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I have been researching on Phenomenon Based teaching which is mainly based on project based learning and derives form the constructivist approach.It can be an effective starting point for English classes as you can combine more than one lesson while teaching English.

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The most effective methodologies for developing critical thinking are:
Role Play, this role play is free, specific, unpredictable, regulated, realistic and expressive.
In this way, internal conflicts can be perfectly supported and other methodologies are also activated: flipped, problem solving, pbl
Debate: acquiring dialectical skills that improve judgment

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I use Flipped classroom
project-based learning
a lot of role plays
groupwork and collaboration

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Flipped classroom
Problem-based learning

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I use the following ones;
PBL
Gamification
Role Play
Discussions

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PBL
Flipped classroom
Collaborative activities
Gamification
Role play
Peer assessment

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Project-Based Learning (PBL) is an active learning methodology that emphasizes student-centered and inquiry-based learning. In PBL, students work on a project that is based on a real-world problem or question, and they use a variety of skills and knowledge to develop a solution or answer. The project is typically designed to be interdisciplinary, with students drawing on knowledge from multiple subjects.

PBL can be a great fit for an ILE because it promotes collaboration, creativity, and critical thinking. It allows students to take ownership of their learning, and it provides opportunities for them to develop skills that are relevant to the real world. In addition, PBL can be adapted to a variety of contexts and can be used with learners of all ages.

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We use a lot of teamwork to share the knowledge and create a presentation of technical issues to other, a lot fo discussion as well.

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As an English teacher, CLIL is the main methodology for my lessons. I like to follow a problem-based /project-based syllabus that offers the students the possibility to use language as a tool.

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Active methodologies I prefer:
- Problem-based learning
- Gamification
- Mind mapping / Brainstorming (for any problem-solving activity)
-Role Playing
-‘Flipped Classroom’

- Involve students in work in the classroom and outside of it

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Active methodologies I prefere:
- Problem based Learning
- project based earning
but the most important thing is to involve students in chooising methodologies

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Students learn if they find themselves in a welcoming, serene and inclusive environment. Before thinking about the methodologies, the spatial arrangement of the class, an empathetic and respectful relationship should be created to win the trust of the students, make them feel part of an educational community, give them the opportunity to express themselves. We can then choose together the most suitable methodologies that respect the various learning styles.
Romina Marchesani

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I use for example mind maps, scatchnotes, role-playing, digital time lines and comics makers, webquests, learning by doing, games like kahoot and room escapes.

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I usually carry out with my students projects related to this method which fits perfectly with new society expectations; active rol of students, activities based on problem solving questions...They enjoy working in that way that also promotes team work.
Miriam, Spain

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I work with students between 6 and 10 years old, and depending on the themes and the purpose of the activities, I have different methodologies: project work; work in pairs; oral presentations; field trips; works involving the family; sharing experience results... My students use different resources in class: manuals, books, computers; do research using different support materials.
Ana Sofia Correia - Portugal

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role-play, making a poster, presentation, class survey, discussion (pair, group)

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-role-playing
-debates
-game-based learning
-group-projects
-storytelling

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During my lessons  I use many active methodologies, mostly Problem-based or case-based learning and Think-pair-share. I strive to make the matter of discussion and the strategies or the necessary conceptual instruments gradually more complex

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One tool I find efficient enough is EdPuzzle, as a means of self-regulated learning. It works interactively with any type of video or presentation, but it allows the teacher to insert "stop" moments, to insert quizzes based on the information presented before, to ask open or closed questions, to explain a concept, etc. Students watching the video individually need to login and they cannot move on until they answer the questions. Teacher can see the individual progress of each student with details (how long they spent watching, how many right or wrong answers, etc.)
https://edpuzzle.com/

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Easily create beautiful interactive video lessons for your students you can integrate right into your LMS. Track students' progress with hassle-free analytics as you flip your classroom!

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Flipped learning
Gamification

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I often use PBL as a tool for collaborative learning, students' motivation and positive evaluation.

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For my first and second grade students,  I propose this active methology.

cooperative learning

I think is important that the children learn to share and debate their ideas with others. It is also important to mix the ideas to built the group idea that is better than the individual one. Finally the task must be suitable to develop  critical and creative thinking.

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Project-based learning
Gamification
Think-Pair-Share

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PBL, STEAM, IBSE, Game-based Learning are some of the approaches that could be suitable for ILE.

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1. Flipped Learning
2. Microlearning
3. EAS
4. Gamification

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In my opinion, the Inverted Classroom Method (Flipped Classroom) is an excellent strategy which is really appreciated by students.

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Students work at the problem solution. In team, they go through steps: clarifying words, defining the problem, hypothesing solutions, searching for the information, reporting all the solutions, self and peer evaluation. Actually students at primary school are working at a problem about best in an eTwinning project

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I can say it depends on the subject you are teaching. For Foreign languages it is more about cooperative learning, project-based learning, learining by doing, game-based learning, role-play in different situations.

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THE SPIRAL OF KNOWLEDGE
It is a modern method of teaching that consists in applying the learned notions in order to fix them, which
involves going through some well-structured stages, indicated by the mathematical game through a specific drawing,
so that by going through the spiral, the student will be able to self-evaluate.
Thus, through this way of learning, the student achieves his level of knowledge. Self-assessment allows it
he becomes from the appraised his own appraiser.

