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ABC Mouse is a learning tool for early learning. This program has activities in every subject and is divided up into age groups. There is a ticket and reward system to help kids stay motivated. As the child completes a lesson, they are guided to the next one. Learning is presented in many different ways, such as puzzles, games, songs, books, printables, and more. There is also progress tracking, customizable avatar, and interactive zoo, farm, and aquarium.

UDL Guidelines and Checkpoints:

Engagement:

Recruiting Interest:

Checkpoint 7.2- optimize relevance, value, and authenticity-

Checkpoint 7.3- minimize threats and distractions- keeps kids interested and when lesson is complete, the child earns tickets to move on.

Effort and Persistence

Checkpoint 8.3- foster collaboration and community

Self regulation

checkpoint 9.1- promote expectations and beliefs that optimize motivation- moves from one lesson to the next in transition and tracks progress

Checkpoint 9.3- develop self-assessment and reflection- parents can see the progress child is making through report, and the child independently transitions through the lesson with completion of each one.

Representation:

Perception

Checkpoint 1.1- offer ways of customizing the display of information- puzzles, games, art, printables, interactive zoo, farm, and avatar.

language and symbols

checkpoint 2.1- clarify vocabulary and symbols

checkpoint 2.5-illustrate through multiple media

comprehension

checkpoint 3.3- guide information processing and visualization- learn through different lessons and students can also keep track of progress. Visuals through games, art, puzzles, interactive tools.

Action & Expression:

expression and communication

checkpoint 5.1- use multiple media for communication

Checkpoint 5.3- build fluencies with graduated levels of support for practice and performance

Executive functions

checkpoint 6.1-guide appropriate goal-setting

checkpoint 6.4- enhance capacity for monitoring progress

How a tool can be used to address specific learner variability and curricular barriers:
-ticket reward keeps learning engaging and promote positive behavior

-learning style accommodate several different learning disabilities.

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Available on
Step-by-Step Learning Path

"Love the progressive activities! I don't have to take the time to search for activities for my 3-year-old, and my 5-year-old just follows along when she's playing by herself... So I know everyone's doing the right things for their ages!" -Crystal, mother of 3- and 5-year-old girls
computers, tablets, and smartphones!

The Reading Curriculum Includes:

Uppercase and lowercase letter recognition

Phonics

Rhyming words and word families

More than 450 books and beginning readers

Sentence structure

Parts of speech

ABCmouse.com's reading curriculum spans the entire range of early reading, from learning the names of each letter and the sounds they represent to being able to read books, starting with a few words on a page and gradually advancing to paragraphs.

The curriculum for first grade also includes writing and language skills, such as sentence structure and punctuation, parts of speech, and practice with writing genres.

ABCmouse.com's reading curriculum spans the entire range of early reading, from learning the names of each letter and the sounds they represent to being able to read books, starting with a few words on a page and gradually advancing to paragraphs.

The curriculum for first grade also includes writing and language skills, such as sentence structure and punctuation, parts of speech, and practice with writing genres.

The Math Curriculum Includes:

Recognizing and counting numbers 1-120

The base ten system

Place value

Addition and subtraction

Names and attributes of 2D and 3D shapes

Length, time, and money measurement

The Math Curriculum Includes:

Recognizing and counting numbers 1-120

The base ten system

Place value

Addition and subtraction

Names and attributes of 2D and 3D shapes

Length, time, and money measurement

ABCmouse.com teaches numbers, addition and subtraction, shapes, patterns, measurements, and more! Our games and creative activities make math fun while giving young learners the practice they need to build a strong foundation for success.

The Science and Social Studies Curriculum Includes:

The body and health

Plants and animals

Weather, climate, and the seasons

Earth's environments

Maps

Regions of the United States

The Solar System

Matter and its properties

Science and Social Studies

ABCmouse.com's science and social studies curriculum helps children understand the world they live in and inspires curiosity.

Science and Social Studies

ABCmouse.com's science and social studies curriculum helps children understand the world they live in and inspires curiosity.

