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It's never too late to learn how to play chess-the most popular game in the world! Learning the rules of chess is easy:

1. Set Up The Chess Board

2. Learn To Move The Pieces

3. Discover The Special Rules

4. Learn Who Makes The First Move

5. Check Out The Rules On How To Win

6. Study The Basic Strategies

7. Practice Playing Lots Of Games

Here's a video of IM Danny Rensch explaining all the rules you need to know to start playing chess.

Step 1. How To Setup The Chessboard

At the beginning of the game the chessboard is laid out so that each player has the white (or light) color square in the bottom right-hand side.

The chess pieces are then arranged the same way each time. The second row (or rank) is filled with pawns. The rooks go in the corners, then the knights next to them, followed by the bishops, and finally the queen, who always goes on her own matching color (white queen on white, black queen on black), and the king on the remaining square.
Set up the pieces at the beginning of the game will be really easy.
Step 2. How The Chess Pieces Move

Each of the 6 different kinds of pieces moves differently. Pieces cannot move through other pieces (though the knight can jump over other pieces), and can never move onto a square with one of their own pieces. However, they can be moved to take the place of an opponent's piece which is then captured. Pieces are generally moved into positions where they can capture other pieces (by landing on their square and then replacing them), defend their own pieces in case of capture, or control important squares in the game.

How to Move the King in Chess

The king is the most important piece, but is one of the weakest. The king can only move one square in any direction - up, down, to the sides, and diagonally.

The king may never move himself into check (where he could be captured). When the king is attacked by another piece this is called "check".

How To Move The Queen In Chess

The queen is the most powerful piece. She can move in any one straight direction - forward, backward, sideways, or diagonally - as far as possible as long as she does not move through any of her own pieces.

And, like with all pieces, if the queen captures an opponent's piece her move is over. Notice how the white queen captures the black queen and then the black king is forced to move.

How To Move The Rook In Chess

The rook may move as far as it wants, but only forward, backward, and to the sides.

The rooks are particularly powerful pieces when they are protecting each other and working together!

How To Move The Bishop In Chess

The bishop may move as far as it wants, but only diagonally. Each bishop starts on one color (light or dark) and must always stay on that color.

Bishops work well together because they cover up each other's weaknesses.

How To Move The Knight In Chess

Knights move in a very different way from the other pieces - going two squares in one direction, and then one more move at a 90-degree angle, just like the shape of an "L".

Knights are also the only pieces that can move over other pieces.

How To Move The Pawn In Chess

Pawns are unusual because they move and capture in different ways: they move forward but capture diagonally. Pawns can only move forward one square at a time, except for their very first move where they can move forward two squares.

Pawns can only capture one square diagonally in front of them. They can never move or capture backward. If there is another piece directly in front of a pawn he cannot move past or capture that piece.

Step 3. Discover The Special Rules Of Chess

There are a few special rules in chess that may not seem logical at first. They were created to make the game more fun and interesting.

How To Promote A Pawn In Chess

Pawns have another special ability and that is that if a pawn reaches the other side of the board it can become any other chess piece (called promotion) excluding a king (or pawn, for that matter).

A pawn may be promoted to a knight, bishop, rook, or queen. A common misconception is that pawns may only be exchanged for a piece that has been captured. That is NOT true. A pawn is usually promoted to a queen. Only pawns may be promoted.

How To Do "En Passant" In Chess

The last rule about pawns is called " en passant," which is French for "in passing". If a pawn moves out two squares on its first move, and by doing so lands to the side of an opponent's pawn (effectively jumping past the other pawn's ability to capture it), that other pawn has the option of capturing the first pawn as it passes by.

This special move must be done immediately after the first pawn has moved past, otherwise the option to capture it is no longer available. Click through the example below to better understand this odd, but important rule.

How To Castle In Chess

One other special chess rule is called castling. This move allows you to do two important things all in one move: get your king to safety (hopefully), and get your rook out of the corner and into the game. On a player's turn he may move his king two squares over to one side and then move the rook from that side's corner to right next to the king on the opposite side. (See the example below.) However, in order to castle, the following conditions must be met:

it must be that king's very first move

it must be that rook's very first move

there cannot be any pieces between the king and rook to move

the king may not be in check or pass through check

Notice that when you castle one direction the king is closer to the side of the board. That is called castling " kingside". Castling to the other side, through where the queen sat, is called castling " queenside". Regardless of which side, the king always moves only two squares when castling.

