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Cooperative showering together

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Run/ Jump / Use foot to trigger the switch

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Run/ Jump / Use foot to trigger the switch

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Compete to be the first one to make the right input

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Cooperate but sometimes you hinder your teammates

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Cooperate but sometimes you hinder your teammates

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Flippaper est un flipper dessiné par ses propres joueurs sur une feuille de papier. Ce projet a été conçu par Jérémie Cortial (qui fait aussi de la sérigraphie sur des crêpes) & Roman Miletitch.

-> un lien en français

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Flippaper est un flipper dessiné par ses propres joueurs sur une feuille de papier. Ce projet a été conçu par Jérémie Cortial (qui fait aussi de la sérigraphie sur des crêpes) & Roman Miletitch. -> un lien en français

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期間限定オープン。お茶の奥深い世界を楽しみながら知る！

こんにちは、箱庭編集部moです。
今回ご紹介するのは今年7月、原宿にオープンしたお茶ミュージアム「 お茶のいろは by Namacha」です。
お茶のいろはは、"知るとお茶は、楽しくなる。"をコンセプトにした「 キリン 生茶」発の体験型施設で、「いろは」という言葉通り、"農"（どこでどう育てたか）、"加"（どう手を加えたか）、"淹"（どう淹れ、どう飲んだか）の３つコンテンツに沿って、お茶の「基本」「初歩」を学ぶことができるんです。2018年5月までの期間限定ということもあり、早速行ってきました！
身近であるがゆえに、知っているようで知らないお茶のことを、いろいろ学んで体験してきたのでレポートしたいと思います。

日本一のお茶の産地がお出迎え

お茶のいろはは、原宿駅から徒歩約６分、明治通りから一本小道を入った場所にあります。とっても便利な立地にあるので、ショッピングやカフェに行くついでに立ち寄れますよ。
日本一のお茶の産地である静岡県大井川流域の風景が一面に描かれたイラストの外壁がとても印象的で素敵です。

まずは飲み比べ。このお茶の違いは一体...？

受付を済ませ、まず目に入るのがこちらのエントランスカウンター。まるで和菓子屋さんのような落ち着きのある優しい雰囲気の空間です。

カウンターにはデジタル画面が！ここでは、お茶に関するクイズを体験します。意外と知らなかったお茶の成分を知ることができました。

そして２つのお茶を飲み比べ。同じ茶葉で、淹れ方を変えたお茶なのですが、ひとつが渋くてひとつが甘いんです！淹れ方ひとつでこんなに味が違うとは驚きでした。わたしは甘いお茶が好みでしたが、男性は渋め好きも多いのだとか。人によって好みが分かれるので、ぜひ体験していただきたいです。そして、この淹れ方の違いは後半の体験で種明かしされるそう。最後まで目が離せないワクワク感があります！

ジオラマや映像でお茶づくりを知ろう

続いて２階へ。ここでは、"農"（どこでどう育てたか）、"加"（どう手を加えたか）についてジオラマや映像で体験し、学ぶことができます。

お茶は気候や土壌でも味が異なる繊細な植物。日本一のお茶の生産地である静岡県大井川流域を例に、台地と山間部で育てた場合の違いを学べます。

この飛び石の上に乗ってみると、お茶のふるさとの様子や、育ち方の違いが映像で流れます！ぜひ乗って試してみてくださいね。大井川を表現したゆらゆらと揺れる水面が、豊かな水源を連想させてくれる空間です。

みなさんは、桜前線のように新茶前線があるってご存知でしたか？
前線マップでは日本のお茶の産地や、新茶の時期が学べます。静岡県以外、あまり知らなかったお茶の産地。「こんなところもお茶が有名なんだ！」と新たな発見が。日本各地のお茶も飲み比べてみたくなります。

イラストと映像が組み合わさったこちらのパネルでは、お茶が栽培から製品になるまでの流れを知ることができます。蒸す・揉む・乾かすの工程では、ハンドルをまわしてお茶が加工されていく様子を体感。「どうしてお茶を揉むのか？」など、その工程の意味等、体を動かしながら学ぶことができます。普段何気なく飲んでいたお茶ですが、こんなふうに加工されていたんだ！と改めて知ることばかり。

