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Add links to at least 2 songs that you listen to. You should discuss:

What it is you like about each song

The types of sounds and instruments used

What the lyrics, vibe or mood of the songs mean to you?

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ABOUT ME: Write a about you and your interests in music, giving examples of artists or bands that have inspired you. You should discuss:

Who you are and your interests and hobbies

Do you play, sing or produce music?

Favourite bands and artists

Favourite songs - explain why you like them

Have you been to any gigs? Who would you like to see perform live?

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This is where you will write a final evaluation of your assignment work. You should discusss:
What went well?
What would you improve?
What did you learn?
What did you enjoy?

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Each week, you should reflect on your practical sessions. You should discuss:

What you did

What you learnt

What went well

What you could improve on

Include screenshots and videos from your own projects and performance sessions

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Present research on music industry job roles explored in class each week, discussing the responsibilities needed for each job. Give examples of famous people.

TIP: You should make us of at least 2 research sources to help you gather your information (websites, articles, videos etc)

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Write a bit about yourself and what you want to achieve with your music one day:

What are your aspirations in music?

What job in music would you like to have one day?

Why do you want to achieve these things?

How do you think you will achieve them (college study, making beats, university, playing in bands etc)?

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Explain the importance of health and safety in the music industry. Provide examples from different environments:

Live performances

Recording studios

Theatres

Music Festivals

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Explain the following keywords, using definitions ions and explanations from your own research sources

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1. Theatre Director

2. Sound & Lighting Technician

3. Stage Manager

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PLAYLIST: Create a playlist of music that inspires you. Try to pick a range of genres and tracks that highlight your interests within music. This can be:

Spotify links

YouTube links

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PROMOTION - Using the online graphic design software Canva, create some artwork that represents you as an artist.

https://www.canva.com/

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Using CANVA, design a H&S poster for a chosen performance/production space.

Upload your final poster here

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I use FL studio to produce my own music, however i have experience with creating music before I started using FL, that being through a free website called BeepBox.

one of my Favourite artists are azali who is a creator on Spotify who makes mainly breakbeat electronic songs with unique structures, this makes the songs they produce abstract and engaging to listen to because of the songs being unpredictable and fast paced.

My favourite songs and the reason i like them are antartic reinforcement from a mod for the game Terraria called Calamity, This track in particular grabs my attention by it being a fast paced D&B song with an addictive driving bass-line, rough intense synths and the kicks, snares and percussion being loud fitting with the intense theme of the song.

I have never been to any gig's, shows, nothing, unless dav fest counts but i was forced into that by family, the reason being is that I'm not into any bands at the moment.

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we looked at important studio equipment

I learnt about the 3 different types of microphones (dynamic, condenser, ribon), the different uses of the control surface, faders, and control surface and how to wrap wires.

the things that went well are wrapping the wires because i enjoy learning new skills and I enjoyed learning about the uses of different equipment.

although I had fun whilst wrapping the wires, there is definitely room for improvement.

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in today's lesson, we learned to use the drum tracks to easily make a song without having to make the drums yourself.

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my aspirations with my music is to make songs for things like games and other media through paid commissions and through media and word of mouth grow to be able to work on tracks for more popular forms of media. I want to achieve this because i want to follow my passion of making music but working for big companies is too limiting, I like having freedom in what i create and although I will probably have guidance to what they would want, i can still suggest and have ideas of my own. i think i will achieve this with a lot of practice and dedication, college and advice from other producers will also greatly influence my success in these goals.

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I like the three songs because of the fast tempo and how the driving bass that they use, the songs are made to set an an atmosphere as they are all songs from games or made for games of which the style of the music matches with the pacing of the game.

most of the songs if not all of them contain a piano, most of them being electric, some songs use electric guitar for the rough and intense feel.

the vibe and mood of each song means to me that the producers of the song wanted to make the music the key part of the atmosphere in the games, it is clear that the producers are good at making an atmosphere of which i really enjoy.

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health and safety is important in the music industry in multiple environments because; during live performances, you could be dealing with heavy set and props, like lighting of which if set up wrong can be dangerous for the performers on stage if it falls. in recording health and safety is important because loose wires can cause people to trip and hurt themselves and in general cause damage to the equipment, damaged equipment could cause fires or shocks. in theatres, it is important to keep the well being of the performers but the team in general, this could be a problem when dealing with tasks that require a lot of effort like putting up set and dealing with electronics. putting a strain on performers is also a big risk, this could be caused by bad ventilation.

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health and safety is important at music festivals because there is a variety of safety issues that are present wether that is caused by the crowed or the music itself. over crowding is a big health and safety risk at music festivals because of the risk of falling over and getting trampled on or being shoved into the barriers or just shoved in general. one other problem is the volume of the music can cause hearing loss to people who are sensitive to sound so ensuring the music isn't too loud is crucial to people with conditions.

