# data[].attributes.attachment_caption
Updated version 2Human-Centered Artificial Intelligence in Schools 

# data[].attributes.attachment_link.title
Human-Centered Artificial Intelligence in Schools | OSPI

# data[].attributes.attachment_link.description
OSPI’s AI Advisory Group consists of diverse and experienced stakeholders with strong insights into using AI in education.

# data[].attributes.attachment_link.description
HOME > TECHNOLOGY INTEGRATION
Artificial Intelligence

# data[].attributes.attachment_caption
Generative AI in K-12 Education Guidance

# data[].attributes.attachment_link.readable_text
In order to ensure that this document was timely, accurate, and useful, a large group of Arizona and national reviewers reviewed and provided feedback that shaped the content of this document. This dedicated group of reviewers represents a wide variety of stakeholders.
Arizona Reviewers
Steve Burrell, Vice President for IT and Chief Information Officer, Northern Arizona University

Kevin Davis, Superintendent/Business Manager, Willcox Unified School District

Yassin Fahmy, Senior Statistical Analyst, Arizona Department of Education

Curtis Finch, Superintendent, Deer Valley Unified School District

Abigail Fraser, Farmer, Everkrisp Vegetables Inc. and K-12 Parent

Andrew Fraser Ph.D., District Engineer, Maricopa Water District and K-12 Parent

Emily Marshall, Assistant Director of Education Technology, Vail School District

Tara Menghini, K-6 Educational Technology Teacher, Knox Gifted Academy

Alistair Mountz, Instructional Coach, Casa Grande Union High School District

Robert Pappalardo, Superintendent, Apache Junction Unified School District

Amanda Patrie, Executive Vice President, Chief Academic Officer, Arizona Charter Schools Association

Jonathan Perrone M.A., teachSTEM Program Coordinator, Arizona Educational Foundation

Sean E. Rickert, Superintendent, Pima Unified School District

Nichole Sietsema, Student Records, Data Supervisor, AZ Student Data Privacy Alliance Manager, Mesa Public Schools

Tara Maria Suggs, Instructional Technology Integration Coordinator, Tolleson Union High School District

Paul Tighe, Executive Director, Arizona School Administrators

Samantha Thompson M.Ed., Administrator for Leadership and Accountability, Student Choice High School

Michelle Watt, Chief Systems Officer, Scottsdale Unified School District
National Reviewers
Helen Crompton, Professor of Instructional Technology, Old Dominion University

Adam Garry, President, StrategicEDU Consulting

Stacy Hawthorne, Chief Academic Officer at Learn21 and member CoSN Board of Directors

# data[].attributes.attachment_link.title
Generative AI in K-12 Education Guidance | College of Education

# data[].attributes.attachment_link.description
This guidance document was designed to help advise the Arizona K-12 schools and school systems in implementing Generative Artificial Intelligence.

# data[].attributes.attachment_link.title
MagicSchool.ai - AI for teachers - lesson planning and more!

# data[].attributes.attachment_link.description
Join over a million teachers saving hours of time using the #1 AI Platform for Education, MagicSchool, to help lesson plan, differentiate, write assessments, write IEPs, communicate clearly, and more!

# data[].attributes.body
We are on a mission to help teachers spark curiosity, discussion and critical thinking in the classroom.

We want to help create learning experiences which excite the students, and where the neighbouring classrooms can hear the buzz from students discussing.

# data[].attributes.attachment_link.readable_text
Generate lessons with AI

Plan and deliver interactive lessons on any topic - with help from AI

I am teacher of 15 years who, until recently, has delved no more deeply into tech in the classroom, and here I am encouraging colleagues to come on in and see Curipod in action and leading CPD sessions. To top it off, I'm spending my evenings playing on my iPad to see how many new lessons I can create, and what new features have been added that week. The time saved, and the improvement in my lesson materials, is tangible.
- Read the full case study with Aileen Wallace

Curious?

Join our online workshop to find out how Curipod can work for you and your students!

Book your spot

# data[].attributes.attachment_link.description
Join the growing movement of teachers using Curipod to make interactive lessons filled with creativity, reflection and critical thinking

# data[].attributes.headline
Seven Ready-to-Use Story Bin STEM activities

# data[].attributes.subject
Seven Ready-to-Use Story Bin STEM activities

# data[].attributes.attachment_link.readable_text
"Have you heard of STEM Bins?" Peggy Reimers said. "No, I haven't," I replied. In a moment, I'd fallen off the plank, submerged into a sea of learning. Like treasure chests filled with tools for creative imagineering, STEM Bins are fun. I like to think of them as Story Bins, because they turn stories into powerful learning opportunities. Let's explore several practical ideas for elementary Story Bins.

Brooke Brown (follow her on Twitter for more exciting ideas!) gets credit for introducing me to the concept of STEAM/STEM Bins via this 2024 tweet by TCEA. Story Bins are just an adaptation of this. Here's a video from Brooke sharing about STEM Bins. What an amazing idea to add to your repertoire!

What Are Story Bins?

"Every child is an artist. The problem is how to remain an artist once we grow up." - Pablo Picasso

Story Bins are containers filled with various materials. They start with a story, then provide a challenge. The challenge is to build something that helps a character in the story.

These are perfect for students in elementary grades. Meeting the challenge pushes students to think outside the bin. Even better, they can learn hands-on skills through their constructions.

Why Use Story Bins?