こちらは烏龍茶と紅茶の茶葉ですが、実はもともと同じ茶葉から出来ているってご存知でしたか？発酵の違いで、違ったお茶になるのだとか。そして更に手を加えると煎茶になるそう。実際に茶葉の色や香りを手に取って比べられるので、違いをはっきりと体感できます。
ハンドルを回して茶葉が加工される様を見たり、匂いを実際に嗅いだりと、視覚だけでなく体験しながら学ぶことで、より深く理解し、工場へお邪魔したような気分になる展示でした。

自分で淹れたお茶で、お茶のおいしさの違いを知る

さて、１階に戻ってきました。ここでは"淹"（どう淹れ、どう飲んだか）が体験できます。
こちらのカウンターで、日本茶のプロである日本茶インストラクターさんが、お茶の淹れ方をレクチャーしてくれます。

カウンターにはお茶缶や茶箱がずらっと並べられています。デザイナーさんがひとつひとつイラストに描き起こしたという蘭字ラベルがとっても可愛い！

さて、約20分のお茶淹れ体験のはじまり。こちらがお茶の体験セットです。ここでは、同じ茶葉を使って、"高温"と"低温"の異なる温度のお湯で淹れた時、どうお茶のおいしさが変わるかを実験、体感します。

（１）茶葉を２つの急須に淹れる（２）高温のお湯でお茶を淹れる（３）低温のお湯でお茶を淹れる（４）淹れ方の異なる２つのお茶が完成！

２つのお茶を淹れますが、お湯の冷まし方や蒸らしの時間、タイミングなどをインストラクターの先生が丁寧に教えてくれるので、普段あまり急須でお茶を淹れない方でも簡単に入れることができます。

淹れ方を変えた２つのお茶。色はあまり変わりませんが、飲み比べてみると全然違いました！高温で淹れたものが渋くて苦く、低温で淹れたものが甘い味でした。低温で淹れることで旨みや甘みが濃いお茶になるそう。一手間で味がこんなにも違うなんて驚きでした。最初のカウンターで飲み比べをした、冷たい２つのお茶の淹れ方のひみつも、温度の違いだったのだとここでわかりました！
普段自分では、ポットのお湯をそのまま注いでお茶を淹れていましたが、これからは好みに応じて一手間加えたいな〜と感じました。

体験コーナー以外でも、お茶のいろはでしか見ることのできない、お茶の本や、生茶のキャンペーンで使用された茶箱などがディスプレイされています。ぜひ訪れた際には見つけてみてくださいね。

ここでしか買えない！かわいいお土産

物販コーナーでは、ここでしか買えない、オリジナルのお茶缶シール＋茶葉が販売されています。ここでお茶を買っていけば、さっき学んだお茶の淹れ方をお家でもすぐに実践できますね。

わたしが気になったデザインはこちら！"さ"のお茶缶。茶道のイラストが描かれていてかわいい〜！このようにイラストが入ったお茶缶がとっても人気だそうですよ。
五十音のデザインがあるので、自分の名前にちなんだデザインや、お気に入りのひとつを見つけてみては？

お家でもお茶を楽しもう！

帰りには、オリジナルの紙バッグと、お茶に合う季節のお菓子、300mlのキリン 生茶がもらえます。お菓子は毎月変わりますが、9月はお月見をイメージした二種類、老舗和菓子屋　麻布昇月堂の「月うさぎ」と、Maison romi-unieの手づくり「レモンクッキー」。
生茶も低温抽出によって旨みと甘みがしっかり引き出されているお茶だそうで、お家でも生茶とお菓子を味わいながら、ここで体験したことを感じてもらえたらと思います。