Step 4. Find Out Who Makes The First Move In Chess

The player with the white pieces always moves first. Therefore, players generally decide who will get to be white by chance or luck such as flipping a coin or having one player guess the color of the hidden pawn in the other player's hand. White then makes a move, followed by black, then white again, then black, and so on until the end of the game. Being able to move first is a tiny advantage that gives the white player an opportunity to attack right away.

Step 5. Review The Rules Of How To Win A Game Of Chess

There are several ways to end a game of chess: by checkmate, with a draw, by resignation, by forfeit on time...

How To Checkmate In Chess

The purpose of the game is to checkmate the opponent's king. This happens when the king is put into check and cannot get out of check.
There are only three ways a king can get out of check:

move out of the way (though he cannot castle!)

block the check with another piece or

capture the piece threatening the king.

If a king cannot escape checkmate then the game is over. Customarily the king is not captured or removed from the board, the game is simply declared over.

Checkmate can happen in the early stages of the game if one of the players does not act carefully. Below, you will find an example of the Fools mate, a checkmate that happens in just 2 moves.

How To Draw A Chess Game

Occasionally chess games do not end with a winner, but with a draw. There are 5 reasons why a chess game may end in a draw:

The position reaches a stalemate where it is one player's turn to move, but his king is NOT in check and yet he does not have another legal move:
With the move Qc7, black is not threatened and can't move. The game is declared a draw by stalemate.

The players may simply agree to a draw and stop playing

There are not enough pieces on the board to force a checkmate (example: a king and a bishop vs. a king)

A player declares a draw if the same exact position is repeated three times (though not necessarily three times in a row)

Fifty consecutive moves have been played where neither player has moved a pawn or captured a piece

Step 6. Study Basic Chess Strategies

There are four simple things that every chess player should know:

Protect Your King

Get your king to the corner of the board where he is usually safer. Don't put off castling. You should usually castle as quickly as possible. Remember, it doesn't matter how close you are to checkmating your opponent if your own king is checkmated first!

Don't Give Pieces Away

Don't carelessly lose your pieces! Each piece is valuable and you can't win a game without pieces to checkmate. There is an easy system that most players use to keep track of the relative value of each chess piece. How much are the chess pieces worth?

A pawn is worth 1

A knight is worth 3

A bishop is worth 3

A rook is worth 5

A queen is worth 9

The king is infinitely valuable

At the end of the game, these points don't mean anything-it is simply a system you can use to make decisions while playing, helping you know when to capture, exchange, or make other moves.

Control The Center Of The Chessboard

You should try and control the center of the board with your pieces and pawns. If you control the center, you will have more room to move your pieces and will make it harder for your opponent to find good squares for his pieces. In the example above white makes good moves to control the center while black plays bad moves.

Use All Of Your Chess Pieces

In the example above white got all of his pieces in the game! Your pieces don't do any good when they are sitting back on the first row. Try and develop all of your pieces so that you have more to use when you attack the king. Using one or two pieces to attack will not work against any decent opponent.

10 Common Mistakes Among Beginners

Step 7. Practice By Playing Lots Of Games

The most important thing you can do to get better at chess is to play lots of chess! It doesn't matter if you play at home with friends or family, or play online, you have to play the game a lot to improve. These days it's easy to find a game of chess online!

How To Play Chess Variants

While most people play standard chess rules, some people like to play chess with changes to the rules. These are called "chess variants". Each variant has its own rules:

Chess960: In Chess960 (Fischer Random), the initial position of the pieces is set at random. Pawns keep their normal initial position but the rest of the pieces are arranged randomly.

King Of The Hill: In this format, the goal is to get your king to the center of the board or "top of the hill."

Bughouse: This format is played in pairs. When one player captures a piece from the opponent, this piece will become available to his or her teammate. For example: If I play as White and my teammate, who is Black, takes a white knight from her opponent, in my turn I will have a knight that I can put on any free square on my board. I can do so in any of my future turns.

Crazyhouse: This is a very exciting format since it allows you to use the pieces you take from your opponent. That is, if I play as White and I take a black pawn from my opponent, that pawn will turn into a white pawn that I can put on the board as part of my army. I can do so in any of my future turns.

3-Check: In this format, the first player who checks the opponent's king three times, wins.

Enjoy chess with these amazing chess variants.
How To Play Chess960

Chess960 follows all the rules of standard chess, except for the starting position of pieces on the back rank, which are placed randomly in one of 960 possible positions. Castling is done just like in standard chess, with the King and Rook landing on their normal castled squares (g1 and f1, or c1 and d1). 960 plays just like standard chess, but with more variety in the opening.

Recommended Tool -> Play Chess960 vs the Computer

Recommended Tool -> Play Chess960 with Friends

How To Play With Chess Tournament Rules

Many tournaments follow a set of common, similar rules. These rules do not necessarily apply to play at home or online, but you may want to practice with them anyway.

