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Who are we_ Group 6 (Alejandra, Gordana, Gerald)

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This is Classroomscreen - introduction 2018

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Formative assessment has never been faster.

Plickers is the free card activity your students will love.

Join millions and play in your next lesson.
Sign up for free
Used by K-12 teachers in over 100 countries

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Formative assessment has never been faster. Plickers is the free card activity your students will love. Join millions and play in your next lesson. Sign up for free Used by K-12 teachers in over 100 countries

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Plickers - How to get started? Quick Tutorial for Teachers

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Sign up on Plickers.com Add your Classes & Students Plickers automatically assigns cards to students as you enter their names Add up to 63 students per class Download the App Free download...

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Leider ist es so, dass die E-Book-Plattform der TU Graz (ABC E-Books) nicht mehr weiterentwickelt wird. Das bedeudet, dass das E-Book in der intentierten Form nicht mehr zugänglich ist.

Wir haben hier (https://learninglab.tugraz.at/informatischegrundbildung/oer-schulbuch/) einen PDF-Export hochgeladen. Der ist leider sehr unschön bzw. natürlich nicht interaktiv. Die im E-Book verlinkten PDF-Dateien haben wir ergänzend hochgeladen, damit zumindest alle Materialien verfügbar sind.

Wir arbeiten daran, das E-Book auf unserer Website wieder in einer sinnvollen Form und mit neuen, überarbeiteten, aktualisierten Inhalten zur Verfügung zu stellen. Leider können wir keinen Termin nennen, wann das der Fall sein wird.

Wir hoffen dennoch, dass Sie die ein oder andere Anregung oder Idee im „Schulbuch" bzw. auf der Website finden.

Falls Sie Fragen haben, können Sie uns gerne per Mail (maria.grandl@tugraz.at) kontaktieren!

Aufgrund der Maßnahmen gegen die Ausbreitung des Coronavirus haben wir ein Hygienekonzept für die MAKER DAYS erstellt. Um alle aktuell geltenden Vorschriften einhalten zu können, mussten wir die Anzahl der TeilnehmerInnen pro Tag reduzieren. Um der großen Nachfrage gerecht zu werden, haben wir uns entschlossen, die MAKER DAYS um einen Tag zu verlängern. Das bedeutet, dass die MAKER DAYS auch am Freitag, den 7.8.2020, stattfinden.

Somit finden die MAKER DAYS for kids heuer von MO, 3.8. - FR, 7.8.2020 statt.

Alle Fixplätze wurden bereits vergeben.

Für weitere Fragen oder Anliegen stehen wir Ihnen gerne per E-Mail ( makerdays@tugraz.at) zur Verfügung.

Eine Diskussion über Möglichkeiten und Grenzen von Online-Bildungsangeboten für Lehrende und Lernende im Zusammenhang mit dem Calliope mini

Der MOOC „Calliope mini - Im Auftrag der digitalen Grundbildung" ist auf der Plattform iMooX.at kostenlos verfügbar und richtet sich, im Speziellen, an Lehrende und Lehramtsstudierende aller Unterrichtsfächer. Ziel des Online-Kurses ist es, die Umsetzung des Lehrplans der verbindlichen Übung „Digitale Grundbildung" an österreichischen Schulen zu unterstützen. In der Breakout-Session ging es darum, die Inhalte und den Aufbau des MOOCs vorzustellen und anschließend
einen Diskurs über die Möglichkeiten und Grenzen von Online-Bildungsangeboten für Lehrende und Lernende im Zusammenhang mit dem Calliope mini zu führen.
https://www.calliope.cc/netzwerktreffen

Die MAKER DAYS finden heuer am 3.8., 4.8., 5.8. und 6.8.2020, jeweils von 9:00 - 16:00 Uhr, statt.

Ort der Veranstaltung:
Technische Universität Graz
Inffeldgasse 13, 8010 Graz, Erdgeschoß
(Haltestelle „Schulzentrum St. Peter", Straßenbahnlinie 6, Buslinie 63)

Die Anmeldung zu den MAKER DAYS 2020 ist ab sofort möglich:
Anmeldeformular für die MAKER DAYS 2020: https://www.tugraz.at/go/anmeldung-maker-days-for-kids

Weitere Informationen zu den MAKER DAYS bzw. zur Anmeldung gibt es hier: https://learninglab.tugraz.at/informatischegrundbildung/makerdays/

Die MAKER DAYS for kids finden im August 2020 an der Technischen Universität Graz statt.

OPEN DAY - SAVE THE DATE!
Am Freitag, den 7.8.2020, öffnen wir die Türen für alle Interessierten.
Erstmals dürfen dann auch Erwachsene den Makerspace betreten und selbst - unter Anleitung von den jungen Expertinnen und Experten - etwas ausprobieren.
Zudem dürfen die TeilnehmerInnen ihre Ergebnisse mit nach Hause nehmen.
Eine genaue Uhrzeit wird hier noch bekannt gegeben.

Hier finden Sie die Folien zum Impulsvortrag von Maria Grandl bei den EDU|days 2019 in Krems.

DREAM IT, LOVE IT, MAKE IT!Im August 2018 fanden an der TU Graz die MAKER DAYS for kids statt. Dabei konnten Kinder und Jugendliche zwischen 10 und 14 Jahren in einer offenen (digitalen) Werkstatt kreativ arbeiten und verschiedene Produkte mit unterschiedlichen (digitalen) Werkzeugen und Materialien gestalten und herstellen. Die altersgemäße Ver-mittlung von informatischen und digitalen Kompetenzen stand dabei bei den verschiedenen Stationen im Vor-dergrund, wobei den Teilnehmerinnen und Teilnehmern viel Raum geboten wurde, um kreativ und selbstbe-stimmt zu arbeiten. Der Impulsvortrag soll dazu dienen, die verschiedenen Stationen der MAKER DAYS, sowie die Produkte, die bei den Stationen entstanden sind, vorzustellen. Auf Basis der Evaluierungsergebnisse werden Empfehlungen für die Einrichtung von (temporären) Makerspaces und für die Integration von MakingAkitivitäten im Schulunterricht gegeben. Die MAKER DAYS finden 2019 wieder an der TU Graz statt -mit einigen Änderungen. Was wir aus welchen Gründen anders machen, wird ebenfalls im Vortrag thematisie
Maria Grandl, Programmheft EDU|days 2019, https://www.edudays.at/images/2019/programm.pdf

Sie sind an unserem offenen Informatik-Schulbuch interessiert und könnten sich vorstellen, bestehende Lehr- und Lernunterlagen (zu BBC micro:bit und Ozobot) einzusetzen, zu verbessern und weiterzuentwickeln? Dann machen Sie doch bei „You Can Code" mit!