"Tell me and I forget, teach me and I may remember, involve me and I learn." - Benjamin Franklin

With these bins of imagination, treasure chests of creativity, students blend their learning. You can also incorporate critical thinking skills a la Engineering Design Process.

Example: Jack and the Beanstalk

Take this old favorite tale. How would you build a catapult to escape the giant? The goal is to help Jack, who has to flee from a giant. A question to ask is, "How can we engineer a catapult using materials like pipe cleaners, scissors, tape, and disposable cups to help Jack escape from the giant's castle in the clouds?"

The hands-on aspect of Story Bins makes it easy to connect knowledge to the real-world. In developing solutions that work, students solve problems that feel real to them. Tapping into various modalities can assist students' brain in remembering concepts.

Some more questions for different stories are available via this link. Stories include:

Alice in Wonderland

Cinderella

Hansel and Gretel

Jack and Jill

Jack and the Beanstalk

Little Red Riding Hood

Pinocchio

Rapunzel

Rumpelstiltskin

Santa Claus

Sleeping Beauty

The Elves and the Shoemaker

The Lion and the Mouse

The Three Little Pigs

The Ugly Duckling

Three Billy Goats Gruff

An Example Story Bin Using the Engineering Design Process

In her blog entry, The Engineering Design Process for the Elementary Student, my colleague Peggy Reimers shares the Whirli-bots Engineering Design Process. Below, please find an adaptation of the Engineering Design Process. What if you ran one of the story bin challenges through this process?

The result might be something like what appears below. Let's focus on another "Jack and the Beanstalk" idea. What's my fixation with "Jack and the Beanstalk"? This was one of the stories I first read in Spanish, then later in English when I was growing up.

Challenge: Create a parachute to safely transport Jack down the beanstalk.

Before beginning, you might first consider some guiding questions for the Engineering Design Process. Now that the challenge is set, let's think through what it might look like in action.

1. Ask (Define the Problem)

Problem: Jack needs to escape from the giant's castle safely.

Criteria: The parachute must slow Jack's descent.

Constraints: Use available materials (pipe cleaners, scissors, tape, disposable cups).

2. Imagine (Brainstorm Solutions)

Ideas:

Use a large piece of lightweight material (e.g., tissue paper or plastic bag) as the parachute canopy.

Attach strings to the corners of the canopy and connect them to a small cup that represents Jack.

Ensure the parachute is large enough to create enough air resistance.

3. Plan (Develop the Solution)

Materials Needed:

Design:

Cut a large square from the tissue paper or plastic bag.

Attach strings to the corners of the square.

Connect the other ends of the strings to the cup.

Steps:

1. Cut the canopy material into a square.

2. Reinforce the corners with tape and punch holes.

3. Cut four equal lengths of string and tie them to the corners.

4. Attach the other ends of the strings to the cup.

4. Create (Build, Modify, Test & Evaluate)

Build:

Assemble the parachute as planned.

Test:

Drop the parachute from a height and observe its performance.

Evaluate:

Check if the parachute slows the descent effectively.

Note any issues, such as the parachute not opening fully or the descent being too fast.

Modify:

Adjust the size of the canopy or the length of the strings if needed.

Test again to see if the modifications improve performance.

Learnings:

Document what worked well and what didn't.

Share the design and test results with classmates or teachers.

Improvements:

Based on feedback, make further adjustments to the parachute design.

Consider using different materials. Or change the shape of the canopy for better results.

More Engineering Design Process Story Bin Ideas

Here's another Engineering Design Process you might find useful for younger students. How would you do it?

Jack and the Beanstalk

Create a device to propel Jack away from the giant's castle

What can we build to help Jack escape?

Think of ways to make Jack move fast, like a slingshot or a rocket.

Draw a picture of our idea and list what we need.

Make our escape gadget, try it out, and change it if we need to.

Show our friends and explain how it works.

Jack and the Beanstalk

Design a safe way for Jack to come down the beanstalk

How can Jack get down without falling?

Imagine things that float down softly, like parachutes or balloons.

Choose the best idea and plan how to make it.

Create our parachute, drop it from up high, and make it better.

Share our parachute and tell others how we made it safe for Jack.

Three Billy Goats Gruff

Build a raft for the goats to cross the river

Can we make a raft that holds all three goats?

Think of floaty things like logs or big tubes.

Pick the floatiest idea and plan how to tie them together.

Build our raft, test it in water, and fix anything that's not right.

Show our raft and tell the story of how the goats used it.

How Do Story Bins Enhance Education?

"Simplicity is the ultimate sophistication." - Leonardo da Vinci

Put Story Bins into the classroom to get the benefits for students. Those benefits include:

Have students who finish assignments early? Use Story Bins as a way to keep them involved and learning.

Need sponge activities for morning work or centers? Maybe you have a need to keep kids as a time-out/cool-down area engaged. Use Story Bins for that, too.

Focused on a particular story? Use Story Bins to explore various parts of the story.

Science is often under-utilized but processes like the Engineering Design Process (EDP) help. They model scientific thinking where students develop a hypothesis, gather evidence through prototyping. Then, they test their hypotheses to see if they are falsifiable (if the work or not).

Examples of STEAM Story Bin Challenges

"Imagination is everything. It is the preview of life's coming attractions."- Albert Einstein

Here are a few ideas for Story Bins using common stories with a STEAM twist. You will find an AI-generated list of stories, challenges, and materials.