Touch-move - If a player touches one of their own pieces they must move that piece as long as it is a legal move. If a player touches an opponent's piece, they must capture that piece. A player who wishes to touch a piece only to adjust it on the board must first announce the intention, usually by saying "adjust".

Clocks and Timers - Most tournaments use timers to regulate the time spent on each game, not on each move. Each player gets the same amount of time to use for their entire game and can decide how to spend that time. Once a player makes a move they then touch a button or hit a lever to start the opponent's clock. If a player runs out of time and the opponent calls the time, then the player who ran out of time loses the game (unless the opponent does not have enough pieces to checkmate, in which case it is a draw).

Frequently Asked Chess Questions (FAQs)

Maybe all this information can overwhelm you a little bit. That is why we put at your disposal these frequent questions that usually occur in those people who are beginning to enter the world of chess. We hope they're useful to you!

How Do I Get Better At Chess?

Knowing the rules and basic strategies is only the beginning - there is so much to learn in chess that you can never learn it all in a lifetime! To improve you need to do three things:

1. Play lots of chess - Just keep playing! Play as much as possible. You should learn from each game - those you win and those you lose.

2. Study with chess lessons - If you really want to improve quickly then you should do some online chess lessons. You can find online chess lessons here.

3. Have fun - Don't get discouraged if you don't win all of your games right away. Everyone loses - even world champions. As long as you continue to have fun and learn from the games you lose then you can enjoy chess forever!

What is the best first move in chess?

While there is no one agreed-upon best move in chess, it's important to try to control the center right away. This usually results in most players playing one of their central pawns (in front of king or queen) forward two squares with either 1. d4 or 1. e4. Some other players prefer 1. c4 or 1. Nf3. Most other moves are not as good. Bobby Fischer believed that moving the king-pawn 1. e4 was best.

Which Color Starts In Chess?

The player with the white pieces always moves first.

Can A Pawn Move Backwards?

Pawns cannot move backward. However, when a pawn gets to the other side of the board you must promote it to another piece (such as a queen). Then it moves just like that piece and can move backward.

Can You Move More Than One Piece At A Time In Chess?

You can only move one chess piece at a time when it is your turn to move - with one exception! When you castle, you move both the king and the rook in one move.

Which Is The Most Important Chess Piece?

The king is the most important chess piece. If you lose the king, you lose the game. But the queen is the most powerful chess piece.

When Was Chess Invented?

The origins of chess are not exactly clear, though most believe it evolved from earlier chess-like games played in India almost two thousand years ago. The game of chess we know today has been around since the 15th century where it became popular in Europe.

What Was The Longest Game In Chess History?

The longest tournament chess game (in terms of moves) ever to be played was Nikolić vs. Arsović in 1989 and played in Belgrade, Serbia.

What Is Chess Notation?

Notation was invented so that we could analyze chess games after playing them. Thanks to it, we can register the whole game in writing and reproduce it as many times as we want. We must only write down our moves and our opponent's moves correctly.
Chess notation will allow you to store all your games...
Each square has a coordinate and each piece is represented by an initial (N for knight, B for bishop, Q for queen, R for rook, and K for king).

What Is The Goal Of Chess?

Chess is a game played between two opponents on opposite sides of a board containing 64 squares of alternating colors. Each player has 16 pieces: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights, and 8 pawns.

The goal of the game is to checkmate the other king. Checkmate happens when the king is in a position to be captured (in check) and cannot escape from capture.
Ready to start playing chess? Sign up for free at Chess.com and start enjoying the game!

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How to Play Chess: Learn the Rules & 7 Steps To Get You Started

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Learning the rules of chess is easy: start by setting up the chess board, learn to move the pieces, discover some special rules, and you are almost ready!

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(Ms. Maxwell) Note: Graphic violence and intense drama

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Music by Bryce Vine: Drew Barrymore, Sunflower Seeds, Problems

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Music by Bryce Vine: Drew Barrymore, Sunflower Seeds, Problems

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The tale of how evermore came to be is the stuff of first loves, holiday rom-coms, Taylor Swift songs. Crafting the woodsy surprise album in isolation, she felt the spark of something exciting and new, and knowing all things must pass, wanted to make it linger just a little longer. Swift started telling romantic, bittersweet stories like this as a teenage songwriter in the mid-2000s, and her first instinct was to pair her words with glossy, plainspoken country-pop. As she became one of the most famous artists on the planet, the sound of her music followed the trajectory of fame itself: boundless and airborne through the early 2010s-then omnipresent and colossal, on the verge of suffocating by 2017's Reputation.