Alle Infos zum Projekt finden Sie hier: https://learninglab.tugraz.at/informatischegrundbildung/you-can-code-yc2/

Der Tag der Informatik Fachdidaktik an der PH Steiermark stand heuer unter dem Motto „Virtuelle Lernräume". Im Workshop-Programm war die TU Graz gleich mit vier Workshops vertreten:

- Maroon
- sCool - Game-Based-Learning im Informatikunterricht
- Was sind TUit Workshops? Mit Pocket Code spielend Programmieren lernen
- Der BBC micro:bit im Informatikunterricht

Eine Nachlese zu den einzelnen Workshops finden Sie in Kürze auf der Website des regionalen Fachdidaktik-Zentrums Informatik:
https://informatik.didaktik-graz.at/aktuell/tag-der-informatik-fachdidaktik-2019/

Der Workshop „Der BBC micro:bit im Informatikunterricht" richtete sich an alle, die den BBC micro:bit bereits kennen und an fortgeschrittenen Beispielen für den Informatikunterricht bzw. für die Oberstufe interessiert sind. Im Workshop wurde das Beispiel „Fang das Ei" vorgestellt, welches im Schulbuch „Digitale Bildung in der Sekundarstufe -Computational Thinking mit BBC micro:bit" thematisiert wird.

Dabei geht es darum, ein Spiel auf dem LED-Display des BBC micro:bit umzusetzen. Das „Ei" und der „Korb", mit dem das Ei aufgefangen werden soll, werden jeweils als eine LED dargestellt. Der Korb soll sich dabei, je nach Neigung des BBC micro:bit, nach links oder nach rechts bewegen. Eine mögliche Lösung kann hier eingesehen werden: https://makecode.microbit.org/_d2tAVJA58JbR

Das Beispiel kann ebenso am Calliope mini umgesetzt werden. Der Programmcode ist derselbe, da auch der Calliope mini eine 5×5 LED-Matrix besitzt. Für die Erarbeitung des Programms im Editor Open Roberta haben wir auch 6 Arbeitsblätter entwickelt, welche die Schülerinnen und Schüler bei der Umsetzung des Spiels unterstützen sollen. Eine Beschreibung des Beispiels „Fang das Ei" im Zusammenhang mit dem Calliope mini finden Sie hier: https://www.medien-in-die-schule.de/praxisberichte/calliope-werkstattbericht-3-spielestunde-fang-das-ei/

Arbeitsblatt „Fang das Ei - Teil 1" - Alle Arbeitsblätter zum Beispiel finden Sie hier.

Das Beispiel zeigt gut, dass die Verwendung einer visuellen, blockbasierten Programmiersprache bei umfangreicheren Programmen umständlich werden kann (z.B. verschachtelte WENN-Bedingungen). In diesem Fall ist es hilfreich, dass der Make Code Editor von Microsoft auch die Möglichkeit bietet, auf die textuelle Skriptsprache „Java Skript" umzuschalten. Es handelt sich dabei um eine hybride Entwicklungsumgebung, die es erlaubt, ein Programm sowohl blockbasiert als auch textuell zu entwickeln. Die Schülerinnen und Schüler können immer zwischen den beiden Modi wechseln.

Hier finden Sie die Java-Skript-Dokumentation zum BBC micro:bit: https://makecode.microbit.org/javascript

Es ist auch möglich, das Programm in der Programmiersprache Python zu schreiben.
Python-Editor: https://python.microbit.org/v/1.1
Python- Dokumentation: https://microbit.org/de/guide/python/

Weitere „anspruchsvollere" Beispiele für BBC micro:bit & Co finden Sie auch im Schulbuch „Computational Thinking mit BBC micro:bit".

Am 27. Mai 2019 startet auf der MOOC-Plattform iMooX.at ein weiterer Onlinekurs für Lehrpersonen. „Calliope mini - Im Auftrag der digitalen Bildung" soll Lehrerinnen und Lehrern zeigen, wie man mit einer kleinen Platine auf kreative Art und Weise Programmieren lernen bzw. unterrichten kann.

Ähnlich wie auch beim MOOC „Computational Thinking mit BBC micro:bit - der MOOC zum freien Schulbuch" sind die Kursteilnehmer/innen nach dem Onlinekurs in der Lage

die Begriffe Programmieren, Programmiersprache, Algorithmus und Entwicklungsumgebung zu erklären.

Programme für den Calliope mini (oder für eine vergleichbare Platine) mit einer blockbasierten Programmiersprache zu schreiben.

grundlegende Konzepte der Programmierung (z.B. bedingte Anweisungen, Schleifen, Variablen) zu erklären und einzusetzen.

die Werkstattbeispiele für den Calliope mini in ihrem Unterricht zu verwenden.

die Werkstattbeispiele für ihre Unterrichtsgegenstände passend zu adaptieren.

neue Ideen für den fächerintegrativen Einsatz des Calliope mini (oder einer vergleichbaren Platine) zu entwickeln.

(Quelle: Kursbeschreibung auf iMooX.at)

Sind Sie interessiert?
Schreiben Sie sich bereits jetzt in den Kurs sein.

Save the date!

Das Wichtigste auf einen Blick:

Tag der Informatik Fachdidaktik 2019: Virtuelle Lernräume

Keynotes, Workshops & Neuigkeiten aus dem Regionalen Fachdidaktikzentrum für Informatik

Mittwoch, 20.3.2019 (Registrierung ab 08:15 Uhr, Ende ca. 16:30 Uhr)

Aula PH Steiermark, Hasnerplatz 12, 8010 Graz

Anmeldung:

PH Online

E-Mail (TagDerInformatikFachdidaktik@phst.at)

Wien ist immer einen Besuch wert - ganz besonders, wenn es um „Hilfestellungen und Best-Practice-Beispiele für einen zukunftsorientierten Schulunterricht" geht. Maria Grandl und Katharina Hohla leiten bei der OeAD-Fachtagung den Fachkreis „Computational Thinking im Rahmen der digitalen Grundbildung" und haben auch eine kleine Überraschung für die Teilnehmerinnen und Teilnehmer des Workshops mit im Gepäck.

Im Workshop lernen die Teilnehmerinnen und Teilnehmer den BBC micro:bit kennen und diskutieren Einsatzmöglichkeiten im Rahmen der digitalen Grundbildung.

