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Defined Learning is a platform that focuses on the development of STEM while also including parts of Literacy and engineering to complete different Problem Based Learning Units.

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Defined Learning is a platform that focuses on the development of STEM while also including parts of Literacy and engineering to complete different Problem Based Learning Units.

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Defined Learning makes Project Based Learning more hands on. For students, this tool helps them to organize the information they have acquired and apply it through the use of different learning activities and reflection pieces. It allows teachers to differentiate instruction by using videos at different learning levels to meet the needs of the students. It provides students the opportunity to be independent learners while also having the support of the teacher when needed.

Supports Synchronous Learning:

Synchronous: Teachers can use this application as whole group instruction and in differentiated learning groups.

Project Based Unit: Create a new playground using geometrical shapes and a budget to cover the cost (TeachThought, 2022).

ISTE Standards: 1.1 Empowered Learner, 1.3 Knowledge Constructor, 1.5 Computational Thinker

Meets the standards by allowing students to have choice in the development, planning, and construction of the blueprints. It also encourages them to learn how to budget money and real world cost of materials.

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(a) The website (hereinafter "Website") is owned and operated by Defined Learning,. Unless otherwise indicated, the content, format and imagery of the Website are copyrighted under the laws of the United States by Defined Learning, and are protected by worldwide copyright laws and treaty provisions. Unauthorized duplication is a violation of law. The content, format and imagery of the Website may not be copied, published, broadcast, distributed, reproduced or transmitted in any way. You may not use the Website or any materials on the Website in any commercial or for-profit manner.(b) For purposes of this Agreement, the use of any materials from the Website on any other website or computer environment is prohibited without the express written consent of Defined Learning For the purpose of the Terms of Use the term "Subscriber" shall apply to those users of the Website who are registered subscribers that have a valid user name and password for accessing the Website and the material on the Website.

(B) Confidentiality
In consideration of the Website and any services provided by Defined Learning in connection therewith (hereafter, the "Service"), Subscribers agree to: keep their user name and password confidential. Each Subscriber is responsible for maintaining the security and confidentiality of all log-In information, including user name and password information.
(C) Use of the Material
Defined Learning reserves the right, in its sole discretion, to limit any SubscriberÕs use of the Website in the event that Defined Learning, in its sole discretion, deems such SubscriberÕs use of the Website to be inconsistent with noncommercial, educational purposes and/or inconsistent with the Terms of Use.

(a) The Website and the images, audio files and video files on the Website ("Material") are owned or licensed by Defined Learning and are protected by United States and international copyright, trademark and other intellectual property laws. Subscriber does not gain any type of ownership interest in the Website or the Material by using the Website or the Material.(b) Subscriber may download, solely in connection with noncommercial educational use, copies of the Material designated on the Website as "Downloadable." Copies of downloaded Material must be deleted or erased after use or expiration of the Term, whichever occurs first. Any and all downloading shall be for individual Subscriber convenience only, and Subscribers may not (i) systematically download any of the Material; (ii) create distribution libraries from the Material; or (iii) sell, rent, display, exhibit or otherwise transfer any of the Material to any third party outside of the SubscriberÕs classroom.(c) In the course of using any Material as permitted hereunder, Subscriber may not make the Material, or any part thereof, available to any party who is not a Subscriber, except as permitted herein. Subscriber must ensure that the Material is at all times kept on a secure server, viewable only by Subscribers. If Subscriber wishes to use a third party to host the Material, Defined Learning must pre-approve the use of such proposed host in writing prior to use of the proposed host. Defined Learning shall have the right to approve the terms of the proposed agreement between the proposed host and Subscriber. Except as expressly set forth herein, Subscriber may not:

(i) copy, modify, transmit, perform,create derivative works of, publish, sub-license, or otherwise sharethe Website, the Material, or any portion thereof;
(ii) disassemble, reverse engineer or decompile the Website or any portion thereof;
(iii) use any "deep-link", "page-scrape", "robot", "spider," "offline readers," or any equivalent manual process, to access or monitor any portion of the Website;
(iv) collect any personally identifiable information, including user names or passwords, from the Website;
(v) take any actions that may circumvent, disable or damage the Website's security;
(vi) use the Material in a manner that disparages the Website, Defined Learning, or the Material; or
(vii) use the Material or Website in any manner that Defined Learning may, in its sole and exclusive discretion, deem inappropriate.

