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- Name: Lala_fet
- Feedback:

- BEM driver:
- Main emotion:- Name:
- Feedback:

- Support - o o o X o ( # )
- Time - o o o X o ( # )
- Cost - o o X o o ( # )

- Main BEM driver:
- Main emotion:

N * * * * * Y

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Observation + Emotion

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Observation + Emotion

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Observation + Emotion

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We all have several biases interfering with our daily life. But as a designer, you need to be able to be over them when you're making design decisions. When you let your bias rules the design choices that you make, it gets you "blind" to what is happening. You'll center on your thoughts only and most likely will interfere with what you want to accomplish with your design.

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Observation + Emotion

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Observation + Emotion

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OBJECTIVE:
Super Mario World as a tool to train and develop a better day-by-day decision-making process facing the climate change challenges.

Population:
"New" gamers - born in the 00s

TIME
@ o o o o

Resources
@ @ o o o

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OBJECTIVE:
Get to know how the "feeling" about the game in 2021 for original players.

Population:
Original gamers - played the game on the SNES

TIME
@ @ @ o o

Resources
@ @ @ @ o

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OBJECTIVE:
Get to know how the "feeling" about the game is, on 2021 gamers.

Population:
"New" gamers - born in the 00s

TIME
@ @ @ o o

Resources
@ @ @ @ @

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It's the ability to observe everything. Pay attention to every single detail and aspect that is being shown to you, during the testing sessions.

Level 1: being able to observe as much as you can
Level 2: having quality observations!

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Real listening + understand motivations behind

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Real listening + understand motivations behind

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Real listening + understand motivations behind

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Ego, our main enemy as a designer. Thinking that everything you have made is good, no matter what others say is the right formula to failure with your design. You're doing something that it is made for others, so you need those people to feel, think and experience what you want, even if is not in the way you initially imagined. Love your designs, but be capable of letting them go when needed.

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Real listening + understand motivations behind

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Real listening + understand motivations behind

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Will this feedback be taken into account for development?

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Will this feedback be taken into account for development?

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- Name: Toad
- Feedback: It would be great to have a space rocket as a power-up! And then you can fly over everything as fast as you can, avoiding obstacles! So you'll have a race against the time, and each level has a time goal, and you can have leaderboards to compare your times with your friends and big tournaments to show who's the best!

- Support - @ o o o o ( 1 )
- Time - @ @ @ @ @ ( 5 )
- Cost - @ @ @ @ @ ( 5 )

- Main BEM driver:
Empowerment & Control - Efficiency & Productivity

- Main emotions:
Surprise

N * * * * * Y

# data[].attributes.attachment_link.title
Nintendo eShop - Super Mario World Wii U Virtual Console Trailer

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Will this feedback be taken into account for development?

# data[].attributes.subject
Will this feedback be taken into account for development?

# data[].attributes.body
- Name:
- Feedback:

- Suppport - o o o o o ( # )
- Time - o o o o o ( # )
- Cost - o o o o o ( # )

- Main BEM driver:
- Main emotion:

N * * * * * Y

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It happens when you are being a "real" listener. So is demonstrated when you treat the feedback with empathy, trying to understand what is beyond the words, where the pain is.

Level 1: you hear everything that is said to you
Level 2: you can understand where the pain comes from, even when the player doesnt.

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The ammount of people that agrees with this feedback.

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Interpretation of the data and information presented related with your project

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Interpretation of the data and information presented related with your project

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Interpretation of the data and information presented related with your project

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There is a Latin saying that says: "You're not a golden coin, to be liked by all". It applies to life as it does to your designs. There is no way to make everyone happy and respond to every single feedback is given to you. There are even cases in the game design history of great games being ruined by changes made due to lots of suggestions. Always maintain your goal on focus, and let that be the deal-breaker on what you include or not, and don't forget, you are the designer, not your players. Listen and identify the problems they're presenting, no the solutions are being delivered.

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Interpretation of the data and information presented related with your project

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Interpretation of the data and information presented related with your project

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Will this feedback be taken into account for development?

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Will this feedback be taken into account for development?

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- Name: Luigi
- Feedback: This is a great game, for everyone at home. It challenges you and it gives you purpose to continue which is something I value in games. I enjoyed the new jumping feature, so much can be done with it. Would be awesome to have more levels to be downloaded over the year. I would recommend it to any friend of mine looking for a good time.

- Support - @ @ @ @ o ( 4 )
- Time - @ @ o o o ( 2 )
- Cost - @ @ o o o ( 2 )

- Main BEM driver: Discovery & Creativity
- Main emotions: Happines & Surprise

N * * * * * Y

# data[].attributes.body
- Name:
- Feedback:

- BEM driver:
- Main emotion:- Name:
- Feedback:

- Suppport - o o o o o ( # )
- Time - o o o o o ( # )
- Cost - o o o o o ( # )

- Main BEM driver:
- Main emotion:

N * * * * * Y

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Interpretation, other than just reading, each piece of information has been given to you. Is there present when you can correlate what is being said to your purpose with the project and your design decisions.

Level 1: you can identify what information is actually useful and relevant to your design.
Level 2: you are capable of correlating what you want to get with every part of your project and what is doing with the player to make the best decision.

# data[].attributes.headline
Will this feedback be taken into account for development?

# data[].attributes.subject
Will this feedback be taken into account for development?

# data[].attributes.body
- Name:
- Feedback:

- Suppport - o o o o o ( # )
- Time - o o o o o ( # )
- Cost - o o o o o ( # )

- Main BEM driver:
- Main emotion:

N * * * * * Y

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The amount of time it would take your team to develop or change what this tester is suggesting to.

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Any preconceptions that might affect the objectivity of our perceptions and approaches

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Any preconceptions that might affect the objectivity of our perceptions and approaches

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Any preconceptions that might affect the objectivity of our perceptions and approaches

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Any preconceptions that might affect the objectivity of our perceptions and approaches

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Any preconceptions that might affect the objectivity of our perceptions and approaches

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RULE:

1. The one that you consider thinks more alike as you
2. The one that you consider thinks more different than you

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RULE:

1. The one you think has the closest stature to you

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RULE:

1. The one who has something that you find attractive in a person
2. The one it reminds you the most to one of your parents

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The ammount of money you have avaliable to develop or change what this tester is suggesting to.

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When you are so inloved on your game that you don't want to change anything

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When you are so inloved on your game that you don't want to change anything

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When you are so inloved on your game that you don't want to change anything

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When you are so inloved on your game that you don't want to change anything

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When you are so inloved on your game that you don't want to change anything

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When you want to please everyone on the suggestions made to your game.

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When you want to please everyone on the suggestions made to your game.

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When you want to please everyone on the suggestions made to your game.

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When you want to please everyone on the suggestions made to your game.

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When you want to please everyone on the suggestions made to your game.