Die Veranstaltung findet am 30.04.2019 von 10-17 Uhr an der Vienna Business School (Hamerlingplatz 5-6, 1080 Wien) statt.

Details zur Veranstaltung und Anmeldung:
https://oead.at/de/veranstaltungen/anmeldung/2019-04-30-oead-macht-schule/
( Anmeldefrist: 23. April 2019)

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Leider ist es so, dass die E-Book-Plattform der TU Graz (ABC E-Books) nicht mehr weiterentwickelt wird. Das bedeudet, dass das E-Book in der intentierten Form nicht mehr zugänglich ist. Wir haben hier (https://learninglab.tugraz.at/informatischegrundbildung/oer-schulbuch/) einen PDF-Export hochgeladen. Der ist leider sehr unschön bzw. natürlich nicht interaktiv.

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PDF Editor and Reader for Mac | Free Trial | PDF Expert

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Download a free trial of PDF Expert – the best PDF software for your Mac. Enjoy advanced reading layouts, powerful PDF editing and classical annotation tools.

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Actionbound is easy to use. With the Bound Creator you can create your own scavenger hunts in a matter of minutes. In case you should happen to get stuck, you'll find all the program's functions and settings in this manual.

General Tips

Actionbound helps you create and play your own scavenger hunt, paper chase, or interactive quiz. You can use the Bound Creator to make your Bounds. You'll find it at www.actionbound.com.
You'll have to register on the website to create Bounds. You'll need the Actionbound app to play; it's available free of charge for both iOS and Android.

Creating Bounds for private, non-commercial use (e.g. a birthday or bachelor party) is free of use.
We offer special licenses for commercial use, as well as for education and for non-profits. You can use a test account to try Actionbound free of charge for up to two weeks.

If you have questions about the licenses, please contact inquiry@actionbound.com.

Some of the functions described here are only available with a specific license. We've marked them like this: *.

Registration and Login

You'll need a valid email address to register for Actionbound.

Choose the appropriate license or start with a trial- or private account.
→ After you've chosen a license, fill out the form. You can get started after your license has been activated.

From now on, you can login by clicking on the menu at the top right.

After registering, you'll end up at the dashboard. If you leave the dashboard, you can get back to it by going to the menu in the top right, and then clicking on My Bounds.

The Dashboard shows you all of the Bounds you've created.

Creating Folders*

You can use folders to keep your Dashboard nice and tidy.

Click on the folder symbol on your dashboard.

Give the folder a name and choose a color.

Now you can drag and drop Bounds into your folder, or just create them directly in the folder. You can change the name and the color of the folder at any point by clicking on the wrench icon.

You can click on the same icon when you want to delete the folder. You'll have to enter the name of the f older** and decide whether the Bounds it creates should be deleted as well, or whether they should be moved up one level.

Merging Bounds*

You can merge multiple Bound into one big bound using the Dashboard.
Tip: Separate your Bounds into stages before you merge them together. That way, it'll be easier to organize them later.

Click on the merge symbol in the dashboard.

Type a new name and a URL for the bound in the window.

Drag and drop the Bounds you want to merge into the window.

Click on Merge Bounds.

You'll be navigated to the Bound Creator, where you can edit the Bound.

The Bound Creator

With the Bound Creator, you can add content to your Bounds. When you generate a new Bound, you'll wind up in the creator. When you leave this view, you can get back to it by going to the dashboard. Just click on the content symbol to get back to the Creator.

You can get to the top-level settings menu by navigating to the settings overview in your Bound, and then clicking on the Settings symbol.

Bound Profile

In the Bound profile, you can decide what information about your Bound will be displayed in the app and on the Bound Page.

To upload a picture, navigate to the window with your mouse and click on Select.

Your media library will open and you can either choose a photo you've already uploaded or upload a new one (see -> Media library for more information).

In the description, you can give potential Bound players more information about your Bound.

You can link to your website, just be careful to always include either http:// or https:// in the description.

You can also choose up to three categories that can be used to find the Bound in the app.

You can also use multiple tags to help potential players find your Bounds.

You can provide coordinates for the starting and ending points of your Bound.

Click on the magnifying glass symbol in the upper left-hand corner. If you use Google Maps to provide cartographic data, the search function will already be integrated.

Enter the starting and ending points.

You can also use the mouse to move the marker to a different point.

Click on Accept.
The coordinates will be automatically integrated into your Bound.

You can also provide a duration and length for your Bound.

Bound Characteristics

You can determine whether your Bound should be played in single-player mode (one player using one device) or whether it should be played in multiplayer mode (multiple players with one device).

You can use Visibility to determine whether your Bound should be viewable by anyone online and in the app, or whether the Bound can only be started with the QR code. If your account is limited to private use, we charge a one-time fee of 7€ to use this feature.

In addition, you can determine whether the results of the Bound should be visible to the public. If you have selected this option, Bound players will have to consent to having their data displayed at the end of the Bound.

Sequence of Stages

You can use stages to designated stations or thematic concentrations in the Bound.

Decide whether stages should be played linearly, meaning in a fixed order. Stages can also be played in flexible order, meaning that players can choose among the stages you've already generated.

If you select the option, Special Stages, Intro, and/or Outro, the first and last stages will be designated as Intro and Outro respectively and they won't be available in the stage list.

Attention: Empty stages are not displayed in the app.

Map data

Using the map data section, you can determine the layout that will be used to show maps when, for example, players are instructed to find a particular location. You can also decide whether the maps should be preloaded, which means that players will not need an internet connection during the Bound.

Media library

In your media library, you can upload photos, videos, and audio files and use them for your Bounds.

You can get to the media library by navigating to the menu in the top left. Once you're there, you'll be able to manage your content.

You can either drag and drop files or click on Select File

After the picture has been uploaded, you'll be asked about the rights to the content.

Choose under which license the image is used.

You'll find information about copyright and the CC licenses here.

If you use copyrighted materials in your Bound, you must license these materials appropriately. The creator of the Bound is liable for any and all infringements.

You can also delete content from the media library.

Adding Elements

Click on the Content symbol on the left side of the screen.

You'll now find yourself in the Bound Creator. At the beginning, you'll see an empty screen with a + in the middle.

A menu will open on the right side of the screen.

You can add whatever element you'd like using this menu.

Once you have added an element, you can edit it at any time using the stylus or delete it using the trashcan icon.

Stages

A window will open automatically, allowing you to name the stage, as well as designating coordinates at which the stage should be played, if you so wish.

You can select whether elements in this stage will be shown randomly or even if just one random element will be shown in the Bound.