The Art & Colors Curriculum Includes:

Primary and secondary colors

Shades of colors

Paint-by-number activities

Number and letter dot-to-dots

The Art & Colors Curriculum Includes:

Primary and secondary colors

Shades of colors

Paint-by-number activities

Number and letter dot-to-dots

ABCmouse.com's unique drawing and painting program gives children of all ages the opportunity to use lines, shapes, and colors to create original works of art. Games, books, paint-by-number activities, and puzzles teach children to name and use a variety of colors.

"My daughter loves this site! She has learned so much more than I thought she could learn at her age. ABC's are her favorite things to do, and since I started her on this website she has learned to read words well above her age level." -Morgyn, mother of a 2-year-old girl

"My child absolutely loves everything about this site, and I see improvement in her counting and color association already. I think this site is fantastic." -Father of a 3-year-old girl

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Available on Step-by-Step Learning Path "Love the progressive activities! I don't have to take the time to search for activities for my 3-year-old, and my 5-year-old just follows along when she's playing by herself... So I know everyone's doing the right things for their ages!"

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PBIS is a LiveSchool app that can be used as an application or on a web browser. This app has a points system to track behavior, data management, easy rewards, and more. Parents and students are also connected

UDL Guidelines and Checkpoints:

Engagement:

Sustaining effort & Persistence

Checkpoint 8.3- foster collaboration and community- this app connects students, teachers and parents.

Checkpoint 8.4-increase mastery-oriented feedback- teachers can give students feedback that the parents are able to keep track of.

Representation:

language and symbols

checkpoint 2.5- illustrate through multiple media- Students use real time updates to see immediate change in behavior and student progress. Teachers can create graphs and team comments on student behavior.

Action & Expression:

Execute Functions

Checkpoint 6.4- enhance capacity for monitoring progress- teachers can analyze student progress and behavior over time and build from it.

How a tool can be used to address specific learner variability and curricular barriers:
-student earn points to promote positive behavior
-teachers are keep progression on behavior and adapt lesson plans and materials to help students succeed.

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PBIS World | A Complete Tier 1 Through Tier 3 Positive Behavior Interventions & Supports System

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PBIS World is in no way affiliated, associated, or connected with any other website, entity, organization, or federal, state, local, or other government agency, department, program, policy, organization, or initiative.

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This is an innovative game designed to keep the teacher in control, the game can be started at the beginning of class and continue throughout the lessons.  Each student game piece has three different modes; timeout, earn, and freeze. The game tracks student behavior, creates reports, allows teachers to communicate with others and measure response to intervention. The game runs off the web browser. Teachers can create separate rosters for different classes.

UDL Guidelines and Checkpoints:

Engagement:

Recruiting Interest:

Checkpoint 7.1- optimize individual choice and autonomy- students can visually see when they are earning points, are in a time out, or on a freeze that prevents points earned. Seeing this can help the student have positive behavior, for if their behavior is negative they will go into a time out or freeze.

Self Regulation

Checkpoint 9.3-Develop self-assessment and reflection- students are aware of their progress by seeing how many starts they have earned throughout the day.  At the end of the day the student can reflect of ways to change their behavior to earn more stars the next class.

Representation:

Comprehension

Checkpoint 3.3-Guide information processing & visualization- The game shows the students how many stars they are earning for positive behavior and they can see if their behavior is maladaptive by if there is a freeze or timeout on their game piece.

Action & Expression:

executive functions

checkpoint 5.1- use multiple media for communication- Teachers can use a computer for interactive whiteboard to pull of the game on a web browser.

How a tool can be used to address specific learner variability and curricular barriers:
-promote positive behavior and healthy competition with the students
-students can see and get immediate feedback if their behavior is negative, thus promoting a change in behavior.

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This app helps teachers manage time and activities. Teachers can organize their class and students easily. The app lets teachers take attendance, log behavior, track grades, and create a seating chart. Parents are kept informed and student progress is tracked.

UDL Guidelines and Checkpoints:

Representation:

Comprehension

Checkpoint 3.3-Guide information processing & visualization- Tracking behavior and teachers can create reports to track progress or digression. Teachers can add images and organize their classroom on the app

Action & Expression:

Expression and Communication

Checkpoint 5.2- use multiple tools for construction and composition- teachers can track student behavior and overall progress in the class,  they can also keep parents informed.

