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World of War Craft
-Within WoW, players choose characters (like dwarves, elves, and orcs) and take on the role of heroes as they fulfill quests, form guilds with other players, earn points, battle enemies, and make their way through what seems like the never-ending world of Azeroth, the imaginary world in the WoW universe. Much of the game centers around quests, or tasks that challenge players to explore new locations, find hidden items, or attack characters controlled by the game, and rewards them with experience or in-game money upon completion.
Lineage
Angry Birds
"Educational Games"
Coding

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-Prominent theorists argue that digital games provide immersive contexts motivating players to engage in a wide variety of activities that stimulate situated literacy learning

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-In a project focused on literacy development in an after-school playground that combined electronic and board games, Blanton, Greene and Cole (1999) found that playing board games is associated with developing literacy and essential learning skills, including language comprehension, social skills required for collaborative learning, and task persistence.

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-- Gaming Literacy= new set of cognitive, creative, and social skills
--There is an new set of skills and competencies that is required in order to be considered digitally literate.
-More than traditional idea of literacy
-Gaming literacy is one approach to addressing these new sorts of literacies that will become increasingly crucial for work, play, education, and citizenship in the future

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-There is hardly any research on the nature of reading comprehension on the Internet or with other ICTs (Coiro & Dobler, 2007). The assumption appears to be that reading comprehension is fully isomorphic—offline and online.
-One study, among highly proficient sixth-grade students (Coiro & Dobler, 2007), found that online reading comprehension shared a number of similarities with offline reading comprehension—but also included a number of important differences.

-These results also suggest that new skills and strategies may be required during online reading

-Within this perspective, new literacies of online reading comprehension are defined around five major functions:
1) identifying important questions
2) locating, information
3) analyzing, information
4) synthesizing information
5) communicating information.

These five functions contain the skills, strategies, and dispositions that are both distinctive to online reading comprehension and, at the same time, appear to overlap somewhat with offline reading comprehension.
What is different from earlier models is that online reading comprehension is defined around the purpose, task, and context as well as the process that takes place in the mind of the reader. Readers read in order to find out answers to their questions on the Internet. Any model of online reading comprehension must begin with this basic observation.

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-Playing a game well to see which strategies are more effective, analyzing the game’s rules to see how they change a player’s experience, and designing a game by playtesting, modifying the rules, and playtesting again, are all examples of how games naturally and powerfully lend themselves to systems literacy. (Zimmerman)
-The creation of meaning through game design is complex.
Ex. A game creates its own meanings (blue means enemy; yellow means power-up), but also traffics with meanings from the outside (horror film music in a shooter means danger is coming; poker means a fun evening with friends).

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-Researchers have noted that the social aspect of collaborative or competitive game play fosters learning through:
Team-playing
Group problem-solving
Opportunities for players to cooperate not only within the game, but also within the larger community of game players through websites and online forum

Students can easily relate to games
-Digital game play fosters active engagement, motivation, and high levels of persistence in game play
1. For most gamers, gaming is a highly-social activity.
2. Games improve critical thinking skills and reading comprehension.
6. Video games help gauge children’s cognitive development and facilitate individualized learning
5. Games teach new technical skill sets'
Visual Leanring in a visual world
Essentially, what was once accessible only through words and symbols can be experienced in an entirely new, visual way. Children discover themselves immersed in a rich, virtual experience, walking in a different world or wholly new environment as they plan manned space flights or navigate a medieval landscape.
The once impossible becomes possible. When a student is playing Lineage, theycan become an international financier, trading raw materials, buying and selling goods in different parts of the virtual world, and speculating on currencies
Healthy Competition/Leadership Skills
Social Aspects

"Through these experiences," said Shaffer, "learners can understand complex concepts without losing the connection between abstract ideas and the real problems they can be used to solve.

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New digital environments, particularly game sites, combine traditional textual reading and writing with new literacies that pertain to accessing and evaluating information, constructing complex narratives, decision-making, and navigating rich multimedia environments