(d) Subscriber understands and agrees that the Website and the Material possess a unique character that makes it difficult to assess the monetary damages that would be sustained as a result of unauthorized use of the Website or Material. Subscriber understands and agrees that unauthorized use may cause immediate and irreparable damage to Defined Learning for which Defined Learning would not have an adequate remedy at law. Therefore, Subscriber agrees that, in the event of such unauthorized use, in addition to such other legal and equitable rights and remedies that may be available to Defined Learning, shall be entitled to injunctive and other equitable relief without the necessity of proving damages or furnishing a bond or other security.

(D) Actions as a Subscriber
Subscriber acknowledge and understand that all information, data, text, software, music, sound, photographs, graphics, video, messages, content or other submissions ("Submission"), whether publicly posted or privately transmitted, are the sole responsibility of the person from which such Materials originated.

(a) Subscriber agree not to use the Website to:

(i) upload, post, email or otherwise transmit any Submission that is unlawful, harmful, threatening, abusive, harassing, tortuous, defamatory, vulgar, obscene, libelous, invasive of another's privacy, hateful whether sexually, racially or ethnically, or otherwise objectionable;
(ii) harm minors in any way;
(iii) impersonate any person or entity, including, but not limited to, any law enforcement officer, or any Defined Learning official, forum leader, guide or host, or falsely state or otherwise misrepresent your affiliation with a person or entity;
(iv) forge headers or otherwise manipulate identifiers in order to disguise the origin of any Submission transmitted through the Website;
(v) upload, post, email or otherwise transmit any Submission that you do not have a right to transmit under any law or under contractual or fiduciary relationship (such as inside information, proprietary and confidential information learned or disclosed as part of an employment relationship or under any nondisclosure agreement);
(vi) upload, post, email or otherwise transmit any Submission that infringes, contributes to the infringement of, or induces others to infringe, any patent, trademark, trade secret, copyright or other proprietary rights of any party;
(vii) upload, post, email or otherwise transmit any unsolicited or unauthorized advertising, promotional materials, "junk mail," "spam," "chain letters," "pyramid schemes," or any other form of solicitation.
(viii) upload, post, email or otherwise transmit anything that contains software viruses or any other computer code, files or programs designed to interrupt, destroy or limit the functionality of any computer software or hardware or telecommunications equipment or in any other way cause damage to a user's data against the will of the user;
(ix) disrupt the normal flow of dialogue, cause a screen to "scroll" faster than other users of the Website are able to type, or otherwise act in a manner that negatively affects other users' ability to engage in real-time exchanges; interfere with or disrupt the Website or servers or networks connected to the Website, or disobey any requirements, procedures, policies or regulations of networks connected to the Website; intentionally or unintentionally violate any applicable local, state, national or international law, any rules of any national or other securities exchange, and any regulations having the force of law;
(x) "stalk" or otherwise harass another; or collect or store personal data about other users.
(xi) Subscriber acknowledges that Defined Learning and anyone it designates shall have the right, but not the obligation, in their sole discretion to move or refuse to move any Submission that is available via the Website. Without limiting the foregoing, Defined Learning and anyone it designates shall have the right to remove any Submission that violates these terms of use or are otherwise objectionable. You agree that you must evaluate, and bear all risks associated with, the use of any Submission, including any reliance on the accuracy, completeness, or usefulness of such Submission. In this regard, you acknowledge that you may not rely on any Content

(b) Subscriber acknowledges and agree that Defined Learning and the Website may preserve any Submission and may also disclose any Submission if required to do so by law or in the good faith belief that such preservation or disclosure is reasonably necessary to:

(i) comply with legal process;
(ii) enforce these terms of service;
(iii) respond to claims that any Content violate the rights of third-parties; or
(iv) protect the rights, property, or personal safety of Defined Learning and the Website, its users and the public.

(c) Subscriber understands that the technical processing and transmission of the Website, including your Submission, may involve

(i) transmissions over various networks; and
(ii) changes to conform and adapt to technical requirements of various networks or devices to which the Website is connected.