How a tool can be used to address specific learner variability and curricular barriers:

- Gives visual seating chart so students know expectation of where to sit
-teachers can track behavior to help develop their curriculum to promote positive behavior in the classroom

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Read reviews, compare customer ratings, see screenshots, and learn more about TeacherKit. Download TeacherKit and enjoy it on your iPhone, iPad, and iPod touch.

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Too Noisy was designed to assist teachers to control the noise in the classroom.  This resource uses a visual stimulus.  The background picture of the app changes as the noise level in the class changes. Teachers can control the sensitivity of the app for use in all types of lessons. This app can be displayed on the SMARTBoard so it is visible to the entire class.

UDL Guidelines and Checkpoints:

Engagement:

Recruiting Interest:

Checkpoint 7.3- Minimize threats & distractions- students can see the noise level meter and visually see if they are becoming too loud and know when become quieter.

Self regulation

checkpoint 9.1- promote expectations and beliefs that optimize motivation- seeing the level meter, students know the expectation of noise in the classroom and being able to visually track it, keeps the students motivated.

Representation:

Language and symbols

Checkpoint 2.5- illustrate through multiple media- the app can be displayed through phones, ipad, computer, smartboard and changes color and picture with the change in noise level.

How a tool can be used to address specific learner variability and curricular barriers:
-controlling noise can keep children with disabilities calm and decrease risk of maladaptive behavior.
- noise control, students are calm and the class is controlled, creating smoother transitions.

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Too Noisy Pro Testimonial

"My biggest concern was if the kids were going to use Too Noisy as a game, and try to set the alarm off immediately. I was also skeptical about the sensitivity settings. Both concerns are now a non issue."

"The students respect the app and the sensitivity settings work great! My classroom was getting out of control noisy and the red, yellow, green stop lights from most teacher stores with sound sensitivity are upwards of 100$. Now the Kids are focused, work gets done quicker, I keep my sanity with low noise levels in class."

"I'd recommend this app to any elementary teacher! It's so much easier to conference with kids when the class is at an appropriate noise level."

Bryan Iversen - Teaches First grade at the American School in Rio de Janeiro

The Too Noisy app is now available on the iPhone, iPad, Android devices and Online! (via a web browser)

The "Too Noisy App" has been designed to assist a teacher keep control of general noise levels in a classroom using a visual stimulus.

As the noise level in a classroom increases beyond an acceptable level the noise level meter dynamically indicates the level of noise, and the background graphics within the app change to reflect the noise levels.

Teachers are able to control the sensitivity of the app by using the sensitivity slider within the app itself so the app can be used for all types of lessons.

The app can be run directly on the iPad/iPhone or displayed on the classroom multi-touch panel/interactive whiteboard by using the screen mirroring functionality built into the the Apple devices (note this feature requires AppleTV or equivalent screen mirroring apps/devices).

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A Noise Level Meter built for the Classroom. | Too Noisy

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Stop Go is a tool that is a timer in the form of a traffic light. Transitioning between activities can cause disruptive behaviors. This signal can visually show students when it is getting close to end an activity and they need to wrap up and get ready to move on to the next task. When the light changes, a bell chimes.  There are visual and audio cues to remind students to start transitioning to the next activity.
UDL Guidelines and Checkpoints:

Engagement:

Recruiting Interest:

Checkpoint 7.3- Minimize threats & distractions- visual and audio timer to allow smooth transition and how when to wrap up a task and start a new one.

Representation:

Comprehension

Checkpoint 3.3-Guide information processing & visualization- The changing in lights and bell chime are prompts for a change in an activity and process.

Checkpoint 3.4- Maximize transfer and generalization- Stop Go can be used to generalize how traffic lights work, timers for when activity is over or when to switch.

Action & Expression:

Execute Functions

Checkpoint 6.1- guide appropriate goal-setting- Give a direction to the color light, students will know when the light is that color, a time has passed and they have to end or start a task.

How a tool can be used to address specific learner variability and curricular barriers:
-ease the transition for students who have difficulty with change
-make transitions smoother without chaos

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ClassMax helps track student data. Teachers can record accommodations students may need and track each students specific learning objectives. Behavior can be track both positively and negatively. Teachers upload standards and upload student files which can be customized.