Click on the blue button labeled Add in order to save the element in the Bound.

Any items you add below the stages will be automatically assigned to this section.

Information

Quiz

A window with a text field will open.

You can use it to enter your question

Decide how many points should be allocated for a correct answer. 100 points is the preset.

Navigate to the Answers tab to select a mode for the quiz.

In the mode Solution Input the answer can be entered as text.

If there is more than one valid answer, separate them using a vertical line (pipe) without including a space. IMPORTANT: Don't use any special symbols in the solution.

You can use so regular expressions in the solution. You can get more information about regular expressions by going to the link that reads Examples.

Give the correct answer to the question under Solution.

Click on the blue button labeled Add to save the element to the Bound.

In Multiple choice mode, you can select multiple possible answers. One or more of them can be correct.

Click on the gray Add button to add an answer.

Check the box, hit the enter key, or press add again in order to save the answer.

You can mark the correct answer by checking the box next to it.

The arrows can be used to change the order of the answers.

The pencil can be used to edit the answers.

The trash symbol can be used to delete the answers.

Click on the blue field labeled "Add" in order to insert the element into your Bound.

In the estimate number mode, players are instructed to choose the right number from a number line.

Provide the correct answer, as well as a minimum and a maximum.

Decide how far off players can be before they lose 10% of the possible points.

Click on the blue button labeled Add to save the element to your Bound.

In the Sort list mode, players are instructed place a number of items in the correct order.

Click on the button labeled add to add an answer to the list.

Hit the enter button, click on the check mark, or hit add in order to save the answer. The order in which you enter the answers will be the correct order later on.

You can use the arrows to change the order of the answers.

You can use the pencil to edit answers

You can use the trash symbol to delete answers.

Click on the blue button labeled Add in order to save the element to the Bound.

The Cloze mode offers players the opportunity to fill in the gaps in a text.

Enter the entire text.

Highlight a word or a part of a sentence and click on the Complete the Text. Curly brackets {} will be placed around the highlighted text.

Alternatively, you can enter the curly brackets yourself.

The words and phrases in the curly brackets will be shown in the app as empty spaces and must be filled in by the players.

If the relaxing scoring mode is activated, players receive a percentage of the total points, even if they did not choose all of the correct answers.

Click on the blue button labeled Add/Save to save the element in the Bound.

There are some options that can be changed regardless of the mode you choose.

Decide whether a correct answer is necessary to continue playing. In this case, the quiz is repeated until the question has been answered correctly.

Decide how many attempts players have to get the right answer. If this field is left blank, players will only have one attempt.

If you have specified multiple answer attempts, you must specify how much deduction of points there is per wrongly answered question.

You can provide hints that will be shown after a wrong answer.

Decide whether the correct answer will be shown after a false answer is provided.

Click on the blue Add button to add the element to your Bound.

Time limits can be set for all answer types. If you use time limits, players will lose points if they take too long. You can't activate the time limit if the correct answer is necessary to continue.

IMPORTANT: Because the timer starts as soon as the element begins, we recommend adding an element warning players of the time limit.

Missions

A window with a text field will open. You can use it to describe the task.

Choose the type of solution using the drop-down menu.

Click on the blue button labeled Add add the element to the Bound.

Find Spot

Important: Location finding tasks are only suitable for Bounds that are played outdoors. There can be problems using GPS in densely populated urban centers, for example. We recommend testing this function in the real world before including it in your Bound.

A window with a text box will open. Provide the instructions and the number of points.

Click select

A map will open.

Click on the magnifying glass symbol, enter an address, and hit the enter key. (if you use Google Maps for your map data, the search box will be integrated already).

Click on Option.

Decide whether the task should display an arrow (requires a GPS signal and a compass module) or a map (requires a GPS signal and an internet connection if the map has not been downloaded in advance).

Click on the blue button labeled Add to insert the element into the Bound.

Scanning Codes

A window with a text field will open. Use it to provide instructions for the task and determine how many points it should be worth.

Click on Code.

Decide whether a code should be generated, or whether an existing code should be used.

If you decide to use your own code, click on the field labeled Scan.

A code will be shown. Use the Actionbound app to scan it.

Once you've scanned this code, the app will ask you to scan the code that should be used for this task. You can use a QR code or a normal bar code.

The code will automatically be added to the creator.

You can also use the options menu to decide whether the code must be scanned in order for players to continue.

Click on the blue button labeled Add to insert the element into the Bound.

Surveys

A window with a text field will open. Use it to describe the question.

Click on Answer. You can use this tab to provide a list of possible answers.

Click on the gray button labeled Add, or hit the enter button to provide an answer.

Click the check mark or the button labeled add again to save the answer.

You can use the arrow to change the order of the answers.

You can use the pencil to edit the answers.

You can use the trash symbol to delete answers.

Click on the blue button labeled Add to insert the element into the Bound.

Tournaments

A window with a text box will open. Use it to describe the task.

Click on Award Ceremony and use it to enter a congratulatory message.

Copying Elements

Individual elements or whole stages can be copied and inserted into a different spot in the Bound or into a different Bound entirely.

Click on the copy symbol of the element or stage you want to copy

The element or stage will be inserted into the Bound.

Adding and formatting media

You can insert content from your media library or external links into any text field.
Adding media

Open the desired element using the pencil icon (to edit an existing element) or using the menu on the right-hand side (to create a new element).

Put the marker on the spot where you'd like to introduce the new content.

Click on the symbol for a picture, video or audio, depending on what kind of media you would like to use. These links will take you to your media library, where you will also have the option of uploading new content.

Choose the content that you would like by clicking on select and then save. The content will appear as text code in the editing box, in the Bound preview the content will be integrated.

Formatting media

You can format the images you've added. Just move the mouse in the Bound preview over the images you want to format.

A click on the gear will open a window with the following options.

Crop

Cropping: You can crop the image. Only the section of the image that you select will be seen in the Bound

Undo Cropping: The cropping will be undone and the image will be shown in its entirety again.

Replace: You can replace an image with another picture from your photo library.

Adjust Width

Use the slider to adjust the width (and the height) of the bild.
Set Alignment

You can use the buttons to set the alignment of the image. The standard is left, further options include: centered, right, or expanded to fill the entire width of the screen.
Wrap Text

Decide whether the text should be wrapped around the image (if the image is set to left or right orientation)

Show the magnifying glass in the app*

With this option, you can activate the magnifying glass so that players can zoom in on the image in the app.

Change the audio player*

In addition to using Actionbound's proprietary audio player, you have the option of switching to your native audio player.