Now 31, Swift is enjoying a phase characterized by great unburdenings. She described her 2019 album like a deep breath, and she has spent the 16 months since its release in a kind of elongated exhale. Early this year, she attempted to unload a career's worth of self-analysis and confessions in a documentary titled Miss Americana. In one scene, filmed just ahead of her 29th birthday, she experienced a minor panic attack while eating a burrito in the studio: "I kind of don't really have the luxury of figuring stuff out," she said, "because my life is planned two years ahead of time." Any day now, she predicted, her proposed tour dates would start rolling in and her future would, once again, harden into a string of obligations.

Of course, most people's plans were canceled in 2020, and Swift is instead making the quietest, most elegant music of her career with an unexpected collaborator, the National's Aaron Dessner. In contrast with the producers who helped amplify and smooth her songwriting for the masses, Dessner invited Swift to ramble and elaborate, to tell stories from beginning to end, to invent fictional characters with interconnected storylines. He is the friend who offers a comfortable place to spiral, leaning in and refilling their wine glasses. In other words, he would probably be really stoked about the 10-minute version of "All Too Well" with the extra verses and cursing.

The way Swift tells it, she and Dessner were so invigorated by the process of making folklore that, without a standard press cycle and tour to follow its release this summer, they decided to just keep working. Five months later, we have evermore, a companion album built from the same general sounds and personnel, with Jack Antonoff, Bon Iver's Justin Vernon, and Swift's boyfriend, actor Joe Alwyn, all returning to the fold. It's the fastest follow-up in her career and her first album to not directly overhaul the sound of its predecessor: The goal isn't to recapture the glow of folklore 's cabin getaway but rather to extend her stay for another season.

While folklore seemed to materialize from nowhere as a complete, cohesive vision, evermore is structurally akin to something like 2012's , where the breadth of her songwriting is as important as the depth. Within its 15-song, hour-long tracklist, you will find the closest things to country music she has written in years (the gorgeous "cowboy like me," the Haim-assisted true-crime anthem "no body, no crime") and colorful pop music she largely avoided in her last batch of recordings ("long story short," "gold rush"). Elsewhere, there's a ballad in a 5/4 time and another that bursts suddenly into a Bon Iver song halfway through before gently floating down to earth. "I haven't met the new me yet," Swift sings at one point. While that may be true, she has found plenty of new ideas for the old one.

Dessner's fingerpicked guitar and somber piano, along with wintry string arrangements from his brother Bryce, remain crucial to this music, and Swift challenges herself to find new dimensions within the moody atmosphere they've honed over the past two decades with the National. Their instinct together is to leave her songwriting artfully uncluttered, as in the spacious piano ballad "champagne problems," or to furnish her voice in cozy chambers of acoustic guitar, cello, and male duet partners. (Ironically, the National's own Matt Berninger ends up sounding somewhat out of place in "coney island," especially compared to Vernon, the most natural and inventive vocal accompanist Swift has found to date.)

On her own, Swift remains a versatile and expressive vocalist-hear the scare quotes in her delivery through the lightly clattering kiss-off of "closure" ("Don't treat me like some situation that needs to be ' handled '"). She has always been a wordy lyricist, often seeking to mimic the sound of rushing, restless endorphins, and here, she uses that skill to magnify sad, small moments like the home-for-the-holidays fling in "'tis the damn season." In a near whisper, she treats Dessner's electric guitar framework as an empty diary page, her notes spilling into the margins, using every inch of space he offers to describe the fog on the windshield, the mud on the tires, the parking spot by her old school.

Another stunner is "ivy," a knotty fairytale that reveals darker characters in the storybook setting of Swift's early work. Backed by banjo, trumpet, and gentle harmonies from Vernon, she begins with an allusion to Miller Williams' 1997 poem " Compassion." "I'll meet you where the spirit meets the bone," she sings before describing a forest dreamland corrupted by someone else's roots. The Arkansas poet she quotes happens to be the father of outlaw country legend Lucinda Williams, who used the same line as the title of the first album she released on her own label, 2014's Down Where the Spirit Meets the Bone. ("We can do what we want to do now," Williams said at the time, after decades of mistreatment from the music industry. "Plus we own the masters, everything we record.")