My colleague, Peggy Reimers, suggested the materials area include reusable materials, as well. Take a look at what's available in your classroom, at home, and add to the list of one-time use materials, too.

Additional STEM Resources for Story Bins

You can find a wealth of resources for Story Bins online. Here are a few curated links for your consideration. They may ignite your own passion and learning, as they did me.

Which Story Bin activity will you try with your students? Have ideas for other Story Bin STEM activities? Leave us a comment so we can add it to the list!

# data[].attributes.attachment_link.title
Seven Ready-to-Use Story Bin STEM Activities

# data[].attributes.attachment_link.description
Embark on a journey of story-fueled engineering design and problem-solving with story bins. Explore this creative idea for young learners!

# data[].attributes.body
Guidance for schools toolkit- Empowering educators to teach with and about AI​.

# data[].attributes.attachment_link.description
TeachAI brings together education leaders and technology experts to assist governments and education authorities in teaching with and about AI. The initiative is led by Code.org, ETS, the International Society for Technology in Education, Khan Academy, and the World Economic Forum and advised by a diverse group of 100+ organizations, governments, and individuals. TeachAI’s goals include guiding policy, building community and capacity, and increasing awareness. To learn more about TeachAI, please visit www.teachai.org/about.

# data[].attributes.body
Teach AI

Whether you’re taking a deep dive or just dipping your toes in, we have everything you need to teach AI with ease. https://www.aiedu.org/teach-ai

https://docs.google.com/document/d/1ynHs3xdGi2ya9PjI7cqq06rsner14mur1rdkEvDG8uc/edit

# data[].attributes.attachment_link.readable_text
aiEDU utilizes research-based strategies and educational psychology frameworks to create equitable training experiences for teachers of Computer Science, Math, English, Social Studies, Science, and CTE; a wide range of administrators; and nonprofits. Our trainings are designed to help audiences empower the students they serve with AI literacy.

# data[].attributes.attachment_link.description
aiEDU utilizes research-based strategies and educational psychology frameworks to create equitable training experiences for teachers of Computer Science, Math, English, Social Studies, Science, and CTE; a wide range of administrators; and nonprofits. Our trainings are designed to help audiences empower the students they serve with AI literacy.

# data[].attributes.attachment_link.title
Artificial Intelligence in California_Learning with AI Learning about AI. CDE September 2023.pdf

# data[].attributes.body
https://innovateohio.gov/aitoolkit/ai-toolkit

# data[].attributes.body
Explore high-definition artworks and discover the details you might have missed.

# data[].attributes.attachment_link.description
Working with museums around the world, Google has used its Art Camera system to capture the finest details of artworks from their collection.

# data[].attributes.body
Google Arts & Culture is a non-commercial initiative. That works with cultural institutions and artists around the world. Together, their mission is to preserve and bring the world’s art and culture online so it’s accessible to anyone, anywhere.

# data[].attributes.attachment_link.description
Google Arts & Culture features content from over 2000 leading museums and archives who have partnered with the Google Cultural Institute to bring the world's treasures online.

# data[].attributes.body
Google Arts & Culture is a non-commercial initiative. That works with cultural institutions and artists around the world. Together, their mission is to preserve and bring the world’s art and culture online so it’s accessible to anyone, anywhere.

# data[].attributes.attachment_link.description
Google Arts & Culture features content from over 2000 leading museums and archives who have partnered with the Google Cultural Institute to bring the world's treasures online.

# data[].attributes.body
Go on virtual field trips with Google Arts & Culture Expeditions

# data[].attributes.attachment_link.title
Arts & Culture Expeditions - Google Arts & Culture

# data[].attributes.attachment_link.description
Go on a virtual field trip with Google Arts & Culture

# data[].attributes.headline
A CHOICE BOARD OF SUMMER LEARNING ACTIVITIES FOR EDUCATORS

# data[].attributes.subject
A CHOICE BOARD OF SUMMER LEARNING ACTIVITIES FOR EDUCATORS

# data[].attributes.body
written by Peggy Reimers June 22, 2023

# data[].attributes.attachment_link.readable_text
When I was teaching, summer held two distinct categories for me: leisure and learning. It was a time to unwind, allowing my mind and body to relax and rejuvenate. Simultaneously, it provided an opportunity to engage in learning that I had been unable to pursue during the busy school year, igniting my neurotransmitters and fostering new knowledge acquisition. Recently, I've been thinking about the topic of summer activities for educators and summer learning.

As a TCEA staffer, I would say our best online resource is the TechNotes blog. Talk about the crème de la crème! You name it, and I bet TCEA has written about it. TCEA has a blog post for every audience, resource, platform, and topic. And if we haven't written about it, drop us an email, and we'll get to it. That said, I've hand-selected a few top TechNotes articles, and sprinkled in some other things, to make a Summer PD Choice Board with summer learning activities for educators. (Don't worry. It includes a little leisure mixed in with the learning, too!)

What Is a Choice Board?

A choice board is a graphic organizer that allows students to choose how they will learn a concept. Usually, a choice board includes these aspects:

9-square grid

Each square has an activity

Each activity might relate to one of the multiple intelligences

The level of difficulty can vary or stay consistent throughout the board

If you need more information on choice boards, what do you know! TechNotes has an article or two on this topic. Not surprised, are you?

TechNotes Articles on Choice Boards:

If you are interested in digging even deeper into choice boards, check out the TCEA online course for educators.

