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You mentioned wanting to track the impact of CCN services, but how is ‘impact’ defined, and what methods or indicators are currently used to measure it?

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Are you targeting all ages of caregivers to use this application? Can you go deeper into the accessibility of this app- is it easy enough to use for the target audience? Usually, this kind of application will have a simpler interface for its users to navigate the important functions.

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what happens if the booths are not enough to reach your target users per phase is there any other type of advertisement to allow your target audience to know about this app?

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Your DQ highlights tracking the impact on residents, how does your application plan to do this, and what specific metrics will you use to measure success?

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Does your budget cover all three phases?Considering how the incentives are over 100k how will the allocation of incentive work?

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How do you plan to encourage caregivers to move from passively downloading the app to actively using it?

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Caregivers are a very broad group that can vary (e.g. caregivers for children, caregivers for elderly, or even caregivers for both). Since caregivers also vary with age, how will you define what a caregiver is and who are you targeting for this app?

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You mentioned that caregivers face a low digital literacy gap and technological confidence. Therefore, how will you onboard them onto this app, and how will you encourage greater take-up rates?

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How does the 'events' section (upcoming workshops, health activities) contribute to measuring the success of your solution, especially considering your problem statement emphasizes a more integrated and user-friendly system to track the impact of services on community health?

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What is the in-app calling system and why would users call it over something like ambulance?

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what the email for

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Is there a difference in the call support given in this app compared to other existing ones?

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I feel that the sound portion for the senses of the would not be as impactful as the ambient sounds at particular places can be replicated at other locations unless you have anything in mind as it was not mentioned in the slides on the implementation

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So you mentioned about scanning QR codes for the AR booth, so will everyone present be scanning the same QR code that is at the exhibition? Or will they get to choose what kind of heritage they prefer?

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For the perfume workshop, how does this address the root cause for youths ?

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I understand that this a 2-week initiative to try to encourage youths to learn more about the nature and also experience it first-hand. However, in terms of how your project is feasible in the long run, in terms of long-term impact how do you ensure that the impact that you create with this initiative is not a one-time fleeting impact, but rather something that leaves a impact on youths in the long run.

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How traditional games from 60s would benefit all? And introduced more game like tops,shooting guns in playground.

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For one of your root causes, you mention that low visibility and accessibility is the issue but how have you come to that conclusion as information on such heritage sites and nature locations is quite accessible on the internet

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Also, where is this going to be implemented at . I see you have some images of MacRitchie and etc... So is this 2-week initiative and the booths you are going to implement going to be placed around ALL the heritage and nature sites in Singapore? And how are you going to implement this and make people aware about this?

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Since you mention that the scent making workshop is very costly I would like to ask what the cost breakdown and your relevant partners/fund sources are to make this possible?

Following the previous question, where would these respective funds go and how would the relevant partners assist in establishing this event?

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Are the aspects of the six-day event that pose risks of disruption and what are they? Do you have backup plans for these risks and are they included in your budget,schedules,etc?

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What sets HeartsClem apart from existing local discovery platforms like Burpple or Google Maps, which already show store information, reviews, and directions?

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You mentioned solving issues like low footfall and loss of culture—how exactly will you measure the success of your solution beyond participation numbers at the booths?

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Is Clementi Curated permanent? If not, how would you ensure that those who participated in the event continue to visit the heartland shops after it is over?

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How do you measure whether these efforts actually help the shops attract more customers or increase their income?

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how will you collect the feedbacks and experiences from both shop owners and residents to improve your app or services(booths) and also how will u track the solution is really engaging to get more customers?

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For slide 11 (clementi curated) Will the students be volunteering at the digital support zone or is there a stipend/hiring process? / How will you all recruit and compensate the influencers for the tiktok livestream?

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you mention just now a student-led support zone to help shop owners on the event. But, how can you ensure sustained inclusivity for older residents and digitally less-savvy shop owners beyond that? Will there be long-term plans to collaborate with community groups/partners like NP/SP to provide ongoing digital literacy programs and continuous assistance?