(d) The Website contains robot exclusion headers and you agree that you will not use any robot, spider, other automatic device, or manual process to monitor or copy our web pages or the content contained herein without our prior expressed written permission. You agree that you will not use any device, software or routine to bypass our robot exclusion headers, or to interfere or attempt to interfere with the proper working of the Defined Learning site or any activities conducted on our site. You agree that you will not take any action that imposes an unreasonable or disproportionately large load on our infrastructure. Much of the information on our site is updated on a real time basis and is proprietary or is licensed to Defined Learning or its vendors or third parties. You agree that you will not copy, reproduce, alter, modify, create derivative works, or publicly display any content from the Website without the prior expressed written permission of Defined Learning, or the appropriate third party.

(E) Correction of Errors and Inaccuracies
The content of the Website, including but not limited to text, availability and descriptions may contain errors or inaccuracies, and may not be complete or current. Defined Learning reserves the right to correct any errors, inaccuracies or omissions and to change or update information at any time without prior notice. We apologize for any inconvenience this may cause you.
(F) Termination
If in the event a user or users infringes on any third party's rights, or engage in conduct that is illegal, tortuous or that interferes with the technological operation of this site, this Agreement is subject to termination by either party thirty (30) days after notification by letter prior to the end of the then-current contract year. If by the end of the 30 day period the conduct, infringement, or activity is rectified agreement will not be terminated. However, if conduct, infringement, or activity persists this agreement will be terminated and Subscriber must destroy all Materials obtained from Defined Learning or the Website and all copies thereof.
(G) Disclaimer
Defined Learning MAKES, AND THE WEBSITE INCLUDES, NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO Defined Learning OR THE CONTENTS OF THE WEBSITE, INCLUDING THE MATERIAL, WHICH ARE PROVIDED FOR USE "AS IS" AND "AS AVAILABLE." Defined Learning AND THE WEBSITE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH RESPECT TO Defined Learning AND THE WEBSITE AND ANY WEB SITE WITH WHICH IT IS LINKED OR CONTENT PROVIDED BY SUPPLIERS TO THE WEBSITE. Defined Learning DOES NOT WARRANT THE FUNCTIONS, INFORMATION OR LINKS CONTAINED ON OR THE WEBSITE OR THAT ITS CONTENTS WILL MEET YOUR REQUIREMENTS, THAT Defined Learning OR THE WEBSITE, OR ITS CONTENTS, ARE FIT FOR ANY PARTICULAR PURPOSE OR THAT THE OPERATION OF THE WEBSITE OR ITS CONTENTS, WILL BE UNINTERRUPTED OR ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THIS SITE OR THE SERVER THAT MAKES IT AVAILABLE ARE FREE OF VIRUSES, WORMS, TROJAN HORSES, CANCELBOTS OR OTHER HARMFUL COMPONENTS. Defined Learning DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE MATERIALS ON THE WEBSITE IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. YOU (AND NOT Defined Learning OR THE WEBSITE) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. APPLICABLE LAW MAY NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
(H) Limitation of Liability
UNDER NO CIRCUMSTANCES, INCLUDING, BUT NOT LIMITED TO, NEGLIGENCE, SHALL Defined Learning OR THE WEBSITE BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES THAT RESULT FROM THE USE OF, OR THE INABILITY TO USE, THE MATERIALS ON THE WEBSITE, EVEN IF Defined Learning, OR AN AUTHORIZED REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. APPLICABLE LAW MAY NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. IN NO EVENT SHALL Defined Learning'S TOTAL LIABILITY TO YOU FOR ALL DAMAGES, LOSSES AND CAUSES OF ACTION (WHETHER IN CONTRACT, OR NOT (INCLUDING, BUT NOT LIMITED TO, NEGLIGENCE) OR OTHERWISE) EXCEED THE AMOUNT PAID BY YOU, IF ANY, FOR ACCESSING THE WEBSITE. UNDER NO CIRCUMSTANCES SHALL Defined Learning BE RESPONSIBLE FOR ANY DAMAGES RELATED TO VIRUS INFECTION AND THE RESULTING CORRUPTION, DESTRUCTION, OR ALTERATION OF A USER OR SUPPLIER'S SYSTEM (INCLUDING FILES, SOFTWARE AND HARDWARE LOCATED ON THEIR SYSTEMS).
(I) Jurisdiction and Export
The Website is controlled and operated by Defined Learning from its office in Deerfield, IL, United States of America. Defined Learning and the Website make no representation that materials on the Website are appropriate or available for use in other locations. Those who choose to access the Website from other locations do so on their own initiative and are responsible for compliance with local laws, if and to the extent local laws are applicable. Data from this site is further subject to United States export controls. No software from Defined Learning or the Website may be downloaded or otherwise exported or re-exported into (or to a national or resident of (i) Cuba, Iran, Iraq, Libya, North Korea, Syria or any other country to which the United States has embargoed goods; or (ii) to anyone on the U.S. Treasury Department's list of Specially Designated Nationals or the U.S. Commerce Department's Table of Deny Orders. By downloading or using the Data, you represent and warrant that you are not located in, under the control of, or a national or resident of any such country or on any such list.

