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For the creature's roar, the team picked up the sound of lions, just as they did in 1933, as a starting point for a sound unlike any animal.

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For the movements of the primate, its bone and muscle structure and the reaction of its hair to movements were completely designed. It was more than 19 million hand-drawn hairs that indicated it to the computer, which received orders as to where each one went and what it should look like.

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The CGI, that is, the creation of beings through the computer and that consists of the graphic design of the characters.
It is a system that, as believable as it may seem at the time of a film's release, tends to age very badly.

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It is a technique that transfers the movement of live actors or animals to the digital realm thanks to photogrammetry techniques that have been used for years in movies.

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But if Kong was human, it was because, for the first time, he was played by a real actor and without costumes thanks to the "motion capture" technique. In this case, actor Andy Serkis became the new giant primate.

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Peter Jackson launched himself to adapt the new King Kong in 2005, with a very ambitious project in terms of visual technique and special effects. The monster itself was more humane not only in terms of behavior but also in terms of height (about seven meters).