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Probably Mergecube Explorer and Metaverse. I really like how students can also create their own AR experience. 

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Probably Mergecube Explorer and Metaverse. I really like how students can also create their own AR experience. 

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I think I will use the Mergecube Explorer the most. It seems to be the most engaging and fun app. 

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I think I will use the Mergecube Explorer the most. It seems to be the most engaging and fun app. 

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This is an AWESOME tutorial on how to use Keynote app and Reality Composer app on the iPad to make a cool book review. I will be using this work flow for science display boards in 8th grade science!

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How to create an Augmented Reality Book Review using Reality Composer on iPad

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VR Student Creation in 8th Grade Science

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VR Student Creation in 8th Grade Science

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I'm going to give the option for piloting the Zoe app for the creation of a scene showing understanding for my standard, "8.ESS.3 A combination of constructive and
destructive geologic processes formed Earth’s surface." This will allow 6 students in each of my science classes to use the Oculus head sets to pilot the app. I had heard of the app at ISTE and am excited to check it out with students.

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AR Student Creation in 8th Grade science

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AR Student Creation in 8th Grade science

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In my 8th grade science class, I will be using ARMakr app on the iPad to engage students in creating a scene in which they showcase understanding of this standard, "8.ESS.3 A combination of constructive and
destructive geologic processes formed Earth’s surface." Students will be able to build a scene that identifies how the Earth builds up and tears down over time.

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‎AR Makr is a creative toolbox for augmented reality. Sketch, scan, and snap the world around you. Transform your creations from 2D to 3D virtual objects. Place your creations anywhere in your environment. Record, save, and share your scenes with friends.

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I love the work that my students do on the Oculus Quest with the TiltBrush app. Their artwork of science content is amazing.

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https://docs.google.com/presentation/d/17ayP1xHFrthsRLGw1zBPLYrcsUvlFbZyamnCgd10No0/edit?usp=sharing

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Holly Cheek- Immersive Learning with AR/VR Passport

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I think the merge cube is a great device to be able to use apps like Cospaces. You can use it with any subject.

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AR is the idea that changes small parts of reality but you are using your phone or device and you are still viewing the normal room you are in. The VR is where you would put on a device which would completely change your reality and you seem to be in another place.

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Although a large portion of this seemed rather daunting to me at firstn I grew to really love it . . . even if it is still a little daunting! I don't think students will find it as difficult as I did and there is great potential.

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Google Expeditions would have been my first choice of apps to work with. I've tried a little and can see how easily it works. Students making their own tours sounds absolutely amazing. I'm very disappointed they're shutting this down and it doesn't appear that they are replacing it with anything.

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I'm feeling a little out of my depth here. I very much want to be able to create AR/VR experiences. I'm glad that I will be able to keep this remote class, because I'm going to have to start with the easiest for me and work up.

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I am anxious to learn what I can create. Through other classes and some exploration on my own I can see the potential.

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Metaverse seems pretty neat. It is something I had not seen before. I think students would like that.

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It does cost some money upfront, but the drones in schools kits provide a cool AR experience through the FPV. We have created some mock crash sites and had kids fly drones to gather research on our miniature crash site using the FPV.

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To assist new teams, we have worked with MultiGP and CDRA (Collegiate Drone Racing Association) to developed a complete STEM kit for teams to get started. By purchasing two STEM Kits for each...

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I use a lot of VR experiences using the STEAM platform.  It's really nice, but you do need a VR headset to participate. 

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I use a lot of VR experiences using the STEAM platform.  It's really nice, but you do need a VR headset to participate. 

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I thought Co Spaces was pretty cool.  Students could create environments around the school. 

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I thought Co Spaces was pretty cool.  Students could create environments around the school. 

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Anything that connects to the curriculum is best. I like the merge cubes for AR and Quiver. Google Expeditions is always a hit for VR,

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Students love to go on virtual field trips using Google Expeditions. They seem to prefer the view using an iPad over an iPod in the Google Cardboard.