its one of my favourites.

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A style that consists of constantly wobbling lines in an animation. It was often considered “an imperfection” in older animation. You can achieve the effect by redrawing the frames and switching them over and over, making the lineart “tremble” in motion.

Lots of cartoons in the 90’s used this style, and they are my main inspirations.

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Line boil is the inevitable wobble of hand-drawn lines, particularly noticeable when characters are redrawn in every frame even though they are standing ...

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Cao Fei is a chinese contemporary artist. Her works are inspired by China’s widespread internet culture and the effect it has on its people, along with the changes that are happening along the years, the blurry line diving dreams and reality, the influence of western culture on China and many others. She works with digital media, video and performance.

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One thing that I love from her works are the usage of popular media in a way it contrasts with the harsh reality of the world, where the utopian meets the distopian. She also uses recognisable media and blends with the psychedelic, making dream like collages. The use of bright, bold colours and sometimes the bland, mundane enviroment in the back is a personal favourite characteristic I like.

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One idea she brings in shows a changing world and how society is easily shaped by external influence. She has had exhibitions all around the world, and her works are also popular in China.

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OF MONSTERS AND MEN is an icelandic folk rock/pop band and their particular style of music videos and overall aesthetic is one of my main inspirations.

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OF MONSTERS AND MEN is an icelandic folk rock/pop band and their particular style of music videos and overall aesthetic is one of my main inspirations.

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There isn't a lot of information on the internet about who the main artist is (I'll just assume its the band members) and what drove them to have such unique looking visuals, with dark yet fantasty-esque tones and the contrast of the black and white with few colors here and there, like red or blue.

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The unique visuals of otherworld-y monsters is something I really like. And this idea of a world mixed with pos-apocalyptic elements and fantasy ones is one of the main ispirations for my project. I think the songs are really what makes the visuals look appealing, too.

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Pos-Apocalyptic Wonderland, taking inspiration from Bethesda's Fallout series:

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Pos-Apocalyptic Wonderland, taking inspiration from Bethesda's Fallout series:

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Fallout is made by a series of games made by Bethesda games studios, and it is known to give a "what if" to the world mid-cold war, and mix the elements people from the that time thought about when it came for the future. That means, everything looks like it came out of the Jetsons. But the fascination with atomic anihilation and its products led that world to die, and so the series begin: You as this wanderer in the ruins of the U.S., completing the games tasks and story. From here I take most of the inspiration for my costume from the looks of a "scavver", with torn clothes, gas masks, and a sort of feral look to them, yet bringing up this vague sense of adventure along with it.

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Primary research: finding my own scavenger look

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Primary research: finding my own scavenger look

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One of my latest projects was to design a scavenger, and now that I'm working again with a pos-apocalyptic theme, I sketched my own ideas for the look, based on my knowledge and studying all the aesthetic: how gas masks are made and how they look, clothes made out of rags, using spikes and rubble to make the design look pos-apocalyptic.

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Above, my study of different gas masks and the scavenger look in general.

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Above, my study of different gas masks and the scavenger look in general.

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My costume idea, after the reasearch.

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I've collected a few gifs from different sources like movies, idependent productions, etc, to give myself a base for my upcoming performance. I plan on using a sort of weapon (a baseball bat with spikes on it) and have it resting on my shoulder. I may also add after-effects later on.

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Mask as an identity, using Roadhog as an example

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Mask as an identity, using Roadhog as an example

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Roadhog is a character from Blizzard Entertainment, and his design is to give the player a sense of brute, raw force from a pos-apocalyptic Australia. He serves as a tank character, and his abilites, like using his "hogdrogen" to heal himself and a hook to whisk enemies closer are also part of his design as the one man apocalypse. For this particular area I'm taking ispiration from how his identity is protrayed through his gas mask, shaped like a pig snout, showing that even characters without presenting their faces can transmit a certain appeal. The face of a wanderer, like many in a pos-apocalyptic scenario, is seen through their "personas" and the identity they choose, like using unique names, or showing they are truly part of the ruins of a broken world. My costume is a persona, and I'm using Roadhog as the main inspiration.

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Visual sketches as primary research: the monster look

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Visual sketches as primary research: the monster look

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Here are some ideas from the monsters I think of when it comes to this project. This helps me develop a certain aesthetic for the future.

