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😊No memories from the international evening😊

Energizer – Lukacz: Clapping and jumping

Care the game: Split in 5 teams – fungi, plants, insects, birds, mammals, “SAVE THE FOREST “ and reflection time /importance of the debriefing/

* Game materials will be uploaded by ASNU

Study visit in Pietra-Melara

Game night

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Welcome to GENIE Gamified Education for Nature, Inclusion and Environment Training online space for resource sharing and networking!

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Welcome to GENIE Gamified Education for Nature, Inclusion and Environment Training online space for resource sharing and networking!

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State Police 113

Carabinieri 112

Fire Department 115

Hospital 118

Andrea Alterio: +39 351 388 6332

Danilo Liguori: +39 3894386618

Manuel Moscariello: +39 342 755 3797

Via Peluso n 3

Roccaromana, Campania 81051

Italia

+39 3475234383 (Maria)

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Genie - Gamified Education for Nature Inclusion and Environment

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1. Train youth workers in the use of gamification tools in natural environments.

2. Develop the ability to create gamified educational tools.

3. Enhance youth workers' capacity to raise awareness of key environmental issues through outdoor activities.

4. Strengthen youth workers' ability to motivate young people.

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The Power of Gamification in Education | Scott Hebert | TEDxUAlberta

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Youth work - Youth Partnership - pjp-eu.coe.int

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Youth work is multifaceted practice. This makes it difficult to identify the defining features of youth work. In this piece we offer an overview of some central characteristics of youth work.

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Associazione Scienze Naturali Unite - ASNU

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Associazione no profit per lo studio delle scienze naturali

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Write your PARTNER'S Instagram in the comments

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Write here all the games you develop

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Task:

Write down what happened during day on the Padlet!

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Help to clean up the breakfast in the morning!

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Help during the lunch to prepare the tables and tidy up at the end

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Help to prepare the table and tidy up after dinner!

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Making sure that everything is in order around the building

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9144321201

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We kicked off the first day with, as you would expect, a name games. After a quick warming round, Vincenzo took over the stage with his passion and dedication. He managed to stay in the game for a few rounds, probably setting a new rocaromana record in this game. After lunch break and 2 showers later, we as participants tried our best to steal Danilo’s heart. Some of us succeeded while others were watching and taking notes. Someone started spreading information about a storm coming, so we embarked on a journey across the village to find hidden sports following Actionbound instructions. Not only we found a bar with some locals who were happy to see us, we also found abandoned sanatorium. We finished the day with some dinner and beers, trying to play some games, but most of the participants were probably saving their game energy for the upcoming days.

-this text was written with the help of the most advanced ai, human brain.

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Energizer – Give me five/ Hugs/ Flying – expressing needs

Learning styles – Lukacz: How do we learn? Test of 3 approaches: learning by doing, theoretical, combination of both. Game: Folt a T-shirt. Basics of Youth working and Non formal education. Game: Where I am? Split in teams and create internal rules for a team keeping in mind the different learn approaches.

What do we know about ERASMUS+? Use mime/theater/singing/poetry/ puppets.

Awarding ceremony - City Rally

Elevator Pitch – make a poster to introduce your organization in 1 min. using the following scheme: Name and Logo/ City and country / Mission, vision, values/ key features and projects, competences. Be short, interesting, personalized and confident!

International evening

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🇵🇹 Gonçalo

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He spent the days looking out of the window. 

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He spent the days looking out of the window. 

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On this day we started with an early departure to Monte Nuovo volcano national park, which is part of the Campi Flegrei volcanic area.

Where we roundevouz and started the trail of the cinder cone, that with it's abrupt explosion buried Tripergole. There we discussed some species, morphological traits, biome aspects specific to the region. The heat took its toll and lot as been left unsaid. We then walked to the lake, where sulphur as king in ancient times and how it got its name Averno, meaning deprived of birds.

Lunch was swift and scenic by the lake and the temple of Apollo (God of music, arts, knowledge...)which appears to have been public baths. In this location we were introduced to the "seek" app where we set off to identify species all around us, be it plants, mammals, insects, reptiles and more.