The Summer Choice Board

I offer you the TCEA Summer PD Choice Boardwith summer activities for educators' learning and leisure. Let's take a look at exactly what this choice board offers you.

Classroom Posters. These classroom posters can be used for special months of celebration or hung all year long. Take a look - they're all free!

ChatGPT Promps. Take a look at ChatGPT prompts for educators! Learn how to craft your best prompt to maximize your results and get what you're looking for.

Info on Copyright. Let's break down the basics of copyright, explore Creative Commons licenses, learn about fair use, and then...teach it to our students!

Cybersecurity Tips. My colleague, Miguel Guhlin gives five tips to better protect yourself online and offers easy strategies to help you do this.

TCEA Member Benefits. You are a TCEA member (or should be) - this gives you a rundown of the benefits you will enjoy as a TCEA member.

Differentiation with ChatGPT. Need an adapted or translated text? Use ChatGPT to generate differentiated texts and better accommodate varied reading and language levels!

Info on TCEA 2024. Want the best of tacos, technology, and teachers in Texas? We are back in Austin in 2024, and it's never too early to preview the TCEA 2024 Convention & Exposition.

Back-to-School Resources. It's the only back-to-school roundup you may ever need, presenting a treasure trove of ready-made activities, templates, tips, and more.

Recommended Bing-Watching. Check out the Binge-Watching Board with show recommendations from the TCEA staff.

I hope you take advantage of this choice board with summer activities for educators to fuel your curiosity, expand your horizons, and recharge your teaching spirit. Embrace the joy of learning and the pleasure of unwinding with your favorite shows, knowing that you've earned this well-rounded summer experience. Happy learning and happy binge-watching!

# data[].attributes.attachment_link.title
A Choice Board of Summer Learning Activities for Educators

# data[].attributes.attachment_link.description
Check out a choice board full of summer learning activities for educators. But don't worry, there's some leisure mixed in, too!

# data[].attributes.headline
10 Online Summer Camps full of Fun & Creativity

# data[].attributes.subject
10 Online Summer Camps full of Fun & Creativity

# data[].attributes.body
10 ONLINE SUMMER CAMPS FULL OF CREATIVITY AND FUN

by Peggy Reimers May 23, 2022

# data[].attributes.attachment_link.readable_text
Teachers, do you want parents to keep the learning going over the summer? Send some of this information home with your students or give them the link to this blog post so they can check out online summer camp opportunities to continue the learning this summer. Most are free and some are fee-based.

Pedernales Electric Company offers a free online summer camp that includes weekly activities geared toward engaging kindergarteners through third grade students. Camp begins June 5, and you will need to register by June 2.

Badgerdog offers many in-person workshops for 3rd-12th graders. But they also offer these fun and challenging writing workshops virtually in week-long increments from June to August. The workshops allow students to work with a professional writer in the genres of poetry, fiction, nonfiction, and playwriting. These are fee-based. Access to Zoom and Google Drive is required for these virtual camps.

3. Your Local Library

Check out your local public library. Most public libraries will offer some form of summer program. For example, the City of Austin is offering Austin Completely Booked! for its summer reading program. The requirements are to log ten 10 hours of reading time and complete five activity badges by reading, exploring, and creating in a chosen badge category. Find your local library here.

Khan Academy has a free, self-paced summer learning program for children ages 2-8. The online summer camp guides parents and their children on a playful educational journey using Kahn Academy as a launchpad into hands-on learning. Bonus: If you are seeking more activities, you can also access the 2021 and 2022 Camp Khan content.

Code with Google is an all-inclusive resource for educators and parents, offering a wide range of Computer Science materials. It combines Google's free curriculum and coding programs to foster skill development in students, from beginners to advanced levels, ensuring their success. Teachers can incorporate CS First into their classrooms, direct high school students to the free code learning app Grasshopper for JavaScript education, or inform students about CS scholarship opportunities.

Try 4-H for free by joining us for a virtual cooking camp! Youth will learn about kitchen skills, food safety, and nutrition. Participants will have the opportunity to make one recipe each day and learn how to participate in a food cooking challenge competition. The camp meets July 17-21 from 9 - 11:30 a.m. virtually. This camp has no cost to registered participants.

Shopping lists will be provided at least one week prior to the start of camp.

YouTube Kids has videos on many different topics and helps your kids discover the world around them, learn something new, or just be entertained. As a parent, you can create a profile for each of your children and handpick videos or block certain videos or channels.

Topics include:

Arts and Crafts

Toys and Play

Learning and Hobbies

Shows and Cartoons

Music and Dance

Varsity Tutors offers free Virtual Summer Camps and Classes from June to August for ages 5-18. Topics include Mock Trial, Presidential History, Improv, Art, Creative Writing, Science, Chess, Wellness, Origami, and more. Advance registration is required.

Start with a Book is the perfect resource for creating an engaging Summer Camp experience for your kids. It provides a variety of resources, including books, crafts, and customizable themes. Whatever real-world topics your child is passionate about, such as detectives, explorers, artists, athletes, superheroes, dinosaurs, planes, bugs, birds, animals, and more, you'll find a summer theme that aligns with their curiosity and interests. Suitable for ages 3 to 12.

Jr. NBA at Home is an engaging content series within NBA Together that offers interactive basketball skills and drills. It showcases NBA and WNBA players and is designed for young players worldwide to stay active and enhance their game. The activities can be completed individually and require limited space, ensuring a safe and healthy approach to skill development.