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Visual Sketches as Primary research: OF MONSTERS AND MEN

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Visual Sketches as Primary research: OF MONSTERS AND MEN

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Sketches of various music videos of the band. Also put my own ideas in them, like the upside down moon.

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Directy from my sketchbook, my first ideas for a mask, using inspirations like the plague doctor mask.

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Plague Doctors and their Masks, and the omen of death and disease 

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Plague Doctors and their Masks, and the omen of death and disease 

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Plague doctors were those who treated patients suffering from the bubonic plague, or the “Black Death” in the medieval times. These doctors wore a long, beaked mask filled with herbs so they could protect themselves from the putrid stink from the patients, in which they believed was what caused the illness. In some sort a way, their masks were one of the first “gas masks” to ever exist, and their ominous, vacant stare, along with the persona they presented is one of my key inspirations. Masks like gas masks and the beaked mask usually carry the motion of death, disease and destruction theme, and because I’m working on a post apocalyptic scenario, it’s really important for me to acknowledge them.

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Almost Heaven — The concept of a broken world and Fallout’s take on it 

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Almost Heaven — The concept of a broken world and Fallout’s take on it 

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And my take, as I am taking heavy inspiration from it. Mainly because Fallout mixes a bit of mystical with the gritty post apocalypse.

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Things like two headed cows, sentient robots, radioactive storms, even aliens; it’s all a great source for me and for my scenario.

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The great, great Wasteland; exploring the landscape for my scenario 

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The great, great Wasteland; exploring the landscape for my scenario 

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A wasteland is what it says in the name; a great piece of land in which nothing grows anymore. It’s part of all the scenarios in all the media I’ve done research in, specially ones focused on the post apocalyptic. Studying concept art and taking pictures of real pieces of wasteland in São Paulo is a must.

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Gifs depicting the movement of wastelanders and overall enviroment

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Gifs depicting the movement of wastelanders and overall enviroment

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Movement: Exploring the animalistic behaviour of a broken society

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Movement: Exploring the animalistic behaviour of a broken society

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Because the world has "reset", the animal, survivalistic behaviour from humans show up, be it for intimidation, showing off status, or simply style. Tribal societies are thriving once again, and its part of their core to have some sort of intimidation act, like in movement or in decoration.
My performance will have all of these elements, showing off movements like shrugging my shoulders, swinging my arms, moving my head erractically, etc. Most of the inspiration comes from the recent Mad Max movie (2015).

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Paper lightboxes are manually cut pieces of artwork and their main feature is the light coming from within/behind. Making them is easy, but I need more practice with cutting paper in general (my hands shake a lot).

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I have my plans on how to make my own on my sketchbook.

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I plan on using very intricate scenario involving trees, and a exato knife is essential for my procedure.

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Faeries, and the many cultures behind them 

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Faeries, and the many cultures behind them 

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Fairies are seen in almost all cultures of the world, often seen as mischievous, curious, perverse and full of knowledge. They can be evil or good, tricksters or helpers. In my project, I will sculpt a 15cm FAERIE DOLL, and here I’ll document my research about them and other key features in cold clay sculpting and other materials.

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Fairies have always been a favorite cryptid of mine and so, using various sources of inspiration, I will succeed in sculpting a doll.

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Movement, and inspiration from baroque and classical art to Disney cartoons 

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Movement, and inspiration from baroque and classical art to Disney cartoons 

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Mains sources are Italian painter Caravaggio and illustrator Glen Keane.

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How both artists portray movement in the subtle poses and lightning.

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Kitazono Katue; Vanguardist and main influencer of the Dadaism and Surrealism influence in Japan

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Kitazono Katue; Vanguardist and main influencer of the Dadaism and Surrealism influence in Japan

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He was born in 1902, and spent his life working in various magazines around the 70’s, taking inspiration from Bauhaus and working with haicai along with other media formats; paintings, poems, video screening, visual poesy, photography and many others.

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Was something Kitazono specialised with; and my discovery of his work was in the Porto Seguro exposition in São Paulo. It was presented in video screening. The specific work: White Square, talked about the mundane Japanese life interpreted by solid colours and simple shapes, along with his poems. The media was a mixture of his concrete poems and video art.