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Just two examples which will raise the motivation, critical thinking of students. The feel free to ask, to find and give answers.

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I try for my students to find their solutions different from those that already exist, for them they work in small groups and define objectives; draw authentic problem situations that are meaningful and require collaboration; organize resources and plan research.
I try to get them to use all possible resources available to them.
both technological and non-technological

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1. learning by doing
2. collaborative learning
3. Flipped learning
4. Games made by students/peers

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Peer education and cooperative learning are, in my opinion, very useful to make students "active actors" in learning.
Moreover, the use of modern techologies in multimedial classes helps students to "feel" the school as an open space where they can share their own ideas about a modern learning enviroment must work.

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Using scaffolding strategies in class.

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Peer-to-peer learning, games learning, role playing, learning in groups

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Active methodologies in an ILE:
- Flipped classroom
-Research activities
-Collaborative activities in groups or pairs
-Peer tutoring/mentoring
-Debates
-Game-based learning
Dimitri P.

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Problem based learning:
The teacher presents real problems, facilitating the investigation and supporting the students. Problem-based learning uses real-life situations where simple answers are avoided and students are invited to find diverse solutions. Students work in small groups and define objectives; draw authentic problem situations that are meaningful and require collaboration; organize resources and plan research. This methodology requires the student to use different resources, namely technological ones.

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1. Cooperative learning
2.Task-based learning (both real and authentic tasks)
3. Project-based learning
4. Peer to peer tutoring/learning
5. Group work
6. Flipped learning
7.  Probem solving
8. Microlearning
9. CLIL
10. Storytelling
12. Role -playing (role-taking, role-making, scenarios)
13. Service learning

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In ELL , eclectic method and flexibility widen the learning capacity and pupils' motivation. Krashen' Natural Approach is the key to the flexibility in education . This method should bu supported by project based learning activities, of course..

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Research learning, flipped classroom, collaborative learning, project teaching, gamification in teaching

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Metodología activa aplicada a un curso de cálculo a nivel universitario

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Metodología activa aplicada a un curso de cálculo a nivel universitario

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los estudiantes trabajarán en un proyecto que involucre el cálculo de la trayectoria de un cohete en el espacio, o el diseño de un puente basado en cálculos estructurales.

Tendrán que realizar investigaciones, recopilar datos, realizar cálculos y presentar sus soluciones de manera clara y convincente.
Al trabajar en equipo y aplicar sus conocimientos a situaciones prácticas, los estudiantes pueden mejorar su comprensión de los conceptos de cálculo y desarrollar habilidades valiosas para el mundo laboral, como el trabajo en equipo y la resolución de problemas.

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There are just a few examples of active methodologies that can be used in an ILE to promote student engagement, collaboration, and critical thinking:
- problem-solving and collaboration;
-experiential learning;
-service learning - this involves students engaging in community service projects;
-flipped classroom;
-game-based learning;
- cooperative learning which promotes communication, teamwork, and peer support.

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Game based learning, group projects

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role-play, group projects, peer sharing, peer teaching, debates, Just-in-Time Teaching, game-based activities.

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Jigsaw - Active learning methodology in ILE

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Jigsaw - Active learning methodology in ILE

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Jigsaw

The jigsaw activity has students assigned to groups, with each group working on a different aspect of a larger project. Once groups complete their assigned task, the instructor shuffles the students into new groups comprising at least one representative from each of the initial groups. In this new group, learners piece together the work from their original groups to complete the larger project. The jigsaw is a collaborative effort, and each student has a chance to act as an expert or instructor when bringing the knowledge from the original group to the new group. As an example, imagine a class of second graders doing a unit on the life cycle of the frog. The librarian could create groups and ask each group to research and describe one stage of the cycle. Once the groups have completed this task, the instructor would create new groups with at least one student from each of the stages. Now, the new groups could compile their research and present a completed life cycle.

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The basis of all these methodologies, all of which are valid and can be chosen according to the specific path and objectives we want to achieve, is the empowerment of the organisational structure

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role-playing activities
game-based activities

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- role-playing
-game based learning
-group projects

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Cooperative learning.
Role play.
Peer support.
Group based projects.
Debates.

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1. Group projects
2. Research activities
3 cooperative learning strategies
4 debates

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I use verious of methodologies in my classroom with my students.
1. role-playing
2.mind-mapping
3.group projects
4.peer teaching
5.Game-based Learning

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Active methodologies in an ILE:
- Flipped classroom
-Research activities
-collaborative activities in groups or pairs
-peer tutoring/mentoring
-debates
-game-based learning

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debating, planning, and problem-solving together

inquiring together, using evidence and research to guide decision-making

capitalising on each other’s strengths and working with each other’s weaknesses

actively contributing to a respectful and supportive learning environment.

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I think I can use in my subject - Portuguese (and others)

1. Mind mapping / Brainstorming (for any problem-solving activity)

2. Role Playing

3. ‘Flipped Classroom’

4. Game-based Learning

5. Cooperative learning strategies

and so one!!!

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Acitve methodologies in an ILE:
role-playing, case studies, group projects, think-pair-share, peer teaching, debates, and short demonstrations.