Wishing every teacher, parent, and student a summer of sun, smiles, and a smidge of learning.

# data[].attributes.attachment_link.title
10 Online Summer Camps Full of Creativity and Fun

# data[].attributes.attachment_link.description
Want to keep students learning, engaging, creating, and thinking this summer? Online summer camp can help! Here are 10 options.

# data[].attributes.body
END-OF-YEAR IDEAS AND SUMMER READING WITH BOOK CREATOR by Stevie Frank May 14, 2024

Book Creator link

# data[].attributes.attachment_link.title
End-of-Year Ideas and Summer Reading with Book Creator

# data[].attributes.attachment_link.description
Looking for end-of-year projects to keep students motivated? Want to prevent the summer learning slide? Check out ideas from Book Creator!

# data[].attributes.attachment_caption
END-OF-YEAR CERTIFICATE TEMPLATES AND STUDENT TECH AWARD IDEAS

# data[].attributes.body
Tech Award Ideas from TCEA by Dr. Bruce Ellis

# data[].attributes.attachment_link.title
Gold and Beige Stars Student of the Month School Award

# data[].attributes.body
Full Conference Registration $149

Dates: June 25-27, 2024

Time: 8:30 a.m.- 1:00 p.m. Central

# data[].attributes.body
https://artsandculture.google.com/play?hl=en

Play games to learn about art, music and culture.

# data[].attributes.attachment_caption
DALL·E (Must have paid version of Chat GPT)

# data[].attributes.body
DALL·E: Creating images from text

We’ve trained a neural network called DALL·E that creates images from text captions for a wide range of concepts expressible in natural language.

# data[].attributes.body
Create music inspired by your artwork!

# data[].attributes.attachment_link.description
Generate soundtracks to your drawings with the help of Google AI.

# data[].attributes.body
Takes a students 2D Drawing and transforms it into 3D!

From the TCEA Blog 5/24

Doodle 3D Transform YouTube Tutorials

# data[].attributes.attachment_link.description
Doodle3D Transform is a free and open-source web-app that makes designing in 3D easy and fun!

# data[].attributes.attachment_link.description
Help test early-stage experiments to shape the future of technology, together.

# data[].attributes.attachment_link.readable_text
AI Literacy Curricula

The Impact.AI AI Literacy Framework informs the design of middle school AI curricula. These curricula are full of hands-on activities where students dive into the technical and ethical knowledge they should know to be empowered digital citizens in the age of AI.

The curricula cover self-driving cars, chatbots, machine learning, algorithmic audits, mental health, and harmful societal biases. The materials for each curriculum include educator guides, teacher training, and low-barrier but powerful AI education tools.

One of the longest-standing examples of these curricula, How to Train Your Robot, has been used by about 50 teachers and hundreds of students over the past four years.

# data[].attributes.attachment_link.title
Project Overview ‹ Impact.AI: K-12 AI Literacy - MIT Media Lab

# data[].attributes.attachment_link.description
Today's artificial intelligence (AI) technologies are changing how many people play, work, learn, and govern themselves. Due to this rapid technological change...

# data[].attributes.headline
AI Literacy Framework for Learners and Educators - Digital Promise

# data[].attributes.subject
AI Literacy Framework for Learners and Educators - Digital Promise

# data[].attributes.attachment_link.readable_text
What is AI Literacy?

AI literacy builds on years of work in digital readiness, media literacy, and computational thinking. Just like these more familiar domains, AI literacy applies common 21st century skills such as communication, collaboration, critical thinking, and creativity. Building on definitions of AI and generative AI from the U.S. government, Digital Promise defines AI literacy as follows:
AI literacy includes the knowledge and skills that enable humans to critically understand, use, and evaluate AI systems and tools to safely and ethically participate in an increasingly digital world.
Our AI Literacy framework, pictured below, includes three components: Understand, Use, and Evaluate.

# data[].attributes.attachment_link.title
Revealing an AI Literacy Framework for Learners and Educators - Digital Promise

# data[].attributes.attachment_link.description
AI Literacy framework for educators to apply in K-12 contexts.

# data[].attributes.attachment_caption
K-12 AI curricula: a mapping of government-endorsed AI curricula

# data[].attributes.headline
K-12 AI curricula: a mapping of government-endorsed AI curricula

# data[].attributes.subject
K-12 AI curricula: a mapping of government-endorsed AI curricula

# data[].attributes.body
Experiments are projects that push the boundaries of art, technology, design and culture. Experiments inspire, teach, and delight.

# data[].attributes.attachment_link.readable_text
Since 2009, coders have created thousands of amazing experiments using Chrome, Android, AI, AR and more. We're showcasing projects here, along with helpful tools and resources, to inspire others to create new experiments. Here are collections of experiments to explore, with new ones added every week. Have fun.

# data[].attributes.attachment_link.description
Since 2009, coders have created thousands of amazing experiments using Chrome, Android, AI, WebVR, AR and more. We're showcasing projects here, along with helpful tools and resources, to inspire others to create new experiments.

# data[].attributes.attachment_link.readable_text
Add AI-generated images to your padlets.

All day every day we are burdened with reality. We worry about real problems. We struggle with real relationships. We are conditioned to consider only real solutions. For most of us, it is hard to switch gears and activate our imagination. It is hard to consider unthinkable possibilities and picture fantastical worlds. And of course, most of us find it hard to draw.