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Defined Learning (formerly Defined STEM)

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Project-based learning that deepens understanding and drives achievement

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Project Foundry is an organizational tool that allows teachers and students to manage the different parts of a Project Based Learning Unit.

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Project Foundry is an organizational tool that allows teachers and students to manage the different parts of a Project Based Learning Unit.

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This tool was designed to make Project Based Learning more meaningful and organized. To begin the process, teachers can assign different activities and assignments to be completed individually or collaboratively. Teachers can track the progress and differentiate according to need. Students can also create their own PBLs, from the planning stage, timeline of activities, collaboration to the end product. This promotes creativity, student choice, and ownership over their work.

Project Based Unit: Research sharks. Discuss how they are a vital part of the ecosystem and how a change in their existence can disrupt the balance of the ecosystem.

Supports Synchronous Learning:

Synchronous-Teachers can introduce a PBL unit and set specific objectives to achieve

ISTE Standards: 1.1 Empowered Learner, 1.4 Innovative Designer, 1.6 Creative Communicator

Meets the standards by allowing students to be independent learners, creative thinkers, and collaborators.

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Foundry's solution can grow in functionality as you develop expertise!

Deeper Learning prepares students with 21st-century skills for college, career, and life. Innovative educational models embed strong academic learning, but also embody the ability to solve complex problems, work collaboratively, communicate effectively and learn how to learn. Our solution uniquely guides and supports personalized innovative education: standards-based, competency-based, and always learner-centered.

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Foundry Project-based and Personalized Deeper Learning Software

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Deeper Learning prepares students with 21st-century skills for college, career, and life. Innovative educational models embed strong academic learning, but also embody the ability to solve complex problems, work collaboratively, communicate effectively and learn how to learn. Our solution uniquely guides and supports personalized innovative education: standards-based, competency-based, and always learner-centered.

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Global Problem Solvers is an application that encourages digital literacy, problem solving, and collaboration though the use of animation.

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Global Problem Solvers is an application that encourages digital literacy, problem solving, and collaboration though the use of animation.

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This tool is useful for Project Based Learning by encouraging teamwork, developing critical and problem-solving skills. Students take center stage as animated characters to identify different problems within the world and solve those problems in variety of ways. There are opportunities for students to engage in learning activities and reflect on that learning, while tapping into their creative side. Teachers can use different “episodes” to help accelerated learners reach new heights, while providing support for those who need it.

Supports Synchronous Learning:

Synchronous: Teachers can do a whole group lesson on a specific country and the global issues it has (ie Malawi's polluted drinking water)

Project Based Unit: Investigate the effects of water pollution. Develop a new way to prevent it and new filtration systems (TeachThought, 2022).

ISTE Standards: 1.1 Empowered Learner, 1.2 Digital Citizen 1.3 Knowledge Constructor, 1.4 Innovative Designer, 1.5 Computational Thinker, 1.6 Creative Communicator, 1.7 Global Collaborator

Meets the standards by encouraging students to collaborate, plan, problem solve suing critical thinking and produce a solution for a real world problem.

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Global Problem Solvers: The Series is an animated series from Cisco that explores entrepreneurship, life skills, & the power of technology for social good.

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Pathbrite is a digital tool that students can use to gather, store, and share informational resources and display creations.