We then set off to the beach in Pozzuoli where the volcanic nature of the region became even more apparent from the colour of the sand where we were able to both have some physical exercising as a group and also relax a bit and enjoy the sea breeze.

We then chatted for a bit, even played some taboo some of us. We set out back to Roccaromana. Finishing this full and full filing day

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First, we talked about what creativity is and had a discussion about it. Then, we split into groups to share ideas for creating a game. After that, we joined similar game ideas together to form larger groups and worked on developing a final game combining everyone’s input. In the end, we had six different games, and each group presented their game so we can work on making them tomorrow.

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We also made sentences to achieve the definition of "creativity"

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30-60 min

+12 years

2-12 participants

Fast paced, party game where the forces of Nature and Humans compete for control of the Ear. Players face off in a series of challenges drawn from 5 deaks: Taboo, Hangman, mimice, physical, sketching and extra point round

Each successful challenge lets a team claim territory and win poknts.

Nature defends balance, biodiversity and renewal. Humans drive innovation. Expansion and control.

Rules:

2 teams of Nature and Humans

Humans-> white color

Nature-> Black color

Roll the dice to determinate how many houses you move and which challenge will you play

The challenge will be timed

Challenge in your own house +2 points

Challenge on your opponents house +1

The team with the most pointe wins

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Today we visited the Mayor of Roccaromana. He welcomed us warmly and gave us a tour of his office, showing us his workspace and explaining some of the duties he carries out on a daily basis. He took the time to answer all our questions about the town — its history, current challenges, and future projects. It was a really insightful and engaging experience that helped us better understand the local community and its administration.

Later in the day, we finished developing our own games, which we had been working on for some time. Once everything was ready, we set them up and brought them to life — it was exciting to finally see our ideas in action and to share them with others.

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A Strategy Card Game about cooking and resource management.

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Developers: Jorge and Javier

Constrains:

Duration: 30 minutes

Objetives: Destroy others Army

Location: Outdoor location.

Target group: Students, schools, erasmus + youngsters

Nº of players: From 6 to 20

Materials:

12 action cards, string to attatch them to your body, 3 elements to turn (2x in case we want to minimize the risk of injure in the game)

General Descripcion:

An active game to include RPG elements in more active games. In order to enhance the less active participants to be included in more physical games.

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45 min.

9-14 years, 3-4 team, 3-5 prs each, max 20 players

Outdoor in the specific protected area

Objectives: Lern about wetlands and specific ecosystems, how to act more responsible in daylife and in the nature

Materials: Printed paper, rope, bottles of water, reed, bag, coloured sand bags

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Description:

One person from each team throws a colored ball to a target. The nearest to the center moves forward. Ones reached the filed “Question” the team answer to question dedicated to its specie.  Correct answer – move forward. Other teams stay waiting for the next round/throw.

Once reached the filed “Challenge" the team must discuss and find a solution how to go through using one of the five objects in its bag. The challenges are related to the species’ life. Reaching the final stage, the “Winner” team finds out that it need to help one other team, because the other team has its key for the protected area in its bag.

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Aestetics: Curiosity, FUN, ENGAGEMENT

Dynamics: Discussing, physically acting, simulating, cooperating

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This is an anonymous feedback to help us to improve our work in the field of the Erasmus Plus

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Γάμε ιδέας

https://www.lunaria.org/wp-content/uploads/2025/05/SUNRISE-Toolkit.pdf

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The last day we dedicated to evaluation and reflection. It got emotional, people cried, memories were made and connections formed.

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On that day, we focused on learning about gamification – what it is and how it can be used to engage and motivate people. We explored different game styles and discussed the main types of players, such as achievers, explorers, socializers, and competitors. It was interesting to see how each type of player interacts with games in their own unique way. We also had the opportunity to try out various kinds of games ourselves, which helped us better understand the theory in practice and made the experience both fun and educational.

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Game was developed by Bacha and Jorge from Desaplatanate!