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Nam June Paik; the founder of the video art 

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Nam June Paik; the founder of the video art 

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Born in America with Korean parents, Paik was the father of video art; one in which I take tremendous amount of inspiration from. He is credited to be the first to use the term “Eletronic super Highway” in application of telecommunication. He participated in the Neo-Dadaism movement, known as FLUXUS, inspired by compositor John Cage.

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Megatron/Matrix is a billboard with roughly 215 monitors; made by Paik and a good example of video art. The monitors play animations that flow across the boundaries of the screen.

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Megatron/Matrix is a billboard with roughly 215 monitors; made by Paik and a good example of video art. The monitors play animations that flow across the boundaries of the screen.

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The Megatron conveys the vast reach of the media, while the smaller section, the Matrix, emphasizes the impact on each of us. Paik's prophetic awareness of the power of television has been borne out in our "plugged-in" age, when any kind of art or entertainment is available on our screens all the time.

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PAPRIKA; and Satoshi Kon, how writing mental confusion was pioneered in his filmography

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PAPRIKA; and Satoshi Kon, how writing mental confusion was pioneered in his filmography

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PAPRIKA is known to be one of his best works, involving my so called fascination with my own term called "cacophany effect"; the ability to mix together many emotions and feelings through sound and image, becoming something overhaul chaotic to the listener. PAPRIKA involves the sense of a dream-like state, distorting the main character's reality in a way I intend to use in my own work, DYSMORPHIA. For further visual reference, I will be posting the link to its PARADE scene: https://www.youtube.com/watch?v=O-QpfLV8dQw
The scene is a dream sequence, showing off a parade, and the animation style I really enjoy and take inspiration from.
OTHER SATOSHI KON WORKS FOR RESEARCH PURPOSES:
PERFECT BLUE (1997)
TOKYO GODFATHERS (2003)

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JAPANESE INFLUENCE in my WORKS, from SATOSHI KON to  HIDEAKI ANNO

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JAPANESE INFLUENCE in my WORKS, from SATOSHI KON to  HIDEAKI ANNO

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Hideaki Anno is better known as the main writer for the anime NEON GENESIS EVANGELION, and using CATHOLIC mythology is something that brought out a sense of the dream-like feeling I intend to put in DYSMORPHIA, not with the religion itself, but asking what a man is, and other self-doubting questions. https://www.youtube.com/watch?v=oIscL-Bjsq4

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SURREALISM taken as inspiration for my WORKS; 

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SURREALISM taken as inspiration for my WORKS; 

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PINK FLOYD, PABLO PICASSO, HOLLY MURPHY, western examples of a relatively "old" form of surrealism, mainly used in the 20th century, are important pillars for DYSMORPHIA, as its neo-surrealistic views would not exist if it wasn't for these said artists.

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PINK FLOYD, AND MY FOUNDATION AS A STRUGGLING CREATOR

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PINK FLOYD, AND MY FOUNDATION AS A STRUGGLING CREATOR

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From my early childhood, PINK FLOYD was a band that shaped what the idea of DISTORTION, DREAD and SURREALISM is to me. Their music feels as if its a infinite chamber, and the DREAD it brings up, of the unknown and the incomprehensible, is one of the first main pillars for DYSMORPHIA's sense of DREAD.
https://www.youtube.com/watch?v=cWGE9Gi0bB0
the song SHINE ON YOU CRAZY DIAMOND is another pillar for DYSMORPHIA; as it talks about ex band member's Syd Barret's mental health decline and eventual removal from the band. DYSMORPHIA is heavily based upon my own struggles with mental health, as someone who both struggles with body dysphoria and schizoaffective episodes, and it makes me relate very deeply to someone who wasn't able to contribute fully to the band, even though he was extremely talented. It is a real problem for me, as a creator and a person who struggles everyday with various mental health issues. I understand very well the concept of not being able to contribute fully when there is the problem of mental health pulling you down.