Allowing her own biography to fall to the background, Swift loosens her need for narrative resolution and emotional clarity, sometimes letting the music speak for her. (An uncharacteristic retraction in "happiness"-"No, I didn't mean that/Sorry, I can't see facts through all of my fury"-suggests she's striving toward more stoic, distanced writing.) The climactic "marjorie" is named after her maternal grandmother, an opera singer who died during Swift's adolescence. Over Dessner's pulsing keyboard arrangement, her lyrics are fragmented, almost chantlike, composed from bits of memories, advice, and regrets. As Swift considers how legacy works, she offers the album's most forthright summoning of a ghost: "You're alive/So alive," she sings. "And if I didn't know better, I'd think you were singing to me now."

If the periods of hibernation between Swift's records once felt crucial to the drama of her returns, her music now is filled with these momentary silences and breakthroughs. After a career spent striving for the next level of stardom, she has discovered a more sustainable path for evolution. I think about the caustic 2017 music video for "Look What You Made Me Do," where she depicted herself as a zombie, lining up all her past selves to taunt each other; she seemed spent, haunted, sick of competing with herself. And I think of 2006's " Our Song," one of her first great songs, which took comfort in the idea that no music can capture the chaos of a lifetime, its moments of hope and loss, the familiar routines and sudden jolts. On evermore, she seems at peace with her past, in a suspended moment of transition, letting us follow along as she learns: Don't just get settled, she tells us through this bounty of material. Get stronger.

Catch up every Saturday with 10 of our best-reviewed albums of the week. Sign up for the 10 to Hear newsletter .

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The tale of how evermore came to be is the stuff of first loves, holiday rom-coms, Taylor Swift songs. Crafting the woodsy surprise album in isolation, she felt the spark of something exciting and new, and knowing all things must pass, wanted to make it linger just a little longer.

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Where to Begin is a collection of the ideas, mantras, and poems I turn to when I feel like I am losing it. I wrote this so that I could put them all in one place when I felt overwhelmed by worry, fear, anxiety, or helplessness.

The words in this book are what stop me from walking away from the problems of the world during tough times. They also help me stay connected to hope during difficult moments and remind me that even on the days that feel the most daunting, I still have the power to show up and do something, somewhere, in some way.

Change-making comes in all sizes. It doesn't always have to be one big gesture or nothing. As my friend Jenna often says, "The big stuff is the small stuff." Your big life is made up of a collection of all of your small moments. Our big world is a made up of a collection of all of our small actions. This book is about where to begin.

Love,

Cleo

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Where to Begin is a collection of the ideas, mantras, and poems I turn to when I feel like I am losing it. I wrote this so that I could put them all in one place when I felt overwhelmed by worry, fear, anxiety, or helplessness.

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The Carnival of the Animals, R. 125: XIII. The Swan (Arr. for Cello and Piano)

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Chronicles the humorous and sentimental fortunes of the four March sisters as they grew into young ladies in the early nineteenth century.

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Xiao Ping Guo Exciting Fitness Dance(小苹果健身操)

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on netflix, loveable characters, deep plot, 11/10

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Pinkalicious and the Cupcake Calamity by Victoria Kann

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Pinkalicious and the Cupcake Calamity by Victoria Kann

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Readers can watch Pinkalicious and Peterrific on the funtastic PBS Kids TV series Pinkalicious & Peterrific!

A fun Pinkalicious I Can Read story about a cupcake adventure from New York Times bestselling author Victoria Kann

Join Pinkalicious on a cupcake adventure! Mr. Swizzle has a surprise for everyone in town: a brand-new cupcake machine! Pinka-de-licious! But when the cupcakes don't come out, Pinkalicious sneaks inside the machine to see what's going on. She ends up with an even bigger treat than she imagined!

Pinkalicious and the Cupcake Calamity is a Level One I Can Read adventure and is carefully crafted using short sentences, familiar words, and simple concepts for children eager to read on their own.

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Readers can watch Pinkalicious and Peterrific on the funtastic PBS Kids TV series Pinkalicious & Peterrific!A fun Pinkalicious I Can Read story about a cupcake adventure from New York Times bestselling author Victoria KannJoin Pinkalicious on a cupcake adventure! Mr. Swizzle has a surprise for everyone in town: a brand-new cupcake machine!

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May I (card game) Its similar to Rummy 5o0, but more fun in my opinion

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May I (card game) Its similar to Rummy 5o0, but more fun in my opinion

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The best show ive ever watched - Jayci

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What you see is what you get by luke combs is a great album :)

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Feel no ways and Marvins room, two awesome songs

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100,000,000/10 CANNOT RECOMMEND ENOUGH

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Great for meditation

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Perfect because you can watch it one day. - Genna

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March: https://www.goodreads.com/book/show/13529.March

A Square Meal: A Culinary History of the Great Depression: https://www.goodreads.com/book/show/27213074-a-square-meal?ac=1&from_search=true&qid=3wf1cW9XaL&rank=1