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Better management of headsets and sensors to make it easier to deploy test environments in the space

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Adding additional immersive capability to simulate diverse spaces.

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Interactive Video Projection Capabilities 

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Interactive Video Projection Capabilities 

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Capability to project and track user interactions with projected content is a flexible capability for the space across multiple contexts.

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To create 3d content at scale, generative methods might be needed. This would also create a bridge between ML and immerse topics

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Having this in a large volume is desirable. How can we synchronize these systems with XR environment? What kind of fidelity is needed?

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Ai generated XR content for scalable environments 

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Ai generated XR content for scalable environments 

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Support for collaborative and team-based immersive interactions

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Support for collaborative and team-based immersive interactions

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Furniture for situated interactions, networking support for multiple simultaneous data streams, capability to capture in-environment AND physical space interactions.

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Force feedback hardware for tactile interactions

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Force feedback hardware for tactile interactions

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Patrick Naughton

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It's hard to get nice photos and videos of our immersive works for publication. It can feel like an afterthought. Could there photography/video equipment? Nicely lit space? Human expertise? Are these resources we can pull to show our projects in the best light?

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If TTS or emotions are too challenging for making a convincing human avatar, you could always start by making it a dog

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Gaze tracking, facial expression tracking, intention detection and prediction

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Multi camera, calibrated environment for 3D scene reconstruction

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Multi camera, calibrated environment for 3D scene reconstruction

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Researchers are currently challenged by not having a dedicated multi-perspective video capture system that is well calibrated

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Wearable cameras with Global shutter to stop frame tearing

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Wearable cameras with Global shutter to stop frame tearing

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Currently, most cameras on commercial HMDs have rolling shutter which "tears" and makes position and object tracking less reliable

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Being able to record and document how they are learning or using the VR application

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What is the current SotA? A lot of research is being done with old tech that has low resolution in the depth sensor

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Provide long term support to allow us to continue to improve modules or maybe support to commercialize technologies

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Most research and deployment of XR is locked to solo user experiences. Need a robust and repeatable infrastructure for multi-user experiences. Could allow researchers to run many subjects through a research session concurrently. Will be necessary for classroom XR

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Ability to give access to RAs or Co-PIs during a study period. What does building access look like?

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Can we extract high resolution depth images from ARKit data in real-time

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Can we extract high resolution depth images from ARKit data in real-time

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What data does apple provide from ARKit? Can we get synchronized RGB, Depth and IMU?

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Wearable sensors that detect body movements 

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Wearable sensors that detect body movements 

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The sensors can be used for data collection and detecting body movements. They also have software connected for data gathering.

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Can immerse serve as a hub to collect hardware managed by labs and create an area where can they be loaned out

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Need to be able to share content outside of 1st party "App stores"