"I can't draw" is a feature designed to to help augment the imagination and provide effortless access to inspiring visual art. "I can't draw" makes it easy to add AI-generated art to your padlets.

How to use I can't draw

Start a post. Open the content picker. Select I can't draw. Write a prompt and click enter. The magic takes about 15 seconds.

When you write a prompt, we send it through an additional AI to augment it with even more creativity. You don't even have to worry about writing an interesting sentence. It will also automatically provide multiple stylistic options for every prompt. You don't need to know if you want an expressive oil painting or a playful cartoon. You can just choose what looks best.

You also don't have to worry about inappropriate content. I can't draw moderates itself automatically and won't be inappropriate even if you request it.

I can't draw democratizes beauty

Creative people who know how to draw have held a monopoly on beautiful images for long enough. Beauty belongs to the people. With I can't draw, beautiful images belong on your padlet.

# data[].attributes.attachment_link.description
Add AI-generated images to your padlets.

# data[].attributes.attachment_link.readable_text
One day, while cruising the Internet, I stumbled upon The LEGO Librarian, Peter Blenski, and his LEGO club disaster cards. The LEGO Club disaster cards have roots in the Oregon Trail game. But Peter mentions, "Only this time, there's no dysentery." Then, the Baader-Meinhof phenomenon set in for me. I started to notice teachers talking about disaster card challenges on social media. Let's explore Peter's Disaster Island Challenge and uncover a brand new challenge for your students to enjoy.

Just in case you were wondering . . .
The Baader-Meinhof phenomenon is a cognitive bias where you recently learn about something (a word, concept, object) and then suddenly start noticing it everywhere. It's like your brain becomes hyper aware of that thing, making it seem more frequent than it actually is.

What is Disaster Island?

Disaster Island kicks off with each group having access to a pile of LEGO bricks and 20 minutes to build their own deserted island masterpiece. The sky's the limit- think lush jungles, towering volcanoes, or hidden lagoons. Once the clock runs out, things take a turn! Each group will draw a disaster card that introduces a surprise challenge to their island paradise. They will need to find a solution for whatever disaster card has been pulled. The idea is not to destroy their build but to add a solution. Here is Peter's explanation of the challenge:

If you are interested in the original Disaster Island Challenge, check out the following links:

Introducing Mars Mayhem: A New LEGO Challenge

In my social media circles, I have seen teachers asking for more LEGO challenges similar to Disaster Island. So, of course, I have created a spin-off with an outer space twist. Below, you will find a new LEGO challenge: Mars Mayhem! Students can complete this challenge individually or in groups.

How to Play

1. Give each group of students 20 minutes to build their base camp on Mars.

2. When the 20 minutes are up, have each group pull a Mars Mayhem card.

3. Give an allotted time for students to solve the problem introduced by the card.

4. Ask students to release their inner hero and use LEGO bricks or other materials to build a solution to the disaster. Remind them not to dismantle their original build!

5. Hold a gallery walk for each group to explain their disaster and solution.

Teacher Tip: Provide a carpet square or a LEGO baseplate to contain the building.

Win Laminated Mars Mayhem Cards!

Submit your information on this Google Form before 5 p.m. Central on May 17, 2024 to win a free laminated set of the Mars Mayhem cards. Two winners will be pulled from the entries, and your laminated cards will be delivered by mail! Good luck, and happy building on the Red Planet.

# data[].attributes.attachment_link.title
Mars Mayhem: A Disaster Card LEGO Challenge

# data[].attributes.attachment_link.description
Get 16 FREE disaster cards for a new LEGO challenge, and see if your students have what it takes to survive Mars Mayhem!

# data[].attributes.attachment_link.description
Learn the ins and outs of digital breakouts and how to solve them. Plus, access all the digital breakouts made by TCEA’s Peggy Reimers!

# data[].attributes.body
Figma is free for Educators!

# data[].attributes.attachment_link.readable_text
Skip to main content Get started for free

Bring learning to life

Use industry-leading design tools to create a collaborative environment that helps students of all ages thrive in the classroom.

New-school features for every grade level

Improve your Figma skills and connect with other educators and students

# data[].attributes.attachment_link.title
Figma for Education | Free Tools for the Classroom

# data[].attributes.attachment_link.description
Figma is free for educators and students. Start using Figma in your classroom to design, prototype, and whiteboard.

# data[].attributes.body
Deck Toys is free for educators!

# data[].attributes.attachment_link.title
Deck.Toys - Learning Paths for Lesson Adventures

# data[].attributes.attachment_link.description
Just drag-and-drop your teaching content to build paths and activities for your students.

# data[].attributes.attachment_link.title
Self-Paced Online Courses for Educators | TCEA

# data[].attributes.attachment_link.description
TCEA offers low-cost, self-paced online courses on powerful digital tools, learning management systems, research-based strategies, and more.

# data[].attributes.attachment_link.readable_text
Join me to explore many of the different ways to incorporate Google Sites into the classroom for both staff and student use.

What is Google Sites? Google Sites is a no-code, user-friendly, basic web site builder that is included in the Google for Education suite of applications. It's ease of use makes it a great tool for organizing digital materials together in one easy to navigate place.