The native audio player has a smaller interface. It shows how far the audio file has progressed, allows you to advance forward or back, and can run in the background.

You can decide whether to use the native audio player using the gear icon next to the audio player in the Bound preview.

Adding links

External links can be added to every element.

To insert a link, click on the link symbol on the top of the text box.

Provide a name and an address for the link.

You must use the complete web address, including http:// or https://

Click on insert link. The link will also be inserted in encoded form.

Click on the blue button labeled Add to insert the element into the Bound.

Displaying Mathematical Formulas

Mathematical formulas can now be displayed. The Bound Creator and the Actionbound app can now display KaTeX. The "mathematical formula" button can be used to insert a binomischem formula in a Bound, for example.

The formula can be inserted between the commands <math> ... </math>. You can find help writing different mathematical functions in the dokumentation of Katex.

Changing the order of elements

You can change the order of your Bound's elements by clicking on the arrow above the element you want to move. The element will then be moved one position up or down.

Alternatively, you can reorder the elements using the menu on the left side of the screen.

Open the menu on the left side.

By clicking on the dots and then holding down, you can move elements or even whole stages.

If you click on the text of an element in the list, the creator view jumps to the corresponding element.

Formatting text using markdown

You can use markdown to formulate text in your Bounds. Here are a few examples.

Hashtags (#) change the formatting of your text. The text will be formatted as a heading, the type of heading depends on the number of hashtags you use. Simply insert hashtags prior to the text to change the formatting.

##Text - the text becomes a secondary heading.

###Text - the text becomes a tertiary heading.

Asterisks make text bold or italicized.
Examples:

**Text** - the Text will be bold.
*Text* - the Text will be italicized.

You'll find more tips and tricks for using markdown here.

Addressing Players

You can also use codes in your text. The app will translate them later, so that the name of the team or of the player will be displayed.

!!winner!! - The name of the winner of a tournament will be displayed
!!randomplayer!! - The name of a player will be displayed at random. If the Bound has only one player, their name will be displayed.
!!team!! - the name of the team will be displayed

Switches

A switch can be activated for any Bound you choose. You can use it to determine the conditions under which the element in the Bound will be shown.

For every element you can set multiple conditions and determine whether only a single condition all conditions must be met in order for the element to be shown in the Bound.

If you have activated switches, you'll find more options and settings under Switch tab on the menu.
One more time: If the switch isn't activated, the element will be shown in the course of the Bound. When the switch is activated, the element will be shown if specific conditions are met.
A Bound with switches requires extensive testing in order to ensure that all switches work as desired!
Activating switches

Go to the Bound's settings

Click on „Activate Switches" on the right side under „Switches"

Attaching Multiple Conditions to a Single Element
Any switch can have as many conditions as you want. You can determine whether all conditions must be met, or whether a single condition is sufficient.

Warning!
If there are other elements of the Bound that are set to depend on switches on this particular element, they may not be displayed, as the switches will not be able to activate.

Conditions Dependent on Other Elements of the Bound

You can make the display of elements dependent on already existing elements (referred to here on as referring elements.) For example, you can use this feature to make an element visible if and only if a question in the referring element was answered correctly or only if a certain number of points were scored, for example.

The Conditions in Detail

The following conditions can be selected for each element. The exact conditions depend on the referring element.

Reached (for any element)
The element is shown in the Bound when the referring element either has ( Yes) or has not ( No) been displayed.
Use Case: You'd like to show an element only if a different element (in a flexible stage, for example), has already been shown.
Necessary Time (for any element)
The Element will be displayed in the Bound when the element has been displayed for either more than or less than a period of time you designate.
Use case: You can use this to show additional information if, for example, players have spent less than two minutes in a particular referring element.
Solved (With quiz as a referring element)
The element will be displayed in a Bound if the referring element either has ( Yes) or has not ( No) been properly solved.
Tip: If the referring element was not displayed, it is automatically treated as not having been solved!
Answer (for quizzes and polls as referring elements)
The element will be displayed in the bound when the answer in the referring element contains the word, letter, or number that you designate.
Tip: Exact requires that exactly the content that you designate, nothing more and nothing less. „Contains" requires the content defined here. Additional words, letters, or numbers don't affect the result. Does not contain means that none of the designated content can be present. Tip: The selection options here are NOT less than or equal to. So if you want to display the element for all players with 500 points or fewer, you must enter „Fewer than 501." Tip: If you would like to select a range of points, you can define two conditions, one „fewer than" and one „more than," then select, all conditions must be met. Tip: The selection options here are NOT less than or equal to. So if you want to require a player to upload at least one item, you must set the condition to, more than 0.
Found (with location-finding and code-scanning referring elements)
The element is shown in the Bound when the location has been reached or the QR-code has been scanned („yes"), or else when these conditions are not met ( no).

Stage completed (Stage as a referring element)
The element will be displayed in the Bound when a stage has been played in its entirety.

Conditions Dependent on Players

You can display elements depending on the team's current location, how many points they have scored, or how many players there are on a team.
Use Case: You would like to display an element only if the players are too far away from a designated location, in order to remind them that they are supposed to go to the tower in the middle of the square- but only if they have collected just a few points.
The Conditions in Detail
Tip: The selection options here are NOT less than or equal to. So if you want to display the element for all players with 500 points or fewer, you must enter „Fewer than 501." Tip: If you would like to select a range of points, you can define two conditions, one fewer than and one more than, then select, all conditions must be met.
Number of Players
The element will be shown in the Bound when the number of players who enter the names in a group Bound is more than X, fewer than X, or exactly X.
Tip: Once again, the selection options are NOT less than or equal to. So when you want to show an option for teams of at least three players, you should enter more than 2.
Conditions Dependent on Time

You can make elements dependent on the elapsed playtime, or on the date, time of day, or day of the week.
Use case: This element should only be shown after the 12th of April 2020 and only on Thursdays between 12:00PM and 3:00PM.
The Conditions in Detail

Elapsed Playtime
This element will be shown in the Bound when more or less than the amount of time you has designated has elapsed.
Tip: If you would like to define a time range, than you should generate two conditions, one shorter than and one longer than and select, all conditions must be met.
Time
The element will be displayed in the bound if it is earlier than or later than a designated time.
Tip: If you want to designate a time range, you should create two conditions, one before X o'clock and one after Y o'clock, then select, all conditions must be met.
Date
The element will be displayed when a Bound is played before, after, or on a specific date.
Tip: If you want to define a range of dates, you must create two conditions, one after and one before, then select, all conditions must be met.
Day of the Week
The element will be displayed in the Bound if the Bound either is or is not played on a specific day of the week.
Tip: If you want an element only to be displayed on the weekend, for example, then you should create two conditions, one for Saturday and one for Sunday, and then choose, at least one condition must be met.
Conditions Dependent on Special Settings

An element can also be displayed at random, or depending on the operating system of the device used to play the Bound.
Use Case: You would like to give teams different tasks at random, or you've thought of a task that can only be completed with an iPhone.
The Conditions in DetaiL

Probability
You can determine what percentage chance an element in the Bound has of being played.
Tip: With multiple tasks in a row that have all been given percentage chances of being played, but which are only displayed when the others have not been displayed, you can assign different tasks at random to different teams.
Device
The element will be shown in the Bound when a team plays on an Android or iOS device.