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gathering information from secondary sources to inforce knowledge or learn new topics

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Professionals are most commonly a group of people who live purley off the money they make from producing music, they do this by creating a big enough community and exposure to do things like run lives shows or earn money online through platforms like spotify or youtube.

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composition in music is the process of creating tracks using music skills and in groups everyone has their own role in the composition of music such as the mixer who adds effects and levels out the track to make sure that the audio isn't too loud and the music is comfortable to listen to in multiple settings like in cars or at festivals

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evaluation is the process of assessing things like musical performance or production, there are two types of evaluation, formal and informal, formal is when you play to someone like a teacher or judges to give feedback on what is done correctly and incorrectly, informal is when a producer listens and evaluates their own track to make changes based on personal preference and going off what they know about music to make sure things like structure and instruments are sound how they need to create what they invision. evaluation in music can cover things such as rhythm, tempo, dynamics and many more musical skills that are essential to creating a good track.

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vhttps://www.canva.com/design/DAG0jMmeZx0/XGkTp5zRLmalU6vuXav2xA/edit

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Login to access and create your next design.

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the responsibilities of a producer is to watch over the project from start to finish giving feedback to make sure the project is as good as it can be, they are responsible for things like, schedules, manage the budget and hire people like singers and sound engineers.

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the responsibility of a performer is to practice, perform and get comfortable under pressure to ensure that when performing on stage or in a studio that it goes as well as it can.

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Theatre directer -

a theatre director is responsible for designing things like all aspects of the staging, the sound design and hiring performers and tech engineers. theatre directors are also responsible for deadlines and scheduling performances.

sound & lighting technician -

the sound & lighting technicians are responsible for setting up all electronics outside and inside of performance, they are responsible for any faulty lighting, wiring or speakers.

Stage manager -

the stage manager is responsible for coordinating all aspects of a production to ensure it is safe and that the performance goes smoothly, they manage things such as managing props and set, communicating between other members of the team giving feedback or planning.

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A DAW (digital audio workstation) is a software usually used to create and mix tracks, it's used to add effects to tracks or add and change notes.

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The music industry is a collective of individuals involved of creating, producing and mixing music. it has a large range of activities and roles like artists and songwriters, ways of making money in the music industry is through things like live performances, merchandise and brand partnerships and publishing and licenses.

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What went well-

I think mixing as i went instead of doing it all at once saved me a lot of time because I already had the tracks at the right volume when adding compressors or effects so i could hear the effects better. I also think the mixing went well in general because it made quite a large difference to the feel of the tracks like putting compressors on the kicks and bass.

what could you improve-

A lot of the main leads are made in the piano roll however the drum and bass (not including the sub bass) were loops, mostly because making drums isn't my strong suit, however this was really helpful for setting up the song as a whole.

What did you learn-

i learnt how to use a lot of the features in logic pro like how to use the 3 types of tracks in logic and how to add effects like compressors and EQ, how to use the piano roll and how to use loops effectively.

what did you enjoy -

I enjoyed creating my own tracks instead of using loops, it was satisfying placing my own notes and hearing the product fit well with the songs theme, tempo and rhythm, I use FL at home so i'm very used to making songs through the piano roll.

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toby fox is the creator of a game called Undertale and is also the producer for the music in the game, although the game its self is impressive for a singular producer, a real big part of how the game gained such a big following is through the soundtrack, toby wasn't taking music at college he took graphics design but that isn't to say he was inexperienced in producing, he had downloaded a cracked version of FL and made his music purley off the packs that came with FL, not because he was struggling with money but because he didn't believe that music was overly important at the time, even though he thought it wasn't important, he did enjoy creating the music for undertale and used a plethora of musical techniques and themes, keeping the style of short and catchy songs with reused motifs representing characters in the game.

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I used clipping on my bass to replay the same clip of a note 4 times to make it sound glitchy almost and add a little ending effect before the next section of the song, i did this with the clipping tool by holding command on a small section of the track to separate the tracks.

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On all of my drum tracks i used the effects, ChromaGlow, Compressor and Channel EQ, to make my track sound better.

ChromaGlow - I used ChromaGlow on my drum tracks to make them a lot more punchy using the drive effect to make it louder and more aggressive sounding.

Compressor - I used a compressor on my drum tracks to make the release slower and attack quicker, this makes the drum sound way punchier and gives it a lot more depth as before it was quite flat and quiet, now it pops out a lot more throughout the track. i also used the compressor to get rid of any unwanted frequencies that could possibly damage equipment or could bring discomfort to people if it were to be played loudly like on speakers.

EQ - I used an EQ on my drum track as in some parts a wanted more bass in my drums, so i turned up the low frequencies and turned down a bit of the higher frequencies because the precessions were drowning out a lot of the other sounds.

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I added busses to my logic project to make it easier to navigate when looking for a certain track and to make it easier to add effects throughout my drum, bass, leads and effects, this is because when you put effects directly onto a bus, all tracks inside the bus are effected.