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Pathbrite is a digital tool that students can use to gather, store, and share informational resources and display creations.

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Pathbrite provides a “warehouse” of information that students can access for Project Based Learning. Teachers can provide instruction, develop collaborative assignments, and deliver feedback. Students can strengthen digital literacy skills while also acquiring knowledge of the specific concepts presented. There are a variety of tools, such as “drop & drag” that makes differentiation straightforward and fun. It also displays student’s activity and engagement in the lessons, providing the teacher with useable data.

Supports Asynchronous Learning:  This tool is best used for asynchronous learning. It gives the teacher and students the flexibility to post their work, feedback, and questions as they happen.

Project Based Unit: Using aspects of current social media apps (Twitter, Instagram, Facebook etc.) create a new social media app designed around education (TeachThought, 2022).

ISTE Standards: 1.1 Empowered Learner, 1.3 Knowledge Constructor, 1.4 Innovative Designer, 1.6 Creative Communicator

Meets the standards by motivating students to research and extrapolate information to utilize it within their creations. Promotes creativity and collaboration.

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Pathbrite is the easiest way for people to showcase their abilities and achievements via beautiful and compelling Portfolios. Show your body of work. Show what you know with Pathbrite.

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 PenPal Schools is a website that allows students to connect and collaborate across the globe. It uses a variety of different activities and projects pertaining to different subjects and topics in order to engage the learner. 

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 PenPal Schools is a website that allows students to connect and collaborate across the globe. It uses a variety of different activities and projects pertaining to different subjects and topics in order to engage the learner. 

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Penpal Schools is a great virtual tool to use for Project Based learning. This tool encourages students to collaborate with students who are near or far to find solutions to everyday problems. The different activities and projects cover a variety of topics and interests, providing student choice, promoting student engagement. The instructional videos and leveled, informational articles can be used to differentiate learning. The projects created will demonstrate the level of understanding of the students.

Supports Asynchronous Learning: Students can work on the activities independently and post them at any time. This allows others to view them, provide feedback, and add additional learning resources.

Project Based Unit: Environmental issues (water pollution, global warming, sustainable farming) (TeachThought, 2022).

ISTE Standards: 1.1 Empowered Learner, 1.2 Digital Citizen 1.3 Knowledge Constructor, 1.4 Innovative Designer, 1.6 Creative Communicator, 1.7 Global Collaborator

Meets the standards by having students research information and motivating them to find solutions to world problems, collaborate and create a plan to solve the problem.

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Seesaw is a platform that can be used as an electronic portfolio, allowing students, parents, and teacher to be engaged in the learning process. 

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Seesaw is a platform that can be used as an electronic portfolio, allowing students, parents, and teacher to be engaged in the learning process. 

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Seesaw is a great tool to use for Project-Based Learning. It motivates students to demonstrate their understanding of topics by providing different activities to complete. It gives the students choice in how they want to present their work, engaging them in the learning process. Students can record themselves working through a problem, give step by step instructions on how to build an object, or even upload an illustration to display understanding of a concept. The system supplies audio, video, and drawing capabilities that can make differentiation easier and more authentic.

Supports Asynchronous Learning: students can work at their own pace and upload different artifacts they have created. Other students can add different elements and suggestions to the already posted information. The teacher can also provide feedback and guidance through the platform.

Project Based Unit: Civil Rights Activist Museum-students can research famous Civil Rights Activist (past and present) and create digital timeline, photo journal, video documentary and scrapbook (TeachThought, 2022).

Planning Template:
https://app.seesaw.me/#/try/prompt/prompt.691c2cfd-cca9-4a4c-934d-52a763a1f032?ref=public_library

ISTE Standards: 1.1 Empowered Learner, 1.3 Knowledge Constructor, 1.4 Innovative Designer, 1.6 Creative Communicator

Meets the standards by motivating students to research and extrapolate information to utilize it within their creations. Promotes creativity and collaboration.

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Tract is a video centered platform that allows users to create videos to teach others about various topics and subjects. Virtual awards are given when students create a learning video or demonstrate understanding through activities.

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Tract is a video centered platform that allows users to create videos to teach others about various topics and subjects. Virtual awards are given when students create a learning video or demonstrate understanding through activities.