Stand-by-Switch

With a stand-by-switch, you can ensure that an element only appears if the proper conditions have been fulfilled.

That means that the game will check whether the proper conditions have been obtained after each element. If they have, the stand-by-element will be shown regardless of the player's position in the Bound.

It's important to note that the game will only begin to check whether the conditions for the stand-by-element have been reached once its position in the Bound has been reached. It is therefore advisable to place the element with the stand-by-switch at the beginning of the Bound.

Furthermore, the conditions for stand-by-switch are checked at the transition from one element to the next. An element with a stand-by-switch therefore only appears when the appropriate conditions have been met and the previous element has been concluded.

An example:
Let's say you'd like to tell your players that they should hurry up if they have been playing for longer than twenty minutes. To do so, you need an element with a stand-by-switch, which you include at the beginning of the Bound. As a condition you include:

Every time an element ends, the software will check to see how long the platers have been playing:

If it's more than twenty minutes, the switch element will be shown and then element six will be shown.

If it's less than twenty minutes, the software will jump directly from element five to element six.

After element six has been completed, the software checks whether the stand-by-switch should be shown or whether it should precede directly to element 7, and so forth.

Kill Switch

With the option switch ends the Bound you can ensure that the Bound will end automatically after a given element (or stage).

That means that the Element will be displayed if the conditions of the switch have been fulfilled. After this element (or section) the Bound will end regardless of how many Elements were still planned.

For example, the switch can be set so that the Bound ends as soon as a player has reached 500 points. This information would then be displayed and the player would be taken to the end of the Bound.

Testing Bounds

There are two ways of testing your Bounds before you go live.
Method 1:

At the top of the screen in the Bound creator there's a play icon.

Click on the symbol. A window with a QR Code will open.

Scan the code with the Actionbound app.
You can now play a test round of your Bound.

Method 2:

Click on the Actionbound symbol on the left side of the screen.

Click on the orange button labeled Test. A QR code will open in a new window.

Scan the code using the Actionbound app.

You can now take your Bound for a test run.

Test codes change every time you change your Bound. These Codes are not meant to be published.

Publishing Bounds

Click on the Actionbound symbol on the left side of the screen.

Click on the orange button labeled Offline.
A drop-down menu will appear. Click onPut current version online. The button will turn green and the text will change to Online: Version from ...

By clicking on the green button you can also select the version you want to put online, including previous iterations of your Bound.
The QR code displayed here leads directly to your Bound. It stays the same, even if the content of your Bound changes.
In order to make the Bound accessible to players, you can download the start instructions. The QR code is included, as is a short guide to using the Actionbound app to scan it.

Sharing Bounds*

You can share your Bounds with other users, so long as they have a licensed account.

Click on the Actionbound symbol on the left side of the screen.

A link will be generated.
Any licensed user can click on the link. The Bound will automatically be copied to their dashboard.
Media files will not be copied to their media library. In some cases, users may have to re-upload media to their own media library.

Bound Results**

Click on the Results symbol on the left side of the screen.

You'll see an overview of the results of your Bound. In the dropdown menu on the right side, you can download diagrams and tables intended to provide you with an overview according to different criteria, including an overview of the materials players uploaded.
The table under Finished Bounds shows an overview of all the results.

Viewing and comparing results

Click on details to see individual results

Put a checkmark next to the results you'd like to compare.

Click on the arrow next to Details to see more option, such as removing a result from either the overview or the Bound page.

Export stats*

As a licensed user you have the possibility to download the results of your bounds as well as all response media. You can either download all results, a selection or only individual results.

On the result pages of your bounds you will find a drop down menu with all download options in the upper right corner. Select the desired format of the download. After clicking on a format, the download will start immediately. Depending on how large your result selection is, this may take a moment.

Basically, the export always contains the results of the respective level. You can always tell in which level you are by the path in the bar. As soon as the dropdown menu is available, you can export the displayed content on this level.

Tip: If you only want to export selected results, first mark them in the results list and then click on Compare. Then you can export the comparison layer.

In the single and comparison view, you also have the option to hide all superfluous elements of the bound and only display results.

You can maximize the comparison view. Click on the small square in the action bar.

Export formats:

.xlsx files can be displayed as a table in various programs.

.pdf files are downloaded in a compressed folder. This folder contains a separate result PDF for all selected players.

Media are also downloaded as a compressed folder. This folder contains all media of your selection. ATTENTION: The larger the selection, the larger the amount of data downloaded.

Deleting, copying, and renaming Bounds

Click on the Settings symbol on the left side of the screen.

Keep scrolling down until you get to the Danger zone.

To make a copy, click the link that says, Duplicate Bound

Give the duplicate a new name and a new URL.

To rename the Bound click on Rename Bound.

Enter a new name.

To delete the Bound, click on Delete Bound.

Enter the title of the Bound and confirm that you wish to delete it. The Bound will be irreversibly deleted.

Instant Accounts*

Users with a teachers license can create accounts for their students without requiring them to register and disclose personal data.
Instant Accounts are directly connected to your own account; all Bounds appear in a separate folder on your Dashboard. Instant Accounts also have access to your media library. Thanks to different permissions, which you can set in the individual Instant Accounts, you retain control over what happens in the accounts.

Creating Groups

Click on Instant Accounts in the menu on the upper right-hand side.

You can use the same menu to delete groups.
A folder will be created in the Dashboard for every group.

Adding Instant Accounts

If you have created a new group, you automatically get to the group management. In that case, you can ignore the next step.

To access the group management otherwise, click either on the name of the group or on the gray button Instant Accounts.

Enter a username. Again, special characters and spaces may not be used.

Set a password.

Set the desired permissions.

Click on Create instant account.

To create several instant accounts at once, click on Generate instant accounts.