What are the benefits of using Google Sites in the classroom? Organizing lessons, activities, and information on Google Sites gives you the flexibility to: * Keep access to all relevent digital materials together in one organized place * Push website out to applicable students/staff members on Classlink for easy access * Provide a readable link to students, parents, co-teachers, etc * Create an easy to navigate place for users to interact with

Can you show me some examples of what can be built on Google Sites? Absolutely! Check out the categories below:

# data[].attributes.attachment_link.description
Join me to explore many of the different ways to incorporate Google Sites into the classroom for both staff and student use. What is Google Sites? Google Sites is a no-code, user-friendly, basic web site builder that is included in the Google for Education suite of applications.

# data[].attributes.headline
Lake Forest Instructional Technology for Teachers

# data[].attributes.subject
Lake Forest Instructional Technology for Teachers

# data[].attributes.attachment_link.title
Instructional Technology @LFSD - Resources for Teachers

# data[].attributes.attachment_link.description
Student Learning Template and Planning Resources K-5 6-12

# data[].attributes.attachment_link.description
A 10-week project-based learning course that introduces the fundamentals of AI through engaging, culturally relevant lessons.

# data[].attributes.attachment_caption
Lessons on how AI works for students and educators

# data[].attributes.attachment_link.description
Co-create an engaging discussion board with AI.

# data[].attributes.attachment_link.readable_text
K-12 educators can now run MIT RAISE's free, hands-on artificial intelligence curriculum at any time

Day of AI is back!

And more important than ever.

After a first year that exceeded our wildest expectations - with over 3,000 teachers in 90 countries signing up to teach our MIT-designed AI curriculum - Day of AI is returning to classrooms around the world in 2023, with new learning modules for all K-12 learners. We hope you'll join in!

What's new

New format, even more great content
Day of AI offers a full school day's worth of curriculum and activities for elementary, middle school, and high school students. The program is completely free and accessible to students and teachers of all backgrounds and abilities. No technology or coding experience needed! This year, rather than asking everyone to do the curriculum on the same day, we're making our resources available to educators to run at any time and in any increments they choose. Do one per week! Make it a theme week! Make it a school-wide event!

Then, on Thursday, May 18, join a community of educators around the world in a Day of AI celebration: share your class's projects, posters, photos, and videos, host a discussion, or create your own unique festivity. Stay tuned for details on how to share your class's participation or join one of our Day of AI events.

New learning modules
All of last year's Day of AI activities are available to educators who register on the website. We're also adding 5 new curriculum modules and activities in our gradeband categories, including an all-new module for early elementary students ages 5-7: early elementary, upper elementary, middle school, high school (general), and high school for students with coding experience.

New training videos
Each learning module also has a new training video, made by the experts who developed the curriculum. Register to explore the full Day of AI curriculum, then watch the free training videos at your convenience.

What's next

Be a part of Day of AI 2023 -  register here to get full access to the curriculum!

Once you register you'll have the opportunity to watch a training video or sign up for a virtual professional development session with our education provider i2 Learning (both optional). The videos and virtual training, like the curriculum, are completely free.

You'll also get notified about Day of AI content, news, and opportunities for engagement and professional development. We're planning a number of events for May 18 - make sure your classroom is included!

Finally, follow @MIT_RAISE on Instagram and share your own AI education ideas and classroom projects using #DayofAI.
About Day of AI
Thank you to our for helping us make Day of AI free and available to all! Interested in supporting Day of AI? Email contact@dayofai.org to learn how. is a free, hands-on curriculum of lessons and activities designed to introduce K-12 students to artificial intelligence (AI) and how it shapes their lives. The Day of AI curriculum was developed by a team of researchers at , and designed to be taught by educators with little or no technology background. These resources are free, Creative Commons-licensed, and made to be accessible to students of all backgrounds and abilities. Activities are organized by age group (elementary, middle school, and high school) and can be run in 30-minute to 1-hour time blocks. Teachers who register for Day of AI get access to the curriculum and lesson plans as well as optional free professional development training on the materials with our collaborator i2 Learning, with a certificate of completion that may be used for PD credits.
Day of AI is back! was originally published in MIT Open Learning on Medium, where people are continuing the conversation by highlighting and responding to this story.

# data[].attributes.attachment_link.description
K-12 educators can now run MIT RAISE's free, hands-on artificial intelligence curriculum at any time Day of AI is back! And more important than ever. After a first year that exceeded our wildest expectations - with over 3,000 teachers in 90 countries signing up to teach our MIT-designed AI curriculum - Day of AI is returning to classrooms around the world in 2023, with new learning modules for all K-12 learners.

# data[].attributes.attachment_link.readable_text
This lesson also gave my students the opportunity to see that there is an element of opinion in classification systems. Later, when we started to see how bias can end up in AI, I was able to pull them back and remind them that the data used to train their models was based on choices.

Seneca Hart * CS Discoveries Teacher

# data[].attributes.attachment_link.title
Learn about artificial intelligence (AI) | Code.org

# data[].attributes.attachment_link.description
Tools to help students and teachers bring AI into the classroom.

# data[].attributes.attachment_link.readable_text
This unit was developed by NYC Public Schools CS4All's . Twenty-one teachers piloted the original iteration of this unit in the Spring semester of the 2022-23 school year and offered their invaluable feedback, which has greatly improved the unit. Special thanks to Toni Capriglione, Lisa Baerga, Margaux Jacobs, Gulin Bilgin, Denise Earl and John Lento for particularly thorough feedback.