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Documento A4 de cartas de naipes para jugar minimalista blanco

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A game developed by Ceila Alonso Gonzalez!

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CARE game on itch.io

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CARE - Climate Action Role-playing Experience A free, educational role-playing game to engage young people in climate action. Developed as part of an Erasmus+ project involving three youth organisations from Italy, Poland and Croatia, CARE combines storytelling, strategy and collaboration to create an immersive learning experience.

Age 16 to 30

Players 9-30

Duration: 90-120 minutes

Available in English, Italian, Polish, and Croatian

Released under Creative Commons CC-BY-SA 4.0 license

CARE is a non-formal educational role-playing game created to raise awareness about climate change and our deep dependence on nature. Players take on the role of forest species - mammals, fungi, insects, birds, and more - and must work together to protect the forest from human expansion, while also teaching humans the value of ecosystems.

Each group holds Natural Capital tokens, representing the services ecosystems provide (like clean air, fertile soil, biodiversity). These are spent to "satisfy" human needs while trying to avoid the destruction of the forest. Over six rounds (30 years in-game), players must balance cooperation and competition to ensure survival.

🛠️ Aknowledgements

The game and all related materials are part of the CARE project (Climate Action Role-Playing Experience), co-funded by the European Union through the Erasmus+ Programme and the Italian National Agency, Agenzia Italiana per la Gioventù.

Authors: Fabio Mennillo and Manuel Moscariello

Author of Debriefing section: Kateryna Romanenko and Michał Pietrzok

Artwork: Alberto de Vito Piscicelli

Graphics design: Chiara Mennillo

Thanks to all the participants to the playtests!

ASNU (Associazione Scienze Naturali Unite) is an Italian non-governmental organization focused on the environment in all its aspects: awareness-raising, research, field studies and, in this case, education. You can learn more about ASNU at https://asnuaps.it/links

Fundacja ANIMUS is a Polish NGO focused on education. You can learn more about them at https://animusedu.com/

Interaktiva cro is a Croatian association dedicated to youth education and empowerment. For more information about Interaktiva: https://interaktivaudruga.wixsite.com/

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Go here with the Actionbound app to start a gamified city rally of Roccaromana!

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GENIE - Roccaromana city rally – Actionbound

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Roccaromana city rally!! ⏱️ DURATION: 2h – STATION-BASED STRUCTURE (10–12 tasks total) Each task takes approx. 8–10 minutes. Some are done along the way, others in fixed locations. You need to came back within two hours from the beginning of the activity! The team with more points and that arrive in time, WIN!

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Actionbound app

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App for multimedia guides, interactive scavenger hunts and treasure hunts for smartphones and tablets.

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The app we used for species ID and gamified bioblitz

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Open Your Camera and Start Seeking!

Found a mushroom, flower, or bug, and not sure what it is? Open up the Seek camera to see if it knows!

Drawing from millions of wildlife observations on iNaturalist, Seek shows you lists of commonly recorded insects, birds, plants, amphibians, and more in your area. Scan the environment with the Seek Camera to identify organisms using the tree of life. Add different species to your observations and learn all about them in the process! The more observations you make, the more badges you'll earn!

Kid-Safe and Fun for Families

No registration is involved, and no user data is collected.

Seek will ask permission to turn on location services, but your location is obscured to respect your privacy while still allowing species suggestions from your general area. Your precise location is never stored in the app or sent to iNaturalist.

Our image recognition technology is based on observations submitted to iNaturalist.org and partner sites, and identified by the iNaturalist community.

This is a great app for families who want to spend more time exploring nature together.

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Found a mushroom, flower, or bug, and not sure what it is? Open up the Seek camera to see if it knows! Drawing from millions of wildlife observations on iNaturalist, Seek shows you lists of commonly recorded insects, birds, plants, amphibians, and more in your area.

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This are all the beautiful dissemination links for the training, thank you!

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This is the project toolkit! It contains all the activities we've done, training structure, references and so on

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Reflective journal in pink green yellow cute style

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Check out this Booklet (210 x 297 mm) designed by ASNU.