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SALVADOR DALI, and the feeling of the DREADFUL DREAM (MENTAL HEALTH: DISSOCIATION AND PSYCHOSIS)

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SALVADOR DALI, and the feeling of the DREADFUL DREAM (MENTAL HEALTH: DISSOCIATION AND PSYCHOSIS)

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Salvador Dali was one of the first painters that molded what the sense of DREADFUL DREAMING is to me, using images that when interpreted by someone who isn't on medication for mental health problems can cause intense distress and DISSOCIATION episodes. DISSOCIATION is the medical term for the loss of reality that can lead to psychosis. https://en.wikipedia.org/wiki/Psychosis
https://en.wikipedia.org/wiki/Dissociation_(psychology)
Why Dali? Dissociation and Psychosis has always lead to creative breakouts, in various painters such as Van Gogh. It applies to me the same.

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Living with PSYCHOSIS, and VAN GOGH's inspiration

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Living with PSYCHOSIS, and VAN GOGH's inspiration

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VAN GOGH is one of my favourite artists and main inspirations for DYSMORPHIA'S art style. Living with unattended mental illness can bring the worse in most people, but I always related how creative people can transform their feelings into art. VAN GOGH is my main inspiration for that said talent.
His use of bright paints with the notion of movement usually are interpreted to be a psychotic episode's feeling. The idea that the real is not real, and the dream-like sequence you find yourself stuck in are also prevalent notions. Example:

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CACOPHANY usually means "great and incoherent amount of noise, usually disturbing to its listener"; But I intend to bring a new meaning for it, the feeling of: a clutter of visuals and other sensations, being able to disturb (or not) the viewer but at the same time have some sort of beauty in its chaotic existence. That is one of the main themes of DYSMORPHIA. One of the many examples I take inspiration from is in the format of music; I have even created my own playlist for the project. Its is called CACOPHANIC on spotify (provide link).

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I chose to make my faerie in a simple, adventure time style, with small eyes and noodle limbs. It is easier to recreate such style with cold porcelain as it is a very malleable yet fragile material.
I’ve researched esculpting with this said material, and most of the artworks use simplistic styles like the one I chose for said reasons. Sculpting things like cloth and flowers are also a popular trend with cold porcelain.

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Cold Porcelain and its use in cake decoration is also notable

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Cold Porcelain and its use in cake decoration is also notable

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Be its figures or flowers, cold clay is also very popular in making decoration for pastries and cakes, as its texture is somehow similar to marzipan. It is also inedible.

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Adam J is a cold porcelain artist who uploads his creations to youtube. 

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Adam J is a cold porcelain artist who uploads his creations to youtube. 

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There, I can take inspiration and work on my model more thoroughly. The are not many artists that specialise on cold clay, as most of them are also cake decorators.

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Sculpting is old a form of art old as the human civilisation, and its importance through years have never diminished. Creating an object be it by carving or modelling, using different sources of material, has been present in all of the human societies. My goal is to explore my take on something simple (ex:cold porcelain) so I can develop my skills as a sculptor and proceed to different materials.

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References for the animation were various from YouTube, usually using a simplistic style with bright colours. Animations like LETS GO by STUCK IN THE SOUND, SAD MAN by JAKE LAVA, ROCK IT FOR ME by CARAVAN PALACE were main sources of inspiration in the start of our project.

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Also known as garis, our job is to portray them in a good light and how their jobs contribute to society as a whole. MESTRES DA OBRA invited us to portray such aspect in an animation, and so, researching binmen’s position in society is a must.

BINPEOPLE are the ones that keep our streets clean, and help recicle garbage into new stuff, and so, respecting their job and remembering to throw trash in the bins is a very crucial thing. If not, trash can be moved to innapropriate places like the ocean, and damage wildlife. Our oceans are at constant threat of pollution, and our group wanted to show the damage in the animation.

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Taking various miscellaneous pictures and putting them together is called COLLAGE, and it is the style we decided to use in this project. We took pictures of trash, used various patterns and garbage to create scenarios and the characters. Artists such as PABLO PICASSO and RICHARD HAMILTON were used as base for our inspiration.

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Being accurate with the design we came up for our binwoman, we researched how brazilian garis dress, and their uniform protocols, such as wearing gloves, having hearing mufflers on, etc.

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RECYCLING, AND HOW IMPORTANT IT IS TO THE ENVIRONMENT

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RECYCLING, AND HOW IMPORTANT IT IS TO THE ENVIRONMENT

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Our gari character turns trash into a book in our animation, emphasizing the importance of the job and how it can affect others lives in the city.