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This image was published by Greg Dempsey. It was published on the esportstalk website, and was published in 2022.

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This image was published by ABC13, it was published on their newly made article "Fortnite can be as addictive as heroine," and was published in 2022

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This picture was published by Fortnite INTEL, it was published was posted on their article, and was published in 2022.

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This picture's publisher was by The Cabin Chiang Mai It was published at their main website, and was published in 2020.

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The publisher of this image was by Al DIA News. it was published in a news article, and was published in 2019.

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C- This video was uploaded in 2019
R- This information relates to the topic by explaining kid's addiction to Fortnite
A- The publisher of this video is KTNV channel news
A- This video/ information supports my claim because of it explaining why this game is bad for kids
P- The purpose of this information is to tell parents to make sure that their kids aren't playing this game too much

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Children suffering from Fortnite addiction

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C- This video was uploaded in 2018
R- This information relates to the topic because this explains the benefits for Fortnite mentally
A- The publisher of this video is by Tricky Community
A- This video is against my claim because it explains why Fortnite is good for kids no matter what age
P- The purpose of this information is to explain why all kids should play Fortnite

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5 Reasons Why Fortnite Is Good For Kids! (Learning Tips) - Bing video

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Top suggestions for Is fortnite good for kids articlesIs Fortnite Good for KidsIs Fortnite Good forChildrenWhy Is Fortnite a GoodGame for ChildrenTop suggestions for Is fortnite good for kids articlesFortnite Gamefor KidsBest Kid FortnitePlayerFortnite Videos for KidsNinjaFortnite Games for KidsOnli…

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C- This article was published in 2022
R- The article relates to my topic because it shows the positives of Fortnite
A- The author of this article was by kidspot
A- The information is against my claim because of it stating that experts say that Fortnite is actually good for kids
P- The reason for this article is to better explain why Fortnite is such an eye-opening game for any age group

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Online games can be the chug jug you need to boost your kids' development.

If you have a child over the age of about eight or maybe even as young as five or six years old, you've probably seriously considered whether or not to introduce them to the world of video games.

For most, we delve into the gaming world with certain goals. I personally am happy for my kids to play video games as long as it doesn't affect other aspects of their lives. Ensuring this doesn't happen, however, can at times prove challenging.

Different parents have different fears when it comes to children and video games, but experts have suggested that they're not as bad as we sometimes believe them to be.

An article published in Education Week titled, 'No, Fortnite Isn't Rotting Kids' Brains. It May Even Be Good for Them' argues that children may even be benefiting from playing the popular video game.

The article's authors, Kurt Dean Squire, Professor of Informatics at the University of California, and Matthew Gaydos, a design researcher at the Teaching Systems Lab at Massachusetts Institute of Technology, list a number of positives to the video game you may not have previously considered.

Violence

Violence is a very real fear for many parents of gaming children since it was once believed that kids would reenact the violence they participate in on screen within their everyday lives.
Fortnite is a battle royale game. Image: EpicGames.
Squire and Gaydos refer to a 2008 study that questions the common belief that exposure to violence in video games causes violent acts in reality.

Moving further into the future, another study has been performed over a longer period of time, which provides strong evidence, "against the frequently debated negative effects of playing violent video games in adults and will therefore help to communicate a more realistic scientific perspective on the effects of violent video gaming."

And while that one was performed on adults, here's another study which focused on children, listing a multitude of benefits such as a socially interactive scenario which allows children to interact across cultural and geographical boundaries, a wide range of ages, languages and socio-economic differences.

"A third place"

Now that we've addressed the long-term belief that violent video games are the devil, let's talk about the other benefits mentioned by Squire and Gaydos.

The pair believes the gaming world provides children with a space to play away from parents and teachers, that allows them to learn social skills such as negotiating conflict, becoming independent and exploring "who they want to be".

While it is a good idea to keep a close eye on your children when they are playing online, they can also benefit from being allowed the freedom to learn for themselves.
Kids can learn valuable skills from Fortnite. Image: iStock.
"Bystander training"

Squire and Gaydos also said this is the best opportunity to teach our kids how to respond when they witness something they feel isn't quite right.

They refer to this as "bystander training" which can come into play when kids notice harassment or behaviour that they consider to be hateful or distrustful.

Video games are great ways to teach our children to learn to cope in these situations. And imagine a world where all kids stick up for the bullied ones - I want to live in that world!

Inclusion and community

Finally, Squire and Gaydor spoke about the importance of strong communities and peer relationships. Even those forged in cyberspace can provide children with a sense of belonging and can help them boost a resilience to issues they may face in the future.

We've spoken before about how Fortnite isn't as bad as some suggest, and yes, there are extreme cases of children becoming addictive, and nobody is suggesting that we let our children do whatever they want online.

The bottom line is that we should look beyond the guns and shooting, and recognise the benefits of such games. Arm yourself with knowledge, and even get involved if you can, but don't write off the benefits of the controlled use of games like Fortnite.

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Expert says playing Fortnite could actually be good for your kids

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Online games can be the chug jug you need to boost your kids' development. If you have a child over the age of about eight or maybe even as young as five or six years old, you've probably seriously considered whether or not to introduce them to the world of video games.

