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Remind 101 is a simple, safe and secure way for teachers to send mass text messages to students and parents without invading their privacy.Teachers can use to send reminders and notifications to students concerning upcoming tests, homework and due dates and also events which students and parents will receive through text messages and emails. Teachers can schedule messages to be sent in advance which keeps students up to date.

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Remind 101 is a simple, safe and secure way for teachers to send mass text messages to students and parents without invading their privacy.Teachers can use to send reminders and notifications to students concerning upcoming tests, homework and due dates and also events which students and parents will receive through text messages and emails. Teachers can schedule messages to be sent in advance which keeps students up to date.

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I think classdojo is the best since it is a tool to improve students behaviour. Teachers provide their students with instant feedback so that good disposition in class is rewarded and students have a more receptive attitude towards the learning process.It provides real-time notifications to students such as well done keep it up.

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I think eduClipper will do because this platform allows teachers and students to share and explore references and educational material. In eduClipper, you can collect information found on the internet and then share it with the members of previously created groups, which offers the possibility to manage more effectively the academic content found online, improve research techniques, and have a digital record of what students achieved during the course. Likewise, it provides the opportunity for teachers to organize a virtual class with their students and create a portfolio where all the work carried out is stored

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Animoto is a digital tool that allows you to create high quality videos in short time and from any mobile device , inspiring students and helping improve academic lessons.The Animoto interface is friendly and practical allowing teachers to create audio visual content that adopts to educational needs

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I choose edmodo  which is an educational website that takes the ideas of a social network and refines them and makes it appropriate for a  classroom.Edmodo groups can be locked once all students have joined  the group.In fact ,the are automatically locked after a few weeks.If new student come or you want to add someone to the group,you can simple unlock.Edmodo is safe due to students only being able to communicate with their peers on the page wall.This means that conversions are viewable to all and therefore must be appropriate if students need to communicate with the teacher,they are able to send a direct message which is only viewable to those involved.

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Thinglink allows educators to create interactive images with music on social networks. It offers possibility for teachers to create learning methodologies that awaken the curiosity of students through interactive content that can expand knowledge

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Schoology is a web site that allows students, teachers and district administrators to network efficiently. This site was created in 2009 and it has a feel of Facebook but schoology has managed to incorporate attendance, student assignments, grades and homework features

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lets discuss on the technological tools we are going to use

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lets discuss on the technological tools we are going to use

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Ka is an educational platform that is based on games and questions. Through this tool, teachers can create questionnaires, discussions, or surveys that complement academic lessons. The material is projected in the classroom and questions are answered by students while playing and learning at the same time. Kahoot! promotes game-based learning, which increases student engagement and creates a dynamic, social, and fun educational environment.

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edmore is the best educational tool to engage in the classroom. From the discussion, edmodo has more advantage than others. students and teachers can reach out to one another

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PhET simulations engage students through an intuitive ,game like environment where students learn through exploration and discovery.They can be used in different educational settings including lectures ,individual or small group inquiry activities ,homework and laboratory .They also provide a common visualization between students and teacher that can facilitate all communication and instruction