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Tract is a great tool for Project Based Learning. It allows the teacher to post video directions or demonstrations on a topic, encouraging students to view the information as needed. It encourages Students can post videos asking questions, providing guidance and feedback on different topics, creating opportunities for collaboration. It also allows users to participate in challenges on various learning levels, making differentiated learning fun and meaningful. Students can create their own challenges which demonstrates understanding, increases motivation, and engagement.

Supports Asynchronous Learning: Students can upload their videos and participate in challenges whenever they have the opportunity, making this a great tool for asynchronous learning.

Project Based Unit: Develop new school. Create classes, requirements, schedules, grading systems, and budget to present to “stakeholders” (TeachThought, 2022).

ISTE Standards: 1.1 Empowered Learner, 1.3 Knowledge Constructor, 1.6 Creative Communicator

Meets the standards by having students research a problem they want to solve and what tools are needed to solve it. It Inspires collaboration and creation of a product/artifact.

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Teachers, Sign Up to Get Tract FREE Forever

By unifying the process of creating fun, TikTok-style videos with project-based learning, Tract unlocks every child’s potential to be an impactful creator while sharpening 21st Century skills.

HOW IT WORKS

Guide students toward building 21st century skills through enriching educational content and challenges

TEACHER STORIES

Transform Teaching Time While Increasing Your Impact

Put 21st Century Skills Into Practice

Find More Time for PBL Time

Supercharge Your Genius Hour

“If you want your students to practice these critical 21st century skills - which they’ll need to be successful in the workforce - Tract is it.”

“It’s hard to find resources that are free, work with the school’s iPads, and can integrate with our curriculum and PBL Time. Tract checks off all the boxes.”

“I’ve been trying to find a good way to implement a genius hour project...I’ve used FlipGrid, Google Classroom; Tract is by far the easiest way to do it.”

Backed by the Brightest Minds in Education

STUDENT BENEFITS

Shift the Mindset from Passive Consumers to Active Creators as Students Learn Through Teaching Their Peers

Empower Kids to Think Critically

Provide a safe space for learners to think critically about the topics that matter most to them, along with the structure and support to put those ideas into action.

Enhance Communication Skills

Inspire learners to have voice and choice when it comes to their education as they bolster communication and presentation skills.

Spark Creativity

Meet learners where their interests are as they develop engaging and inspiring enrichment content that brings classroom subjects to life.

Cultivate Classroom Collaboration

Cultivate a collaborative environment through co-created projects, comments, awards, and peer-to-peer mentorship within the community.

Features Designed for Teachers

Add Co-Teachers

Collaborate with co-teachers within your Tract account

Custom Reports

Track, assess, and showcase your innovative learning at scale

Easy Assignments

Integrate with your current LMS to assign classwork

Safe and Secure

Co-founded by Award-Winning Educator and Author, Esther Wojcicki

We’re bringing Esther’s student-centered teaching pedagogy to classrooms around the world as a practical, no nonsense approach to help children find their confidence and get excited about learning again.

TEACHERS

Sign Up To Get Tract FREE For Your Classroom

Copyright © 2022 Tract Learning, Inc.

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The online community where kids teach kids. Sign up today to access Tract FREE in your classroom.

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Microsoft Teams is a learning management system where students and teachers can interact and collaborate. Virtual whole group and smaller breakout rooms can be set up to deliver instruction and collaborate. 

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Microsoft Teams is a learning management system where students and teachers can interact and collaborate. Virtual whole group and smaller breakout rooms can be set up to deliver instruction and collaborate. 

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Microsoft Teams has many different accessibility features making it beneficial for Project Based Learning. This tool allows users to share documents through a class notebook, communicate through a chat option, and pair off into smaller groups. Teachers can observe the breakout groups in real time or through a recorded playback, making differentiated instruction easier and more effective. The versatility makes it a worthwhile tool for whole group instruction, differentiation, and collaboration.

Supports Synchronous and Asynchronous Learning:
Synchronous: Teachers can present instruction using the whole group option. This ensures everyone is getting the same information and directions. It can also support small group and individualized instruction for those that need more support or clarification.

Asynchronous: Students can work independently, post and share items at any time. This allows others to view them, provide feedback, and add additional learning resources.