Enter the number of desired instant accounts.

Set the permissions.

Click on Generate.

The automatically generated instant accounts contain randomly generated names. The passwords are also generated automatically. Names, passwords and permissions can be edited at any time.

Enabling Instant Accounts

Instant Accounts require the users to have a registration link (Login URL), as well as the name and password for the Instant Account.
The login URL can be found in the group management and in the instant account overview.

It's possible to print a document that has all of the necessary registration information.

To do so, click on the green button labelled Print.

A PDF document will be downloaded. You can print, cut out the relevant access information, and give it to your users.

Users will arrive at the login page using the link. Once there, they can enter their username and password and confirm Actionbound's AGB. The user interface is exactly the same as the normal Bound Creator. If you've denied users permissions, some features might be unavailable for them.

Sharing Bounds with Instant Accounts

You can give Instant Accounts permission to edit Bounds.

The Bound is now available to the Instant Account and can be edited further by that account.
Careful: using this method you can only share each Bound with one Instant Account. The Instant Account edits the same Bound as the main account. No duplicate is produced. It's also possible, however, to share a Bound with a whole group of Instant Accounts.

Go to the Bound Dashboard.

Find the Bound you'd like to share with the group.

Move the bound to the Instant Account group's folders.

A duplicate of the Bound will now be created for every account in the group. The Instant Accounts can edit their duplicates.

Starting a Bound Challenge*

As a licensed user, you can allow users to play your Bound as a challenge. That means that the players of a Bound are sorted into groups, so that the results of the challenge are bundled and sent to a designated email address. This feature can be useful in various situations, such as when a school class plays a Bound and the instructors want to use the results in their evaluation of the students. Users can start the Bound Challenge individually.

Go to your Bound's official page. It'll be the URL you selected when you created the Bound. You should also make sure that the Bound is online.

You can also find the Bound-Page if you click on your Bound on the Dashboard.

Provide a name for the Bound Challenge, as well as an email address to which the results should be sent.

A QR-code will be generated. All players of the Bound must use the Actionbound app to scan this code.

The Bound opens normally. Once the players have completed the Bound and uploaded their results, the recipient of the email can view the results. He then has the same possibilities as the author of the Bound (please refer → Bound Results).

Bound Styler*

You can use this premium feature to customize the design of your Bound. You can purchase this feature in addition to the license you already have.

Change the logo of your Bound (will be shown at the start of your Bound) by selecting a file from your media library.

Change colors by clicking on the color selector.

You can either select a color from the spectrum or use the pipette tool to select a color from a file open on your screen (only available in iOS). The live preview will show which color you are changing.

The color tab also allows you to decide whether the check boxes on multiple choice questions should have hard or soft edges.

You can replace the background with a graphic from your library. Make sure that the font is still legible.

You can change the font and the size of the font. Please remember that large fonts can be difficult to read on smaller devices.

You can use the Import feature to copy the styling from another of your Bounds.

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App for multimedia guides, interactive scavenger hunts and treasure hunts for smartphones and tablets.

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We're excited to be publishing a free new resource for teachers, made entirely in Book Creator.

50 ways to use Book Creator in your classroom is our new year gift to teachers. This book is packed with resources covering every subject and grade level you can think of! We draw from over 5 years of case studies, thought-pieces and tutorials published on this website and beyond, packaging them in an easy to read ebook.

Created by teachers, for teachers

Each idea in the book has been tried and tested in real-world classrooms, by teachers from around the world. Thanks to everyone who has contributed to this book!

You can read the book from cover to cover in half an hour, or dip in as you need to using the interactive contents page. Be inspired, and click on the 'Read more' links on each piece if you want to delve deeper.

Use the link below to access the online version of the book. Book Creator for Chrome users will find a handy link to the book in their profile menu (click on your avatar in the toolbar).
Read 50 ways to use Book Creator
If you'd prefer to read it offline, you can also download it from the iBooks Store.

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50 ways to use Book Creator in your classroom - Book Creator app

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We're excited to be publishing a free new resource for teachers, made entirely in Book Creator. 50 ways to use Book Creator in your classroom is our new year gift to teachers. This book is packed with resources covering every subject and grade level you can think of!

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Resources for teachers - Book Creator app

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Browse through the most extensive library of Book Creator resources on the web. Ideal for teachers using the app in their classroom.

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As you probably know, Google Drive is far more than a place to store files online. It also includes a suite of versatile creation tools, many of which perform the same functions as the ones we use in other spaces. These include Google Docs, a word processing program that behaves similarly to Microsoft Word, Google Slides, a presentation program similar to PowerPoint, and Google Forms, a survey-creation tool similar to Survey Monkey. Although Drive also includes other tools, these three are particularly useful for creating rigorous, academically robust projects. If your school uses Google Classroom or at least gives students access to Google Drive, your students are probably already using these tools to write papers or create slideshow presentations, but there are other projects they could be doing that you may not have thought of.

Below I have listed 16 great ideas for projects using Google Docs, Slides, and Forms.

Docs

Annotated Bibliography
By the time a student reaches the later years of high school, and certainly by the time she's gotten to college, it's likely that she'll be required to write an annotated bibliography, a list of resources that not only includes the bibliographical information of each source, but also a short paragraph summarizing the resource and reflecting on its usefulness for a given project. Usually an annotated bibliography is required as a part of a larger research paper, but it could stand alone as an assignment that tasks students with seeking out and evaluating sources just for the practice of doing so. And the research tools in Google Docs allow students to locate, read, and cite their sources all in one place. To learn more, see this guide from Cornell University Library on How to Prepare an Annotated Bibliography .

Book Review
Instead of a book report, have students write a book review instead. This is certainly not a new idea, but publishing the work electronically allows students to enhance the final product with the book's cover image, a link to the book's page on Amazon, and even links to other titles the author has written or articles on related topics. For models and inspiration, elementary and middle school students can read student-written reviews on sites like Spaghetti Book Club . Older or advanced students might work toward more sophisticated, nuanced review styles like book reviews written on Oprah.com .

Book Review

Any kind of research paper can be given a big boost when done in a Google Doc, because students can insert images, drawings, and links to other relevant resources, like articles and videos. Using the Media-Rich Research Paper
research tools built into Docs, students can research their topics and include in-text citations with footnotes.

"Blog Posts" without the fuss, written in Google Docs.

Instead of creating a job chart yourself, have students build it from scratch.

Slides

These could take a variety of forms: mini-textbooks, children's books, cookbooks or how-to manuals, personal art or writing portfolios, even yearbook-style memory books. To learn more about the possibilities, see my post from earlier this year on E-book
Student E-Books.