UDL Guidelines and Checkpoints:

Engagement:

Self-regulation

Checkpoint 9.2-facilitate personal coping skills and strategies- seeing negative and positive behavior patterns, student can learn what they need to do to make positive changes and how to cope in situations that cause negative behavior.

Representation:

Perception

Checkpoint 1.1- offer ways of customizing the display of information- teachers can add pictures to seating charts and student files.

Comprehension

Checkpoint 3.1- Activate or supply background knowledge- Teachers can keep track of student behaviors, progress, accommodations.  This helps know what to expect from the student and how to make adapt the lesson to meet the needs.

Action & Expression:

Executive Functions

Checkpoint 6.4- Enhance capacity for monitoring progress- Teachers can create reports with this program so students can see their progress and discuss changes.

How a tool can be used to address specific learner variability and curricular barriers:
-helps teachers see what students need accommodations and adapt the lesson plan
-tracking behavior, teachers can see if their learning style is effective.

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If an organized teacher is an effective teacher, then ClassMax can be good for learning. Teachers can easily make notes and track student progress. The blog, written by experienced teachers, shares ideas for how to effectively use ClassMax for a variety of best practices, like student conferencing and reflective teaching. While it will take some time to set up and some practice to put into regular use, ClassMax gives teachers a tool to organize data in a way that can make them more efficient in classroom management and data-driven instruction.

Depending on how teachers currently manage hall passes, digital hall pass tracking might actually create more work for teachers during essential instruction time. And if they're already using a learning management system (LMS) that has some of the same features as ClassMax, there might be redundancy in teachers' workload.

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ClassMax Review for Teachers | Common Sense Education

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If an organized teacher is an effective teacher, then ClassMax can be good for learning. Teachers can easily make notes and track student progress. The blog, written by experienced teachers, shares ideas for how to effectively use ClassMax for a variety of best practices, like student conferencing and reflective teaching.

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ClassDojo is an app that connects families, students, and teachers.  Teachers and parents can message back and forth, parents can receive updates, reminders, and classwork.  Students can use the app to learn about social skills, emotions, and complete assignments.  Students can earn the app as a reward. This app provides translation and feedback to students on their work.  This app gives direction and students can use videos for learning, students seem feedback for teamwork and helping others to promote positive behavior.  Teachers can use the app to create student groups and picking a random student for a special job, such as electrician(turning off and on the lights).
UDL Guidelines and Checkpoints:

Engagement:

Recruiting interests

Checkpoint 7.2- Optimize    relevance, value, and   authenticity- it is age and ability appropriate, invites personal response, evaluation, and self reflection. Includes activities that foster the use of imagination to solve novel and relevant problems, or make sense of complex ideas in creative ways

Checkpoint 7.3- Minimize threats and distractions- The app has noise control, timers, meeting, class music, and class directions.

Sustaining Effort & Persistence

Checkpoint 8.1- Heighten salience of goals & objectives

Checkpoint 8.3- Foster collaboration & community

Checkpoint 8.4- Increase mastery-oriented feedback

Representation:

Perception

Checkpoint 1.3- offer alternatives for visual information- There are messaging, group chats, video, drawing, and file uploads.

Language & Symbols

Checkpoint 2.4-promote understanding across languages- you can translate into any language to make understanding better.

Checkpoint 2.5- illustrate through multiple media- Parents, teachers, students can use video, drawings, photos, journals and annotations.

Action & Expression:

Expression & Communication

Checkpoint 5.1- use multiple media for communication- parents and teachers could text, video, send photos, translate different language.

Checkpoint 5.2-use multiple tools for construction & composition

Execute functions

Checkpoint 6.2-Support planning and strategy development

checkpoint 6.3- Facilitate managing information and resources- teachers can track student work and share it with the family

checkpoint 6.4-Enhance capacity for monitoring progress- students get instant feedback and teachers can create assignments for subject based learning.

How a tool can be used to address specific learner variability and curricular barriers:
-Has visuals aid for easy to follow directions
-Translate language for students who do not have English as a first langue.
-Access to activities and directions to refer back to, to promote independent work.

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Seesaw is a journal that lets students and teachers think outside the box.  Students show their work in real-time by submitting videos of them working, taking a picture doing an assignment, or even recording reading for an assignment.  This resource also allows students to interact with their peers for feedback. Teachers can use portfolios to keep track of student work, communicate with families and easily share student work with the parents. Assignments can also be pushed out to students to individualize instruction.