いかがでしたか？体験とともに、お土産や物販コーナーもまるっと楽しめるのがとっても魅力的でした。

実際にお茶について学び、体験してみて、これからはちょっと違った目線でいろんなお茶を飲み比べしたり、家でも一手間かけてお茶を淹れてみたいなぁと感じました。
身近にあるお茶について、なかなか普段はできない体験ができる「お茶のいろは」。来年5月までの期間限定なので、この機会に一度訪れてみては！？

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お茶の体験型ミュージアム「お茶のいろは by Namacha」に行ってきたよ！|haconiwa

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こんにちは、箱庭編集部moです。 今回ご紹介するのは今年7月、原宿にオープンしたお茶ミュージアム「 お茶のいろは by Namacha」です。 お茶のいろはは、"知るとお茶は、楽しくなる。"をコンセプトにした「 キリン ...

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Temperature sensor

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People could compete with each other to hatch egg

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The goal is to hatch as many eggs as possible in short time

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An immersive sensory performance about petrichor, the smell of rain.
Designed for Venice Food Design Week 2018, I created a piece with four walls of film, sound, layers of aromas and herbal smoke for a sensory journey.
The theme of the show was VANITAS. I offered a chance to reconnect to nature through petrichor, away from mans destruction of the earth.

TEMPEST - Chef & Artist: Caro de Waal - South Africa

MEDIUM
Film, steel, brass, copper, cotton, water, oil, honey, truffle, chanterelle, porcini, South African wild rosemary.
Sound composition: Alessandro Gigli on Synth Flute.
Please note: If you have a bee allergy, you may experience some discomfort.

Description:

The VANITAS of contemporary man has caused a disconnection from nature and the delicate balance in the natural order of the world. He is gorging on the earth.

This installation is leading one, through the senses, highlighting the juxtaposition of where we are now at odds with nature, to where we should be, and where we once were, in harmony with nature.

"I feel that bees are a representation of the perfect balance of nature. The increasing fervor of the bees expresses the alarm I feel, as man continues to poison their survival through the spraying of pesticides and the gluttonous desecration of honey.

As man cannot live without the assistance of bees to pollinate his crops, he will sabotage his existence in a sickly sweet self-destruction.

The storm that follows is a chance to reconnect to nature as a whole. As the animals we truly are.

The smell of rain and the a priori feeling that comes with petrichor (the term for the smell of rain) is embedded deep within us as human animals. It calls for us to awaken to our primal connection in harmony with nature. It signifies coming awakening, growth and survival."

The artist, as 'rain-maker' performs a ceremony with heat, aroma, edible essences and herbal smoke that releases her own personal experience of petrichor, her instinctual connection with food and drawing sustenance from the African bush.

The mask is a connection to Carnevale and is made with African guinea fowl feathers.

"The guinea fowl is a bird that is symbolic of human effort at survival" a quote from transcribed tapes recorded by Credo Mutwa, one of Southern Africa's most celebrated Sangomas or witchdoctors.

Pulled honeycomb with fynbos honey from South Africa is given to the guest as an offer of a memory.

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An immersive sensory performance about petrichor, the smell of rain. Designed for Venice Food Design Week 2018, I created a piece with four walls of film, sound, layers of aromas and herbal smoke for a sensory journey. The theme of the show was VANITAS.

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The monster part can combine with music game

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The monster part can combine with music game

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Monsters come �in line with music pace.

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Is there such a thing? build a fire for BBQ pit

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BBQ？

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Photo by Jerry Berkstresser
It started with incendiary memories: looking at a fading bonfire with friends at the end of a good day, stoking the fire in a pot belly stove, and watching Haitian women cooking chicken over a bed of coals.

I wanted to build something with modern technology that evoked these visceral feelings and associations. Without using screens or typical presentations, the goal was to create an artwork that a wide variety of people could relate to and connect with. It also had to be driven by their own effort.

The initial work began at the Gray Area Foundation for the Arts in San Francisco, during the 2017 Winter Creative Code Immersive. I was learning the mechanics of building interactive art and was looking for a project to bridge my past experience with modern tools.

