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kami nak game! game!

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lapar....

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Saya sudah jatuh cinta dengan kahoottttttt... xnk buat soalan nak main game je...hehhehehehehe... terbaikkkk

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#jom

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https://quizizz.com/

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https://kahoot.com/

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https://classroom.google.com/u/0/h

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https://www.skype.com/en/

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https://www.webex.com/

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http://www.mirrorop.com/

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•  Viewing lecturers online (if applicable)
• Weekly topical discussion prepared by the lecturers
• Group academic discussion
• Student’s general Q&A session
• Submission and grading of assignment

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- All subjects must operate at least 20% - 30% blended learning.

-  Flexibility of space and time. Reduce high requirement of space for classes.

- All communication in the learning process are archived for future reference.

- Individual time communication. Students are both required and guaranteed the opportunity to present their opinions without undue duress or influence from others who disagree or monopolize the discussion.

- Students need to read and formulate their thoughts before writing it down thus taking responsibility in their self learning.

- Learning occurs 360-degree (socialization) in the forum that helps promote a high level of learner interaction and accountability as the comment/ input / understanding of the subject matter viewed by many.

-  Interactive, constructive and cooperative engagement provides opportunity to share ideas and responsibility for researching and providing information about assignments.

- Reduce inhibition of students by reserving their own judgments imposed by themselves.

- Student involvement can be clearly and easily tracked by reviewing written interaction on particular topics and summarizing the times and dates of communication.

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is the process of incorporating many different ways in which people learn (learning style) through the use of “blended” virtual and physical resources that include a variety of learning activities and the use of technology.

Blended learning involves :-
- Blended education
- Hybrid learning

Educator uses online technology to not just supplement, but transform and improve the learning process.

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3.0 Blended Learning Platform for Online Engagement

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3.0 Blended Learning Platform for Online Engagement

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3.1 Padlet
3.2 Kahoot!
3.3 Quizizz

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2.1 MirrorOp
2.2 Webex
2.3 Skype
2.4 Google Classroom