UDL Guidelines and Checkpoints:

Engagement:

Recruiting interest

checkpoint 7.1- optimize individual choice and autonomy- students can use different options to submit assignments, giving them the freedom to be creative.

checkpoint 7.3- minimize threats and distractions- students can work independently and do not have to be in front of other students to submit work.

sustaining effort & persistence

checkpoint 8.2- varying demands and resources to optimize challenge- students can submit assignments to teachers in different forms, video, audio, photo, text.

checkpoint 8.3- foster collaboration and community- students can work in peer-to-peer groups for feedback and suggestions on their writings.

Representation:

Perception

Checkpoint 1.1-offer ways of customizing the display of information

Checkpoint 1.2- offer alternatives for auditory information

Checkpoint 1.3- offer alternatives for visual information

Language & Symbols

Checkpoint 2.5- illustrate through multiple media

Action & Expression:

Physical actions

checkpoint 4.2- optimize access to tools and assistive technologies- students can use different technology( recording, camera, writing apps) to express their work

Expression & communication

checkpoint 5.1-use multiple media for communication

Checkpoint 5.2- use multiple tools for construction and composition

How a tool can be used to address specific learner variability and curricular barriers:
-audio for vision impaired students and visuals for hearing impaired
-recording and pictures make it compatible for students who have difficulty with writing

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Seesaw (formerly known as Seesaw: The Learning Journal) is a robust digital portfolio and interactive learning platform where teachers can create meaningful multimedia experiences for students. To get started, teachers can manually enter students or integrate classes from Google Classroom. If younger students don't have email accounts, there's also an option for them to sign in using a QR or text code. Whether teachers create their own activities or draw from the extensive library of teacher-created and rated content, assigned tasks engage students with a variety of work in the form of videos, photos, text, images, files, and drawings. Teachers follow up by approving posts, offering feedback, and, if desired, making items accessible to families via the Seesaw Parent and Family app (available online and via Android or iOS). Since teachers can view all students' submissions at once, it's an easy way to check for whole-class understanding. Teachers can also enable peer-to-peer feedback or create a class blog to encourage a richer, more connected experience. For added security, blogs can be password protected, and teachers moderate posts before they are made public.

Designed with an intuitive interface, Seesaw logically leads teachers through processes such as creating assignments, recording directions, providing student feedback, and sending one-to-one or group messages to students, parents, or families. Translation is available if the device language settings are different from the original message. The Help Center provides lots of support as well as professional development online for teachers. A paid upgrade allows adding and tracking of skills mastery, portfolios that travel with kids from year to year, multipage posts, and more.

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Seesaw Review for Teachers | Common Sense Education

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Seesaw (formerly known as Seesaw: The Learning Journal) is a robust digital portfolio and interactive learning platform where teachers can create meaningful multimedia experiences for students. To get started, teachers can manually enter students or integrate classes from Google Classroom.

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Edmodo is a learning network for K-12 students, teachers, parents, and administrators.  Edmodo has resources for teachers and connects everyone.  Students participate in classes they are invited in and teachers and parents can message back and forth securely.  There are tabs to keep track of what is due, assignments that need to be done, progress, messages, and the library.

UDL Guidelines and Checkpoints:

Engagement:

Sustaining effort and persistence:

Checkpoint 8.3- foster collaboration and community- Teacher can create groups and connect with student families. Provides prompts and guides for students on assignments

Checkpoint 8.4- Increase mastery-oriented feedback-  Teachers provide feedback to students on assignments and able to update parents quickly on progress.

Representation:

Comprehension

Checkpoint 3.2- highlight patterns, critical features, big ideas, and relationships- set due dates to signify importance of assignment

Action & Expression:

Expression and Communication

checkpoint 5.1- use multiple media for communication- class discussions and messages between parents.  students can participate in polls

checkpoint 4.2- use multiple tools for for construction and composition- track progress through student badges, different places for assignments, folders to keep tract of assignments and groups.

How a tool can be used to address specific learner variability and curricular barriers:
-provides clear deadlines for students
-students who have trouble with public speaking can use the message and discussion sections.

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