In January, I travelled to Washington D.C. to photograph the Women's March and the Presidential Inauguration. They were very different events, but I was struck by the collective effort that went into both. Ideological opposites, they were still the products of powerful collaboration.

When I got back, I heard a lot of fear and anxiety. I had worked in Haiti with an organization called Zanmi Lakay and it had blossomed into effectiveness through group collaboration. I wanted to harness some of that energy and make art that celebrated it.

Embers was born. The first glimpses came from amber hued blinking LEDs in a workroom at Gray Area. 4 months later, the final piece shimmered radiantly in front of thousands of people at the SubZERO art festival in San Jose, CA. In the end, the project itself was a practical testament to collaboration grounded in its conceptual beginnings.

Building the Prototype

For the Gray Area Immersive Showcase, I completed a working study with 100 individually addressable LEDs, 3 Modern Device Wind Sensors (Rev. C), an Arduino Uno, and 100 hand folded rice paper balloons as diffusers. I worked on it alone at my house and didn't really know how people would respond to it.

When it debuted at the showcase, it was a hit. People were drawn to the fading and evolving light patterns and were delighted when it lit up as they blew on it. I didn't have to explain much. People seemed to really get it.

The Dare

In early May, I showed a video clip of the study to local gallery owner Cherri Lakay of Anno Domini. She surprised me by daring me to make it for an upcoming art festival called SubZERO. I hesitated, mostly because I thought building the prototype had already been a lot of work. Her fateful words, "you should get all Tom Sawyer on it."

So, a plan gestated while working on some music for my next album. It was going to be expensive and time consuming and I wasn't looking forward to folding 1,500 rice paper balloons. A friend reminded me about the concept of the piece itself, "isn't it about collaboration anyway? Get some people to help."

I decided to ask 10 people to get 10 more people together for folding parties, with the goal of coming up with 150 balloons at each party. I would give a brief speech and demo the folding. The scheme was simple enough, but became a complex web of logistics I hadn't counted on.

In the end, it turned out to be an inspiring and fun experience. 78 people helped out in all, with a wide range of ages and backgrounds.

Building Embers

The prototype worked well enough that I thought scaling it up would just be a matter of quantity. But, issues arose that I hadn't dealt with in the quick paced immersive workshop. Voltage stabilization and distribution, memory limitations, cost escalation, and platform design were all new challenges.

The core of the piece was an Arduino Mega 2560, followed by 25 strands of 50-count WS2811 LEDs, 16 improved Modern Device wind sensors (Rev. P), and 300 ft. of calligraphy grade rice paper. Plenty of trips to Fry's Electronics yielded spools of wire in many gauges, CAT6 cabling for the data squids, breadboards, and much more.

My living room was transformed into a mad scientist lab for the next month.

Installation

Just a few days before SubZERO, my house lit up in an amber glow. The LED arrays were dutifully glittering and waning in response to wavering breaths. The power and data squids had been laid out and the Arduino script was close to being finished.

I was confident it would work and was only worried about ambient wind at that point. A friend had built a solid platform table for the project and came over the day of the festival to pick up the project. We took it downtown and found my spot on First St. After unloading and setting up the display tent, I began connecting the electronics.

After a series of resource compromises, I had ended up with 1,250 LEDs and around 1,400 paper balloons. The balloons had to be attached to each LED by hand and that took a while. I tested the power and and data connections and laid out the sensors.

Winding the LED strands in small mounds on the platform took a long time and I was careful not to crush the paper balloons. It was good to have friends and a cousin from San Luis Obispo for help.

Lighting the Fire

I flipped the switches for the Arduino assembly, the LED power brick, and then the sensor array. My friends watched expectantly as precisely nothing happened. After a half hour of panicked debugging, it started to light up but with all the wrong colors and behavior. It wasn't working.

I spent the first night of the two day festival with the tent flap closed, trying to get the table full of wires and paper to do what I had intended. It was pretty damn stressful. Mostly, I was thinking about all the people who had helped and what I'd tell them. I had to get it lit.