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C-This article was published in 2018
R- This information relates to my topic because it explains why Fortnite could actually be good for kids
A- The author/ publisher of this article was by Kurt Dean Squire and Matthew Gaydos
A- This article is against my claim due to it saying that Fortnite is actually good for the brain
P- The purpose of this article is to explain that kids should play this game no matter what age they are

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No, Fortnite Isn’t Rotting Kids’ Brains. It May Even Be Good for Them (Opinion)

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The popular video game holds promise, but that doesn’t mean adults should ignore what kids are doing online, write two researchers.

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C- This article was published in 2005-2022
R- This information relates to my topic due to it adding on to the dangers of Fortnite
A- The author of this article was by PsychCentral
A- This information supports my claim because it explains why Fortnite could damage the brain
P- The reason for this article's existence is to add on to why Fortnite is bad for kids.

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More Evidence Fortnite Is Bad for Your Child’s Health

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The world’s most popular online video game costs nothing to play, is available on seven different platforms,

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C- This article was published in 2022
R- This information's importance is to explain the addiction to Fortnite
A- The author of this article was Will Luton
A- This information supports my claim because it also explains why kids can't stop playing this game
P- The purpose of this article is to better explain why kids get so addicted to Fortine

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lmost every video game is designed to make you want to play it. Fortnite, though, is especially good at keeping people coming back, week after week, match after match. This "stickiness", as game designers call it, is not down to some revolutionary new game design factor. Instead, Fornite has improved and repackaged ideas, creating an effective evolutionary step rather than a leap.

While improving shooting skills and chasing a Victory Royale is satisfying, what keeps Fortnite players engaged second-to-second is loot, the items and weapons that can be found all around the map. The random nature of these item-drops, in quality and location, leads to what is known in psychology as a variable-ratio schedule. A weapon or item that could bestow a significant advantage might always be right around the corner. The hope of finding something desirable paired with occasional reward is exciting to humans: you've probably experienced this from shopping sales, or fishing.

Fortnite, however, is unlike most games in that the player's loot is lost at the end of every match. The game's designers don't need to stretch out the content by offering rewards at longer intervals. Instead, Fortnite players get the excitement of receiving a great weapon or item in every single match.

Always a treat around the corner ... Fortnite. Photograph: Epic Games

Because finding equipment has a big impact on a player's success, bad players can get lucky and find weapons that give them an advantage, and great players occasionally die quickly because they had bad luck finding loot. This reduces the gap between high- and low-skill players, making the game less punishing and more difficult to dominate - and more compelling, as players bargain with aggrieved partners or irritated parents to play again.

This compulsion to replay derives from a primal feedback cycle. Humans instinctively attempt to find order in chaos. Fortnite players must build a mental model of the game's overlapping mechanics, developing heuristic shortcuts. When our ancestors didn't find buffalo, they might have concluded that drought had pushed them to water holes farther north; when those buffalo were then found at the northern water hole, the reward circuits in hunters' brains were satisfied. Heuristics are tested and refined in games, and when one is strengthened through a positive outcome the player feels happy. This is as true for Fortnite players as for buffalo hunters.

However, when a heuristic fails and the player's character dies, they experience cognitive dissonance between what they thought was going to happen and what actually happened. For a Fortnite player, this may be because they were hit by a sniper in what they thought was a secret hiding spot.

It is imperative to reconcile this disconnect. If you stop playing Fortnite after a failure, you're cutting the feedback cycle at cognitive dissonance, rather than the reward of heuristic strengthening. That makes quitting it hard to do.

These principles apply during every play session. But what keeps people coming back for weeks on end is another powerful human desire: to signal social status. Every Fortnite match has an audience of 100 players to impress. You can play or pay for "skins", visual customisations that apply to either a player's avatar or their weapon, making your character look like a samurai or turning your pickaxe into a balloon sculpture. Socially, skins work much in the same way as a Louis Vuitton handbag does at signalling success, because highly desirable skins require intensive play (and real-world money) to obtain.

Status symbols ... Fortnite skins. Photograph: Epic Games

Like fashion companies, Fortnite limits the availability of skins to a season. When a new one begins - season six starts soon - a new set of skins are released, and players must race to get the good stuff before the season ends and the rewards are lost. This provides a powerful reason for players to come back to Fortnite. Through the second-to-second motivation that comes from acquiring alluring loot and the match-to-match satisfaction of heuristic building we can understand how the game has built and maintained such an avid fanbase.

While Fortnite doesn't do anything entirely new, its remixed collection of existing game mechanics does make it feel fresh and interesting. But its novelty will surely fade, just as the Pac-Man craze of the early 1980s fizzled out and Lara Croft's popularity faded with the 90s. Fortnite isn't some magical new kind of addictive video-game design, but it does take an incremental step in the evolution of how players and games interact.

Game designer and consultant Will Luton is author of Free-to-Play: Making Money from Games You Give Away.

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lmost every video game is designed to make you want to play it. Fortnite, though, is especially good at keeping people coming back, week after week, match after match. This "stickiness", as game designers call it, is not down to some revolutionary new game design factor.

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C- This article was published in 2022
R- This information is important because it explains the dangers of Fortnite
A- The author of this article was published by Allison Slater Tate
A- The information supports my claim because of them explaining why the addiction is so bad for kids
P- The purpose of this info or article is to explain the dangers of this game

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Kids are obsessed with ‘Fortnite.’ Is it bad for them?

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Proceed with caution, but yes, the game DOES have redeeming value.