Click the image above to watch a sample Museum Kiosk in action.

Students can upload their own images and add text boxes to a slideshow to create an animated story, then record the slideshow with a Google extension called Short Film
Screencastify. They can either record their own voice as narration, add background music, or both. There are so many different kinds of films students could produce: illustrated stories or poems, final reflections for a 20 Time or Genius Hour project, video textbooks on content-related topics, or news-like feature stories of school or community events. In this quick sample, I added music from YouTube's library of royalty-free music that anyone can use to enhance their recordings:

Using the same screencasting software mentioned above, students could also create their own video tutorials by creating a Slides presentation on their topic (such as "How to Open a Combination Lock"), then recording the slideshow with narration. This would make a nice final product for a unit on informational writing or a way for students to demonstrate their learning at the end of a unit in science ("How to Take Care of Lab Equipment"), social studies ("How to Measure Distance on a Map"), or math ("How to Multiply Fractions"). Student-made tutorials could even be created to teach classroom procedures. And any tutorials students make could be stored for later, so other students can also benefit from them. Video Tutorial
Learn more about how Screencastify works right inside Chrome.

Forms

Whenever students need to gather data to support an Peer Survey
argumentative essay or speech, let them gather data quickly and easily by creating a survey with Google Forms. Links to the survey can be sent out via email, QR codes, or through a post in a learning management system like Edmodo or Google Classroom. When results come in, students can use them to support whatever claim they are trying to make in their argument, or make adjustments based on what they discover in their research.

Way Beyond Worksheets

Just this morning on Twitter, someone posted a comment along these lines: "A worksheet on a Google Doc is STILL a worksheet. Students should be using tech to create!" I've heard this sentiment over and over, and it's exactly why I've put this list together. Google offers some incredibly powerful tools if we know how to use them. I hope this list has given you a few new ideas to put into your students' hands. ♦

There's a lot more where this came from.
Join the Cult of Pedagogy mailing list and get weekly tips, tools, and inspiration-in quick, bite-sized packages-all geared toward making your teaching more effective and fun. You'll get access to my members-only library of free downloadable resources, including my e-booklet, 20 Ways to Cut Your Grading Time in Half, which has helped thousands of teachers spend less time grading. If you are already a subscriber and want this resource, just check your most recent email for a link to the Members-Only Library-it's in there!

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16 Ideas for Student Projects Using Google Docs, Slides, and Forms

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Your students probably already use these tools to write papers or create presentations, but they could be doing other projects you may not have thought of.

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Official G Suite User Help Center where you can find tips and tutorials on using G Suite User and other answers to frequently asked questions.

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QRIDI IS A FORMATIVE EVALUATION AND LEARNING ANALYTICS SOFTWARE PROGRAM FOR COMPREHENSIVE SCHOOLS

Qridi has been developed to comply with the requirements of the new national core curriculum in cooperation with several Finnish teachers and experts.

QRIDI ILLUSTRATES THE LEARNING PROCESS

Qridi makes illustrations related to the learning process based on data collected from a variety of evaluations. The evaluations can be either the learner's self-evaluations or evaluations of the learner made by others. The main focus of the evaluations is in the learner's self-reflection. Evaluations can focus, for instance, on working skills, extensive expertise skills, attitude, values or behaviour.

QRIDI PROVIDES SUPPORT FOR DEVELOPING YOUR EVALUATION CULTURE

Qridi helps implement good evaluation practices in the daily lives of schools. Qridi assists in forming a new culture of evaluation and enables learners to develop themselves to become better learners and people. In addition to comprehensive schools, Qridi is also used by sports teams and adult students.

Qridi has been developed together with innovative Finnish teachers and experts, based on the most recent results of studies into learning. Qridi has special interfaces through which teachers can manage their learner groups. It is a comprehensive digital tool for formative evaluation, providing an easy-to-use environment in which learners can perform self, peer and group evaluations and where evaluations can also be made by parents and teachers. There is a task list that helps teachers see in real time the progress that the learners have made in the tasks assigned. Teachers and learners can together set personal goals whose fulfilment can be monitored easily. When all of its features are in use, Qridi is an excellent school work organisation and evaluation tool for both teachers and learners.

Learners can use Qridi via a web browser or mobile application. Qridi has a clear, visual interface that allows learners respond to the self, peer and group evaluations assigned by teachers, self-evaluate the tasks assigned to them, and reflect on their learning in words and photos in a diary. Learners can set goals together with teachers and monitor the progress they have made towards achieving them. By monitoring their progress using versatile reports and setting goals, learners can better understand and direct their learning.

Qridi's superior feature is its reports for teachers, learners and parents. It is possible to prepare broad summaries about evaluations, which help teachers' work, create a good basis for discussions with learners and above all help learners develop a more in-depth understanding of their learning. With Qridi, it is possible to direct and monitor learners' individual learning processes in a variety of ways. Teachers using Qridi at work will undoubtedly see how evaluation guides learners in their learning. The topics that one decides to observe and document will be strengthened in learners' learning efforts.

VERSATILE EVALUATION METHODS AND 21ST CENTURY SKILLS

Qridi can be used to evaluate and, at the same time, teach a broad array of skills (21st century skills): behaviour and the whole made up of knowledge, skills, attitudes and will. The tool has especially been designed for guidance and the evaluation of continuous learning.

Teachers have access to a wealth of tools: learner self, peer and group evaluations, evaluations by the teacher and parents, a learning diary and a task list.

There are separate user interfaces for teachers, learners and parents.

RECORDING THE LEARNING PROCESS AND LEARNERS' ACTIVE ROLE

All evaluations are saved under the learner's name in the system. Qridi offers easy-to-read reports as trend lines and different graphs according to learner and group.

The diary, in turn, is an excellent place for learners to reflect on their learning process in words and pictures using the data saved in Qridi.

Task lists give learners and teachers a clear picture about the progress made by the learners in completing their tasks. This also allows learners to evaluate and understand their learning.

GOAL ORIENTATION

In Qridi, learners and teachers can set personal goals for learners and monitor their achievement in real time. The goals set can be for a short period or cover the whole school year. Versatile evaluation tasks assigned by teachers to learners help monitor the achievement of goals.

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Qridi has been developed to comply with the requirements of the new national core curriculum in cooperation with several Finnish teachers and experts. Qridi makes illustrations related to the learning process based on data collected from a variety of evaluations. The evaluations can be either the learner's self-evaluations or evaluations of the learner made by others.