Around 10 minutes before midnight (when the festival closed for the night), it finally began to glow amber and red and respond to wind and breath. Around 10 people got to see it before things shut down. But, it was working. I was so relieved.

It turns out that a $6.45 breakout board had failed. It's a tiny chip assembly that ramps up the voltage for the data line. I can't recommend the SparkFun TXB0104 bi-directional voltage level translator as a result. The rest of what I have to say about that chip is pretty NSFW.

I went home and slept like a rock.

The next day was a completely different. I showed up a bit early and turned everything on. It worked perfectly throughout the rest of the festival.

People really responded to it and I spent hours watching people laugh and smile at the effect. They wanted to know how it worked, but also why I had made it. I had some great conversations about where it came from and how people felt interacting with it.

It was an amazing experience and absolutely a community effort.

Photo by Jerry Berkstresser

Photo by Joshua Curry
Thanks to all the people and organizations that helped make this a reality: Grey Area Art Foundation for the Arts, Anno Domini, SubZERO, Diane Sherman, Tim, Brooklyn Barnard, Anonymous, Chris Carson, Leila Carson-Sealy, Cristen Carson, Jonny Williams, Michael Loo, Elizabeth Loo, Kieran Vahle, Jasmina Vahle, Peter Vahle, Kilty Belt-Vahle, Sara Vargas, Sydney Twyman, Annie Sablosky, Martha Gorman, Nancy Scotton, Melody Traylor, Morgan Wysling, Bianca Smith, Susan Bradley, Jen Pantaleon, Guy Pantaleon, Carloyn Miller, Paolo Vescia, Amelia Hansen, Maddie Vescia, Natalie Vescia, Cathi Brogden, Evelyn Lay Snyder, Alice Adams, Lisa Sadler-Marshall, Gena Doty Sager, Mack Doty, Mary Doty, James W. Murray, Greg Cummings, Vernon Brock, Jerry Berkstresser, Lindsey Cummings, Kyle Knight, Liz Hamm, Rebecca Kohn, Shannon Knepper, John Truong, DIane Soloman, Stephanie Patterson, Robertina Ragazza, Sarah Bernard, Jarid Duran, Deb Barba, Astrogirl, Tara Fukuda, CHristina Smith, Yumi Smith, NN8 Medal Medal, Gary Aquilina, Pamela Aquilina, Dan Blue, Chris Blue, Judi Shade, Dave Shade, Margaret Magill, Jim Magill, Brody Klein, Chip Curry, Jim Camp, Liz Patrick, Diana Roberts, Connie Curry, Tom Lawrence, Maria Vahle Klein, Susan Volmer, Jana Levic
Joshua Curry is on Instagram, Twitter, and Facebook as @lucidbeaming

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Embers, an interactive installation by Joshua Curry

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Photo by Jerry Berkstresser It started with incendiary memories: looking at a fading bonfire with friends at the end of a good day, stoking the fire in a pot belly stove, and watching Haitian women cooking chicken over a bed of coals. I wanted to build something with modern technology that evoked these visceral feelings and associations.

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Two Players. Each player holds a sword in the hand. There are different monsters with different weaknesses. They should compete to be to attack the right weakness part.

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Japanese Samurai
The player need to hold the sword and make a few standard gestures to attack/defend.

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A way to help people reduce the accumulating pressure in their life. Like overturn the table.

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Drawing the right gestures in a short timeframe

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What can we do in the space of an arcade game booth?

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Person who mixes drinks at the bar

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Contacts on tips of Chopsticks (Buttons)

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Contacts on tips of Chopsticks (Buttons)

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Detects chopsticks touching bowl

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Detects chopsticks moving away from bowl

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for infinite noodle eating

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In game actions to win the game

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Doing the same action over and over again

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Right controls at the right time

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Physical, real world actions

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Hit/Press/Jump/Move/ Touch/ Kick/ Knock at the right time according to music rhythm
The aim point or the object is moving quickly. React at the moment when the aim point is toward the target（Squeezed the trigger/Shoot an arrow/...）