Project Based Unit: Students research the 4 areas of the ancient civilizations (Mesopotamia, Indus, Egypt, and China)and create a digital museum incorporating artifacts, videos, and audio clips.

ISTE Standards: 1.1 Empowered Learner, 1.4 Innovative Designer, 1.6 Creative Communicator.

Meets the standards by allowing students to be independent learners, creative thinkers, and collaborators.

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Make amazing things happen together at home, work, and school.

More is possible with Microsoft Teams

Stay connected and access shared content any time to learn, plan, and innovate—together.

Connect naturally

Make something great together

Stay in the flow

Connect naturally

Chat, call, and share video simply from one place that helps you stay close to all the people in your life.

Connect naturally

Make something great together

Stay in the flow

Make something great together

With shared documents and files always available, you can create, share, and exchange ideas whenever you want to and keep things moving forward together.

Connect naturally

Make something great together

Stay in the flow

Stay in the flow

When all the best apps and features that you need are at your fingertips, you become more focused and efficient.

Get started with Microsoft Teams today

Follow Microsoft Teams

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Video Conferencing, Meetings, Calling | Microsoft Teams

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Working together is easier with Microsoft Teams. Tools and files are always available in one place that’s designed to help you connect naturally, stay organized and bring ideas to life.*

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Minecraft: Education Edition is a gaming platform that allows students to use their critical thinking skills and creativity to successfully merge already existing resources into new sustainable inventions. 

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Minecraft: Education Edition is a gaming platform that allows students to use their critical thinking skills and creativity to successfully merge already existing resources into new sustainable inventions. 

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Minecraft: Education Edition provides a student with a plethora of possibilities to complete Project-Based Learning within any subject. The game emboldens students to use their creativity, critical thinking and collaboration skills, and resources to solve different problems and create new world dimensions. Teachers can post learning goals and objectives within the “biome”, along with characters that provide students with additional support and supplemental activities to aide in the process of differentiation. Students are engaged in their learning and have a choice in the process of learning making it more authentic.

Supports Synchronous and Asynchronous Learning:

Synchronous: Teachers can assign a time limit and specific objectives to achieve within those time limits.

Asynchronous: Students can work independently and upload pictures of their progress for the teachers to assess learning.

Project Based Unit: Create a “tiny house” to reduce waste in the environment (PBL Works, n.d.).

Tiny House Project-https://youtu.be/B2gBFlPEZ2Q  This video describes the process needed to begin Project Based Learning.

ISTE Standards: 1.1 Empowered Learner, 1.2 Digital Citizen 1.3 Knowledge Constructor, 1.4 Innovative Designer, 1.5 Computational Thinker, 1.6 Creative Communicator, 1.7 Global Collaborator

Meets the standards by having students research information and motivating them to find solutions to world problems, collaborate and create a plan to solve the problem.

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 Google Applied Digital Skills is program that develops student’s digital skills and enhances learning through the use of different digital tools. 

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 Google Applied Digital Skills is program that develops student’s digital skills and enhances learning through the use of different digital tools. 

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This program can help enhance Project Based Learning by introducing students to different application like Google Docs, which allows students to work on projects collaboratively and creatively in real time. There are instructional videos and assessment activities as the student progresses. Teachers can assign specific activities to help students who need a little support or for those who need to be challenged. In addition, the program can be used at one’s own pace and in conjunction with other, promoting teamwork and collaboration. This can encourage engagement among participants.

Supports Synchronous and Asynchronous Learning:

Synchronous: Teachers can provide specific activities to assess understanding and provide feedback in real time.

Asynchronous: The activities can also be used independently and at the student’s own pace. This can motivate and encourage students to become more autonomous in their learning.

Project Based Unit: Create a new country. Include the development of laws and law enforcement, government, money, official etc (TeachThought, 2022).

ISTE Standards: 1.1 Empowered Learner, 1.3 Knowledge Constructor, 1.4 Innovative Designer

Meets the standards by engaging students in the research process, applying that knowledge, encouraging collaboration, and the creation of a product.

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Teach & Learn Practical Digital Skills - Applied Digital Skills

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Thousands of teachers and students are using Applied Digital Skills to improve digital literacy, and we’re adding new lessons regularly. Join us and start learning or teaching digital skills today.