Much gratitude to these teachers and the others who so generously shared their time and brought this unit of study to their students in Brooklyn, Bronx, Queens and Manhattan. Thank you 🙏🏼🙏🏼🙏🏼 to Andrew Pecunia, Meiyu Tan, Jacqueline Johnson, Shantoel McLeod, Mercy Tullis-Bukhari, Rachel Kaufman, Ghada Elsendiony, Denise Earl, Sheila Cousins-James, Helena Lopez-Smith, John Lento, Marisa Marquis, Toni Capriglione, Margaux Jacobs, Yelena Palleiro, Kevin Claesgens, Lisa Baerga, Rose-Ann Braithwaite, Gulin Bilgin, and Kathryn Giannelli.

In this unit, students explore a rich and diverse repository of texts related to facial recognition technology (FRT), with a specific focus on how facial recognition technology works, its demonstrated limitations, and its impacts on society. The unit comprises five modules (each with anchor text(s), supporting resources, and learning activities), an optional independent research module, and an end of unit GRASP task.

The texts is this unit are complex, compelling, and relevant to students' lived experiences. Throughout the unit, students are provided with structured opportunities to read, write, and talk about issues that they experience on a daily basis: the impacts of technology on individuals and communities. The unit culminates in presentations to students' local community, where they apply their learning and the position they've developed after engaging with the material contained in this unit along with their independent research to a specific fictional situation outlined in the GRASP task.

This unit is aligned to both the NYS Next Generation ELA standards and the NYS Computer Science and Digital Fluency standards. Because our classrooms are made up of students with a broad continuum of learning needs, this unit was built using the UDL approach and affords students multiple modes of representation, engagement, and expression. It is also guided by Nonie Lesaux's and Emily Phillips Galloway's research focused on Advanced Literacies for Academic Success, and aligns to all four of the Literacy Hallmarks:

You know your students best and while every effort is being made to provide you with abundant resources for this unit, you will invariably encounter students who need something different, require a different pace, etc.

This unit provides students with ample opportunities to engage in thought-provoking discussions, to read complex texts and to write about what they are reading and discussing. Depending on your particular students' academic writing skills, you might find that you need to supplement this unit with explicit instruction for: annotating a text to deepen understanding; verifying that claims and evidence are aligned; formulating strong topic sentences; and so on. Since many schools have chosen approaches to implement school-wide practices for tasks such as annotation, there is no one approach recommended here. You will notice, however, that the unit includes versions of many of the anchor and supporting texts with text-based questions that chunk the text and language scaffolds, mostly in the form of glossaries.

NOTE ABOUT VOCABULARY: The vocabulary lists included in each module include terms that show up in the readings featured in that module. These are typically domain specific terms and the words and their definitions are included in the glossaries that have been included for each reading. In the spirit of you knowing your students best, you might opt to focus on general academic vocabulary--particularly for multi-lingual learners and struggling readers--and explicitly model for students how to use the glossaries provided for support with the domain-specific terms. Notably, general academic terms have also been included in the glossaries.

This unit very much puts argumentation at the center. For this reason, it is IMPERATIVE that you ensure there is always an equal number of students representing each position. Students are likely to complain about arguing in favor of a position that is not their own; let students know from the beginning that doing so is excellent practice for critical thinking and for forming counter-arguments.

The final project in this unit is a real life application of when, where, and how people can use powerful argumentation skills to effect change in their own communities. It is recommended that you use module 6 as a time to provide further differentiated study: some students are likely to need more time to absorb the material presented through modules one through five; and some students will be ready to delve deeper by exploring new texts and resources. Module 6 is also a a great opportunity for students to explore the menu of options for the GRASP task and start thinking about how they want to present their learning, i.e, which product they will produce for the end of unit project. Materials for doing so are provided within this unit.

The pacing of this unit will depend largely on instructional choices you make and the needs of your students. There are sufficient materials and activities for six weeks of rigorous intellectual engagement. Each of the first five modules roughly translates to five 45-minute classes but can be stretched or condensed according to your setting. The sixth module is time earmarked for independent research. Again, depending on your setting and your students' needs, the end of unit project--if completed in class--will require at least five days.

There are no pre-requisites for this course! It is designed for high school students.

Each module in this unit is framed by an essential question (or two!) and includes anchor texts (short story, essay, articles, videos, heat maps, etc) and supporting resources. Each module includes activities to extend students' learning and formative assessments. Module 3--about midway through the unit--features a mini-project that requires students to synthesize their learning from the first half of the unit. It's a super engaging challenge with a menu of options students can choose from to determine how they will present their learning.

While every effort is being made to provide you with a rich collection of resources with multiple access points, as well as differentiated and modified materials, you will surely find that you have students who might need further adaptations. With that in mind, please review these materials and use them as they apply to your classroom and if you do develop any resources, extensions, supports related to this unit, please share!

Photo credit ( banner image source)

# data[].attributes.attachment_link.title
Unit Overview: Who Owns Your Face? | Unit Overview | Unit 1: Who Owns Your Face?

# data[].attributes.attachment_link.description
This unit was developed by NYC Public Schools CS4All's . Twenty-one teachers piloted the original iteration of this unit in the Spring semester of the 2022-23 school year and offered their invaluable feedback, which has greatly improved the unit. Special thanks to Toni Capriglione, Lisa Baerga, Margaux Jacobs, Gulin Bilgin, Denise Earl and John Lento for particularly thorough feedback.

# data[].attributes.attachment_link.title
Copy of Differentiation “App”vent Calendar